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Google steps into β€œextended reality” once again with Android XR

12 December 2024 at 10:18

Citing "years of investment in AI, AR, and VR," Google is stepping into the augmented reality market once more with Android XR. It's an operating system that Google says will power future headsets and glasses that "transform how you watch, work, and explore."

The first version you'll see is Project Moohan, a mixed-reality headset built by Samsung. It will be available for purchase next year, and not much more is known about it. Developers have access to the new XR version of Android now.

"We've been in this space since Google Glass, and we have not stopped," said Juston Payne, director of product at Google for XR in Android XR's launch video. Citing established projects like Google Lens, Live View for Maps, instant camera translation, and, of course, Google's general-purpose Gemini AI, XR promises to offer such overlays in both dedicated headsets and casual glasses.

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Β© Samsung

Licking this β€œlollipop” will let you taste virtual flavors

Demonstrating lollipop user interface to simulate taste in virtual and augmented reality environments. Credit: Lu et al, 2024/PNAS

Virtual reality (VR) technology has long sought to incorporate the human senses into virtual and mixed-reality environments. In addition to sight and sound, researchers have been trying to add the sensation of human touch and smell via various user interfaces, as well as taste. But the latter has proved to be quite challenging. A team of Hong Kong scientists has now developed a handheld user interface shaped like a lollipop capable of re-creating several different flavors in a virtual environment, according to a new paper published in the Proceedings of the National Academy of Sciences (PNAS).

It's well established that human taste consists of sweet, salty, sour, bitter, and umamiβ€”five basic flavors induced by chemical stimulation of the tongue and, to a lesser extent, in parts of the pharynx, larynx, and epiglottis. Recreating those sensations in VR has resulted in a handful of attempts at a flavor user interface, relying on such mechanisms as chemical, thermal, and electrical stimulation, as well as iontophoresis.

The chemical approach usually involves applying flavoring chemicals directly onto the tongue, but this requires room for bulk storage of said chemicals, and there is a long delay time that is not ideal for VR applications. Thermal variations applied directly to the tongue can stimulate taste sensations but require a complicated system incorporating a cooling subsystem and temperature sensors, among other components.

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Β© Liu et al., 2024/PNAS

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