Home renovation projects can be a logistical nightmare for homeowners and contractors, often bogged down by outdated tools or a complete lack of software. While modern solutions exist, the industry remains scattered, with many companies relying on inefficient systems—or skipping […]
Welcome to Startups Weekly — your weekly recap of everything you can’t miss from the world of startups. Want it in your inbox every Friday? Sign up here. The second week of the year is usually a busy one for startup news, and 2025 is no exception. From CES product launches to M&As and funding […]
The European Commission (EC) has given the greenlight for Synopsys to acquire Ansys, though the companies must sell-off various software products as part of the proposed remedies. Chip design software maker Synopsys revealed last January its plans to acquire Ansys, a simulation software developer that helps engineers model and analyze the physical behavior of products, such as chips, […]
Businesses dependent on the physical supply chain — the network of facilities and transportation systems used to move materials from one location to another — chain face a number of challenges, from staff shortages to increasing customer expectations. The pressures aren’t easing up. According to a survey from Prologis, a real estate investment trust, two-thirds […]
When Elon Musk launched his own AI startup, xAI, he touted a key advantage over his competitors: access to the vast trove of data from his newly acquired social media platform Twitter. By implementing new API fees on the network he quickly renamed X, Musk locked out other AI companies, maintaining exclusive access for his own models. And he began using X’s millions of users to test the results.
Musk has been using this distribution channel since xAI launched its first version of the Grok large language model, adding features like trending story summaries and AI-generated questions on posts as wellas releasing the Grok chatbot (initially)to X users exclusively. Now, a slew of new AI features is coming. Per the findings of reverse engineer Nima Owji, the platform appears to be developing AI-powered post enhancements, including a feature that lets Grok modify your tweets. The chatbot also appears to be adding location-based queries, letting users ask about things nearby, like grocery stores.
xAI’s takeover of the platform once known as Twitter is so unmistakable that even its branding has crept into X’s most visible real estate, with “xAI Grok” now commanding prominent placement...
Fortnite Festival, the game’s Rock Band-like music mode where you play along with real songs, is getting local multiplayer for up to four people on PlayStation and Xbox on January 14th.
Currently, you can only play Fortnite Festival multiplayer online, but with this change, you’ll be able to get your former Rock Band back together and jam out on the same TV screen — well, with a major asterisk. Fortnite Festival currently only supports certain Rock Band guitar controllers, so if you’re on vocals or drums, you’ll be relegated to playing on a controller.
Epic Games didn’t immediately reply to a request for comment about when drum kit or microphone support might be added to Fortnite Festival.
The new local multiplayer mode is being added as part of season 7 of Fortnite Festival. The featured artist for the season is rumored to be virtual pop star Hatsune Miku — and Epic Games is has already dropped a hint that she might be joining Fortnite soon.
The Galaxy 25 has a refined design compared to last year’s model, with the Galaxy S25 Ultra looking a bit cleaner. New high-quality official-looking renders have surfaced, showing off every detail.
When it comes to smart home lighting, you have two main options: smart lightbulbs or smart outlet adapters paired with traditional lamps. Both have their place, but for me, smart bulbs offer more flexibility and control. Unlike outlet adapters, which toggle power on and off, smart bulbs give you control over brightness, color, and even dynamic scenes. If you want to take the next step in building your smart home in 2025, a set of Matter-compatible lightbulbs might be the perfect place to start. This week, I am looking at the .
A new Apple Store is opening at Miami Worldcenter this month, and Apple has shared wallpaper downloads to celebrate the occasion. Here are the details.
After the significant releases of iOS 18.1 and iOS 18.2, Apple’s latest developer beta release – iOS 18.3 beta 2 – is shaping up to be significantly less eventful in terms of user-facing features and changes. However, there are things under the hood that may hint to what to expect from future iOS software and hardware. In this first episode of iOS Decoded, we take a deeper dive into iOS 18.3. Be sure to subscribe to our YouTube channel for future installments.
In a rambling op-ed for the Financial Times, the master of the universe ranted about the JFK conspiracy, ‘The Decameron,’ immortal rulers from ‘Gulliver’s Travels,’ and Jeffrey Epstein.
The long-awaited streaming service Venu Sports is no longer happening, according to The Hollywood Reporter and others. The sports-focused streaming service was to be a joint offering by Disney, Warner Bros. Discovery and Fox. There was no concrete reason given, other than corporate-speak.
“In an ever-changing marketplace, we determined that it was best to meet the evolving demands of sports fans by focusing on existing products and distribution channels,” the companies wrote in a statement.
We assume this move will also involve some serious layoffs, as Venu has been percolating for a while. To that end, the companies said they are “proud of the work that has been done on Venu to date and grateful to the Venu staff, whom we will support through this transition period.” There are no details as to what this support will entail.
Venu Sports, the proposed virtual MVPD service from ESPN, FOX & Warner Bros. Discovery, will be discontinued
The collective decision by the three companies not to move forward with the contemplated joint venture is effective immediately
DirecTV and EchoStar suggested that Fubo and Disney’s newfound friendship doesn’t resolve alleged antitrust issues surrounding Venu Sports. DirecTV wrote to a judge, saying that the joint venture “restores an anticompetitive runway” for the companies “to control the future of the live pay TV market.” EchoStar wrote a similar letter.
An unnamed source familiar with Venu Sports told The Hollywood Reporter that the move to cancel the streaming service was made in the past few days and that the aforementioned legal snafu played a role.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/rip-to-the-entirely-hypothetical-streaming-service-venu-sports-180532990.html?src=rss
Life for Sleepers is fraught. They gain consciousness in a state of indentured servitude, an emulated human mind inside an android body, forced to work until they’re discarded. Those who escape don’t last long due to trackers in their bodies, and their hardcoded dependence on a drug known as Stabilizer. Without it, a Sleeper’s body will eventually reject its biosynthetic organs.
If this sounds like tech's worst excesses of the present taken to their most extreme, you're grasping what Citizen Sleeper 2: Starward Vector's creator, Gareth Damian Martin, is driving at.
“Citizen Sleeper was me drawing on things from when I was in my early 20s,” they tell me. In the past, Martin has spoken extensively about how the time they spent as a gig economy worker informed the alienation and atomization of labor that ran through the original game, which they released to widespread critical acclaim in 2022.
“With Citizen Sleeper 2, I’m no longer looking at things from that perspective, I’m thinking a little more about how do we continue to build a future when we know that it’s going to fall apart. We know that there’s an inevitable entropy to everything, not just political systems and structures, but our lives and our physical bodies. We know it’s going to fall apart, and yet each day, we keep getting up and we keep doing things.”
For story reasons I won’t spoil, the protagonist of the upcoming Citizen Sleeper 2 has managed to deactivate their tracker and no longer needs Stabilizer, but that hasn’t made their existence any less precarious. Where Citizen Sleeper took place exclusively on a single space station, Citizen Sleeper 2 lets the player explore the Starward Belt, a location that’s referenced frequently in the first game.
With the change of locale comes a ship and crew for the player to manage, and a dramatic increase in scope. At approximately 250,000 words long, Citizen Sleeper 2’s script is nearly double the length of the original game’s. The stakes are higher too, with a corporate proxy war threatening to engulf the Starward Belt.
Martin has been working on Citizen Sleeper 2 for nearly two years, or about the same amount of time it took them to complete the original game. All essential systems were already in place, allowing Martin to spend more time on gameplay experimentation and story writing, drawing in particular on two of the most beloved (and deeply human) space operas.
“You know, Cowboy Bebop is a really good story about the gig economy,” Martin says, laughing. “And people forget how little the characters in Firefly like each other, right? They’re more colleagues than friends, so there’s something really relatable in that.” During their days as a gig economy worker, Martin notes they met many people from different walks of life and places, and while the work pulls people apart almost by design, workers still find solidarity and human connection.
The new game inherits many of its predecessor’s gameplay systems. Each day or “cycle,” the player has up to five dice to assign to actions that can earn them money or advance the story. The likelihood of completing an action successfully depends on the die the player assigns to it. A five, for instance, has a 50-50 chance of producing either a neutral or positive outcome, while a six guarantees success. Each task also carries with it a risk factor, with negative dice rolls resulting in more severe results on “risky” and “dangerous” actions.
Then there are what the game calls “clocks,” the system that binds everything together. Most story objectives require the player to chip away at a task across multiple cycles. At the same time, there’s often a competing clock counting down the amount of time before a story deadline.
On the surface, all of Citizen Sleeper’s systems are simple, but they come together in a way that reinforces the game’s narrative. At least they did at the start. On my first playthrough of Citizen Sleeper, my character eventually earned enough money that securing Stabilizer for them was not an issue. Martin tells me that was by design.
“I knew I needed to have players on my side,” they say of the first game. “I needed to win people over. If the game was too harsh, I felt like players wouldn’t give it the time that I wanted them to give to it. This time around, I feel in a very different position.”
Citizen Sleeper 2, by contrast, is a more confident game — in itself, and in its players to accept a certain degree of suffering. There are story beats and content the players can miss, which was mostly not true in the first game. It also features multiple difficulty settings, and on the hardest one, the player’s Sleeper can experience permadeath. (If you want to continue that save file, you need to lower the difficulty, but your Sleeper will be forever changed.)
“I didn't know how Citizen Sleeper 2 was going to end when I started making it,” Martin tells me, describing that as a “dangerous game” for a developer to play. “But because I'd made the first one, I felt confident that I could play that game, and that it would come to something really exciting.”
The intended effect of Citizen Sleeper 2 is for the player to feel like Martin is leading them through a tabletop RPG experience, like Dungeons & Dragons or Blades in the Dark. The story should feel improvised, surprising and moving.
Nowhere is that newfound confidence and TTRPG inspiration more apparent than with “Contracts,” Citizen Sleeper’s 2 signature new gameplay feature. Contracts take the Sleeper and up to two companions on jobs away from the safety of the Starward Belt’s population centers.
An early one tasks the Sleeper’s crew with diffusing a damaged corporate battle drone. In practice, that meant deactivating two separate systems on the spacecraft, with the catch being that as soon as I gained access to one system, the timer for both started ticking. Each Contract is a miniature pressure cooker, with self-contained risks that can't be relieved until the Contract is over or the player fails.
Contracts also allowed Martin to explore one of Citizen Sleeper’s less fully realized ideas, “that the dice are the Sleeper’s body.” During Contracts, negative and neutral rolls made during risky and dangerous actions will cause the Sleeper’s stress gauge to increase — a system reminiscent of the need to obtain Stabilizer in the first game. As the gauge fills, specific rolls will begin damaging the player’s dice. Each of the Sleeper’s five dice can sustain three hits before they break; they can't be repaired until fully broken, and not until a Contract is over. Crewmates also have stress gauges, and filling them will leave them out of commission for the remainder of a Contract.
Further complicating things is that even after fixing the Sleeper’s dice, they don’t work as expected right away, due to another new mechanic called Glitch. Depending on the components the player uses to fix the Sleeper’s body, they will fill more or less of the Sleeper’s Glitch gauge. In turn, that means there’s a greater chance of a regular die being converted into a glitched one, which has an innate 80-20 chance of producing either a negative or positive outcome, and skill points do nothing to change those odds.
At first getting a glitched die feels punishing, but I think it is one of the smartest systems Martin has added to the game. The fact that glitched dice aren’t impacted by skills means they also ignore negative modifiers, which made them great for attempting tasks my Sleeper wasn’t good at, and it really felt like I was pushing my luck. In a nice touch, there’s even an achievement players can earn, an apt nod to Cowboy Bebop named “Whatever happens, happens,” when they score a positive outcome with a glitched die.
I never felt comfortable playing Citizen Sleeper 2 the way I did with its predecessor. The game's constant surprises meant I often had to push my Sleeper’s body to its breaking point to complete some of its more challenging scenarios. In that way, Citizen Sleeper 2 is far more successful at bringing together its narrative and gameplay ambitions.
I also found the story profound and essential at a time when it feels like the world isn’t moving in the right direction. The characters of Citizen Sleeper 2 are surrounded by endless hardship, and yet they find a way to move forward.
“Is it pointless that we continue to strive to have human, meaningful relationships and build lives when we know that there are structures bigger than us that might crush us at any moment?” Martin asks me. “Or is it that, even though those structures are so big and powerful, we still live and work with a sense that we can build something and have meaningful relationships because our realities are very personal, real and direct?"
Like any good GM, Martin isn’t interested in handing anyone the answer to that question but hopes CitizenSleeper 2 might lead them to their own.
This article originally appeared on Engadget at https://www.engadget.com/gaming/citizen-sleeper-2-asks-how-we-stay-human-in-a-hopeless-future-180050858.html?src=rss
On Wednesday, the World Economic Forum (WEF) released its Future of Jobs Report 2025, with CNN immediately highlighting the finding that 40 percent of companies plan workforce reductions due to AI automation. But the report's broader analysis paints a far more nuanced picture than CNN's headline suggests: It finds that AI could create 170 million new jobs globally while eliminating 92 million positions, resulting in a net increase of 78 million jobs by 2030.
"Half of employers plan to re-orient their business in response to AI," writes the WEF in the report. "Two-thirds plan to hire talent with specific AI skills, while 40% anticipate reducing their workforce where AI can automate tasks."
The survey collected data from 1,000 companies that employ 14 million workers globally. The WEF conducts its employment analysis every two years to help policymakers, business leaders, and workers make decisions about hiring trends.
CES isn’t much of a gaming show. Every year, however, a few notable products slip through the news deluge. Created in collaboration with My Arcade, Gamestation Go fits the bill. The handheld sports a 7-inch display and comes preloaded with north of 200 titles from various Atari generations. Of course, simply being a portable game […]
If you've been coming to CES for the past decade and hit the marketing panels and keynotes, you would think that every year promises a transformation for our business. This year, the pablum finally feels real and potent; artificial and augmented intelligence applied to marketing and advertising dominated the discussions on the stages and in...
After three years of leading NBCUniversal's Peacock streaming platform, Kelly Campbell is stepping away from her role as president. Puck was the first to report on Campbell's departure this week, and NBCU has now confirmed the move. The company shared an internal note from Campbell with ADWEEK, in which the outgoing president wrote, "As the...
Tesla issued a recall for over 200,000 electric vehicles due to an issue with its latest computer hardware that can short circuit and disable some safety features including the rearview camera.
Tesla submitted the recall on January 6th, which acknowledges faulty computers are in some of the most recent builds of Model 3, Model Y, Model S, and Model X vehicles. It includes ones with manufacturing dates ranging as early as January 25th, 2023 for some Model Xs, and as late as December 16th, 2024 for some Model Ys (with other models overlapping in between).
The latest recall is due to non-compliance with the National Highway and Traffic Safety Administration (NHTSA), which has stringent rules on rearview camera reliability. Tesla issued a separate recall for problematic rearview cameras in January 2024 and one for Cybertrucks with laggy rearview cameras in October. Both were fixed with over-the-air (OTA) software updates.
Tesla is again leveraging its OTA abilities to remedy this new recall, which started rolling out on December 18th and was added to newly manufactured vehicles on December 16th, according to the safety recall report.
But as Electrek reports, the update can’t fix the broader computer issue, which has been identified in 887 warranty claims and 68 field reports as of December 30th. The issues are reportedly affecting Tesla’s latest HW4 (also known as AI4) computers, which are supposed to support the company’s transition to full autonomy.
Tesla says it will replace computers in cars that don’t get fixed with the OTA update. But the company will undoubtedly need to replace them soon, especially if CEO Elon Musk wants to build out the robotaxi service he has promised for years.