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XTRIS is a fast-paced arcade-style Playdate game you won’t be able to put down

I love a game that screams things like “neato!” and “godlike!” while I’m feverishly pressing buttons and darting my eyes around the screen, trying to make my fingers work as fast as my brain. My skills in the Playdate game XTRIS are definitely not godlike, but there’s just something about that classic arcade announcer voice that makes me think each time, “this is the one where I’ll finally crack the leaderboard.” (It never is).

XTRIS is a $4 game by Fletch Makes Stuff that’ll have you chasing a moving X around a board made up of either four, five or six tiles. The timer’s set to 60 seconds, and in that time you have to land on the X as many times as possible. Each X you collect will go tumbling dramatically off the grid and be added to your score, which is faintly displayed in the background.

If it sounds easy, it’s not. The X moves fast, and as you race after your target using the D-pad to control the movement of a black square, things become increasingly intense. The music builds like an alarm that’s telling you time is almost up, and flames start shooting up from the bottom of the screen. All the while, the announcer (voiced by Jordan Carroll) is shouting words of encouragement that start to feel a little ominous by the end. It’s wonderfully chaotic. Despite the relatively simple presentation, XTRIS really lives up to its promise of being a “juicy arcade action directly into the palm of your hand.”

For each of the three levels — Tetromino, Bridge and Squiggle — you’ll be able to see how other players scored, and how you stack up against them. And once you’ve played a certain level a few times, you’ll be shown your own score trends to see how you’re improving (or plateauing). I keep telling myself, “just one more try” when I finish a round, and we all know how that goes.

There’s a Zen Mode for each level as well, so you can work on your dexterity without the time crunch and with a chiller track playing. If you poke around in the menu, you can also find some unlockable characters and symbols to switch up the appearance of the game, swapping the X for something like a frog or a slice of pizza. XTRIS is available now on the Playdate Catalog.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xtris-is-a-fast-paced-arcade-style-playdate-game-you-wont-be-able-to-put-down-224738429.html?src=rss

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© Fletch Makes Stuff

A still from the Playdate game XTRIS showing four squares arranged in a T formation, with a filled-in black square in the left-most tile and a black X in the right-most. the word "amazing" is shown at the top, and the numbers 123 are shown in the background, along with flames along the bottom

FAA reportedly ordered staff to find millions of dollars to fund Starlink deal

According to Rolling Stone, employees with the Federal Aviation Administration were told on Friday to “begin finding tens of millions of dollars for a Starlink deal,” after The Washington Post reported that the FAA may cancel its $2.4 billion contract with Verizon to overhaul the US’s airspace management systems and go with Elon Musk’s company instead. Whether the FAA has actually dropped its Verizon deal in favor of Starlink has yet to be confirmed publicly. 

Anonymous sources told Rolling Stone that the orders from FAA officials on Friday were “delivered verbally” to staff, in an “unusual” move. It comes a few days after Musk claimed on X that the situation around air traffic control communications is “extremely dire,” saying the existing system (which he wrongly attributed to Verizon before later adding a correction) is “breaking down very rapidly.” He went on to say that “Starlink terminals are being sent at NO COST to the taxpayer on an emergency basis to restore air traffic control connectivity.”

Bloomberg, citing sources close to the matter, previously reported that 4,000 Starlink terminals were being sent to help upgrade the FAA’s networks, which the FAA confirmed. In a statement posted on X in response last week, the FAA claimed it’s “been considering the use of Starlink since the prior administration.” As recently as Wednesday, though, the FAA said in statements to The Washington Post and other publications that it had not made a decision about its Verizon deal. 

The agency is one of many that has been hit by layoffs led by Musk’s DOGE over the last few weeks, with hundreds of FAA employees fired in February.

This article originally appeared on Engadget at https://www.engadget.com/transportation/faa-reportedly-ordered-staff-to-find-millions-of-dollars-to-fund-starlink-deal-205236985.html?src=rss

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© Reuters / Reuters

FILE PHOTO: Elon Musk listens to U.S. President Donald Trump speak in the Oval Office of the White House in Washington, D.C., U.S., February 11, 2025. REUTERS/Kevin Lamarque/File Photo

Firefly’s Blue Ghost lander successfully touched down on the moon

Firefly Aerospace’s first attempt at landing on the moon was a success. The company, which is working with NASA under the agency’s Commercial Lunar Payload Services (CLPS) program, announced early Sunday morning that its Blue Ghost lander softly touched down on the moon, and it’s upright and communicating with the team back home. Blue Ghost landed at 3:34AM ET in a region known as Mare Crisium. While Firefly’s lander isn’t the first commercial spacecraft to land on the moon, it is the first to land properly — Intuitive Machines’ Odysseus ended up on its side last year after a faster-than-planned descent.

Blue Ghost and the NASA instruments it’s carrying are expected to remain in operation for about 14 Earth days. After that, lunar night will begin. If all goes as planned, the lander will capture images in the leadup to lunar night and a few hours after darkness falls, getting high-definition imagery of a total eclipse, the lunar sunset and other moments to document the behaviour of levitating lunar dust. NASA is also testing instruments that can drill and collect samples from the surface.

Firefly’s Blue Ghost Mission 1 launched on January 15 and reached lunar orbit about a month later. The team says it’s already sent over 27 GB of data back to Earth from its journey. “Just through transit to the Moon, Firefly’s mission has already delivered the most science data to date for the NASA CLPS initiative,” Shea Ferring, Firefly’s Chief Technology Officer, said in a statement, noting that the hardest part of the mission is over. On X, the company shared a photo showing the lander's shadow on the surface of the moon following its successful touchdown, and joked, “The lander saw her shadow, 2 more weeks of ops!”

This article originally appeared on Engadget at https://www.engadget.com/science/space/fireflys-blue-ghost-lander-successfully-touched-down-on-the-moon-155728834.html?src=rss

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© Firefly Aerospace

An image captured by the Blue Ghost lander shows the spacecraft's shadow on the surface of the moon, looking out to the horizon with the tiny dot of Earth in the distance

What to read this weekend: Warm Fusion brings biotech and body horror to a gritty NYC of the future

New releases we picked up this week that belong on your reading list.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-warm-fusion-brings-biotech-and-body-horror-to-a-gritty-nyc-of-the-future-170043844.html?src=rss

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Covers for the book Beartooth by Callan Wink (left) and the comic Warm Fusion (right) pictured on a gradient gray background

Apple reportedly plans to combine its modem with future processors as a single package

Apple introduced its first in-house cellular modem, the C1, last week with the announcement of the not-so-budget iPhone 16e, and while it didn’t get into too much detail about it, the company reportedly has some big plans for future iterations. According to Bloombergs Mark Gurman, “Apple intends to eventually meld the modem component into the main processor.” Integrating the modem into the main processor could have energy and cost benefits, but that design is still a ways off. We’ll likely see the C2 and C3 without it first, which the company is already testing according to Gurman, and the integrated design won’t follow until “2028 at the earliest

During its unveiling, Apple called the new C1 modem its “most power-efficient modem ever in an iPhone.” The $599 iPhone 16e also has an A18 chip (but with four GPU cores) and supports Apple Intelligence, even if that’s not what people actually wanted out of it.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reportedly-plans-to-combine-its-modem-with-future-processors-as-a-single-package-225159519.html?src=rss

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© Apple

A graphic of the iPhone 16e's internals, showing a black square with the Apple logo and "C1" at the center

Netflix releases bloopers from Avatar: The Last Airbender and says Season 2 production is underway

Netflix dropped a blooper reel this weekend from the first season of its live-action Avatar: The Last Airbender show, giving fans a look at some cute behind the scenes antics while they wait for the next season. The first season was released a year ago, and Netflix announced shortly after that the show had been renewed for two more. There’s no release date yet for the new episodes, but the streaming service said on Saturday that production for the second season is underway. The third season will be its last.

It's been 1 year since the release of Avatar: The Last Airbender, so here's the official blooper reel to celebrate! pic.twitter.com/lFDjuW1if4

— Netflix (@netflix) February 22, 2025

News surrounding Avatar: The Last Airbender has been surprisingly plentiful this week. On top of the updates from Netflix, Deadline reported that there’s a new animated series on the way that’ll pick up after the events of The Legend of Korra. That series will be called Avatar: Seven Havens. And, Magic: The Gathering announced an Avatar crossover coming out in November.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-releases-bloopers-from-avatar-the-last-airbender-and-says-season-2-production-is-underway-215253100.html?src=rss

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© Netflix

A still from the blooper reel of Avatar The Last Airbender showing the actor for Aang grimacing, with a caption that reads [thunk]

If you liked the Playdate game Root Bear, you should check out Pup Cup

You’ve heard of roguelike, you’ve heard of Soulslike, but have you ever heard of Rootlike? Root Bear is one of those games that just perfectly encapsulates the spirit of Playdate; it’s silly as hell, uses the crank and will engage your competitive side as you rack up tips from soda-drinking bears and try to beat your own high score. The game has been a massive success, so it’s no surprise to see it’s now inspired the development of other games in its style. Well, one game at least. Pup Cup, which recently arrived on the Playdate Catalog from developer Ledbetter Games, is a “Root-like score-chaser” where instead of serving soda to bears, you’re making delicious sweet treats for dogs (and a few other surprise guests).

In Pup Cup, you have 60 seconds to earn as many tail-wags as possible from the dogs who show up to your whipped cream stand. Some might want a towering heap, while others just want a little taste. The key is to fill the pup cup only to the height of the little box hovering over it, or the “Good Boy Zone,” by putting the crank in the forward position. If you serve too much, whipped cream is going to splat all over the place. But too little will leave the dogs disappointed, and who wants that?

There’s also Bork Mode, in which you can pet the dogs and add toppings, like a squeaky rubber duck, to earn yourself some more time. This makes things a little more complicated, though, as you have to pay attention to the D-pad icon that will briefly flash next to the dog in order to know which button to press, and you have to coordinate this correctly with the timing of your pour.

Pup Cup is a feel-good take on Root Bear. The gameplay is a little more relaxed, and it’s hard not to smile at the rotation of cute dogs popping up on your screen. Some of them wear outfits and accessories, and they may end up with a swirl of whipped cream on their nose. Each dog has its own little anxiously waiting animation, and happy customers will give you heart eyes when their orders have been fulfilled. It’s adorably goofy. You might even encounter a familiar knife-wielding goose or robotic dog.

As if all that wasn’t wholesome enough, the team also went out and served pup cups to dogs IRL during the Puppy Bowl. You can get Pup Cup on the Playdate Catalog for $3.

This article originally appeared on Engadget at https://www.engadget.com/gaming/if-you-liked-the-playdate-game-root-bear-you-should-check-out-pup-cup-201408441.html?src=rss

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© Ledbetter Games

A still from the Playdate game Pup Cup showing a poodle with hear-eyes looking at a cup filled with a towering heap of whipped cream

Intuitive Machines is expected to launch its second lunar lander this week

Intuitive Machines, the company that pulled off the first-ever commercial moon landing this time last year with its Odysseus spacecraft, is gearing up for another shot at touching the lunar surface. Its second flight under NASA’s Commercial Lunar Payload Services (CLPS) program is scheduled to take off no earlier than Wednesday February 26, launched by a SpaceX Falcon 9 rocket. The company is once again sending one of its Nova-C landers, this one nicknamed Athena. It’s expected to take about a week for Athena to travel to the moon, before it makes a landing attempt around March 6.

To the Moon! On Feb. 26, NASA science and tech are set to launch on @Int_Machines’ Nova-C lander, Athena. Watch live coverage of our second lunar mission with Intuitive Machines here on X. https://t.co/57Ug6tHsGd pic.twitter.com/MfsBQkh7Xn

— NASA (@NASA) February 21, 2025

Athena is carrying NASA instruments including a drill and mass spectrometer, which will be used to attempt “one of the first on-site demonstrations of resource use on the moon,” according to the space agency. These tools will measure volatiles in the soil at the landing site in the lunar South Pole. The mission also offers Intuitive Machines another chance at landing its spacecraft with all six feet on the ground. Odysseus, though successful in touching down on the surface, toppled over and ended up lying on its side.

This article originally appeared on Engadget at https://www.engadget.com/science/space/intuitive-machines-is-expected-to-launch-its-second-lunar-lander-this-week-174703197.html?src=rss

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© SpaceX

The Athena lunar lander is shown ahead of launch

Apple’s M4 MacBook Air could be here in just a few weeks

We may see the M4 MacBook Air as soon as March. In the Power On newsletter this weekend, Bloomberg’s Mark Gurman reports that Apple is readying itself for the launch of the upgraded laptop next month. The company is “preparing its marketing, sales and retail teams for the debut,” according to Gurman’s sources, and it’s letting inventory of the existing models wind down. The M4 MacBook Air is expected to come in two sizes, 13-inch and 15-inch, like the previous model.

Apple introduced the M3 MacBook Air last March, and unveiled its new M4 chip a few months later, bringing that first to the iPad Pro. In October, it refreshed the iMac, Mac mini and MacBook Pros with the M4 family of chips. The MacBook Air is now due for its turn. While the laptop didn’t get the M4 chip in the fall, Apple did announce a long-awaited memory boost for the lineup at that time, with the M2 and M3 now starting at 16GB of RAM.

This article originally appeared on Engadget at https://www.engadget.com/computing/apples-m4-macbook-air-could-be-here-in-just-a-few-weeks-153004599.html?src=rss

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© Apple

The Apple logo beside "M4" in white lettering surrounded by an iridescent square representing the M4 chip, agains a black background

An XR game trilogy based on Neon Genesis Evangelion is in the works

South Korean game development studio Pixelity says it’s working on a series of XR games based on Neon Genesis Evangelion, and the first one will be released next year. In an emailed announcement, the studio said it’s planning a trilogy “based on the world and events of all 26 episodes” of the beloved anime.

We don’t have much in the way of details just yet, but Pixelity says, “Players will experience the narrative through the eyes of an original character, exploring the world of Neon Genesis Evangelion, taking on quests, and engaging in thrilling battles — all while following the timeline and key events of the anime.” The trilogy will offer “interactive and cooperative gameplay with familiar characters.” The developer hasn’t revealed what platforms the games will be available on.

Pixelity has previously made games for the Meta Quest family of headsets, as well as Pico and other platforms. It also recently launched a couple of titles for Apple Vision Pro, Shooting Break and Rolling Buddy.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/an-xr-game-trilogy-based-on-neon-genesis-evangelion-is-in-the-works-222629986.html?src=rss

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Cover art for the anime series Neon Genesis Evangelion

The secretive X-37B space plane snapped this picture of Earth from orbit

It’s not every day that we get to see a glimpse of what a mysterious space plane is up to in orbit. This week, the US Space Force shared a picture it says was snapped last year by the X-37B, showing Earth in the distance and a bit of the craft itself. X-37B launched on its seventh mission at the end of 2023, though not much is known about what that mission entails. Its previous flight, which wrapped up in 2022, set a new endurance record for the space plane, logging 908 days in orbit.

There isn't too much information to glean from the photo, but it does offer a rare look at X-37B in space. “An X-37B onboard camera, used to ensure the health and safety of the vehicle, captures an image of Earth while conducting experiments in HEO in 2024,” the Space Force wrote on X.

A portion of the X-37B space plane is shown at the top of the image, and Earth can be seen below it in the background against a black sky
US Space Force

One thing we have been told about the current mission is that it marks the first time the Boeing-made X-37B has tried out a maneuver known as aerobraking, or a more fuel-efficient method of changing orbit through “a series of passes using the drag of Earth's atmosphere.” The Space Force said back in October that the vehicle had begun the process, and the latest update indicates it was successful. “The X-37B executed a series of first-of-kind maneuvers, called aerobraking, to safely change its orbit using minimal fuel,” the Space Force noted. It's unknown how much longer the mission is expected to go on.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-secretive-x-37b-space-plane-snapped-this-picture-of-earth-from-orbit-204803146.html?src=rss

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© United States Space Force

A view of Earth captured by the X-37B space plane from orbit

The creator of My Friend Pedro has a new game on the way, and it looks amazingly weird

There’s a lot to take in in the announcement trailer for Shotgun Cop Man: the wide-bodied, thumb-headed protagonist; Satan in the style of Handsome Squidward; a demon boss with a lethal fart(?) stream; intense, action-heavy platforming with shotgun-based movement. The upcoming new game from DeadToast Entertainment, the solo developer behind My Friend Pedro, looks absolutely unhinged. Its hero’s core mission? “Go to Hell, arrest Satan.”

Publisher Devolver Digital dropped the trailer on Friday, and while there’s no firm release date just yet, it’s slated to come out sometime this year. The game is described as a “punchy, crunchy, son-of-a-gun precision platformer.” But rather than jumping between platforms, players will rely on shotgun blasts to propel themselves and mow down enemies. The main campaign has about 150 levels, and there will be a built-in level editor so players can create and share custom levels.

Shotgun Cop Man will be available for PC and Nintendo Switch once it’s released. You can download the demo from Steam now to get a taste of the action.

This article originally appeared on Engadget at https://www.engadget.com/gaming/my-friend-pedro-creator-new-game-deadtoast-devolver-digital-shotgun-cop-man-181525492.html?src=rss

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© DeadToast Entertainment/Devolver Digital

A still from the announcement trailer for Shotgun Cop Man showing Satan, who has a chiseled jaw, wearing in a rave-style net shirt and holding up a blurred middle finger. Below him are the words" [blurred] you, Shotgun Cop Man!"

Viktor Antonov, art director for Half-Life 2 and Dishonored, has died, according to colleagues

Viktor Antonov, best known for his work as art lead on Half-Life 2 and Dishonored, has reportedly died at age 52. Half-Life writer Marc Laidlaw broke the news in an Instagram Story, and other former colleagues have since taken to social media to pay tribute as well. “I didn’t want to say much till I felt it was confirmed, but I learned today that Viktor Antonov, our visionary art lead on HL2, has died,” Laidla wrote in the now-expired post, which was reshared by LambdaGeneration on Saturday night.

Antonov got his start in video games working on Redneck Rampage, and in addition to serving as art director for Half-Life 2 and Dishonored, he went on to consult on titles including Doom (2016) and Fallout 4. The Bulgarian artist just recently appeared in a documentary celebrating the 20th anniversary of Half-life 2 this past November.

“RIP Viktor Antonov. I wish I told you how much admiration I had for you but we get caught in our lives until a surprise like this hits us,” Raphael Colantonio, founder of Arkane Studios and Wolfeye Studios, wrote on Bluesky. “You were instrumental to the success of Arkane Studios and an inspiration to many of us, also a friend with whom I have many fond memories.” In another post, game designer Harvey Smith added, “All this about his impact and talent is true, but I will also always remember how much he made me laugh, with his dry, devastating wit. RIP.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/viktor-antonov-art-director-for-half-life-2-and-dishonored-has-died-according-to-colleagues-203219167.html?src=rss

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© Valve

Artist Viktor Antonov as seen in a 20th anniversary documentary about Half-Life 2

Vision Pro will reportedly get Apple Intelligence as soon as April

Apple Vision Pro may soon get an update bringing Apple Intelligence to the headset, according to a new report from Bloomberg. The first Apple Intelligence features started rolling out to iPhone, iPad and Mac in the fall, bringing features like notification summaries, ChatGPT integration for Siri and Genmoji over the last few months. But Apple’s AI hasn’t yet made it to the Vision Pro. According to Mark Gurman, that may change with the visionOS 2.4 update, which sources said may arrive in April with Apple Intelligence and a new app for viewing spatial media like 3D images and panoramas.

The first Apple Intelligence features to come to Vision Pro will reportedly include Writing Tools, Genmoji and Image Playground. Gurman reports that developers may get access to these features in beta “as soon as this week.” Don’t expect any major changes to Siri on Vision Pro just yet, though. According to Gurman, a “major AI overhaul” the company had been planning for the assistant has been delayed.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/vision-pro-will-reportedly-get-apple-intelligence-as-soon-as-april-180751381.html?src=rss

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© Photo by Devindra Hardawar/Engadget

Engadget editor Devindra Hardawar wears the Apple Vision Pro headset and makes a pinching gesture with his hand

YouTube TV has reached a deal with Paramount to keep carrying CBS, CBS Sports and other channels

YouTube TV has reached a deal with Paramount to avoid cutting off subscribers’ access to certain channels, including CBS, CBS Sports and Nickelodeon. Earlier this week, YouTube TV announced in a blog post that Paramount content would be removed from its platform after February 13 because the two had failed to reach “a fair agreement” that would keep those channels available. On Friday, that deadline was extended, and YouTube TV said in an update on Saturday night that a deal had been reached and access would now go on uninterrupted.

“We’re happy to share that we’ve reached a deal to continue carrying Paramount channels, including CBS, CBS Sports, Nickelodeon and more,” YouTube TV wrote in a blog post and on X. “With this agreement, YouTube TV will continue to offer 100+ channels and add-ons including Paramount+ with SHOWTIME and will enable more user choice in the future. To our subscribers, we appreciate your patience while we negotiated on your behalf.” BET+ will also remain available.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youtube-tv-has-reached-a-deal-with-paramount-to-keep-carrying-cbs-cbs-sports-and-other-channels-154245757.html?src=rss

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© YouTube TV

The YouTube TV logo on a charcoal gray grainy background

Perplexity has its own ‘Deep Research’ tool now too

In a blog post on Friday, Perplexity introduced a new tool called Deep Research that it says can conduct “in-depth research and analysis” to deliver detailed reports in response to your questions, and it’s free for limited use. It comes just a couple of weeks after OpenAI announced its own Deep Research feature for ChatGPT Pro users… which itself followed Google’s December announcement of Deep Research for Gemini. Perplexity’s tool is available only on the web to start, but it will hit the iOS, Android and Mac apps soon too.

Introducing Deep Research on Perplexity.

Deep Research lets you generate in-depth research reports on any topic.

Available to everyone for free—up to 5 queries per day for non-subscribers and 500 queries per day for Pro users. pic.twitter.com/obovx7YEUF

— Perplexity (@perplexity_ai) February 14, 2025

Perplexity says its Deep Research “excels at a range of expert-level tasks — from finance and marketing to product research” and takes about 2-4 minutes to come up with an answer, during which it “performs dozens of searches, reads hundreds of sources, and reasons through the material.” Once finished, its reports can be shared or exported as a PDF. The company claims it outperforms competitors — like OpenAI’s o3-mini and o1, and DeepSeek-R1 — on the Humanity’s Last Exam benchmark, earning a 21.1 percent accuracy score (though this is lower than OpenAI’s Deep Research scored).

Free users will be limited to five queries per day, while Pro subscribers will get 500, according to a tweet from the company.

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-has-its-own-deep-research-tool-now-too-224653030.html?src=rss

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© Perplexity

a rendering of an atomic structure on a background of foliage with the words "perplexity" and "deep research" beside it

Anyone in the US can now buy Nintendo’s Alarmo clock from the online store

Nintendo of America announced that it's opened purchases of the game-themed alarm clock, Alarmo, to the public so anyone can snag one, with or without a Switch Online membership. The bright red alarm clock comes with a handful of built-in themes to choose from at the start — Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and Ring Fit Adventure — and Nintendo says others, including Mario Kart 8 Deluxe and Animal Crossing: New Horizons, will be available for free down the line. Alarmo will also be sold in select stores starting in March, as well as online in other regions.

Alarmo first went on sale back in October, but only for Nintendo Switch Online members. That changed on Friday, when the company announced, “Nintendo Sound Clock: #Alarmo is now available on My Nintendo store, no Nintendo Switch Online membership required.”

Nintendo Sound Clock: #Alarmo is now available on My Nintendo store, no Nintendo Switch Online membership required. Available while supplies last. Learn more: https://t.co/0EkqZJ9X5A pic.twitter.com/1Wwd96hQyx

— Nintendo of America (@NintendoAmerica) February 14, 2025

Alarmo can wake you up and put you to sleep with sounds and animations from your chosen title, and it has a motion sensor for sleep tracking (though Engadget’s review found the latter to be pretty useless). There’s an undeniable charm to it all; the characters will even celebrate when you finally drag yourself out of bed. The downside is that it costs $100. Still, I can’t say the idea of having a troupe of Pikmin greet me first thing every morning isn’t extremely tempting.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/anyone-in-the-us-can-now-buy-nintendos-alarmo-clock-from-the-online-store-171945008.html?src=rss

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© Alarmo

A Nintendo Alarmo clock is pictured on a bedside table in a sunlit room, displaying the time (12:00pm) and an animation of Olimar and a red Pikmin from the Pikmin franchise

What to read this weekend: Gliff channels dystopia through the eyes of a child

New releases we picked up this week that belong on your reading list.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-ali-smith-gliff-dystopian-fiction-horror-comics-creepshow-160016239.html?src=rss

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On left: The cover for Ali Smith's Gliff. An illustration of the back half of a horse that appears to be in motion, drawn in thick brushstrokes, set against a green background
On right: The cover of Creepshow in Love #1, with a red title banner above an illustration of the ghoulish narrator sitting between an eyeless boy and a girl who share a milkshake filled with viscera in a diner booth

Civilization 7 is coming to Meta Quest 3 and 3S this spring

Civilization VII is getting a VR port soon, but it’ll be exclusive to Meta’s most recent headsets. Meta, 2K and Firaxis Games announced this weekend that the franchise’s latest entry will be available on Meta Quest 3 and 3S in Spring 2025. Players will have the option to “freely switch” between virtual and mixed reality as they wish. Per the release:

In virtual reality, players are transported to an ornate museum as they look out onto a vista personalized to their leader; in mixed reality, the Command Table adapts to its placement in a player's physical space. Detailed dioramas can be viewed in The Archives, a room in your museum dedicated to your gameplay achievements displayed in both virtual and mixed reality.

There’s no exact release date or price just yet, but you can wishlist it on the Meta Horizon Store. Civilization VII became available for Advanced Access buyers on PC and consoles a few days ago, and reviews have so far been pretty rough. It opens up for everyone else on February 11.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/civilization-7-is-coming-to-meta-quest-3-and-3s-this-spring-221250061.html?src=rss

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Apple’s plans for AR glasses may not have been scrapped entirely

Apple may have set aside its rumored plans for Mac-tethered augmented reality glasses, but that doesn’t necessarily mean it’s done with AR glasses altogether. According to Bloomberg’s Mark Gurman — who reported last month that Apple was working on, but ultimately shelved, an AR glasses project — sources have told him that “Apple’s long-term goal of standalone AR glasses remains intact.” Rather than creating a “stopgap product” in the meantime that would need to be connected to a Mac, though, Gurman reports that the team is taking a slower, more cautious approach.

It’ll instead “keep working on underlying technology — like screens and silicon” to make a standalone device work, he writes. As described in earlier reports, the AR glasses Apple is rumored to be developing wouldn’t be another headset-style device like the Vision Pro, but would likely take a form more like the Xreal One, which look like regular glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apples-plans-for-ar-glasses-may-not-have-been-scrapped-entirely-200127426.html?src=rss

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© Photo by Devindra Hardawar/Engadget

Engadget editor Devindra Hardawar is pictured sitting on an outdoor bench wearing the Apple Vision Pro headset and holding his hand up in a gesture in front of him
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