AI & Tech

How years of research built Grand Theft Auto VI’s obsessively detailed world

Sign up here In 2015, a group of Grand Theft Auto developers from Rockstar North took their first trips to Miami to do field research for the next game in the phenomenally popular crime series.

✦ Extractive summary — built from the sources' own reporting•From 1 source•1 min read•Updated November 11, 2026, 3:00 PM UTC
Key points
  • “Before you’re doing hyper-organised research trips, you’re immersing yourself in the place and its history, the vibe of it,” Rob Nelson, one of the lead developers on GTA VI, tells me.
  • This is the biggest game in the world, after all; I imagine it would be difficult to go entirely undercover.
  • “But if you have a bunch of dorks going through a terrifying neighbourhood, you do stick out a bit.” Continue reading...

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How this summary was made: extractive summary — built from the sources' own reporting. It is drawn only from the reporting of the sources listed below — read the originals for full detail. How we summarize →

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