The Consumer Financial Protection Bureau has dropped its lawsuit over peer-to-peer payment system Zelle, the latest in a series of dismissals from this department under President Donald Trump's administration. The agency had only just announced the suit — filed against Zelle's operating entity Early Warning Services and partner banks JPMorgan Chase, Bank of America and Wells Fargo – in December. According to the initial action, the CFPB said that customers of the three banks had lost more than $870 million during the seven years Zelle has been active.
The CFPB made several moves to increase oversight on the financial products offered by tech companies under its previous director, Rohit Chopra. However, the agency is now overseen by Acting Director Russell Vought, who ordered the CFPB to cease all "supervision and examination activity" last month. While employees of the bureau have sued to try to keep the CFPB alive, there have been conflicting messages from government leadership about the agency's status.
Since taking office, Trump and ally Elon Musk have taken sweeping actions to control and close federal government departments. Agencies that have historically regulated Musk's business activities have been among those with reduced powers, as have federal operations for cybersecurity, digital services and personnel management.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/cfpb-drops-zelle-lawsuit-in-latest-reversal-under-trump-administration-204639032.html?src=rss
FILE PHOTO: A special police member monitors a protest, while inside the Consumer Financial Protection Bureau (CFPB) building, the day after members of Elon Musk's Department of Government Efficiency (DOGE) moved into the CFPB, in Washington, U.S. February 8, 2025. REUTERS/Nathan Howard/File Photo
Sony has run a number of PlayStation beta programs over the years, including one that lets folks try new PS5 features before they go live for everyone. The company is now making it easier to sign up for the chance to be invited to future beta tests as you'll only need to register once.
You'll need a PlayStation Network account that has a current email address (invites to betas will land in your inbox) and is in good standing. If your account has been suspended or it has other restrictions, you may be ineligible. In addition, you'll need to meet your region's legal age requirement and live in a part of the world where the program is actually available.
Signing up doesn't guarantee that you'll get access to a beta test since there's bound to be interest from more people than Sony is able to accommodate. You'll need to sign a nondisclosure agreement before taking part in a beta and there's no obligation to participate if you're invited to one.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-streamlining-its-playstation-beta-programs-with-a-single-sign-up-202628072.html?src=rss
Ontario Premier Doug Ford has once again promised to end the province’s $100 million contract with Elon Musk’s Starlink after reversing course back in February, according to reporting by the CBC. The reasoning behind this reversal is fairly obvious. The long-threatened Trump tariffs have officially gone into effect, which pops a 25 percent tariff on most Canadian goods and a 10 percent tariff on energy exports.
The contract was signed in November of last year and tasked Starlink with providing internet service to remote parts of Ontario. Ford, a former staunch supporter of President Trump, is prepared to go even further to protect Canada’s interests. He said that if the tariffs persist that the region will be forced to issue its own 25 percent surcharge on electricity exported to the US. He also said he would shut off electricity “with a smile” on his face to US customers if things aren’t resolved, according to the Toronto Sun.
"We also need to be ready to dig in for a long fight," Ford said. "We need to be ready to escalate using every tool in our tool kit."
It’s worth noting that Canada provides electricity to US residents in Michigan, New York and Minnesota, and a shutdown would impact over 1.5 million people. Ford has also floated the idea of issuing a surcharge to mineral exports or ending them entirely.
Ontario’s primary liquor wholesaler, the LCBO, has confirmed that it will stop purchasing and selling US-made alcohol. Additionally, Prime Minister Justin Trudeau announced that Canada would be issuing its own retaliatory matching tariffs on US goods.
"Today the US launched a trade war against Canada, their closest ally and their closest friend. At the same time, they're talking about working positively with Russia, appeasing Vladimir Putin, a lying, murderous dictator. Make that make sense," Trudeau said during a news conference. He also suggested that Trump was trying to weaken the Canadian economy as an annexation strategy, but that "Canada will never be the 51st state."
Trump’s stated boogeyman behind these tariffs continues to be fentanyl, even though less than one percent of the drug arrives in this country via Canadian routes. This data has been confirmed by both Trudeau and the US Drug Enforcement Administration.
Don’t worry about SpaceX and Starlink’s financials. The Federal Aviation Administration (FAA) just announced a partnership to install Starlink terminals at various airports, which seems like auspicious timing. The agency also reportedly ordered staffers to “begin finding tens of millions of dollars for a Starlink deal.” Government efficiency at its finest. In any event, we've reached out to Ontario's Ministry of Infrastructure for details regarding the the contract cancellation and will update this post when we find out more.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/ontario-once-again-promises-to-nix-100-million-starlink-deal-over-trump-tariffs-194512098.html?src=rss
El presidente Donald Trump escucha a Elon Musk en el Despacho Oval de la Casa Blanca, en Washington, el martes 11 de febrero de 2025. (Foto/Alex Brandon)
Dotemu, the developer behind beat-’em-ups like Teenage Mutant Ninja Turtles: Shredder’s Revenge and Streets of Rage 4, is back with another slice of side-scrolling retro goodness. This time, however, the company’s eschewing a tried-and-true franchise in favor of an original IP. Absolum is a fantasy beat-’em-up that’s being co-developed by Guard Crush Games and Supamonk.
The game looks to retain the core beat-’em-up mechanics the developer has become known for, but with some flourishes. Dotemu boasts of "branching paths to explore," which is giving me Castlevania III: Dracula's Curse vibes. The developer has also implemented roguelike mechanics of some kind, with it going so far as to describe the game as a "rogue-‘em-up." We don’t know the details of these mechanics just yet.
We do know that Absolum will be playable as a solo campaign or in a co-op mode, offering both local and online play. Gamers will be able to choose from four different fantasy-themed characters. Also, the animation looks pretty dang gorgeous. It’ll be available for Switch, PlayStation and PC later this year.
Just because Absolum is a brand-new IP, doesn’t mean that Dotemu has given up on reviving classics for modern audiences. The company is also publishing Ninja Gaiden: Ragebound, a game that’s actually set during the events of the NES original.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-dev-behind-tmnt-shredders-revenge-is-making-an-original-beat-em-up-180518331.html?src=rss
After weeks of teasers from Activision and Tony Hawk, the video game publisher has officially announced that Tony Hawk's Pro Skater 3 + 4 will be available on July 11. Iron Galaxy Studios remade the old skateboarding games from the ground up to create an updated version of the classics. The remake includes the original games' content, along with cross-platform online multiplayer for up to eight skaters. Activision says it picks up from where Tony Hawk’s Pro Skater 1 + 2 left off, but it didn't mention whether the new title would also come with local multiplayer like its predecessor does.
The new game was developed by a different studio than the one that remade the first two games even though Tony Hawk’s Pro Skater 1 + 2 was pretty well-received. Hawk previously revealed that Vicarious Visions, the studio that developed the first remake, was supposed to work on the third and fourth installments, as well. However, that plan was scrapped after the studio got absorbed into Blizzard. The new game will feature new skaters, tricks and brand-new parks. Its skater selection will include legends in the sport — though Bam Margera was notably absent in the roster we were given — as well as newer names, like two-time Olympics champion Yuto Horigome.
Tony Hawk's Pro Skater 3 + 4 will be available for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch. For the PC, it can be purchased through Steam, Battle.net and Microsoft Store. Finally, Game Pass Ultimate and PC Game Pass subscribers will be able to play it at launch through the game streaming service. Pre-orders will be available starting today, and those who do purchase in advance will be able to access the Foundry Demo in June. Those willing to pay extra and pre-order the Digital Deluxe and Collector's Editions will be able to access the game earlier on July 8. The Digital Deluxe Edition comes with extra content, while the Collector's Edition comes with a full-size Birdhouse skateboard deck and a printed Tony Hawk autograph.
This article originally appeared on Engadget at https://www.engadget.com/gaming/tony-hawks-pro-skater-3--4-arrives-on-july-11-180029571.html?src=rss
There’s no denying the allure of shiny new tech (I mean, have you seen the smartphoneimages Engadget’s Sam Rutherford takes?). But the latest model isn’t always necessary for every purchase you make. Buying refurbished is obviously easier on your wallet — sometimes saving you hundreds of dollars over buying new. It’s also far easier on the environment, since the majority of a device’s environmental impact happens in the manufacturing process. Plus, buying refurbished is more efficient than recycling electronics and keeps a device out of the e-waste stream for a little longer.
There’s no regulation for what constitutes “refurbished” tech, but it’s often a level or two above “used” items you’d buy off a guy on the street. Refurbished usually means the device has undergone some combination of testing, cleaning and repair — often all three — and it should perform as if it were new, with only minor scuffs to indicate its past life. But some outlets aren’t as trustworthy as others when it comes to refurbished options. We have a few recommendations for places to find refurbished tech that all have documented processes for how they handle the process. We also point out what to look for when you’re shopping for such tech, so you get something as close to new as possible.
What to consider when buying refurbished devices
Refurbished vs used
Refurbished is not the same as used. Used items tend to be sold “as-is,'' which means you’re simply inheriting whatever mileage and quirks a device had when the previous owner said goodbye to it. It’s true that most refurbished items were previously owned, and many are a result of the growing trend of trading in your old device when you upgrade. But others were hardly used at all and are one of the millions of returns generated each year. Either way, a properly refurbished item has undergone testing to verify that it works, along with cleaning, repairs and parts replacement as needed.
Since there are no government regulations for renewed items, it’s up to the sellers to define what steps they take to ready a device for sale. And it’s up to the buyer to find out what those steps are before taking the plunge. The processes for refurbishing devices from Apple, Bose, Microsoft, Google Pixels and Samsung, for example, include cleaning, inspection, parts replacement as needed and shipment in a new box with the originally supplied accessories. They also all provide a one-year warranty.
Warranties and returns
A refurbished device should perform as well as its new counterpart, but the only way to guarantee that’s the case is to make sure it comes with a warranty. All of the sites we recommend below include a warranty with the products they sell. If you see something labeled as refurbished, but doesn’t include some sort of guarantee as to its reliability – shop elsewhere.
Also, a good return policy will let you send the item back (preferably with the same free shipping a new item gets) for any reason — including that you just changed your mind. That way if a refurbished product doesn’t look as good as you thought it would, you can send it back without having to prove there’s something wrong with it.
Sanitation
Most refurbished tech was used before it made its way back on the market. And while renewed items are cleaned, you’ll still need to consider your comfort with sanitation issues when buying things like headphones and earbuds.
Polina Lebed via Getty Images
Where to buy refurbished tech
We recommend going directly to the manufacturer whenever possible, especially for more technical items like smartphones and laptops. If you need a new MacBook, check out Apple’s refurbished stock first; if you want a new Galaxy phone, hit up Samsung before anyone else. Repairs will be handled using genuine parts and you’re far more likely to get items that were properly unpaired from the original owner and all data wiped.
Retailers like Amazon, Walmart, and Best Buy are decent options if you’re on a tighter budget or if you’re looking for gadgets from a manufacturer that may not have its own refurbished outlet. Refurbished marketplaces like BackMarket can be useful if you’re looking for older, more specific items, or if price is the number one factor for your purchase.
Other retailers
Some smaller manufacturers like Dyson, Vitamix, Nintendo and JBL offer their own refurbished products, but for many other brands, you may need to head to a retailer.
This article originally appeared on Engadget at https://www.engadget.com/mobile/where-to-buy-refurbished-tech-140028700.html?src=rss
Google has just announced the four latest features of its Android 15 operating system.
First up, Google Messages now uses AI to detect scam messages in real time. Scam Detection will notify you if it detects suspicious writing patterns from the messages you're receiving and will give you the option to report and/or block the conversation. For the privacy-minded, Scam Detection runs locally on your device, keeping your messages safe from prying eyes.
Find My Device can now let you share your location live with your friends, and you can see each other on a map while trying to meet up. It’s a handy feature for those who want to watch their loved ones, ensuring they end up where they should be. This feature was already part of Google Maps (and Apple's own Find My app) but is now rolled into Find My Device.
New games are coming to Android Auto, including Candy Crush Soda Saga, Angry Birds 2, and Beach Buggy Racing. After downloading them to your phone, you can play them in your car while parked. The Chrome app for Android will also now track price comparisons for products and potentially send you alerts when an item is on sale.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-latest-android-update-includes-live-scam-message-detection-170040545.html?src=rss
The latest Pixel feature drop is here with Google rolling updates across its family of smartphones and wearables. If you're a Pixel 9 owner in the US, you'll soon have access to a new version of Pixel Studio capable of creating stickers and images of people. As a refresher, Pixel Studio is an AI image app that is exclusive to Pixel devices. "Just type a description of a person or scene you’d like to see, or choose the style you want, like 'video game' or '3D cartoon,'" Google says of the new feature. The approach Google taking here is similar to the one Apple currently employs with Image Playground. Photorealistic images are off the table so that you can't use Pixel Studio to confuse your friends and family.
Beyond Pixel Studio, Google is bringing other AI features to the Pixel family in the US and beyond. Most notably, the company's live scam protection, which Google brought to testers last fall, is expanding to more devices, with additional functionality for those with Pixel 9 handsets in the US.
If you own a Pixel 9, it will start screening English calls to protect you from scams. On the Pixel 6 and newer, Google is expanding the availability of scam text detection, with the feature rolling out to phones in the US, Canada and United Kingdom. Meanwhile, Pixel 9 and Pixel 8 Pro users in Japan can look forward to a large portion of the brand's AI suite, including Pixel Screenshots and Pixel Studio, rolling out to their devices. Similarly, Google is making many of those same features available to Pixel 9 users in Germany.
Google
If AI features aren't your thing, this month's Pixel drop won't leave you disappointed. To start, Google is updating its Find My Device app to allow users to send and receive the location of friends and family, "so you can rest easy knowing where they are, or that they got where they were going safely." This is rolling out to recent Pixel devices, and more broadly the wider Android ecosystem. One other nifty new feature allows Pixel 9 owners to connect their phone to a recent GoPro camera or another Pixel phone to stream video from multiple angles.
Google hasn't forgotten about Pixel Watch users. If you're running the latest model, the company has obtained clearance from the FDA to offer its Loss of Pulse Detection feature. "This first-of-its-kind feature can detect when you've experienced a loss of pulse," Google explains. A loss of pulse can occur due to a cardiac arrest, a respiratory or circulatory failure, overdose or poisoning. Whatever the case, the Pixel Watch 3 will automatically call emergency services if the user is unresponsive.
Google is also rolling out on-device menstrual tracking to the Pixel Watch 3, and the entire Watch family will start tracking steps with greater precision and accuracy. This is due to the fact Google has made the underlying algorithm better at recognizing when you deviate from your usual walking pattern to go do something like push a shopping cart or wheelchair. "The improved algorithm ensures that not only are your steps accurately counted toward your daily goal, but that you'll get reliable insights into your daily activities."
The March Pixel drop is starting to roll out today. As usual, it may take a few days before the update is available to download on your device.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-pixel-studio-can-now-generate-images-and-stickers-of-people-170032821.html?src=rss
Acclaim was one of the biggest gaming brands in the '80s and '90s, but the company ran into trouble in the the early 2000s. It filed for bankruptcy in 2004 and it was sold off in parts. Now, more than twenty years later, a group of industry veterans has revived the publisher with the aim of supporting indie developers and revitalizing its own gaming franchises.
The company will help indie studios on the funding, marketing and PR fronts. That's very welcome news, especially at a time when funding is tougher to come by.
Acclaim's plan to revive its own catalog of gaming IP is pretty exciting too. The company, which was founded in 1987, published the console and PC versions of the NBA Jam and Mortal Kombat series, as well as a string of licensed games, including WWF titles, The Simpsons: Bart's Nightmare, Spider-Man games, Alien 3, Terminator 2: Judgement Day, Space Jam and many more. Acclaim also published the first games in the Burnout and Turok franchises.
CEO Alex Josef said in a press release that Acclaim has already signed some indie games and it plans to reveal those soon. But here's hoping the publisher gives the people what they really want: a modern take on NBA Jam.
This article originally appeared on Engadget at https://www.engadget.com/gaming/acclaim-is-back-from-the-ashes-to-support-indie-games-and-revive-its-own-classic-franchises-165005620.html?src=rss
Shure just revealed the MoveMic 88+ wireless direct-to-phone microphone with four selectable polar patterns. The company says this is the first-ever microphone of its type to offer this feature. For the uninitiated, polar patterns dictate where a microphone picks up sound. Most of the mics in this category offer just an omnidirectional polar pattern, which records equally from all sides. Some companies swap that out for a cardioid pattern, which picks up audio from a single direction.
The MoveMic 88+ offers access to both of the aforementioned polar patterns, in addition to bi-directional and raw mid-side. Why does any of this matter? It increases the versatility of the microphone. The cardioid pattern is perfect for, say, a TikTok video or an acoustic performance. The bi-directional pattern would be the go-to choice for a two-person interview and the omnidirectional pattern is the one to select for a field recording.
The microphone also offers a bevy of mounting options. It attaches to most popular tripods and mic stands with included mic clips and can be used as a handheld microphone. It pairs directly with a mobile phone via Shure’s MOTIV app, without the need for the company’s MoveMic Receiver. It can, however, integrate with the receiver if you want to use it with a regular camera or a computer.
The app also gives users controls over the audio signal, with settings like gain, EQ, high pass filter and more. The wireless range maxes out at 100 feet and the battery lasts around eight hours per charge. The MoveMic 88+ is available right now for $299 and comes with a cold shoe mic clip, 5/8” mic clip and USB-C charging cable.
This article originally appeared on Engadget at https://www.engadget.com/audio/shures-movemic-88-is-the-first-wireless-direct-to-phone-microphone-with-selectable-polar-patterns-164052767.html?src=rss
Late last year, Australia passed a law banning social media for all people under 16 years old. Now, some of those companies — namely Meta, TikTok and Snap — are not happy at one exception: YouTube. Australia has deemed YouTube as a critical education tool and is allowing use, despite an original assumption that the Google-owned platform would be included, Reuters and The Guardian reports.
This follows last month's report from Australia's eSafety Commissioner, which found that YouTube is the most popular platform with 13 to 15-year-olds — with just under three-fourths of that age range using it in 2024. Notably, anyone under 16 needs to be part of a family account that offers parental supervision rights to use YouTube.
Remarks from big tech were pointed. "It is illogical to restrict two platforms while exempting the third. It would be akin to banning the sale of soft drinks to minors but exempting Coca-Cola," said TikTok’s director of public policy in Australia and New Zealand, Ella Woods-Joyce. Meanwhile, Meta called out the Australian government for failed transparency and making "a mockery of the government’s stated intention, when passing the age ban law, to protect young people."
Snap reiterated its fellow platforms' concerns, stating, "There must be a fair and impartial application of exclusions and all services should be held to the same standard." At the same time, Snap is arguing that it's a messaging service and thus shouldn't be part of the ban.
Australia's ban on social media for under 16-year-olds should go into effect towards the end of this year. Time will tell whether big tech's outrage will change its impact on YouTube.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-tiktok-argue-youtube-should-be-included-in-australias-under-16-social-media-ban-160220248.html?src=rss
Repairing your iPhone without shelling out lots of money to Apple has long felt impossible. But, with recent Right to Repair laws in the likes of Colorado and Oregon, the new iPhones are a bit easier to repair without ever setting foot in an Apple store. This shift includes Apple's latest product, the iPhone 16e, which debuted last month. It received a provisional 7/10 rating from iFixit thanks to features like a new repair guide for the USB-C port and its easy-release battery adhesive.
The charging port repair guide is a big deal and something even the other iPhone 16s don't offer. However, that's not to say it's a simple process. First, you have to remove the back glass, selfie camera, top earpiece speaker, battery, Taptic Engine and the list goes on. Then you have to lift up the logic board to access the port replacement bit. So, it's still a bit of a mess, but at least you now know you're taking the right steps as you go along it.
The iPhone also offers the same electrically released battery adhesive as its fellow iPhone 16 models. It replaces the stretch-release adhesive which never worked as well as you'd hope. This is also the first time an iPhone has Apple's C1 modem after a decade of rumored development. iFixit got down and dirty with the logic board to explore the C1 modem. The team went so far as to run the C1 through a CT scanner, which revealed that there's not a trace of Qualcomm tech in the package.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ifixit-tears-down-the-iphone-16e-now-with-repairable-usb-c-charging-port-151558784.html?src=rss
The Google Nest Wi-Fi Pro 6E is now 50 percent off at $99. That’s a whole $100 off, and if you’ve been eyeing a Wi-Fi upgrade, now might be the time.
Google claims this mesh router can provide coverage up to 2,200 square feet, and the signal won’t lose strength even at the edge of that area. You also have lower latency than Wi-Fi 6, so your internet usage will be smoother overall. Because Wi-Fi 6E offers three bands compared to the two Wi-Fi 6 and older has, the network can divide the burden across more bands and reduce interference.
This sounds complicated, but Google designed the Nest Wi-Fi Pro to be a more straightforward device you can set up and then forget. Besides receiving regular security and software updates, the router can adjust the network’s performance and fix simple problems. Plus, it integrates well with Google services and smart home devices. Just make sure you’re using the latest Nest Wi-Fi and Google Wi-Fi devices.
The Google Nest Wi-Fi Pro 6E is on our best mesh Wi-Fi systems list due to its ease of use. It’s admittedly lacking in the customization department, but the simplicity makes up for it if the former isn’t a concern.
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This article originally appeared on Engadget at https://www.engadget.com/deals/pick-up-the-nest-wi-fi-pro-6e-while-its-50-percent-off-150954369.html?src=rss
A couple of iPads are getting upgrades: Apple just announced new iPad Air models powered by the M3 chipset, in addition to a new base iPad with the A16 processor. The iPad Air models still come in 11- and 13-inch sizes, while the base iPad is now considered an 11-inch tablet (an ever so slight difference from the previous version). If you've been keen on updating your old iPad or other tablet, you can pre-order both the new iPad Air and base iPad starting today, with wider availability beginning on March 12. Here's everything you need to know about the new iPad and the iPad Air M3.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/how-to-pre-order-the-new-apple-ipad-and-ipad-air-m3-143643723.html?src=rss
More than a month after their reveal at CES 2025, I think it's fair to say NVIDIA's 50 series RTX GPUs are a disappointment. Between manufacturing issues, the company's misleading marketing around the 5070 and minimal performance gains over the 40 series, this might be one of NVIDIA's worst releases in recent memory. But the worst part of it all has been watching history repeat itself.
Looking back at the last few weeks, I'm reminded of an article I wrote in 2022. The short of it was I bought an RTX 3070 in August of that year, or little more than two years before NVIDIA announced the GeForce 40 series. Plenty of readers rightfully pointed out that I was wrong about the effect the crypto market would have on future pricing, but I think my underlying reasoning was sound. I bought the 3070 when I did because I had a feeling NVIDIA's new GPUs would cost more than their 30 series counterparts and that finding a new card at release for a reasonable price would be nearly impossible. And I was right: 40 series cards were difficult to find at launch.
Here we are two years later at the start of a new GPU generation, and we're doing this all over again. If you're just a regular person looking to upgrade your gaming PC, not only is it impossible to find a 50 series GPU in stock anywhere, but nearly every single model is priced far above NVIDIA's suggested price. There's no pandemic to blame this time, so what gives?
Devindra Hardawar for Engadget
The problem is that trends during COVID set a precedent. Since 2020, some people have been willing to pay whatever it costs to buy new NVIDIA cards at launch. The difference now is that rather than give scalpers the chance to profit on that behavior, NVIDIA's partners have decided to take that money for themselves. The end result is that the company's GPUs are now marked up as high as the market will tolerate, and they will continue to carry outrageous prices as long as supply is limited.
It's time we admit the business model at the heart of the GPU industry is broken. For the uninitiated, AIBs (or add-in board partners) like ASUS, Gigabyte, XFX and Zotac produce the majority of GPUs you can buy from NVIDIA and AMD. In the past, this model led to differentiation between cards in the same tier. For instance, there was a time in the mid-aughts where you could spend extra to buy a GeForce 8800 GT with 1GB of VRAM instead of the 512GB specified by NVIDIA. However, those days are long gone.
Modern AIB GPUs can feature slight overclocks or an extra fan but fundamentally they're all the same product. Whether you buy a 5070 directly from NVIDIA or one of its partners, it will still be a 5070. At best, you might see a few percentage point difference in performance if you pick a model with an overclock or additional cooling, and yet pricing can vary dramatically between different AIBs and even within one company's lineup.
Digital Foundry's Alex Battaglia said it best in one of the outlet's recent DF Direct episodes. "The AIB model seems, for a lot of cards, like some weird middle man that purely exists to extract more value from the consumer, and doesn't offer valid differentiation for the price increase."
Just look at the 5070 Ti. According to NVIDIA's website, pricing starts at $749. However, retailer websites tell a different story. If you visit Newegg, for instance, there's not a single 5070 Ti listed for $749. The most affordable one comes in at $799, with every other option priced above $830. There's even one listed at $920. Needless to say, the 5070 Ti is a very different (and worse) value proposition at $900 than it is at $750.
Newegg briefly blamed the Trump administration's recent tariffs on Chinese imports for the inflated price of NVIDIA's new 50 series GPU, and that would have been a plausible explanation if the cost of those cards went up by only 10 percent.
NVIDIA seems uninterested in tackling the problem in a meaningful way. So far, the best solution it has offered is a program that gives an unspecified number of US customers the chance to buy a 5090 or 5080 directly from the company. Provided they deliver the performance the company is promising, AMD's new $549 Radeon 9070 and 9070 XT cards will put pressure on NVIDIA to price the 5070 and 5070 Ti more aggressively, but it remains to be seen if AMD will manage to keep the cards in stock and at their suggested retail price.
Pricing for this generation's GPUs will normalize eventually, but unless there's a fundamental change to how the industry does business, you can bet all of this will happen again. Just because the industry has always done things this way doesn't mean we should settle for business as usual — especially as the status quo gets worse every launch cycle.
This article originally appeared on Engadget at https://www.engadget.com/computing/the-gpu-market-is-built-on-a-broken-foundation-143100986.html?src=rss
Nvidia CEO Jensen Huang holds a new Nvidia GeForce RTX 5090 graphics card as he gives a keynote address at CES 2025, an annual consumer electronics trade show, in Las Vegas, Nevada, U.S. January 6, 2025. REUTERS/Steve Marcus
It's been less than a year since Apple update the iPad Air, but the company is taking another opportunity to speed things up by adding the M3 chip to the mix. The new iPad Air still comes in 11- and 13-inch sizes and starts at the same price as the prior model — $599 for the 11-inch and $799 for the 13-inch. It also works with a redesigned Magic Keyboard, similar to the one Apple introduced last May with the iPad Pro.
It's definitely a strange update, given that Apple doesn't typically upgrade its iPads on an annual basis at this point. And an M3 versus the M2 that it had before likely won't make a big difference to most users — the iPad Air already worked with Apple Intelligence, and the M-series chip also enables it to use the more advanced Stage Manager multitasking mode. I guess moving to the M3 means Apple can get one step closer to winding down M2 production.
Most other specs appear identical to last year's model. The 11- and 13-inch displays are the same resolution and are still stuck at a 60Hz refresh rate, though they are fully laminated to the glass and have an antireflective coating, unlike the screen on the base iPad (which was also just updated). It still uses Touch ID on the power button rather than Face ID, and storage (which starts at 128GB) remains unchanged. As usual, you can get 5G wireless capabilities for an extra $150.
Surprisingly enough, Apple cut the price of the updated Magic Keyboard — it now starts at $269 for the 11-inch and $319 for the 13-inch, $30 less than before in both cases. It's a lighter and thinner keyboard than the one it replaces, and adds an extremely handy function key row to the top. There are a few differences to the keyboard compared to the iPad Pro model, though. It isn't backlit, and the trackpad doesn't have haptic feedback. Still, it's a definite step up over the older model Apple offered, at a better price as well. That said, it's identical in size to the M2 model, so an older Magic Keyboard should work without issue.
Pre-orders start today, and the new iPad Air will ship on March 12. In case you were curious, it looks like it comes in the same four colors as the last model: space grey, starlight silver, purple and blue.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-updates-the-ipad-air-with-an-m3-chip-and-a-new-magic-keyboard-140525345.html?src=rss
Apple has been steadily updating its product lineup over the last year or so to make sure as many devices work with Apple Intelligence as possible. But shockingly enough, the new base iPad now has an A16 chip rather than the A14 in the previous model. That'll certainly provide better performance, but it's not enough for Apple Intelligence. It's an obvious way to differentiate this iPad from the just-updated iPad Air, which now has an M3 chip. The two most recent Air models also work with Apple Intelligence.
One nice thing here is that Apple doubled the storage and kept prices the same — the 128GB model costs $349, and you can also get it with 256GB or 512GB of storage. It comes in blue, pink, silver and yellow.
Besides the A16, much remains the same here, though. The iPad still has a 10.9-inch screen (that they're just calling 11 inches at this point) that lacks some of the niceties you'll find on the iPad Air display like full lamination to the front glass and an antireflective coating. It has basically the same camera array as other non-Pro iPads at this point, a 12-megapixel shooter on both the front and back. There's no Face ID, unsurprisingly — you'll need to authenticate with Touch ID on the power button.
As with the iPad Air, the new base iPad is open for pre-orders now and will be available on March 12.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-updates-the-base-ipad-with-an-a16-chip-and-more-storage-141208654.html?src=rss
Peak Design may have recently begun dabbling in tripods and dedicated smartphone accessories, but it started as a bag maker. It’s continuing that tradition by announcing its first-ever roller luggage, the Roller Pro Carry-On. This bag is appropriate to stow away overhead during flights, thus the name, but also comes with some tech-friendly features.
First of all, there’s a hidden compartment specifically for an AirTag tracker. That would come in mighty handy in the case of a mistaken identity/swapped luggage type of deal like in the movies. It also boasts external gear loops for hooking stuff like tripods. There’s a protected pocket for chargers, headphones, tablets and laptops.
The Roller Pro has been designed to accommodate the company’s newly-announced XL-sized Camera Cube. This container fills the entire volume of the Roller Pro and holds a 400mm prime lens, along with other camera accessories. The company says it turns the bag into a “mobile creative workstation for photographers on location or in the studio.” It also eliminates the need for a dedicated camera roller.
Tech aside, this is a piece of luggage. To that end, the carbon fiber handle has been designed for “maximal strength in a minimal volume.” Peak Design says it’s “significantly stiffer” than rival handles, but takes up “just a third of the volume.” This allows for more packing space, which is always good. The 60mm wheels also nestle into the corners, further maximizing space. The capacity is expandable from 34L to 39L, which is great for piling on last minute gifts while traveling.
Peak Design
It’s covered in a lightweight polycarbonate shell and Peak Design’s proprietary VersaShell fabric. The Roller Pro is available in a few colors and preorders start today via Kickstarter. This is a Peak Design product, however, so get ready to empty that bank account. The price ranges from $140 to $600, depending on add-ons.
This article originally appeared on Engadget at https://www.engadget.com/cameras/peak-design-made-a-roller-suitcase-thats-perfect-for-techies-and-content-creators-140035490.html?src=rss
I'll cut right to the chase: If you're an RTX 4070 owner looking to upgrade to NVIDIA's latest video cards, the $549 RTX 5070 won't be much different than what you're used to. Aside from DLSS 4's ability to generate multiple extra frames, the 5070 is practically the same as the 4070 Ti in our testing (and in some cases it's worse). So if you're already committed to spending more than $500 for a new GPU, you're likely better off saving up a bit more for the $749 5070 Ti, which has more VRAM (16GB instead of the 5070's 12GB) and more capable hardware for gaming in 4K.
Given the current state of the video card market, though, those prices are basically just theoretical. NVIDIA's previous RTX 50-series cards are already selling well above their retail prices at most stores, if you can find them in stock at all. So I wouldn't be surprised to see the RTX 5070 suffering the same fate. For now, though, Best Buy has NVIDIA's Founder's Edition card and an ASUS model listed for $549.
The RTX 5070 comes in $50 cheaper than the RTX 4070's original launch price, so at least we're edging closer to the days of the $500 RTX 3070 (again, if you were lucky enough to snag it for that MSRP). The 5070's price alone made it the new NVIDIA GPU I was most looking forward to test. But after spending some time with it, I can see why NVIDIA was able to keep it relatively affordable: It's simply not a huge jump from the 4070.
Devindra Hardawar for Engadget
Hardware
As the runt of the litter (so far), the RTX 5070 is clearly behind its siblings on paper. It sports 6,144 CUDA cores, compared to the 5070 Ti's 8,960, and the aforementioned 12GB of GDDR7 memory. Notably, the RTX 4070 also shipped with 12GB of memory, though that was slightly slower GDDR6X RAM. The new card has a 33 percent memory bandwidth advantage — 672 GB/s vs 504 GB/s — but it would have been nice to see more RAM, especially since AMD managed to deliver 16GB in the upcoming $549 Radeon 9070.
The NVIDIA Founder's Edition RTX 5070 we reviewed looks similar to the 5090, with a gorgeous metal case and dual fans to cool down the PCB sandwiched in the middle. A dongle with two 8-pin PSU connections is included in the box, and the 5070 requires a 650W power supply at a minimum. (Though I'd recommend going for at least an 800W PSU if you want to future-proof a bit.) Around the back, the 5070 features three DisplayPort 2.1 connections and an HDMI 2.1 port.
RTX 5090
RTX 5080
RTX 5070 Ti
RTX 5070
RTX 4090
Architecture
Blackwell
Blackwell
Blackwell
Blackwell
Lovelace
CUDA cores
21,760
10,752
8,960
6,144
16,384
AI TOPS
3,352
1,801
1,406
988
1,321
Tensor cores
5th Gen
5th Gen
5th Gen
5th Gen
4th Gen
RT cores
4th Gen
4th Gen
4th Gen
4th Gen
3rd Gen
VRAM
32 GB GDDR7
16 GB GDDR7
16 GB GDDR7
12 GB GDDR7
24 GB GDDR6X
Memory bandwidth
1,792 GB/sec
960 GB/sec
896 GB/sec
672 GB/sec
1,008 GB/sec
TGP
575W
360W
300W
250W
450W
In use: Solid 1440p and 4K, especially with multi-frame generation
I was a bit worried that testing the RTX 5070 would meaning scaling down my Avowed settings from maxed out 4K to 1440p. First-world problems, I know. But the 5070 managed to stay above 60 fps in 4K with ray tracing and graphics settings cranked up — so long as I was using DLSS upscaling. I typically saw between 65 fps and 75 fps in a variety of areas, which played smoothly on my 32-inch Alienware QD-OLED monitor.
I saw a smoother 120 fps while playing Avowed in 1440p, but I preferred sticking with 4K since it's not a very fast-paced game. Instead, it's a title where you're often moving slowly through the world and absorbing breathtaking vistas and gorgeously constructed environments. Without DLSS, the 5070 crawled along at just 15 fps in 4K. In comparison, the 5070 Ti reached 90 fps in 4K with DLSS, and 32 fps in 4K without any upscaling.
Devindra Hardawar for Engadget
Clearly, the RTX 5070 is best-suited to 1440p gaming, just like the 4070. But it's more capable if you don't mind the interpolated frames from DLSS 4's multi-frame generation. It can generate up to three frames from every one that's natively rendered. That led to me seeing 168 fps in Dragon Age: The Veilguard while playing in 4K with graphics settings cranked up. The 5070 Ti, meanwhile, hit over 200 fps while playing Veilguard in 4K, while the 5090 reached 250 fps.
Your experience with the RTX 5070 will mostly come down to the amount of games you play with DLSS 3 and 4 support. Halo Infinite, which doesn't work with any upscaling technology yet, hit an acceptable 97 fps in 4K. Still, I think most players would prefer the smoother 138 fps performance in 1440p, or even the 178 fps I saw in 1080p. Cyberpunk 2077, meanwhile, flew in 4K with multi-frame gen in ray tracing overdrive mode, reaching 115 fps.
None
3DMark TimeSpy Extreme
Geekbench 6 GPU
Cyberpunk (4K RT Overdrive DLSS)
Blender
NVIDIA RTX 5070
10,343
178,795
115 fps (4x frame gen)
6,015
NVIDIA RTX 5070 Ti
12,675
238,417
153 fps (4X frame gen)
7,365
NVIDIA RTX 4070 Ti Super
11,366
220,722
75 fps (1x frame gen)
7,342
NVIDIA RTX 4070
8,610
N/A
55 fps (1x frame gen)
6,020
Benchmarks paint a far starker picture for the RTX 5070. It was practically identical to the RTX 4070 Ti in 3DMark's TimeSpy Extreme and Speedway tests. And it lagged behind that card in the Port Royal and DirectX ray tracing tests, as well as in Blender's benchmark, where it was a full 1,200 points behind the 4070 Ti! NVIDIA clearly leaned more on tensor core performance for DLSS for the 5070, rather than raw rasterized or ray tracing speeds.
Unsurprisingly, NVIDIA's Founder's Edition cooling setup shined on the RTX 5070, where it kept temperatures between 35C and 40C while idling, and under 75C while I was gaming and running benchmarks. The fans were audible but not annoying when I was really stressing the card, thoughI didn't notice much since I also had audio blasting on my speakers.
Devindra Hardawar for Engadget
Should you buy the RTX 5070?
As I mentioned up top, I don't think the RTX 5070 is a compelling upgrade if you're already satisfied with an RTX 4070. But if you're coming from an older GPU, and you're not ready to shell out $750 (or likely more) for the 4070 Ti, it's currently the best value NVIDIA is offering. The 5070 will handle 1440p gaming well, and it'll be acceptable for basic 4K gaming for non-DLSS titles. Throw multi-frame generation in the mix, and things look even better.
Still, for the price, I really wish the 5070 was more of a step up from the 4070. If the 5070 Ti ever comes back down to its $750 retail price, it's likely a better longterm purchase since it has 16GB of RAM. That'll make it better equipped for handling massive 4K textures, and it's also more powerful in general to deal with more demanding gaming engines and ray tracing. The 5070 is a GPU that might satisfy you for a few years, whereas I think the 5070 Ti could handle most of what you throw at it for the next four years.
For now, though, my advice is the same as it was in my 5070 Ti review: Don't rush out to buy a new video card right away. NVIDIA's pricing and stock availability is incredibly volatile, and it's not worth paying over $900 for something like the 5070 Ti. In a few months, prices may fall back down to Earth, especially with AMD's more reasonable $549 and $599 Radeon RX 9070 and 9070 XT in the mix. In fact, it's worth waiting a bit just to see how well those two cards compare to the 5070.
Devindra Hardawar for Engadget
Wrap-up
While NVIDIA mostly succeeded with delivering a semi-affordable midrange GPU with the RTX 5070, it's competing against itself when compared to the excellent RTX 4070. It's limited by having only 12GB of VRAM, and without the magic of DLSS AI upscaling, its performance isn't that much different than the 4070 Ti. In the end, the 5070 feels a bit like a missed opportunity to deliver a truly performant card for close to $500. Instead, it's more of the same, with a healthy dose of AI.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-geforce-rtx-5070-review-basically-a-4070-ti-thats-better-at-4k-140016718.html?src=rss
Alienware unveiled a widescreen 34-inch QD-OLED monitor a few years ago and it was hit from the get-go thanks to the HDR brightness, OLED color accuracy and smooth 175Hz refresh rate. Now, the company has launched an updated version that boosts the refresh rate to 240Hz — making it a tempting option for gamers who prize visuals and speed. Dell's gaming brand also revealed several inexpensive LCD gaming models, including a 25-inch, 320Hz model for just $250.
On top of the boosted refresh rate, the new Alienware 34 Ultra-Wide QD-OLED Monitor (AW3425DW) offers improved connectivity with HDMI 2.1 FRL, while adding G-SYNC, AMD FreeSync Premium Pro and VESA AdaptiveSync certification. As before, it comes with WQHD 3,440 x 1,440 resolution and 1800R curve, providing a 21:9 gaming experience that while not as sharp as 4K, is still a huge leap ahead of 1080p. It goes on sale today for $800.
Along with that model, Alienware's 27-inch 280Hz QD-OLED Monitor (AW2725D) is also available at a reasonable $550 price point (arriving summer 2025). It combines QHD resolution with a high-speed 280Hz refresh rate, allowing sharp high-quality visuals along with a smooth gaming experience. Rounding out the QD-OLED models is the 27-inch 4K QD-OLED Monitor (AW2725Q) previously announced at CES, with a 240Hz refresh rate and highest pixel density of any OLED or QD-OLED monitor, the company claims. It's available starting today for $900.
Finally, Alienware unveiled four new LCD monitors, including 34- and 32-inch curved VA monitors with 180Hz refresh rates priced at $400 and $320, with both available starting March 6th. The most interesting, however, is a 25-inch 320Hz monitor available for just $250 (coming summer 2025), giving pro gamers on a budget a very high-speed option, if they don't mind a smallish screen.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/alienware-boosts-its-34-inch-qd-oled-gaming-monitor-to-240hz-140015276.html?src=rss