Anticipating that 2025 will be an "intense year" requiring rapid innovation, Mark Zuckerberg reportedly announced that Meta would be cutting 5 percent of its workforce—targeting "lowest performers."
Bloomberg reviewed the internal memo explaining the cuts, which was posted to Meta's internal Workplace forum Tuesday. In it, Zuckerberg confirmed that Meta was shifting its strategy to "move out low performers faster" so that Meta can hire new talent to fill those vacancies this year.
"I’ve decided to raise the bar on performance management," Zuckerberg said. "We typically manage out people who aren’t meeting expectations over the course of a year, but now we’re going to do more extensive performance-based cuts during this cycle."
Tech companies from around the world have once again gathered in Las Vegas to unveil their latest gadgets and ideas at CES 2025. As always, the event is buzzing with excitement, promising to deliver a year’s worth of tech news […]
At TechStartups, we keep a close watch on how technology reshapes lives and industries worldwide. Without a doubt, artificial intelligence (AI) dominated the headlines this year. From ChatGPT outperforming students on standardized tests to Soral’s viral AI-generated videos, AI has […]
Xreal on Wednesday unveiled its latest generation of augmented reality (AR) glasses, stepping up its game with advanced chips to compete against major players like Apple, Meta, and Snap. This launch follows last year’s release of the Air 2 AR […]
Virtual reality (VR) technology has long sought to incorporate the human senses into virtual and mixed-reality environments. In addition to sight and sound, researchers have been trying to add the sensation of human touch and smell via various user interfaces, as well as taste. But the latter has proved to be quite challenging. A team of Hong Kong scientists has now developed a handheld user interface shaped like a lollipop capable of re-creating several different flavors in a virtual environment, according to a new paper published in the Proceedings of the National Academy of Sciences (PNAS).
It's well established that human taste consists of sweet, salty, sour, bitter, and umami—five basic flavors induced by chemical stimulation of the tongue and, to a lesser extent, in parts of the pharynx, larynx, and epiglottis. Recreating those sensations in VR has resulted in a handful of attempts at a flavor user interface, relying on such mechanisms as chemical, thermal, and electrical stimulation, as well as iontophoresis.
The chemical approach usually involves applying flavoring chemicals directly onto the tongue, but this requires room for bulk storage of said chemicals, and there is a long delay time that is not ideal for VR applications. Thermal variations applied directly to the tongue can stimulate taste sensations but require a complicated system incorporating a cooling subsystem and temperature sensors, among other components.