Do you constantly lose stuff? Then we have a deal for you. A four-pack of Apple AirTag tracking chips is available via Amazon for just $70. This is a record low price and represents a discount of $30. That breaks down to $17.50 per tag.
Apple AirTags easily made our list of the best Bluetooth trackers, and this is especially true if you’re already tied into the company’s ecosystem. The finding network is vast and comprehensive, which really helps when it comes time to actually find one of these tags. Just think of all of those AirTags, iPhones and other devices out there in the world helping to create this network.
These trackers can also tap into the ultra-wideband (UWB) wireless protocol, which creates a sort of game out of finding a lost item in the home. As long as the object is within 25 feet of your smartphone, the screen will display directional arrows and a distance meter. This lets you zero in on the object without having to constantly ring the AirTag.
Now onto the caveats. AirTags really only work with iPhones and other Apple devices, so Android users should keep shopping for something else. Also, the ringer only pings for seven seconds at a time, which can make finding something feel like a mad dash. Finally, there’s no attachment point for connecting to a keychain or a related accessory. Luckily, there are all kinds of amazing AirTag accessories to get that job done. One recent case even comes with batteries that will power the tag for a full decade.
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This article originally appeared on Engadget at https://www.engadget.com/deals/a-four-pack-of-apple-airtags-is-down-to-a-record-low-of-70-161406703.html?src=rss
What’s the benefit here for New Zealand residents? It’s a country with many rural areas without access to mobile towers, resulting in weak or no signals. This should even the playing field for people who don’t live near big cities.
Now onto the caveats, and there are a couple of big ones. Starlink texting is incredibly slow when compared to traditional methods. One NZ says that most messages should be sent and received within three minutes during the initial rollout, but admits that timeframe could increase to “10 minutes or longer.” It is for this reason that the company continues to urge folks to carry a personal locator beacon when traveling to a remote area.
The service is also only supported by four smartphone models, which includes the Samsung Galaxy Z Flip 6, Samsung Galaxy Z Fold 6, Samsung Galaxy S24 Ultra and OPPO Find X8 Pro. This list of eligible devices is expected to grow next year. The company also intends to eventually expand the service to include voice calling and data.
The satellite service is free for existing One NZ customers on paid-monthly plans, but we don’t know the pricing scheme for new customers or for those signed up for other types of contracts. Starlink has partnered with other telecommunications companies to bring comprehensive coverage to Japan, Peru, Switzerland and Chile. As previously mentioned, it’s also working with T-Mobile to do something similar in the US.
This article originally appeared on Engadget at https://www.engadget.com/mobile/starlinks-first-nationwide-satellite-texting-service-goes-live-in-new-zealand-182343142.html?src=rss
It's been available for over two years, but Apple's 10th-generation iPad is still the newest model available for the base iPads. Our choice for best budget iPad is a great option for some last-minute present shopping. That's especially the case, right now, as the Apple 10th-gen iPad is down to $250 from $349.
The great markdown comes courtesy of a 20 percent discount and a $29 off coupon that you can apply on the product page. It's available on the Wi-Fi model with 64GB and with a silver finish. The deal also doesn't include AppleCare+, but, for this great a price, all the specificities might be worth it.
Apple's 10th-gen iPad has a 10.9-inch Liquid Retina display with a 2360x1640p resolution. We gave it an 85 in our review thanks to features like its landscape 12MP Ultra Wide front camera and an updated design from its predecessor. It also offers up to 10 hours of battery and recharges using a USB-C port, so you don't have to worry about a lightning charger.
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This article originally appeared on Engadget at https://www.engadget.com/deals/the-10th-gen-ipad-is-back-on-sale-for-250-143153900.html?src=rss
Whether it’s justified or not, Apple’s AirPods have become the default for most iPhone owners in the market for new wireless earbuds. If you use an Android phone, however, the best options aren’t as obvious. If you’re hunting for a new pair yourself, allow us to help: We’ve tested countless pairs over the years, so we’ve broken down our top recommendations for Android users below. Whether you want powerful noise cancellation, a pair that’ll survive the gym or just something that plays nice with a Galaxy or Pixel phone, here are our favorite AirPods alternatives for Android.
What to look for in wireless earbuds for Android devices
For the most part, the features you want from a set of “Android earbuds” are the same as what you want from any headphones. Pleasing sound quality, a comfortable fit and sufficient battery life are still the foundations. Adequate water resistance is good for workouts, and nobody wants a crummy mic for making calls. Once you approach the $100 range, features like active noise cancellation (ANC), wireless charging, an ambient sound mode (which lets you better hear outside noise without turning off your music) and multipoint connectivity (the ability to pair with multiple devices simultaneously) should be expected.
For Android devices specifically, there are a few extras to consider. A dedicated app that makes it easy to switch sound modes, customize the audio profile, locate your earbuds if they ever get misplaced or adjust other settings is strongly preferred. Features like Google Fast Pair or NFC-based pairing, which can help you avoid having to dig through your Bluetooth menu to connect your earbuds for the first time, are also nice perks. Some Android devices can also utilize higher-quality Bluetooth codecs such as aptX Adaptive or Sony’s LDAC — these aren’t nearly as important to audio quality as the actual architecture of your earbuds, but they can help wring out a little more detail if the buds are capable enough and you’re streaming lossless files. AptX Adaptive can also help reduce latency, which is good for streaming video or gaming.
Diversity is Android’s greatest strength, but it also means that some wireless earbuds play nicer with certain devices, typically those made by the same company. Recent Samsung earbuds, for instance, come with a few perks that are only available if you use a Galaxy phone. We have a couple of recommendations related to this idea above.
Recent updates
December 2024: We’ve lightly edited this guide for clarity and ensured that our current picks are still accurate.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-earbuds-for-android-devices-120015765.html?src=rss
Apple is shelving its plans to offer the iPhone for a monthly subscription, Bloomberg reports. The company was first said to be exploring a hardware subscription in 2022, but like the company’s “buy now, pay later” product, Apple Pay Later, it seems like it ultimately proved too problematic.
The hardware subscription was rumored to work in a similar way to existing options like the iPhone Upgrade Program or Apple Card Monthly Installments, where you pay off a new phone or other Apple device with monthly payments, and in some cases get the option to upgrade to a new device without changing your subscription fee. Unlike those payment methods, which apply your payments to a one-time loan from either Citizen One or Goldman Sachs, Apple’s subscription was going to be managed through an Apple account and use whatever payment methods you already have connected.
Apple’s expectation was that if it fronted the cost for an iPhone directly, people would upgrade more often and increase the company’s recurring revenue. The problem is that much like Apple Pay Later, which let you split Apple Pay purchases into four smaller installments, the hardware subscription might have required Apple to “follow the same regulations as credit card companies,” Bloomberg says. That’s extra scrutiny the company didn’t want to invite.
There’s also the potential strain a hardware subscription could put on Apple’s relationships with carriers. You can buy an iPhone 16 from T-Mobile or Verizon with an installment plan that might be technically different from a subscription, but definitely feels like one when you’re paying monthly.
Apple’s hardware subscription was never officially announced, but it reflects what could be a larger retreat from the headaches of financial services. Apple Pay Later was shut down in June 2024 and replaced with access to Affirm loans in Apple Pay as part of iOS 18. The Apple Card is also reportedly in limbo as Apple searches for a partner to replace Goldman Sachs.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-reportedly-giving-up-on-plans-to-turn-the-iphone-into-a-subscription-223540728.html?src=rss
If you've driven a car made in the last decade, there's a good chance you've already used Apple CarPlay or Android Auto, which mirrors the contents of your phone on your car's infotainment display. Both features are a major step up from Bluetooth audio, but there's one potential downside: Most of the time, you'll have to plug your phone into your car with a USB cable. Wireless CarPlay and Android Auto options exist on premium vehicles and pricier trim levels, but they're far from commonplace.
So what to do if you're stuck with wired CarPlay or Android Auto? Behold, the wireless dongle. Plug one of these boxes into your car's USB port, pair your phone, and voila, you've got phone mirroring without any messy cables.
While there are a slew of dongles on the market, I recently picked up the CarlinKit 5 and, for the most part, it's delivering a solid wireless CarPlay experience. It was easy to set up on my 2019 Volvo XC90: I just had to plug it in and pair my phone over Bluetooth (all of the mirroring work happens over a local Wi-Fi connection between the devices). Now whenever I hop in my car, I never have to think about connecting a USB-C cable — CarPlay just boots up automatically and starts playing whatever I'm currently listening to.
Sound quality is great, and I haven't noticed any major lag while swiping around the CarPlay interface. Siri voice commands, something I rely on a lot while driving, also work about as well as wired CarPlay (most of the time it's accurate, but sometimes background noise leads to wildly off-base replies). The CarLinkIt also works seamlessly with the volume and track change controls on my steering wheel.
While I'm well aware that plugging in a USB-C cable doesn't sound like a huge annoyance, and in fact it may be the epitome of First World problems, it's an issue that's plagued me across several cars. USB-C cables (and Apple's Thunderbolt before it) bend and break easily, especially when you're trying to cram them into a car's cramped accessory compartments. Phone charging ports also accumulate debris that can make connections flaky. After having several cables fail during long drives, I simply had enough.
I'm honestly surprised that my wireless CarPlay experience has led to far fewer headaches than using a simple cable. That goes directly against my typical mantra for any sort of gadget: A wired connection is usually best. In this case, though, I just haven't had to fight with the CarLinkIt 5 much. It works 90 percent of the time, and it only occasionally has connection issues if I'm tethering my phone to my kid's tablets (I'd bet there's some sort of Wi-Fi conflict happening there). In those instances, unplugging and re-plugging the CarlinKit fixes the issue.
My wife was also able to pair with the CarlinKit and it's been just as helpful to her. If we're both in the Volvo, we just have to choose the phone we want to mirror as CarPlay kicks in. I was worried about mirroring conflicts, but in general it hasn't given us much trouble.
The one downside to using wireless CarPlay is that your phone isn't automatically charging when it's connected to your car. So you'll either have to use a wireless charging pad built into your car, or get some sort of accessory to handle that. I'm using iOttie’s MagSafe vent charger, and it works like a dream. I don't use it for short drives, but when I do need to juice up, I just throw my phone up and rely on the magic of magnets and wireless charging.
The CarlinKit is one of those devices you just never really have to think about, save for the occasional unplug/replug reset. To address compatibility issues, the company releases firmware updates that you can install wirelessly over your phone. (There's also a more complex USB firmware update method, but I haven't had to deal with that.) Beyond that, though, it doesn't require much babysitting. And really, isn’t that exactly what we want with every single-purpose gadget?
This article originally appeared on Engadget at https://www.engadget.com/transportation/carlinkit-5-delivers-solid-wireless-carplay-most-of-the-time-130056316.html?src=rss
It may be fashionable to spend $1,000 on the latest flagship smartphone when they first get released, but it's not necessary. You don't even have to spend $500 today to get a decent handset, whether it’s a refurbished iPhone or an affordable Android phone, as there are plenty of options as low as $160 that could fit your needs.
But navigating the budget phone market can be tricky; options that look good on paper may not be in practice, and some handsets will end up costing you more when you consider many come with restrictive storage. While we at Engadget spend most of our time testing and reviewing mid- to high-end handsets, we've tested a number of the latest budget-friendly phones on the market to see which are actually worth your money.
What to look for in a cheap phone
For this guide, our top picks cost between $100 and $300. Anything less and you might as well go buy a dumb phone or high-end calculator instead. Since they’re meant to be more affordable than flagship phones and even midrange handsets, budget smartphones involve compromises; the cheaper a device, the lower your expectations around specs, performance and experience should be. For that reason, the best advice I can give is to spend as much as you can afford. In this price range, even $50 or $100 more can get you a dramatically better product.
Second, you should know what you want most from a phone. When buying a budget smartphone, you may need to sacrifice a decent main camera for long battery life, or trade a high-resolution display for a faster CPU. That’s just what comes with the territory, but knowing your priorities will make it easier to find the right phone.
It’s also worth noting some features can be hard to find on cheap handsets. For instance, you won’t need to search far for a device with all-day battery life — but if you want a great camera phone with excellent camera quality, you’re better off shelling out for one of the recommendations in our midrange smartphone guide, which all come in at $600 or less. Wireless charging and waterproofing also aren’t easy to find in this price range and forget about the fastest chipset. On the bright side, all our recommendations come with headphone jacks, so you won’t need to get wireless headphones.
iOS is also off the table, since the $400 Apple iPhone SE is the most affordable iPhone in the lineup. That leaves Android OS as the only option. Thankfully today, there’s little to complain about Google’s OS – and you may even prefer it to iOS. Lastly, keep in mind most Android manufacturers typically offer far less robust software features and support for their budget devices. In some cases, your new phone may only receive one major software update and a year or two of security patches beyond that. That applies to the OnePlus and Motorola recommendations on our list.
If you’d like to keep your phone for as long as possible, Samsung has the best software policy of any Android manufacturer in the budget space, offering four years of security updates on all of its devices. That said, if software support (or device longevity overall) is your main focus, consider spending a bit more the $500 Google Pixel 7a, which is our favorite midrange smartphone and has planned software updates through mid-2026.
Best cheap phones
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-cheap-phones-130017793.html?src=rss
If you’ve ever tried recording audio on your phone and found it sounding muffled or full of background noise, you’re not alone. Built-in microphones are fine for quick calls, but when it comes to creating content, recording music or capturing crystal-clear audio for a podcast, you need a mobile microphone that’s up to the task. Luckily, there are plenty of options out there that can instantly upgrade your sound quality without breaking the bank.
The beauty of mobile microphones is their versatility. Whether you’re recording on the go, streaming live or conducting interviews, these compact devices are designed to work seamlessly with your smartphone, tablet and laptop.The best part? Many are portable, plug-and-play and packed with features like noise reduction, directional recording, and studio-grade clarity.
If you’re feeling lost in the world of mobile microphones, we’ve broken down the best mobile microphones you can buy right now, covering everything from tiny clip-ons to professional-grade gear for serious creators.
Lavalier mics
The obvious benefit of a lapel microphone is size. Their small profile makes them perfect for presenting to the camera with the flexibility to move around while maintaining consistent audio quality. If you’re a budding TikTok or vlogger it’s definitely worth having one of these mini microphones in your bag. And if you don’t want to be tied down to cables, there are plenty of great wireless lavalier microphone options with convenient adapters.
The main trade-off, however, is that they’re only good for recording the person they’re attached to. If you have two people talking and only one is wearing the mic, you’ll only get good audio for one half of the conversation, so for multi-person recordings you’ll need a mic for each guest and a way to record them at the same time, so costs can go up quickly.
Fortunately, lapel mics have become a very competitive market with good, viable options costing as little as $14.95. For an absolute bargain with a long cord and some connectivity accessories, the Boya BY M1 is hard to argue with. But, while these budget choices are great value, if you want something that should either last longer, is more versatile or just sounds better it’s worth paying a little bit more.
A word on wireless mic
Recently there has been an explosion in cell phone microphone systems, but there's one wireless mic we really like. DJI's Mic 2 system provides some important upgrades from its predecessor. Notably, it can connect directly to your smartphone via Bluetooth, and it sports improved AI noise reduction and a bigger touchscreen.
Adapters
So we’ve already touched on this with the AI Micro, which is an adapter of sorts. One of the first things you might bump up against when dealing with mobile audio accessories is TRRS vs TRS connectors. Simply put, 3.5mm TRS is what you might know as the age-old classic headphone jack while TRRS became common for its support for headsets and inline mics. You can easily tell them apart as TRS connectors have two black bands on them while a TRRS has three.
For you, the budding creator, it can be a bit of an annoyance as many 3.5mm lavaliers are going to be TRS and won’t work when plugged into your phone’s headphone adapter. Sometimes your lavalier might include what you need in the box, but otherwise, you’ll want to pick up a TRS to TRRS adapter like this. Of course, some smartphone-specific mics have TRRS connectors already – for those, you’ll want a cable that goes the other way should you want to use it with other devices like a DSLR.
Shotgun mics
You may be more familiar with shotgun microphones when it comes to video recording. It’s the style of microphone most often found atop a DSLR or mirrorless camera, but they make great companions for other portable devices too, your cell phone included.
The benefit of a shotgun is that they tend to be highly directional, which makes them perfect for podcasts, recording instruments, foley sounds and much, much more. For us mobile recordists, another benefit is that they tend to be light and portable, perfect for slipping into a backpack or even a laptop bag. Even better, there are some great mobile-specific options.
Desktop and USB mics go mobile
Mobile-specific mics are great, but there’s nothing stopping you from using your cell phone microphone or another you might already have (if it’s somewhat portable). You’ll definitely need to do a little dance with some adapters, but that’s half the fun. Below are a couple of recommendations for “regular” microphones that pair well with a phone and then the cables and adapters that you’ll need to get setup. There are even some wireless systems that make it easy to record on the go.
A word on cables
Connecting USB microphones directly to phones is rarely as simple as just one cable, although that’s starting to become more common. In general, Android makes this simpler, but also, thanks to the wide range of manufacturers and software versions you can’t always guarantee things will work smoothly.
The iPhone is a whole other situation. USB microphones have a good chance of working via the USB camera kit we mentioned earlier, but that’s still inelegant sometimes. Frustratingly, some USB-C to Lightning cables will play nice with microphones, but sadly most will not – including Apple’s own. One confirmed option is this cable from Fiio or this generic alternative. These are inexpensive enough that it’s worth having a couple around if you work with audio a lot (they of course can also be used to charge your phone as a bonus).
Other mobile microphones to consider
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-mobile-microphones-for-recording-with-a-phone-154536629.html?src=rss
There’s a good chance you own a couple of gadgets that support wireless charging now, be it your iPhone or Android phone, wireless earbuds or smartwatch. Multi-device wireless chargers can help power them all up in one place, without the need for a bunch of cords messing up your space. There are dozens of these accessories out there today, and we’ve tested a bunch of the most popular models. You’ll find out top picks below for the best wireless charging stations, plus some advice on how to choose the right one for your needs.
Do wireless charging pads work with any phone or device?
It won’t be shocking to hear that your smartphone choice influences your choice in a wireless charger. Only iPhone owners will need to consider Apple Watch compatibility. Likewise, you’ll need an Android phone if you expect to power a Galaxy Watch. Buy an iPhone 12 or newer and you can attach your phone magnetically using MagSafe, while the latest Android phones often have some form of fast Qi wireless charging.
However, it’s not simply a question of getting the fastest charger. You should consider what you might buy in the future. Don’t buy a two-device charger if you have an iPhone and AirPods, but have been eyeing an Apple Watch. And if you think you might switch to an Android cell phone (or vice versa), you’ll want to get something more generic that doesn’t lock you into any one ecosystem.
Some chargers include cradles, trays and other features that are heavily optimized for particular products, and might not even account for year-to-year changes. Some vertical stands are too tall for small phones like the iPhone 13 mini, for instance. While you can never completely guarantee that next year’s phone or watch will work, it’s worth buying something more likely to last.
Having said all this, don’t be afraid to get a charger with vendor-specific features if you’re fiercely loyal to one brand. Apple isn’t expected to ditch MagSafe any time soon, and Samsung will likely keep making Galaxy Watches for a while to come.
How to pick the best wireless charging pad for your needs
Even without a charging cable to worry about, you’re probably buying a multi-device wireless charger with one location in mind. It might sit on your nightstand or on your desk. Not everyone buys a charger just for themselves, though; you might want to use one as a shared station for you and a partner.
If the charger will sit on your nightstand, you’ll likely want a compact, stable unit that won’t swallow all your free space or tumble to the floor (and if it does fall, one with enough durability to survive). You may also prefer a lay-flat phone pad so your screen is less likely to keep you awake. The Apple Watch and some other smartwatches can double as tiny alarm clocks, so you might want a vertical charging option for any wristwear.
At a desk, however, you may want a vertical phone stand so you can check notifications. Will the charger sit on a low table? Horizontal charger pads may make it easier to grab your devices in a hurry. Travel chargers should fold up or otherwise protect the pads while they’re in your bag. And, yes, aesthetics count. You may want something pretty if it’s likely to sit in a posh room where guests will see it.
For vehicles, consider a wireless car charger if you frequently need to top off your device on the go. These chargers combine convenience with functionality, ensuring your phone stays powered while you’re navigating and taking calls at the same time.
If it’s a shared charging station, you’ll want something with multiple generic surfaces, and you’ll probably have to forgo charging more than one watch at a time. In those cases, consider the handful of 4-in-1 wireless chargers on the market, or models with USB ports.
Wireless charging speed and performance
It’s no secret that wireless charging is typically slower than wired, and powering multiple devices adds a new wrinkle. As these chargers often have to support a wide range of hardware, you’ll have to forget about the fastest, device-specific options from brands like Google, OnePlus and Samsung.
That’s not to say these will be slow, but there just isn’t much separating them on the charging speed front. As a general rule, the quickest multi-device chargers tend to top out at 15W for phones. And you’ll need an Apple MagSafe charger if you want to get that full 15W on an iPhone.
It’s rare that you’ll find a truly slow example, mind you. Even some of the most affordable options we’ve seen will recharge your phone at a reasonable 7.5W or 10W, and the 5W for other devices is more than enough. If you’re only docking overnight or while you work, speed won’t make a huge difference. Just be sure that whatever you buy is powerful enough for a phone in a case. Some chargers may also include an AC adapter or require one to maximize their performance.
Wireless charging pad quality, box contents and small details
The difference between a good charger and a great one often boils down to little details. You won’t always need to pay extra to get those, but a larger outlay may be worthwhile to avoid frustrations for years to come.
A textured surface like rubberized plastic or fabric will reduce the chances your expensive gadgets will slide off their charging points. The base should have enough grip and weight that the charger won’t easily shift out of place. Any floating or vertical stands should be sturdy — steer clear if there’s any wobble.
You’ll also want to make a note of what’s included in the box. Some chargers don’t ship with power adapters, and we've seen numerous models whose Apple Watch “stands” are merely holders for your existing charging puck. Make sure you know whether a wall charger or other components are included to avoid disappointing surprises.
Then there’s helpful touches like status lights for confirming correct placement, although you’ll want to make sure they dim or shut off after a certain amount of time. And while it’s still true that cradles and trays can limit compatibility, you do want your devices to stay where you put them. Shelves and lips can prevent your phone or watch from sliding. Oh, and be wary of floating smartwatch mounts, as heavier timepieces might sag.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-multi-device-wireless-charging-pads-120557582.html?src=rss
T-Mobile and Starlink are marching forward with their plan to offer cell service via the latter's satellites. The companies received FCC approval for the project last month, and now the provider is opening up registrations for anyone who wants to beta test the creatively dubbed T-Mobile Starlink direct-to-cell satellite service.
The first beta test is slated for 2025. It will focus on text messaging at the outset. Voice and data connectivity is slated to become available at a later date. Any T-Mobile postpaid voice customers with a compatible device can sign up for the free beta. There are limited spots available, however, and the provider says it's prioritizing first responder agencies and individuals for the program.
T-Mobile Starlink was previously granted emergency approval for a temporary activation to bolster communications during hurricanes Helene and Milton. "Even without the full constellation in place, customers with capable devices were able to receive critical emergency alerts and send and receive messages when satellites were overhead," T-Mobile said. "The system proved helpful for many that lost mobile and/or broadband access and provided critical data that will help further refine service."
With the help of Starlink, T-Mobile is planning to provide coverage to the 500,000 square miles of US land that's not covered by terrestrial cell towers. The direct-to-cell satellite constellation is designed to integrate into T-Mobile's existing network with the idea that it'll work like regular cell service. Eventually, the provider says, T-Mobile Starlink will be "available in most outdoor areas where you can see the sky."
This article originally appeared on Engadget at https://www.engadget.com/mobile/t-mobile-opens-beta-test-signups-for-its-starlink-satellite-cell-service-175926913.html?src=rss
Are you ready for the holiday travels and the long hours on your phone that accompany them? Whether you're using your device for directions or entertainment, it's a pain when you're phone just dies. Try to avoid this by picking up one of our choices for best power banks and portable chargers, like Anker's 200W Prime Power Bank — our favorite premium power bank.
Anker's Prime Power Bank with a 100W charging base is currently available for $110, down from $185. This 41 percent off deal brings the power bank and charging base back down to a record-low price. To start from the bottom, its charging base has a USB port and two USB-C ports. You can use them while the base is plugged in and juicing up the power bank. As for the power bank, it can charge a MacBook Air once and an iPhone 14 or Galaxy S23 3.4 times. The power bank's sleek screen shows how much battery the Anker device still holds.
If you're only really interested in the power bank then you can get it for a lot cheaper. The Anker Prime Power Bank is available on its own for just $78 — a 40 percent discount. This deal is also a record-low price for the device and offers all the same perks just sans-base.
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This article originally appeared on Engadget at https://www.engadget.com/deals/ankers-prime-power-bank-with-charging-base-is-back-on-sale-for-a-record-low-price-150600518.html?src=rss
Genmoji are custom emojis you can create if you’ve installed the iOS 18.2 or iPadOS 18.2 update. They are the emojis of your imagination, made real with help from Apple Intelligence — you describe what emoji you want to see, like a sad cowboy or an octopus DJ, and Apple’s AI will do its best to generate it. You can even create custom emojis of people you know if you have a photo of them in your library. Once you’ve made Genmoji, they’ll be stored in your keyboard so you can use them in Apple apps that support emojis. They can be sent as part of messages, as standalone stickers or as Tapback reactions.
How to create Genmoji
To create a Genmoji, you’ll need a device that is up to date with iOS 18.2/iPadOS 18.2 or later and compatible with Apple Intelligence. That includes every iPhone 16 model, iPhone 15 Pro and iPhone 15 Pro Max, as well as iPad models with the M1 chip or later, and iPad mini (A17 Pro). At the moment, you can only create Genmoji on iPhone and iPad, though Apple says the feature will be coming to Mac down the line. The steps to create a Genmoji are the same for iPhone and iPad.
First, open a conversation and tap the text field to bring up the keyboard. Then tap either the smiley icon or the globe icon, depending on which you have. After doing that, you should now see a multicolored smiley icon with a plus sign on it at the top right of the keyboard. Tap that and a text bar will appear prompting you to describe the emoji you’d like to create. Enter the description, then tap “Done.”
If you’re making a Genmoji of a specific person, make sure you’ve already labeled them in your Photos app. Then, enter your description and tap the “Choose a Person” option above the text field. You’ll be shown who it has identified from your photos, and a few style options as a starting point. Click the one you like, and it'll create the Genmoji using that character.
The results might not be to your liking the first try, and if that’s the case, just try tweaking your description until you get better results. Once you’ve made Genmoji, you’ll be able to find them in your keyboard either by swiping right through all the emoji options or by tapping the sticker icon. You can also add them to Tapback by pressing and holding a message, and clicking the smiley with a plus sign icon to search the emoji keyboard.
How to delete Genmoji
If you made a Genmoji and later decide you aren’t into it anymore, you can always delete it after the fact. To do this, head back into the emoji keyboard and either swipe right through all the pages or just tap the sticker icon. From there, find the Genmoji you want to get rid of, press and hold it, then tap Remove once the option pops up.
This article originally appeared on Engadget at https://www.engadget.com/mobile/how-to-use-genmoji-to-make-your-own-custom-emojis-225907928.html?src=rss
We’ve been hearing rumors about the foldables Apple may or may not be making for years, from clamshell iPhone prototypes to plans for a foldable iPad, but the latest suggests we may also be in for something much bigger. According to Mark Gurman in the Power On newsletter this weekend, Apple is developing a foldable device with a display that opens up to be nearly 20 inches. The plan is for “something akin to a giant iPad that unfolds into the size of two iPad Pros side-by-side,” with elements of both iPad and Mac functionality, according to Gurman. The company is reportedly targeting a 2028 release.
Not only will the device be enormous, but Apple is also working to make it creaseless when opened, Gurman reports, which other companies have failed to do in their own foldables. Apple’s prototypes “have a nearly invisible crease,” he writes, but it’s not completely gone. The report comes about a week after a leak that described a similar device with an 18.8-inch display that’s allegedly due to be released between 2028 and 2030. Gurman predicts the foldable will run on “iPadOS or a variant of it.”.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-is-reportedly-trying-to-make-a-giant-ipad-like-foldable-with-no-crease-160821177.html?src=rss
2024 is unquestionably the year of Balatro. It came out of nowhere to fill our heads with dreams of flush fives and legendary Jimbos. But I think what put it really over the top was when it launched on iOS and Android earlier this fall. That’s because even though I don’t have the numbers to prove it, Charlie Brooker — as he so often does in his show Black Mirror – made a particularly prescient prediction during an interview with Deadline when he said that after Balatro comes out on phones, “humankind’s activity is going to drop about 25 percent.” That said, I don’t think people were prepared for the mobile version of Balatro to be an almost flawless example of how to properly translate a game from desktop to small screens and foldables.
To start, on both the Apple App Store and Google Play, the mobile version of Balatro costs $10, which is actually $5 less than the desktop edition on Steam or the console ports on Switch, Xbox and PlayStation. But what’s even better is that in a world where seemingly every phone game is crammed full of microtransactions, there are zero intrusive ads or other extra purchases to take away from the game. This includes all the crossover cardbacks (like the ones featuring characters from The Witcher, Cyberpunk 2077 and more)and the big forthcoming update due out at the beginning of next year.
On top of that, there’s essentially no difference in features between the mobile and desktop/console versions. Granted, that’s due in large part to the game being a relatively simple title (at least in terms of graphics). But even so, you’d be surprised how easy that is to mess up. The game boots up nearly instantly and even when you’re smashing antes while pushing your score deep into scientific notation, the game doesn’t get bogged down.
It gets even better though because developer LocalThunk paid attention to nearly all the little details. Balatro mobile features cloud saves, multiple profiles and tons of languages. The game also supports achievements while making it easy to unlock everything with a single option in case the phone version is more of a secondary platform for you. And I can't forget to shout out the High Contrast Cards option, which is not only a great accessibility feature but a generally useful tool for making it faster and easier to tell hearts and diamonds or spades and clubs apart.
I also appreciate how Playstack tweaked the game’s UI and interface to make it easy to drag and drop objects wherever you want. I can’t speak for everyone, but there’s just something inherently satisfying about using touch controls to move cards around like in Hearthstone and Marvel Snap compared to relying on a keyboard and mouse or a controller, to the point where I prefer the mobile version over the original desktop release.
But perhaps the thing I like the most about Balatro mobile is how well it plays on pretty much any device, but foldable phones most of all. I’d argue that handsets like the Google Pixel 9 Pro Fold and Samsung Galaxy Z Fold 6 are the perfect joker-hunting devices. Their large screens feel like a perfect match for the title’s UI without ever feeling cramped, which happens sometimes on older gadgets with less roomy displays. Text is generally easy to read (though sometimes less so on tiny devices) and there’s plenty of open space to push things around without getting in your own way.
That said, if I had to nitpick, my complaints boil down to two (maybe three) things. The first is that on foldables, Balatro doesn’t take full advantage of the extra vertical screen space. But since there’s already plenty of room, it’s not a huge deal. I also wish the Skip button when opening packs was in a different place, because I’ve accidentally fat-fingered it more times than I’d like to admit, resulting in not picking a joker or Spectral card that I really needed. But perhaps the biggest issue (or not) is that when I’m playing the game outside, when people who aren’t Balatro fans see my screen, they probably think I’m a true dirtbag that just can’t wait till I get home to make a bet. And in many respects they’re right, but since I’m not actually gambling, it’s still the wrong impression.
Regardless, the mobile version of Balatro has basically everything I could want in a phone port. And in a world where more and more portable titles feel like low-effort cash grabs than projects meant to delight and entertain, Balatro is something I’m going to get more than my money’s worth out of for years to come.
This article originally appeared on Engadget at https://www.engadget.com/gaming/balatro-is-an-almost-perfect-mobile-port-163050971.html?src=rss
Epic Games has struck a deal with Telefónica to have its mobile storefront pre-installed on millions of compatible Android devices. As such, those who buy a phone from a Telefónica network such as O2 or Movistar in Spain, the UK, Germany and Spanish-speaking Latin America will immediately have the app, which offers access to Fortnite, Fall Guys and Rocket League Sideswipe. Epic will bring third-party games to the storefront as well, while the partners plan to offer mobile gamers on Telefónica's networks extra perks over the next year or so.
Telefónica has more than 392 million customers. As such, this deal could bring Fortnite and Fall Guys to an even bigger audience.
Epic debuted its mobile games store a few months ago after years of wrangling with Apple and Google over the duo's purported smartphone and tablet duopoly — and having to give the companies a share of revenue from in-app purchases. Among other things, Epic accused Google of blocking OnePlus from offering users a way to install Fortnite without having to go through the Google Play store.
However, Epic has had mixed results in its legal battles with Apple and Google. It won an antitrust case against the latter, with a judge determining last year that Google had an illegal monopoly on app distribution and in-app billing on Android devices. The judge also ruled that Google's distribution deals with other games companies were anticompetitive. But it largely lost a similar case against Apple.
The Epic Games Store mobile app is available on iOS in the European Union (where Apple was forced to open up iOS to third-party app marketplaces) and around the world on Android. Epic also plans to bring it to iOS devices in the UK in the second half of 2025.
This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-games-app-store-will-be-preinstalled-on-millions-of-android-phones-175158241.html?src=rss
Google's latest push into extended reality is taking shape. While the company isn't entirely ready to show off any products just yet, it has laid out a vision for a unified Android XR ecosystem that will span a range of devices — such as virtual reality headsets and mixed reality glasses — in partnership with Samsung and Qualcomm.
This is evidently Alphabet's latest attempt to compete with the likes of Meta and Apple on the extended reality front. The company has dabbled in this arena in the past with the likes of Google Glass, Daydream and Google Cardboard, programs that have found their way to the Google Graveyard. Android XR seems much more ambitious, and having some big-name partners on board from the jump indicates that Alphabet is much more serious about extended reality this time around.
Google has been beavering away on XR behind the scenes despite shutting down some of its higher-profile projects in that realm. "Google is not a stranger to this category," Sameer Samat, president of Android Ecosystem at Google, told reporters ahead of the announcement. "We, like many others, have made some attempts here before. I think the vision was correct, but the technology wasn't quite ready."
One area where Google thinks that technology has advanced to the point where it's ready to try again with XR is artificial intelligence. Gemini will be deeply integrated into Android XR. By tapping into the power of the chatbot and having a user interface based around voice and natural conversation, Google and its partners are aiming to deliver experiences that aren't exactly possible to pull off using gestures and controllers.
"We are fully in what we refer to as the Gemini Era, and the breakthroughs in AI with muti-modal models are giving all of us totally new ways of interacting with computers," Samat said. "We believe a digital assistant integrated with your XR experience is the killer app for the form factor, like what email or texting was for the smartphone."
Google believes that smart glasses and headsets are a more natural form factor to explore this tech with, rather than holding up your smartphone to something in the world that you want Gemini to take a look at. To that end, the wide array of XR devices that are popping up, such as VR headsets with passthrough (the ability to see the outside world while wearing one) is another factor in Google's push into that space.
We'll get our first real look at Android XR products next year, including one that Google is developing in partnership with Samsung. The first headset, currently dubbed Project Moohan (which means "infinity" in Korean), will feature "state-of-the-art displays," passthrough and natural multi-modal input, according to Samsung. It's slated to be a lightweight headset that's ergonomically designed to maximize comfort.
Renderings of the Moohan prototype (pictured above) suggest the headset will look a little like the Apple Vision Pro, perhaps with a glass visor on the front. Along with the headset, Samsung is working on Google XR glasses, with more details to come soon.
But nailing the hardware won't matter much if you can't do anything interesting with it. As such, Google is now looking to bring developers into the fold to create apps and products for Android XR. The company is offering developers APIs, an emulator and hardware development kits to help them build out XR experiences.
On its side of things, Google is promising an "infinite desktop" for those using the platform for productivity. Its core apps are being reimagined for extended reality as well. Those include Chrome, Photos, Meet, Maps (with an immersive view of landmarks) and Google Play. On top of that, mobile and tablet apps from Google Play are said to work out of the box.
On YouTube, it looks like you'll be able to easily transition from augmented reality into a VR experience. And in Google TV, you'll be able to switch from an AR view to a virtual home movie theater when you start a film.
A demo video showed a headset wearer using a combination of their voice and a physical keyboard and mouse to navigate a series of Chrome windows. Circle to Search will be one of the many features. After you've used the tool to look up something, you can use a Gemini command to refine the results. It'll be possible to pull 3D image renderings from image search results and manipulate them with gestures.
As for AR glasses — essentially next-gen Google Glass — it seems that you'll be able to use those to translate signage and speech, then ask Gemini questions about the details of, say, a restaurant menu. Other use cases include advice on how to position shelves on a wall (and perhaps asking Gemini to help you find a tool you put down somewhere), getting directions to a store and summarizing group chats while you're on the go.
Thanks to advances in technology, AR glasses look much like regular spectacles these days, as we've seen from the likes of Meta and Snap. That should help Google avoid the whole "Glass-holes" discourse this time around given that there shouldn't be an obscenely obvious camera attached to the front. But the advancements might give cause for concern when it comes to privacy and letting those caught in the camera's cone of vision know that they're perhaps being filmed.
Privacy is an important consideration for Android XR. Google says it's building new privacy controls for Gemini on the platform. More details about those will be revealed next year.
Meanwhile, games could play a major factor in the success of Android XR. They're a focus for Meta's Quest headsets, of course. On the heels of its various missteps with Stadia, Google is hoping to make it as easy as possible for developers to port their games to its ecosystem.
Not only that, Unity is one of the companies that's supporting Android XR. Developers will be able to create experiences for it using the engine. Unity says it will offer full support for Android XR, including documentation and optimizations to help devs get started. They can do that now in public experimental versions of Unity 6.
Resolution Games (Demeo) and Google's own Owlchemy Labs (Job Simulator) are among the studios that plan to bring titles built in Unity to Android XR. The process is said to be straightforward. "This is as simple a port as you’re ever going to encounter," Owlchemy Labs CEO Andrew Eiche said in a statement.
Meanwhile, Unity has teamed up with Google and film director Doug Liman's studio 30 Ninjas to make a "new and innovative immersive film app that will combine AI and XR to redefine the cinematic experience."
Since gaming is set to play a sizable role in Android XR, it stands to reason that physical controllers will still be a part of the ecosystem. Not many people are going to want to play games using their voice.
But that's the key: Android XR is shaping up to be a broad ecosystem of devices, not just one. This strategy has paid dividends for Google, given the spectrum of phones, tablets, cars and TVs that variants of Android are available on. It will be hoping to replicate that success with Android XR.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-lays-out-its-vision-for-an-android-xr-ecosystem-160001103.html?src=rss
The advent of Bluetooth trackers has made it a lot easier to find your bag or keys when they’re lost, but it has also put inconspicuous tracking tools in the hands of people who might misuse them. Apple and Google have both implemented tracker alerts to let you know if there’s an unknown Bluetooth tracker nearby, and now as part of a new update, Google is letting Android users actually locate those trackers, too.
The feature is one of two new tools Google is adding to Find My Device-compatible trackers. The first, “Temporarily Pause Location” is what you’re supposed to enable when you first receive an unknown tracker notification. It blocks your phone from updating its location with trackers for 24 hours. The second, “Find Nearby,” helps you pinpoint where the tracker is if you can’t see it or easily hear it.
By clicking on an unknown tracker notification you’ll be able to see a map of where the tracker was last spotted moving with you. From there, you can play a sound to see if you can locate it (Google says the owner won’t be notified). If you can’t find it, Find Nearby will connect your phone to the tracker over Bluetooth and display a shape that fills in the closer you get to it.
The tool is identical to what Google offers for locating trackers and devices you actually own, but importantly, you don’t need to use Find My Device or have your own tracker to benefit. Like Google’s original notifications feature, any device running Android 6.0 and up can deal with unknown Bluetooth trackers safely.
Expanding Find Nearby seems like the final step Google needed to take to tamp down Bluetooth tracker misuse, something Apple already does with its Precision Finding tool for AirTags. The companies released a shared standard for spotting unknown Bluetooth trackers regardless of whether you use Android or iOS in May 2024, following the launch of Google’s Find My Device network in April. Both Google and Apple offered their own methods of dealing with unknown trackers before then to prevent trackers from being used for everything from robbery to stalking.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/android-will-let-you-find-unknown-bluetooth-trackers-instead-of-just-warning-you-about-them-204707655.html?src=rss
Your phone is a gateway to an increasingly large swathe of gaming options. However, using a touchscreen to control a game, especially one that requires precise inputs, isn't for everyone. So a dedicated physical controller may be a more optimal solution. One of the best mobile game controllers is the Backbone One, which is back on sale. The second-gen USB-C PlayStation Edition has dropped down to $69, while the black model is a dollar more. As such, you can save $31, but to see the lower price on Amazon, you'll need to add the controller to your cart.
Backbone added iPhone support to the USB-C model around the time of the iPhone 15 announcement. That was the first iPhone lineup with a USB-C connector after Apple shifted away from the Lightning port.
Along with native App Store and Play Store titles — such as those included with Apple Arcade and Netflix subscriptions — the Backbone One is compatible with cloud gaming services such as Xbox Cloud Gaming, Amazon Luna and GeForce Now. It also works with remote play apps for PC, PlayStation and Xbox.
The Backbone One doesn't require a dedicated power supply as it runs on your phone's battery. Since it hooks into the USB-C port, there's minimal latency. Passthrough charging and a 3.5mm jack for your headset are available too.
Backbone designed the device with help from the team behind the Xbox 360 controller. The company says the One features responsive triggers, tactile buttons and clickable thumbsticks. It was also created with ergonomics in mind.
The controller comes with a trial of the Backbone+ subscription. One of the main perks is that you can use it to play games on any compatible device with a USB-C port, such as an iPad, Mac or PC. Other features include screen recording and game recommendations. However, you don't need to be a member to use the Backbone One as a games controller.
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This article originally appeared on Engadget at https://www.engadget.com/deals/the-backbone-one-mobile-controller-is-back-on-sale-for-69-160035667.html?src=rss
The year's end is quickly approaching and that means all the best of 2024 lists are coming out. The latest is Apple's App Store Awards, which highlight 17 apps across the iPhone, iPad, Apple Watch, Mac and Vision Pro. The most notable winner for us here at Engadget? Balatro+ from LocalThunk.
Balatro+ takes home the prize for Apple Arcade Game of the Year after already capturing so many of our hearts. The roguelike game is a fantastic mix of poker, deck-building, solitaire and more that gets addictive quick. It's only been available on iOS through Apple Arcade or as a standalone purchase since September. It's also available on all other platforms, including the PC and Nintendo Switch.
If you're the rare person out there who prefers physical games to digital ones (a stance I can sometimes relate to) then you'll be happy to know a $16 Balatro playing card deck is currently available for preorder on Fangamer. However, it won't ship until March 2025 so it might be worth first checking out the game digitally.
Other games awarded in Apple's App Store awards include AFK Journey, Thank Goodness You're Here! and Squad Busters. Apple also announced six apps that are recognized for their Cultural Impact. Winners in this category included Oko, an AI-powered navigation app for people who are blind or low-vision that offers information such as what's happening at an intersection and turn-by-turn directions.
This article originally appeared on Engadget at https://www.engadget.com/gaming/balatro-is-apples-arcade-game-of-the-year-because-of-course-it-is-140030994.html?src=rss
Apple has begun rolling iOS 18.2 and iPadOS 18.2 to iPhones and iPads. The updates bring with them major enhancements to the company’s suite of AI features, and are likely the final software releases Apple has planned for 2024. More Apple Intelligence features are available through macOS 15.2. However, note access to all of the AI features mentioned below is limited to users in the US, Australia, Canada, New Zealand, South Africa and the UK for now, with support additionally limited to devices with their language set to English.
Provided you own an iPhone 15 Pro, 16 or 16 Pro, one of the highlights of iOS 18.2 is Image Playground, which is available both as a standalone app and Messages extension. If you go through the latter, the software will generate image suggestions based on the contents of your conversations. Naturally, you can also write your own prompts. It’s also possible to use a photo from your iPhone’s camera roll as a starting point. However, one limitation of Image Playground is that it can’t produce photorealistic images of people. That’s by design so that the resulting images don’t cause confusion. You can also import any pictures you generate with Image Playground to Freeform, Pages and Keynote.
Another new feature, Genmoji, allows you to create custom emoji. From your iPhone’s emoji keyboard, tap the new Genmoji button and then enter a description of the character you want to make. Apple Intelligence will generate a few different options, which you can swipe through to select the one you want to send. It’s also possible to use pictures of your friends as the starting point for a Genmoji.
The new update also brings enhancements to Siri and Writing Tools, both of which can now call on ChatGPT for assistance. For example, if you ask the digital assistant to create an itinerary or workout plan for you, it will ask for your permission to use ChatGPT to complete the task. You don’t need a ChatGPT account to use the chatbot in this way, though based on information from the iOS 18.2 beta, there will be a daily limit on how many queries iPhone users can send through to OpenAI’s servers.
Those are just some of the more notable Apple Intelligence features arriving with iOS 18.2 and iPadOS 18.2. If you don’t own a recent iPhone or iPad, the good news is that both releases offer more than just new AI tools. One nifty addition is the inclusion of new AirTag features that allow you to share the location of your lost item trackers with friends and airlines. If you’re a News+ subscriber, you also get access to daily Sodoku puzzles. Also new to iOS 18.2 is a feature Apple removed with iOS 16. A new menu item in the operating system’s Settings app allows you to add volume controls to the lock screen.
If you don’t see a notification to download iOS 18.2 on your iPhone and iPadOS 18.2 on your iPad, you can manually check for the updates by opening the Settings app on your device and navigating to “General,” then “Software Update.” The same goes for macOS — just open the System Settings app, navigate to "Software Update" and start the download.
If you live outside of one of the countries mentioned at the top, support for additional countries and languages, including Chinese, French, German, Italian, Japanese, Korean, Spanish and Portuguese, will roll out throughout next year, with an initial update slated for April.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-182-is-here-with-apple-intelligence-image-generation-features-in-tow-130029173.html?src=rss