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Intel Arc B580 review: The new king of $250 GPUs (for now)

When Intel debuted its first Arc video cards two years ago, I was more than a little skeptical. Could a company that famously gave up on its last major desktop GPU project in 2009 actually make a dent in a market dominated by NVIDIA and AMD? Well, when I reviewed them in 2022, the Arc A750 and A770 turned out better than I thought, though they were also held back by Intel's poor drivers. But it seems Intel has learned from its mistakes.

The new $250 Arc B580 performs better than AMD's low-end Radeon 7600, and it can even tangle a bit with NVIDIA when it comes to budget ray tracing. The only question is if it's worth investing in an Intel video card given its rocky corporate outlook. But for such a cheap video card, with a price that harkens back to the early 2000s, the risk may be worth it.

The B580 marks the debut of Intel's second-generation Arc Xe2 GPUs, and it'll be joined by the $219 B570 next month. Based on their specs alone, it's easy to see why they're compelling for budget games. The B580 features 20 Xe cores, 20 ray tracing units and a faster clock speed than the previous Arc cards. Most importantly, though, it's rocking 12GB of VRAM with a 192-bit memory interface, giving it more than enough room to pump out 1440p gameplay.

The $299 NVIDIA RTX 4060, in comparison, is stuck with 8GB of VRAM and a far more limited 128-bit interface. Even the RTX 4060 Ti sports that meager amount of VRAM, limiting both of those GPUs mostly to 1080p gameplay (especially if you wanted a bit of ray tracing). AMD's Radeon RX 7600, which goes for around $269, is also burdened with 8GB of RAM and weaker ray tracing performance than NVIDIA and Intel's cards.

While Intel has a clear hardware advantage, timing is once again a major concern. The Arc B580 launched as we're preparing for CES 2025, where both NVIDIA and AMD are expected to show off new desktop GPUs. Given NVIDIA's ever-increasing prices, I wouldn't bet on seeing an RTX 5060 around $250, but AMD is another story. It's been trying to make an impact in the low- and mid-range GPU market for years, and that’s reportedly still the case with its RDNA 4 cards. There's a good chance we'll eventually see some sort of inexpensive next-gen GPU from AMD.

Intel Battlemage GPUs
Intel

If you need to build a budget gaming rig in the next few months or so, though, the Arc B580 will serve you well. In my testing, it scored slightly higher than the RTX 4060 Ti in 3DMark's Timespy Extreme Benchmark, and it was also noticeably faster than the Radeon 7600. The B580 shone even brighter with ray tracing. I hit a 58 fps average in the Cyberpunk 2077 benchmark running at 1080p with Ultra graphics settings and mid-range ray tracing. The Radeon 7600, on the other hand, sometimes struggled to stay above 40 fps with similar settings.

GPU

Timespy Extreme

3Dmark Speedway

Port Royal Ray Tracing

Intel Arc B580

7,287

2,443

7,872

Intel Arc A770

6,718

N/A

6,960

NVIDIA RTX 4060 Ti

6,599

3,217

8,170

AMD Radeon 7600

5,526

1,969

5,478

I was genuinely surprised by how well the Arc B580 tackled 1440p gaming. In Dragon Age: The Veilguard, I hit 70 fps on average with high graphics settings, mid-range ray tracing and Intel's XeSS upscaling flipped on. That's better performance than you'll see on the $700 PlayStation 5 Pro (though admittedly, Sony's PSSR AI upscaling might look better to your eyes). I also hit 85 fps on average while playing Halo Infinite in 1440p with maxed out graphics, which was slightly better than the 4060 Ti. While we're used to budget cards being mainly limited to 1080p gaming, the Arc B580's additional memory clearly makes it well suitedfor 1440p.

Intel Arc B580 rear ports
Photo by Devindra Hardawar/Engadget

Still, there are benefits that the competition offers. NVIDIA's RTX GPUs can also work with its specialized apps, like NVIDIA Broadcaster, which can clean up your audio and video for streams and recordings. Additionally, NVIDIA's DLSS 3 upscaling is available on over 500 games, while Intel's XeSS just cracked 200. And then there’s the driver issue: NVIDIA has decades of experience crafting solid GPU software, whereas Intel is still recovering from its recent driver missteps. At least the XeSS 2 AI upscaling seems more useful than AMD's FSR 3 (FidelityFX Super Resolution), as Intel's tech looks dramatically better and can often increase a game's performance by 30 percent or more.

The Arc B580 also survived several hours of benchmarking and gaming without any hardware or driver issues. When I first tested the Arc A750 and A770, they would often crash within an hour of testing. Intel's software has clearly made some progress. The B580 reference model I tested also stayed relatively cool under load, and it never surpassed 64 degrees celsius (which also kept its two large fans from ever making much noise). While there will be third-party cards available, I was also impressed by Intel’s reference design: The B580 feels premium and sturdy, not cheap and plasticky like many other budget GPUs.

Intel Arc B580 label view
Photo by Devindra Hardawar/Engadget

At this point, it seems like Intel is already having trouble keeping the Arc B580 in stock, a rare good problem for the beleaguered chip giant. It’s easy to see why gamers are smitten: It delivers solid 1080p and 1440p performance for most new titles, even with a bit of ray tracing. Finally, there’s a viable $250 GPU that doesn’t make you feel like you’re desperately behind the pack. It’s a clear win for Intel – at least until we see what’s new from AMD.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/intel-arc-b580-review-the-new-king-of-250-gpus-for-now-200047482.html?src=rss

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© Photo by Devindra Hardawar/Engadget

Intel Arc B580 fan view front

Engadget Podcast: The AI hype train stalled in 2024

This week, we're looking back at our hellish 2024 and trying to figure out where to go from here. We began the year with enormous hype around artificial intelligence, but that's cooled off after seeing how useless many AI features have been. It's also clear that many companies, including Microsoft and Apple, are trying to push half-baked AI concepts onto users. Looking forward, we're expecting a rough few years for the tech industry (not to mention the world as a whole).


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Subscribe!

Topics

  • 2024 in review: AI hype hasn’t led to much and the social media vibes are in flux – 1:12

  • What we’re looking forward to in 2025 – 21:43

  • Tiktok appeals its ban all the way to the US Supreme Court – 29:53

  • TP-Link routers are being investigated by US authorities – 32:39

  • Quick thoughts from last week’s Game Awards – 35:35

  • Working on – 38:26

  • Pop culture picks – 39:17

  • Interview with Tim Miller and Dave Wilson of Prime’s Secret Level – 49:20

Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-the-ai-hype-train-stalled-in-2024-123042348.html?src=rss

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© Microsoft

Microsoft Recall

The best laptops for gaming and schoolwork in 2025

While there remain regular laptops and gaming laptops, the line that separates them has nearly disappeared. Today, if you have a fast CPU and graphics card, along with perks like a big screen and a good cooling system, you can play a decent number of games on your laptop. Besides, not everyone wants a big, garish gaming rig, nor does everyone want to spend the money required to get one of those. If you’re considering a new laptop for school, there are more options now than ever before that can both get you through your most challenging studies and keep up with your next AAA play through. These are our top picks for the best laptops for gaming and schoolwork — but if you’re looking for a dedicated gaming laptop rather than an all-in-one machine, check out our best gaming laptops list for our recommendations.

Best laptops for gaming and school in 2025

Are gaming laptops good for school?

As we’ve mentioned, gaming laptops are especially helpful if you're doing any demanding work. Their big promise is powerful graphics performance, which isn't just limited to PC gaming. Video editing and 3D rendering programs can also tap into their GPUs to handle laborious tasks. While you can find decent GPUs on some productivity machines, like Dell's XPS 15, you can sometimes find better deals on gaming laptops. My general advice for any new workhorse: Pay attention to the specs; get at least 16GB of RAM and the largest solid state drive you can find (ideally 1TB or more). Those components are both typically hard to upgrade down the line, so it’s worth investing what you can up front to get the most out of your PC gaming experience long term. Also, don’t forget the basics like a webcam, which will likely be necessary for the schoolwork portion of your activities.

The one big downside to choosing a gaming notebook is portability. For the most part, we'd recommend 15-inch models to get the best balance of size and price. Those typically weigh in around 4.5 pounds, which is significantly more than a three-pound ultraportable. Today's gaming notebooks are still far lighter than older models, though, so at least you won't be lugging around a 10-pound brick. If you’re looking for something lighter, there are plenty of 14-inch options these days. And if you're not into LED lights and other gamer-centric bling, keep an eye out for more understated models that still feature essentials like a webcam (or make sure you know how to turn those lights off).

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-gaming-and-school-132207352.html?src=rss

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© Will Lipman Photography for Engadget

The best laptops for gaming and schoolwork

CarlinKit 5 delivers solid wireless CarPlay... most of the time

If you've driven a car made in the last decade, there's a good chance you've already used Apple CarPlay or Android Auto, which mirrors the contents of your phone on your car's infotainment display. Both features are a major step up from Bluetooth audio, but there's one potential downside: Most of the time, you'll have to plug your phone into your car with a USB cable. Wireless CarPlay and Android Auto options exist on premium vehicles and pricier trim levels, but they're far from commonplace.

So what to do if you're stuck with wired CarPlay or Android Auto? Behold, the wireless dongle. Plug one of these boxes into your car's USB port, pair your phone, and voila, you've got phone mirroring without any messy cables.

While there are a slew of dongles on the market, I recently picked up the CarlinKit 5 and, for the most part, it's delivering a solid wireless CarPlay experience. It was easy to set up on my 2019 Volvo XC90: I just had to plug it in and pair my phone over Bluetooth (all of the mirroring work happens over a local Wi-Fi connection between the devices). Now whenever I hop in my car, I never have to think about connecting a USB-C cable — CarPlay just boots up automatically and starts playing whatever I'm currently listening to.

Sound quality is great, and I haven't noticed any major lag while swiping around the CarPlay interface. Siri voice commands, something I rely on a lot while driving, also work about as well as wired CarPlay (most of the time it's accurate, but sometimes background noise leads to wildly off-base replies). The CarLinkIt also works seamlessly with the volume and track change controls on my steering wheel.

CarlinKit 5
Devindra Hardawar for Engadget

While I'm well aware that plugging in a USB-C cable doesn't sound like a huge annoyance, and in fact it may be the epitome of First World problems, it's an issue that's plagued me across several cars. USB-C cables (and Apple's Thunderbolt before it) bend and break easily, especially when you're trying to cram them into a car's cramped accessory compartments. Phone charging ports also accumulate debris that can make connections flaky. After having several cables fail during long drives, I simply had enough.

I'm honestly surprised that my wireless CarPlay experience has led to far fewer headaches than using a simple cable. That goes directly against my typical mantra for any sort of gadget: A wired connection is usually best. In this case, though, I just haven't had to fight with the CarLinkIt 5 much. It works 90 percent of the time, and it only occasionally has connection issues if I'm tethering my phone to my kid's tablets (I'd bet there's some sort of Wi-Fi conflict happening there). In those instances, unplugging and re-plugging the CarlinKit fixes the issue.

CarlinKit 5
Devindra Hardawar for Engadget

My wife was also able to pair with the CarlinKit and it's been just as helpful to her. If we're both in the Volvo, we just have to choose the phone we want to mirror as CarPlay kicks in. I was worried about mirroring conflicts, but in general it hasn't given us much trouble.

The one downside to using wireless CarPlay is that your phone isn't automatically charging when it's connected to your car. So you'll either have to use a wireless charging pad built into your car, or get some sort of accessory to handle that. I'm using iOttie’s MagSafe vent charger, and it works like a dream. I don't use it for short drives, but when I do need to juice up, I just throw my phone up and rely on the magic of magnets and wireless charging.

CarlinKit 5
Devindra Hardawar for Engadget

The CarlinKit is one of those devices you just never really have to think about, save for the occasional unplug/replug reset. To address compatibility issues, the company releases firmware updates that you can install wirelessly over your phone. (There's also a more complex USB firmware update method, but I haven't had to deal with that.) Beyond that, though, it doesn't require much babysitting. And really, isn’t that exactly what we want with every single-purpose gadget?

This article originally appeared on Engadget at https://www.engadget.com/transportation/carlinkit-5-delivers-solid-wireless-carplay-most-of-the-time-130056316.html?src=rss

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© Devindra Hardawar for Engadget

CarlinKit 5

Xbox Series X review (2024): Unfulfilled potential

The Xbox Series X was the perfect opportunity for Microsoft to run far away from its tumultuous Xbox One years and towards an era of genuine 4K gaming, ray tracing and Game Pass abundance. But it was not meant to be. The PlayStation 5 has outsold Microsoft's new consoles by two to one, according to a VGChartz sales comparison, a replay of the battle between the PS4 and Xbox One. Now, Microsoft simply seems to be running down the clock of this console generation.

When I initially reviewed the Xbox Series X, I found it to be a powerful console that surpassed the PlayStation 5 in some ways. But it was clear that Microsoft had a major problem at launch: Games. Four years later, not much has changed, despite spending nearly $69 billion acquiring Activision Blizzard. While Sony and Nintendo consistently delivered exclusive system-selling games — even on the aging Switch! — Microsoft has stumbled.

It's no wonder Microsoft wants to call so many other devices Xboxes. If you look too hard at its flagship console, you can't help but be disappointed.

Should you buy an Xbox Series X?

Normally, I'd tackle the question of buying a device towards the end of a review, but this is a re-review so it's worth asking up front: Who is the Xbox Series X for? It's been around for four years, and, aside from the $450 version without a disc drive, there haven't been any major hardware changes. Beyond the Xbox faithful, I'd wager most gamers would be better off putting $500 towards anything else.

For anyone dipping their toes into modern console gaming for the first time — a parent grabbing something for their kid, or a former gamer trying to reclaim their hobby — it makes more sense to go for a PlayStation 5 instead of the Xbox Series X. Sony's console has a wider array of noteworthy exclusives, more innovative haptics with its DualSense controller and its digital edition is typically cheaper than the disc-less Series X.

Of course, if you're a Halo fan the Xbox Series X is pretty much your only choice for a premium console (though the $300 Series S is a solid option for secondary TVs, especially when it's on sale). Microsoft also released a special $600 2TB "Galaxy Black" model this year, but I'm still half-convinced that's some sort of sick Tim Robinson-esque joke. It has to be when the more powerful and desirable PlayStation 5 Pro is only $100 more, right?

Hardware: The pinnacle of 2020

The Xbox Series X is still powered by an 8-core AMD Zen 2 CPU and an RDNA 2 GPU, similar to what's inside the PlayStation 5. It also has 16GB of GDDR6 RAM, 10GB of which runs at a higher bandwidth than the PS5's memory. The Series X's larger GPU gave it a slight edge over Sony's console early on, but in practice that didn't amount to much. Occasionally some third-party titles would run a bit more smoothly on the Xbox, but both consoles still had trouble balancing the demands of visual fidelity and performance.

Instead of being the generation of no-compromise consoles, the Xbox Series X and PS5 frequently forced gamers to choose between playing games with ray tracing and graphical upgrades at 30fps, or forgoing them to reach a smooth PC-like 60fps. That's the main reason Sony threw a more powerful GPU into the PlayStation 5 Pro — the standard PS5 hardware just couldn't cut it.

The Xbox sales slump made it clear why Microsoft didn't try to compete with its own mid-cycle refresh, but it's still sad to see the company shy away from any sort of innovation, like the leaked hardware that never arrived. The redesigned 2TB all-digital "Brooklin" Series X would have been a useful replacement for the base model. It also would have included a revamped controller, codenamed "Sebile," with improved haptics (likely similar to Sony's DualSense) and a direct cloud connection for playing streamed games. Microsoft even floated the idea of bringing 1TB of storage to the $300 Series S.

Instead of those functional upgrades, though, we got a slightly cheaper all-digital $450 Series X, that overpriced 2TB model nobody will buy and a $350 1TB version of the Series S. Those prices are all at least $50 too high if Microsoft genuinely wanted to move consoles. I'd argue the company would benefit from going even cheaper to undercut Sony, but that would also dig into the company's already slim profit margin. I'm sure Microsoft isn't eager to lose more money on Xbox.

In use: A good enough console

Even with its aging hardware, the Xbox Series X can still make modern games look great. Indiana Jones and the Great Circle, for example, looks solid on the Series X, with smooth 60fps gameplay and ray tracing features. While it's running at around 1800p instead of 4K, it's still pretty sharp on both my 4K OLED and 4K Formovie ultra short throw projector. Sure, the game performs noticeably better on my RTX 4090-powered PC, but I can't easily play that in my home theater. (According to Digital Foundry, even the Xbox Series S can run The Great Circle at 60fps, albeit at just 1080p with variable-rate shading.)

It's still disappointing that Microsoft stuck with its classic Xbox controller design for the Series X, though. When I reviewed the PlayStation 5, its DualSense haptics felt transformative. It made playing Astro Bot or Returnal feel unlike any console gaming experience I had before. Controller-wise, playing anything on the Xbox Series X doesn't feel much different from the Xbox One or even the Xbox 360.

Microsoft poured all of its innovation experience into delivering a slightly faster machine than the PS5, but it turns out that didn't matter much in the long run. In addition to having more noteworthy games, Sony's console feels like a genuine upgrade from the PlayStation 4. The PlayStation VR 2, flawed as it was, also demonstrated that Sony wasn't afraid to take some risks this generation.

Where are the exclusive games?

After striking out with middling exclusives like Redfall and Starfield, the new Indiana Jones game is a rare feather in Microsoft's dusty fedora. But even that advantage will disappear eventually — the company already plans to bring it to the PlayStation 5 next spring, alongside other former Xbox exclusives like Hi-Fi Rush and Sea of Thieves.

Given the sheer amount of development talent at Microsoft from its many acquisitions (and despite an obscene number of layoffs), the company has now become one of the most important publishers in the gaming world. But owning a popular multi-platform series like Call of Duty hasn't translated directly into Xbox sales.

Beyond exclusives, Microsoft's Game Pass subscription is the strongest argument for owning an Xbox. But even that has gone through its own form of enshittification this year. The company increased the monthly price of the "Ultimate" plan to $20, which includes day-one access to new titles and a large library of games for Xbox and PC. The new $15 a month "Standard" plan doesn't get day-one access, but does include a library of hundreds of games, while the $10 a month "Core" option offers a limited library of 25 titles alongside multiplayer support.

The Game Pass Ultimate plan also feels less, well, ultimate these days thanks to opportunistic early-access pricing for new titles. For example, subscribers could have paid an additional $35 for the "Digital Premium" edition of Indiana Jones and the Great Circle to play it three days early. That timing included the weekend before the game's December 9 launch, so I'm sure many impatient Game Pass subscribers upgraded just to clock some uninterrupted playtime. It feels like a backhanded way for Microsoft to treat its most loyal players, despite not being overtly evil.

Sony's competing PlayStation Plus subscription isn't as robust as Game Pass (there aren't any launch day titles), but it still offers a large array of older games and cloud streaming support. While I wasn't a huge fan of the PlayStation Portal handheld initially, it's certainly a compelling accessory for PS Plus customers now that it can access cloud titles.

Oddly enough, Microsoft hasn't promoted Game Pass cloud streaming much over the past few years. It recently started testing the ability to stream a handful of games that you own, outside of the Game Pass library, yet that's also a feature that should have been implemented years ago. The cringey "This is an Xbox" marketing campaign is a rare attempt at making mainstream players aware of Xbox cloud streaming, but even that feels like it's coming way too late.

Xbox Series X
Aaron Souppouris/Engadget

Where does Microsoft go next?

It's not as if Microsoft has an empty gaming plate ahead. The company showed off a bit of its Perfect Dark and Fable reboots this summer, alongside a tease of a new Gears of War. We just saw a trailer for The Outer Worlds 2 at The Game Awards, the Dishonored fan in me is hyped for Arkane Lyon's Blade, and I'm eager to learn more about Hideo Kojima's OD. But all of those games will likely be available on Windows PCs, and many will also head to other consoles.

There's no doubt 2025 is going to be a busy year for Xbox — it's just a shame that it likely won't help Microsoft catch up to the PS5's sales lead. But who cares, right? Everything can be an Xbox if you believe hard enough (or have a browser to access Game Pass cloud streaming).

Back in February, when Microsoft confirmed it would be bringing Xbox titles to other consoles, Engadget Executive Editor Aaron Souppouris argued that the company should exit the console business entirely. While that makes a certain amount of sense for Microsoft, a software company that has often struggled with hardware outside of the Xbox 360 (and even that had its issues), I'm not convinced the company needs to go that far.

For one, it would leave Sony and Nintendo as the only remaining console makers. Sony would also effectively have a monopoly on powerful console hardware and graphically intense games, at least based on what we're hearing about the Switch 2. Less competition potentially also means less innovation down the line — Sony could easily coast if it was the only powerful console maker around.

Xbox Series X
Aaron Souppouris/Engadget

Much like it did with the original Xbox, Microsoft could potentially cut its losses and try to jump-start the next console generation earlier than Sony. If Microsoft could produce hardware that's more powerful than a PS5 Pro and deliver it at a relatively affordable price, it has a chance at peeling away Sony loyalists. That's particularly true if it can ensure desirable exclusives are actually available for launch.

Microsoft should also work towards making its recent Xbox marketing campaign more of a reality, instead of placing its bets mostly on expensive consoles. Make cloud streaming faster, sharper and easier to access. Make people aware that they can game on their phones, tablets and just about any computer. Revive the streaming dongle accessory and make it cheap so you can turn any TV into an Xbox, and also keep working on bringing Game Pass apps to all TVs.

Hell, produce that genuine Xbox portable system and make sure Windows is better optimized for third-party portables. You should be able to spin up your Xbox games from practically wherever you’re sitting, no matter the device in front of you. (And while I'm on this soap box, why not let people turn the Xbox Series X and S into Windows PCs? These systems are all basically PCs already, and they would make lovely mini desktops or servers down the line.)

The console wars of the future won’t be fought like those of the past. Microsoft should plan accordingly.

Xbox Series X
Aaron Souppouris/Engadget

Wrap-up

If you already have an Xbox Series X, or find one obscenely cheap somewhere, it’s still a solid way to play Microsoft’s titles, popular third-party games and everything Microsoft has available on Game Pass. But if you had to choose between buying the Series X or PlayStation 5, it’s hard to deny that Sony’s console is a smarter purchase.

Perhaps the next console generation could be an Xbox 360-esque revival for Microsoft, but the company needs to look closely at what Sony and Nintendo are doing right. And really, it just comes down to having more games people want to play. Now that it’s flush with so many notable developers, Microsoft may finally be able to solve that problem. There’s no doubt that staying in the console business would be risky and expensive, but if there’s one company that can justify sticking around, it’s the one printing money from the cloud.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-series-x-review-2024-unfulfilled-potential-203025192.html?src=rss

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© Aaron Souppouris/Engadget

Xbox Series X

Engadget Podcast: Apple's Genmoji are AI disappointments

At long last, iPhone users have access to Apple's AI image generation tools, Genmoji (for customized emoji) and Image Playground. But based on our testing, these Apple Intelligence features aren't fully baked. In this episode, Devindra and Cherlynn discuss why these AI tools aren't very useful and dive into some of Apple's most egregious image generation fails.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Subscribe!

Topics

  • iOS 18.2 AI image generation arrives half baked. Genmoji are fun, but weird – 1:13

  • OpenAI’s Sora video generation model was finally released – 37:17

  • GM kills its Cruise robotaxi project – 45:43

  • Google’s Gemini 2.0 is now available for preview – 49:51

  • Tiktok is running out of options to avoid a ban in the U.S. – 57:36

  • Working on – 1:00:04

  • Pop culture picks – 1:02:20

Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-apples-genmoji-are-ai-disappointments-123031877.html?src=rss

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© Apple

Apple Intelligence

Intel unveils its budget Battlemage Arc GPUs with XeSS2 AI features

Intel's second-generation Xe2 Arc GPUs are real, and once again, they could be compelling options for gamers looking for capable video cards under $250. Confirming leaks from the past week, Intel today unveiled the $249 Arc B580 and the slightly less capable $219 B570, both of which target 1,440p gaming. They feature the company's new XeSS2 AI capabilities (which are also coming to the older Arc cards), including Super Resolution upscaling (like the original XeSS), frame generation and low latency modes. The goal, according to Intel, is to deliver more performance per dollar compared to NVIDIA's $299 RTX 4060 and AMD's Radeon 7600.

It's a noble pitch, but one that's also a repeat of what Intel attempted with its previous Arc GPUs. We liked those cards well enough, and the company was diligent about rolling out driver updates, yet that hasn't stopped its overall GPU market share from falling to zero percent. I'd wager many gamers didn't want to take a chance on Intel's hardware and software when NVIDIA and AMD's offerings were battle tested and just a bit more expensive.

Intel Battlemage GPUs
Intel

The power bump from the Xe2 cards might change the situation for Intel, though. The company claims the B580 is on average 24 percent faster than its previous A750 Limited Edition GPU in 1,440p with ultra graphics settings, and it also has a 10 percent lead on NVIDIA's RTX 4060. (Intel's benchmarks show the B580 performing 43 percent faster than the RTX 4060 in Cyberpunk 2077, but at the same time it's nearly 20 percent slower while playing RoboCop: Rogue City.)

Intel Battlemage GPUs
Intel

Spec-wise, Intel's new GPUs should keep up with the demands of 1,440p-focused gamers. The B580 features 20 Xe cores, 20 ray tracing units, 12GB of VRAM and a 2,670 MHz clock speed. The B570 comes in with a bit less all around: 18 Xe cores, 10GB of RAM and a 2,500MHz clock speed. I'd wager most people would be better off spending the extra $30 for a bit more future proofing, but 1080p gamers might not see the need for much extra power.

In a briefing with media, Intel Fellow Tom Petersen explained that the company learned a lot from its previous GPUs (which also marked the first time Intel seriously worked on discrete graphics since 2010). "With XE2, we have a new hardware platform, and that allows us to deliver higher utilization, improved work distribution, and less software overhead," he said. "So at the end of the day, it's all about getting software efficiency up so that we can deliver the benefits of the hardware we're building."

Intel Battlemage GPUs
Intel

At the very least, Intel's new XeSS AI features are competitive with NVIDIA's DLSS3. The B580 GPU can double the performance of Diablo IV when using XeSS, according to Intel, and the new frame generation feature should be able to push your fps count even higher. Just like NVIDIA's tech, it's not just upscaling graphics from a lower resolution, it's also interpolating entirely new frames. The company's XeSS2 low latency, or XeLL, also improves responsiveness by 45 percent. Intel claims the B580 trounces the RTX 4060 in AI LLM performance, achieving around 20 more tokens per second in Llama 2 and Llama 3.1 workloads.

While it would be interesting to see if Intel can ever scale its Arc GPUs beyond the mid-range (the previous Arc 770 was a solid RTX 3070 Ti competitor), I'm honestly more intrigued by how the company is innovating in the low-end. Thanks to the rising complexity of high-end GPUs, the idea of cheap and capable video cards has practically disappeared over the last decade. Intel could win over a loyal fanbase of budget gamers if it actually sticks with its GPU efforts.

Intel Battlemage GPUs
Intel

If you're intrigued by these new GPUs, you won't have to wait long to get your hands on them. Arc B580 cards will be available on December 13 for $249, while Arc B570 models will arrive next month on January 16 for $219. Intel will be making its own Limited Edition version of the Arc B580 (above), but it's leaving the B570 cards up to its partners, including Acer, ASRock and Sparkle.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/intel-unveils-its-budget-battlemage-arc-gpus-with-xess2-ai-features-140027123.html?src=rss

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© Intel

Intel Battlemage GPUs

The best Xbox Series X and Series S accessories in 2024

If you're new to Xbox consoles, or you're just looking to spiff up your existing system, it's worth snagging a few accessories to upgrade your gaming experience. It's been four years since the Xbox Series X and S arrived, and in that time we've seen a slew of controllers, headsets and other hardware arrive to help you get an edge in Forza Motorsport, or just fully immerse yourself in Microsoft Flight Simulator. Check out our recommendations below for the best Xbox Series X and S accessories you can buy right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/best-xbox-series-x-series-s-accessories-140035165.html?src=rss

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Engadget Podcast: Social media’s impact and Sony’s next portable PlayStation

Senior reporter Jess Conditt joins host Cherlynn Low and producer Ben Ellman on a quiet news week to talk about the latest developments at Sony, Threads, TikTok and more. We also take a look at some gadget announcements and discuss the impact that social media and technology have had on the way we work and how we think of celebrity and success.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Subscribe!

Topics

  • A chill Thanksgiving week chat: Social media and how it affects all of us – 1:07

  • Gaming news with Jess: Sony is reportedly working on a new portable console – 21:18

  • PlayStation’s head of indie games Shuhei Yoshida is leaving Sony after 30 years – 28:34

  • Obsidian’s Avowed looks like a great reason to pick up an Xbox controller – 31:53

  • FTC warns that most connected devices aren’t supported for very long – 37:08

  • Working on – 41:14

  • Pop culture picks – 42:17

Credits 

Hosts: Cherlynn Low and Jessica Conditt
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-social-medias-impact-and-sonys-next-portable-playstation-213057887.html?src=rss

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© Devindra Hardawar for Engadget

Spider-Man: Miles Morales over PlayStation Portal cloud streaming

Sony’s cloud streaming makes the PlayStation Portal far more useful

"At least give us true cloud gaming." That's what I asked for at the end of my PlayStation Portal review, a $200 device I ultimately found frustrating because it could only do one thing: Stream games from your PlayStation 5. A year later, Sony has finally answered my prayers. The company has started testing cloud streaming on the Portal for PlayStation Plus Premium members, giving them instant access to more than 120 PS5 titles. And for once, I've started to hate this thing a bit less.

After cloud streaming a bit of Spider-Man: Miles Morales, Control and Demon's Souls, I have just one question for Sony: Why wasn't this on the PlayStation Portal when it launched a year ago? I was surprised to find that cloud streaming was far more reliable than the Portal's original PS5 remote play, which was (and remains) hit-or-miss. Sometimes it would work just great, giving me some precious Spider-Man 2 time on the couch, and sometimes it would just refuse to connect to the PS5 for no apparent reason. (And yes, I have a pretty solid gigabit internet setup and Wi-Fi 6 router.)

When I originally tested the PlayStation Portal, it failed my key criteria for testing consumer electronics: I simply couldn't trust it. But Sony's cloud streaming changes that. Now, I can just hit the Cloud Play button on the Portal, wait 15 to 20 seconds to launch the service, and wait another 20 seconds or so to boot up my game of choice. It's not exactly quick, but it's not too far off from the process of booting up your console and waiting for a game to load up.

While playing Control over the cloud, I was shocked by how clear and smooth it looked, with none of the latency I typically feel while streaming games. I also didn't see any of the video artifacts or lazy screen refreshing I sometimes encounter when playing cloud titles over Xbox Game Pass. Sony’s Gaikai acquisition (along with OnLive) from over a decade ago may finally be paying off!

Control ran at a smooth 60 fps in 1080p in its performance mode, and I had no trouble switching over to the ray-tracing filled 30 fps fidelity mode. I was also able to swap between quality settings in Miles Morales easily. I always opt for 60 fps when I can (that's one major reason I liked the PS5 Pro so much), so it was nice to see the Portal easily keeping up with that framerate. I spent 15 minutes swinging around Manhattan and tackling a few side missions, and it didn't feel that different from playing Spider-Man 2 in its full glory on the PS5 Pro.

As with most cloud services, though, your experience will be determined by your own internet connection and the load on Sony's servers. Xbox cloud streaming got noticeably worse as more users jumped on the future, and it's unclear if Sony can handle a similar demand. The Portal's cloud streaming is also limited to the 120+ PS5 games in the PS Plus Premium service. There are some notable titles like The Last of Us: Part 1 and Final Fantasy VII Remake Intergrade, but most of the entries are older and not nearly as compelling (unless you're really excited to play Hotel Transylvania: Scary-Tale Adventures). And while you can normally stream digital games you own over PS Plus, Sony says that feature isn’t available yet for the Portal. Still, it’s something that will likely pop up eventually.

While it's nice to see Sony bring over cloud streaming to the PlayStation Portal, it's a feature that will mostly appeal to people who already have the device and are PS Plus Premium members. You know, the true PlayStation loyalists. And naturally, streaming requires a decent internet connection to work properly, so I still wouldn't recommend the Portal as your best portable gaming option while traveling.

PlayStation Portal Remote Play for Spider-Man 2
Devindra Hardawar for Engadget

Cloud play also doesn't fix my existing issues with the Portal. When I tried to compare it to Remote Play from the PS5 Pro on the Portal (above), it took me eight minutes to connect to the console. I eventually had to run downstairs, turn on the PS5 Pro manually and login for the Portal to work. So much for the convenience of remote play! Spider-Man 2 also looked worse in that mode, versus everything i saw over cloud streaming.

Funny enough, this week Microsoft also announced a major streaming upgrade for the Xbox: The ability to play games you actually own, instead of being limited to what's in the Game Pass library. That feature doesn't work for every title, but it includes things like Baldur's Gate III and Cyberpunk 2077. I didn't have many purchased Xbox titles to stream (I'm mostly a PC player these days), but I was able to easily stream the Final Fantasy II HD Pixel Remake via XBPlay on the Steam Deck.

Forza Horizon 5 Xbox cloud streaming on Steam Deck
Devindra Hardawar for Engadget

Forza Horizon 5 also looked decent over Xbox cloud streaming (above), but it was far from perfect. Text was fuzzy, textures weren't clear and artifacts constantly popped up as I raced around Mexico. It certainly didn't look as good as the games I saw on PlayStation Plus, or the higher-resolution streaming on services like NVIDIA's GeForce Now.

If anything, the combined news from Sony and Microsoft this week is a sign these companies should devote a bit more energy to cloud streaming. We've been hearing about this technology for more than a decade, but the console makers have been dragging their heels when it comes to deploying and promoting it. (Microsoft's recent "This is an Xbox" marketing campaign is a bit cringe, but it's also the sort of thing the company should have been shouting from the rooftops for years.)

With the rise of gaming handhelds, and the growing ambivalence towards expensive console hardware, cloud streaming has the potential to become far more useful. But to get there, Sony and Microsoft need to make more streaming leaps, instead of inconsistent steps forward.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-cloud-streaming-makes-the-playstation-portal-far-more-useful-171038751.html?src=rss

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© Devindra Hardawar for Engadget

Spider-Man: Miles Morales over PlayStation Portal cloud streaming

Engadget Podcast: Why the DOJ wants Google to sell Chrome

Well, the rumors were true: this week the DOJ argued that Google should sell off Chrome to make up for its monopolistic search practices. On top of that, the US government also suggested a potential sale of Android if it can't stop prioritizing its own search on Android smartphones. In this episode, Devindra and Producer Ben discuss why neither outcome seems likely under the upcoming Trump 2.0 administration, which will likely focus on defanging any sort of regulation.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Subscribe!

Topics

  • U.S. regulators want Google to sell its Chrome division (and why that probably won’t happen) – 1:05

  • Comcast spins off Rotten Tomatoes, Fandango, and a handful of cable networks into their own company – 22:23

  • Sony is in talks to buy Kadokawa, Japanese publisher behind FromSoft games and Kill la Kill – 24:38

  • German authorities suspect Baltic Sea data cables between Lithuania and Sweden were sabotaged – 26:21

  • Pokémon Go devs Niantic reveal plans to create a Large Geospatial Model to power future AR and robots – 32:26

  • Working on – 45:49

  • Pop culture picks – 51:38

Credits 

Hosts: Devindra Hardawar and Ben Ellman
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-why-the-doj-wants-google-to-sell-chrome-123045654.html?src=rss

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© Pixabay/Pexels

Google open in a web browser

The best VR headsets for 2024

If you’ve ever wanted to dive into a whole new world without leaving your living room, a VR headset could be your next big investment. These headsets aren’t just for gaming — although VR gaming is a blast. They can also transport you to virtual worlds for exploring impressive environments, immersive workouts or even social gatherings. Whether you’re craving an intense fitness session or a relaxing virtual tour through a museum, VR opens up possibilities that go way beyond traditional screens.

There are plenty of options out there, so you don’t have to break the bank. Affordable standalone headsets like the Meta Quest 2 and Meta Quest 3S offer great visuals without needing any extra gear — you can just put them on and go. But if you’re ready to splurge, the Apple Vision Pro brings an ultra-premium experience with top-notch visuals and high-end features, though it does come with a hefty price tag.

From standalone devices that let you wander freely to head-mounted displays (HMDs) that connect to laptops or PCs with a link cable for enhanced performance, there’s a VR headset for everyone. Many models include features like a comfortable head strap for longer sessions, Wi-Fi connectivity for smooth streaming, and portability that lets you explore without limits. So whether you’re just dipping your toes into VR or looking for a top-tier setup, there’s a headset out there to match your needs.

Table of contents

How we test VR headsets

I tend to judge VR headsets on a few basic criteria: Ergonomics, immersion and controls. It's not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes skill to craft something that's well balanced and doesn't feel uncomfortable after 30 minutes.

My test for ergonomics is fairly simple: How long can I wear a headset until I start to feel discomfort? For the most ergonomic devices, like the Quest 3, that could easily be an hour or two. But heavier PC hardware often feels cumbersome after just 15 minutes — you won’t find headsets guilty of that in this guide.

Immersion, meanwhile, comes from having high resolution screens with fast refresh rates, so everything looks sharp and smooth. Field of view is also a major element, as it describes how well VR screens can cover what you see. Having a narrow field of view makes it feel like you’re looking through a pair of binoculars, and limits your sense of “presence,” or the idea that you’re actually transported to a virtual world.

A wide field of view, on the other hand, can make it seem like you’re actually flying over the globe in Google Earth. We look at a few popular games, like Superhot, Beat Saber and Pistol Whip, on every headset to judge how immersed we feel.

The best controllers fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we're also seeing intriguing leaps forward like Valve's finger tracking gamepads. We judge controllers based on how easy they are to hold, how they hold up to sweaty gameplay sessions and how easily headsets can track their position in space.

However, it’s important to look at a virtual reality headset’s specs as a whole. Depending on what you’re looking for from a VR headset, you’ll want to consider factors like your PC’s graphics card if you plan to use the headset to play the best VR games. If you’re not looking to invest in a VR headset solely for gaming, features like head tracking allow you to explore your environment just by simply moving your head in the simulator. This often results in a more immersive and realistic experience.

Best VR headsets for 2024

Other VR headsets we’ve tested

HTC Vive Focus Vision

The Vive Focus Vision is a sleek premium standalone VR headset that can also deliver solid PC VR. But it’s also running aging hardware, it’s riddled with software issues and it’s expensive compared to the Meta Quest 3.

Meta Quest Pro

As great as the Meta Quest 3 is, the Quest 2 is still a very good entry-level VR headset, and it’s worth considering if it’s on sale below its current $250 list price. The Meta Quest Pro, on the the hand, is an expensive boondoggle best ignored.

HTC Vive Pro 2

Outside of Meta’s hardware, the HTC Vive Pro 2 remains a fantastic PC headset, but it’s far more expensive than the Valve Index, which is more comfortable and offers better audio.

VR headset FAQs

How do VR headsets work?

At the most basic level, a VR headset is simply a high quality screen that you’re holding up to your face. For a wired headset, the actual work of rendering a game is done on either a PC or game console. For completely wireless devices, like the Meta Quest 3, that work is handled right on the headset. They rely on either external sensors, or sensors built into the headsets, to map your physical space. While you can use a traditional gamepad or keyboard and mouse in VR, they typically use motion tracking controllers to immerse you in their 3D environments.

What VR headset is best for full body tracking?

While we’re still waiting for a truly great haptic VR bodysuit to arrive, you can still achieve accurate body tracking with most Steam VR-compatible PC headsets. The Valve Index and HTC Vive Pro 2 both rely on room-tracking sensors that can map your body more effectively than the built-in sensors on competitors. You can also add HTC Vive Trackers to wrist and leg straps, as well as belts, for even better coverage. The Meta Quest 3 doesn’t have any easy body tracking solutions, but you can add Vive trackers when it’s plugged into your PC to mimic a Steam VR headset.

Only a few experiences, like VRChat, take advantage of full body tracking at the moment. Currently there aren’t any body tracking solutions for the PlayStation VR and VR2, but we’re intrigued by the company’s Mocopi body trackers, which were really announced in Japan.

What VR headsets are better than Oculus?

Oculus is the previous name for Meta’s VR hardware. Currently, Meta only supports the Quest 3, Quest 3S and Quest Pro, all of which are wireless headsets. As we explain above, PC VR headsets can generally achieve better quality virtual reality, since they rely on more powerful graphics hardware.

What VR headsets work with Xbox?

Currently, Microsoft’s Xbox consoles don’t support any VR headsets.

Recent updates

November 2024: Added the HTC Vive Focus Vision to the "others we tested" section.

October 2024: Updated our "best cheap VR headset" top pick to be the Meta Quest 3S.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-headsets-140012529.html?src=rss

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© Engadget

The best VR headsets

Dragon Age: The Veilguard is beautiful in every way

I can't stop staring at Dragon Age: The Veilguard. Whether I'm exploring the game's home base in the dream-like Fade, or a forest shimmering with golden leaves and wild magical energy, the game simply looks gorgeous. And, if you've got the graphical horsepower to see it, it also delivers some of the most sumptuous ray tracing I've ever seen. There's a level of polish across every aspect of the game, including its new action-oriented approach to combat, that's simply glorious to behold.

Veilguard continues the story of the decade-old Dragon Age Inquisition, which was most notable for the shocking ending of its DLC. It turned out that Solas, one of your more cantankerous companions, was actually an Elven god hellbent on destroying the Veil, a boundary he created to separate the real world from the spirit-filled Fade. Oh, and that's where he also trapped even more evil Elven gods. Solas considered himself a hero, but then again, so did Marvel's Thanos.

This time around, you play as Rook, a new recruit enlisted by series regular Varric to track down Solas before he tears down the Veil. That happens sooner than you'd think — your team finds him and stops his magical ritual in your first mission. But doing so unleashes two very pissed off Elven gods, who proceed to wreak havoc across Thedas.

BioWare wastes no time showing off its new aesthetic for Dragon Age. The game's characters are more stylized than in Inquisition, but I didn't mind the slight loss in realism. If anything, it makes this entry feel more distinct from previous Dragon Age titles. The sense of style carries over to every environment, as well. The Lighthouse, your base of operations, is a stunning series of medieval buildings floating in the middle of a dreamy, magical storm. I’d often find myself just staring off into the distance of the Fade, imagining what else lay beyond the horizon. That’s something I found myself doing in every new location, the detail in the world hints at thousands of untold stories.

Dragon Age: The Veilguard
BioWare

For a game that was rebooted several times, and suffered some notable turnover (including losing its original creative director, Mike Laidlaw), Dragon Age: The Veilguard is surprisingly well-constructed. And throughout my twenty hours with the game (so far), it’s that level of craft and quality I appreciate the most.

While the storyline isn't exactly groundbreaking, I haven't been able to put down Dragon Age: The Veilguard because it's such a joy to play. The new combat system is more action-oriented than before (think of the difference between Mass Effect 1 and 2), with counters and special moves reminiscent of the recent God of War. You can't directly control your companions, but you can have them deploy special abilities that can either aid you or attack your enemies. It's a well-balanced system that makes small encounters feel genuinely fun, and it allows for some epic boss fights (some of which have lasted nearly 10 minutes and left my controller a sweaty mess).

Dragon Age: The Veilguard
BioWare

As you level up, you can tweak your character to your liking with Veilgaurd's massive skill tree. I've honed my Rook to be a lightning-fast dual-sword wielding Rogue who isn't afraid to whip out her bow for the occasional headshot. (You can also choose from Warrior and Mage classes early on, which should be pretty self-explanatory.) Each skill tree has three specializations: Rogues, for example, can choose to be Veil Rangers (an archery emphasis), Saboteurs (specializing in traps and poison) or Duelists. Personally, I'm a sucker for the Duelist's double sword action.

Battles can get hectic, and thankfully Dragon Age: The Veilguard performs well enough to keep up. While playing on a PC powered by an AMD Ryzen 9 7950X and NVIDIA RTX 4080 Super GPU, the game managed to stay well above 100fps while playing in 4K with DLSS, "Ultra" graphics and ray tracing settings. If you have the hardware to support it, this will likely become a new showpiece for the possibilities of ray tracing: Lighting from the sun and magical elements realistically hits characters and the environment, and shadows across the board look more natural.

Dragon Age: The Veilguard
BioWare

But I was also surprised to find that Veilguard was also still very playable on my Steam Deck, albeit with low graphics settings (definitely no ray tracing) and a basic 30-to-40fps. That's certainly not the ideal way to play, but it's helpful for dealing with side missions in bed, or on the go. Given how well it performs on a mere handheld, I'd bet the game would play well on low-end and mid-range GPUs, as well as consoles, without much of a sweat. (And if you want to revel in advanced ray tracing features from your couch, there's also support for the PlayStation 5 Pro.)

Beyond merely looking great, Veilguard kept me hooked because of BioWare’s attention to its characters. I enjoyed strolling through Docktown with Neve, who warmed up to my character (also a fellow Shadow Dragon) while discussing how much she loved her rundown neighborhood. I helped Davrin come to terms with his new role raising one of the last Griffons in the world, and I learned about the trauma behind Bella’s typically warm demeanor. As usual, you can romance any of your companions (how can you not love Neve?), and there’s still plenty of fun to be had trying to set up those relationships.

Dragon Age: The Veilguard
BioWare

I’ll admit, it simply felt good to pour some hours leading a group of ragtag do-gooders to save the world against relentless odds. That’s pretty much every RPG and adventure story, sure, but who can deny the pleasure of killing a few evil gods? (Bringing on the combined talents of composers Hans Zimmer and Lorne Balfe to score the game likely also made me a bit more emotional.)

After Baldur’s Gate 3 failed to grab me (I’ll get back to it, I swear!), I feared that Dragon Age: The Veilguard would be another letdown. But it turned out to be exactly the sort of spectacle I needed: It’s beautiful to behold, fun to play and I genuinely enjoyed the new batch of characters. It’s BioWare at its best – I’m just hoping they can do the same for the next Mass Effect.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-age-the-veilguard-is-beautiful-in-every-way-193013807.html?src=rss

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© BioWare

Dragon Age: The Veilguard
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