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How to schedule messages on Instagram

Instagram is still thought of as a feed of algorithmically-suggested photos first and foremost, but the app is also pretty popular for messaging, too. If you want to take some of the stress out of remembering to send a birthday message to a friend, as part of a recent update, you can now schedule Instagram messages in advance. Scheduled messages can't contain media like GIFs, photos or videos, but you can schedule them up to 29 days in advance on both the Android and iOS versions of the app.

What are Instagram DMs?

If you've stuck to using Instagram as a repository for your smartphone photos, you might have missed out on the introduction of Instagram Direct back in 2013, a direct messaging system integrated right in the Instagram app for sharing photos and videos with friends and family. 

Meta has changed the look, location, and features of Instagram DMs over the years, hooking it up with Messenger in 2020, and more recently adding location-sharing abilities in November 2024. Adding scheduled messages brings Instagram more line with messaging tools like iMessage and Gmail.

How to schedule an Instagram message

You can access DMs by tapping on the arrow or chat bubble icon in the top right corner of your feed. To schedule a message, choose an existing chat or create a new message by tapping on the new message icon in the top right corner. Then fill out the text box with whatever you want to say, and tap and hold on the blue arrow icon to the right of the text box.

Instagram will then pull up a series of dials you can use to set the date and time you want your message to be sent. Once you're happy, tap the blue send button at the bottom of the menu and the message will be scheduled.

An Instagram chat, a menu showing the scheduled messages, and the contextual menu that pops up when you long-press on a message.
Ian Carlos Campbell for Engadget

How to delete a scheduled Instagram message

If you change your mind about a scheduled message, you can delete them directly from your chat. From inside a chat, tap on the small text that says "scheduled messages" above the text box. Then tap and hold on the message you want to delete. From the dropdown menu that appears, tap on "Delete" to remove the message.

How to edit a scheduled Instagram message

If you want to edit your message instead of deleting it, things get more complicated. It became possible to edit normal Instagram messages in March 2024, but editing a scheduled message currently isn't possible. There is a way to achieve the same effect if you're willing to do some extra work, though.

First, open the chat were the scheduled message you want to edit is. Then tap on "scheduled messages" near the bottom of the screen above the text box. Find the message you want to edit, then tap and hold on it. Tap on "Copy" from the menu that menu to copy the text to your clipboard, then repeat the process and tap on "Delete."

With your copied message in hand, paste it into the text box of your existing chat or a new message. Edit it however you see fit, then tap and hold on the blue arrow to the right of the text box to schedule it again for your desire date and time. Tap on the send button at the bottom of the menu, and it will be scheduled.

This article originally appeared on Engadget at https://www.engadget.com/social-media/how-to-schedule-messages-on-instagram-205659294.html?src=rss

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© Ian Carlos Campbell for Engadget

A chat screen with a message, and the scheduling menu in Instagram.

Lenovo’s extendable ThinkBook Plus laptop accidentally unrolled early

It looks like Lenovo’s next ThinkBook Plus laptop is going to have a rolling screen. According to images shared by prolific leaker Evan Blass, Lenovo’s sixth-generation ThinkBook Plus will have an extendable, rolling display that builds on the “rollable” laptop concept the company first introduced in 2022.

The leaked images show a laptop with a traditional, if slightly taller than average display, that can extend and unroll until you effectively have two screens stacked on top of each other. Lenovo’s images show a video call open on the top part of the display, and what looks like a PowerPoint presentation on the bottom, but one imagines the possibilities for what you can use the extra screen space for are pretty limitless. Blass didn’t share any other technical details about the new ThinkBook Plus, but with CES 2025 weeks away in January, it seems highly likely the new laptop could make an official appearance soon.

Lenovo’s been toying with the concept of a rollable laptop for a few years at this point, and this new ThinkBook Plus seems like a direct descendant of the company’s earlier concept device. Lenovo is no stranger to making weird laptops, either. The Lenovo Auto Twist from CES 2024 featured a display that could rotate and fold on its own, and the Lenovo Yoga Book 9i from 2023 joined two separate touchscreen displays to give owners even more screen space to play with.

Two views of the leaked ThinkBook Plus, with the back of the laptops display on the right, and another view of the front of the extended display on the right.
Evan Blass

Up until this point, rollable displays have mostly existed in smartphone concepts and expensive televisions, so if Lenovo can sell a laptop with a unique screen at an approachable price, and guarantee it won’t suffer from hardware issues, it might have a hit on its hands. Then again, the previous fifth-generation ThinkBook Plus — a Windows computer when you attached a keyboard and an Android tablet when you didn’t — started at $2,000, so it might be wrong to expect affordability.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovos-extendable-thinkbook-plus-laptop-accidentally-unrolled-early-193056769.html?src=rss

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© Evan Blass

A gray Lenovo laptop with an extended, extra-tall display showing a video call and a PowerPoint presentation at the bottom.

Steam Replay 2024 is available now so you can compare your Balatro playtime with friends

Steam Replay, Valve’s take on Spotify Wrapped for games you’ve played through Steam, is available now for your perusal. Valve’s offered the year-end presentation since 2022, and it can be a pretty revealing glimpse into how time-consuming most games have become in the last two years (or how much one game can really stick in your craw).

You can access the data dump directly through the Steam app, your Steam Deck or the web. For 2024, Valve tracked the number of games and demos you’ve played, the number of achievements you’ve unlocked, your longest gaming streak and the games you spent the majority of your time playing. The company also collected data on how much of your time spent playing was on Steam Deck, which genres you tend to prefer and shared some details on how the median Steam users plays. For example, the median Steam user only played four games this year, and unlocked 13 achievements.

How You Compare section from Steam Replay 2024 with information on the median Steam user's achievements earned, games played, and gaming streak.
Valve

According to my Replay, the majority of my time on Steam this year was spent playing 1000xRESIST, Arco, Animal Well and Balatro. Since I’ve basically treated the Steam Deck like a console from the moment I bought one, it’s also where I spent 100 percent of my time using Steam in 2024. I suspect that’s unusual for the average user, but it’s really the only surprise I found combing through Valve’s data.

If you dig up anything interesting in your Steam Replay, Valve has made it easy to make your Replay public so you can share with friends. If you’re particularly proud of how much you’ve completed in 2024, you can also attach an overview of your stats directly to your Steam profile.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-replay-2024-is-available-now-so-you-can-compare-your-balatro-playtime-with-friends-234027828.html?src=rss

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© Valve

The Steam Deck Playtime section from Steam Replay 2024.

Apple is reportedly giving up on plans to turn the iPhone into a subscription

Apple is shelving its plans to offer the iPhone for a monthly subscription, Bloomberg reports. The company was first said to be exploring a hardware subscription in 2022, but like the company’s “buy now, pay later” product, Apple Pay Later, it seems like it ultimately proved too problematic.

The hardware subscription was rumored to work in a similar way to existing options like the iPhone Upgrade Program or Apple Card Monthly Installments, where you pay off a new phone or other Apple device with monthly payments, and in some cases get the option to upgrade to a new device without changing your subscription fee. Unlike those payment methods, which apply your payments to a one-time loan from either Citizen One or Goldman Sachs, Apple’s subscription was going to be managed through an Apple account and use whatever payment methods you already have connected.

Apple’s expectation was that if it fronted the cost for an iPhone directly, people would upgrade more often and increase the company’s recurring revenue. The problem is that much like Apple Pay Later, which let you split Apple Pay purchases into four smaller installments, the hardware subscription might have required Apple to “follow the same regulations as credit card companies,” Bloomberg says. That’s extra scrutiny the company didn’t want to invite.

There’s also the potential strain a hardware subscription could put on Apple’s relationships with carriers. You can buy an iPhone 16 from T-Mobile or Verizon with an installment plan that might be technically different from a subscription, but definitely feels like one when you’re paying monthly.

Apple’s hardware subscription was never officially announced, but it reflects what could be a larger retreat from the headaches of financial services. Apple Pay Later was shut down in June 2024 and replaced with access to Affirm loans in Apple Pay as part of iOS 18. The Apple Card is also reportedly in limbo as Apple searches for a partner to replace Goldman Sachs.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-reportedly-giving-up-on-plans-to-turn-the-iphone-into-a-subscription-223540728.html?src=rss

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© Billy Steele for Engadget

A hand holding a black iPhone 16 with it's back and dual cameras facing forward.

PlayStation’s Mark Cerny did a deep-dive on the PS5 Pro and Sony’s new partnership with AMD

PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro in September and in a new 37-minute video, he gets into how the Pro’s improved GPU uses tech from AMD and announces a “deeper collaboration” between Sony and the chip maker.

The PS5 uses AMD’s RDNA 2 GPU architecture originally released in 2020, while the PS5 Pro uses what Cerny refers to in the video as RDNA 2.X. The new GPU is a mixture of what was already offered on the PS5, with some cherry-picked features from the more advanced RDNA 3 architecture AMD introduced in 2022. That’s paired with ray tracing techniques that Cerny says are from future RDNA tech on AMD’s roadmap, and custom machine learning features created for the PS5 Pro. Those machine learning components are also apparently a key part of AMD and Sony’s future work together.

“AMD has been a fantastic partner for SIE for many years now,” Cerny says. “And I’m honored to announce that we have begun a deeper collaboration with a focus on machine learning-based technology for graphics and gameplay.”

“Amethyst,” the name the companies chose for their new project together, is primarily concerned with creating “a more ideal architecture for machine learning,” according to Cerny. The new hardware architectures the companies are developing could benefit future consoles and AMD’s own GPUs, but they’re just one part of the plan. Sony and AMD are also working towards the “democratization of machine learning,” which sounds like possible software tools to make it easier for developers to implement AI in gameplay and graphics.

The whole video is jam-packed with information on the thinking and engineering that went into the PS5 Pro and worth a watch if you’re looking for more detail on what “Pro” means in this case. It might not convince you to upgrade to the new $700 console, but it certainly makes the case that Sony didn’t take designing it lightly.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-mark-cerny-did-a-deep-dive-on-the-ps5-pro-and-sonys-new-partnership-with-amd-193613727.html?src=rss

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© Sony Interactive Entertainment

PlayStation Lead Architect Mark Cerny explaining the technical details of the PS5 Pro in front of a podium.

Blackmagic’s Vision Pro camera is available for pre-order and costs $30,000

Watching videos on the Apple Vision Pro is one of the few use-cases early adopters have found for the VR headset, but Apple’s produced only a handful of immersive videos to watch on it. Blackmagic’s new camera could change that. The Blackmagic URSA Cine Immersive is the first camera that can shoot in Apple’s Immersive Video format, and it’s available to pre-order now for $29,995 and shipping in “late Q1 2025.”

Blackmagic first announced it was working on hardware and software for producing content for the Vision Pro at WWDC 2024. As promised then, the camera is capable of capturing 3D footage at 90 fps, with a resolution of 8160 x 7200 per eye. Blackmagic says the URSA Cine Immersive uses custom lenses that are “designed for URSA Cine’s large format image sensor with extremely accurate positional data.” It also has 8TB of network storage built-in, which the company says “records directly to the included Blackmagic Media Module” and can be synced live to a DaVinci Resolve media bin for editors to access footage remotely.

The Blackmagic URSA Cine Immersive camera as view from the back.
Blackmagic Design

Along with the URSA Cine Immersive, Blackmagic is also updating DaVinci Resolve Studio to work with Apple’s Immersive Video format, and including new tools so editors can pan, tilt, and roll footage while they edit on a 2D monitor or in a Vision Pro.

The whole package sounds expensive at nearly $30,000, but you’re getting a lot more out of the box than you normally would with one of Blackmagic’s cameras. A normal 12K URSA Cine camera costs around $15,000, but doesn’t include lenses or built-in storage. Those come standard on the URSA Cine Immersive.

Apple filmed several short documentaries, sports clips, and at least one short film in its Immersive Video format, but hasn’t released a camera of its own for third-party production companies to produce content. And while any iPhone 15 Pro or iPhone 16 can capture 3D spatial videos, they can’t produce Immersive Video, which has a 180-degree field of view. Blackmagic’s camera should make it possible for a lot more immersive content to be created for the Vision Pro and other VR headsets. Now Apple just needs to make a Vision product more people are willing to pay for.

This article originally appeared on Engadget at https://www.engadget.com/cameras/blackmagics-vision-pro-camera-is-available-for-pre-order-and-costs-30000-000053495.html?src=rss

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© Blackmagic Design

A Blackmagic URSA Cine Immersive with dual lens system on the front,.

NASA’s new Webb telescope images support previously controversial findings about how planets form

NASA says it was able to use the James Webb telescope to capture images of planet-forming disks around ancient stars that challenge theoretical models of how planets can form. The images support earlier findings from the Hubble telescope that haven’t been able to be confirmed until now.

The new Webb highly detailed images were captured from the “Small Magellanic Cloud,” a neighboring dwarf galaxy to our home, the Milky Way. The Webb telescope was specifically focused on a cluster called NGC 346, which NASA says is a good proxy for “similar conditions in the early, distant universe,” and which lacks the heavier elements that have traditionally been connected to planet formation. Webb was able to capture a spectra of light which suggests protoplanetary disks are still hanging out around those stars, going against previous expectations that they would have blown away in a few million years.

A photo of NGC 346 with stars with ancient planetary disks circled in yellow.
ASA, ESA, CSA, STScI, Olivia C. Jones (UK ATC), Guido De Marchi (ESTEC), Margaret Meixner (USRA)

“Hubble observations of NGC 346 from the mid 2000s revealed many stars about 20 to 30 million years old that seemed to still have planet-forming disks,” NASA writes. Without more detailed evidence, that idea was controversial. The Webb telescope was able to fill in those details, suggesting the disks in our neighboring galaxies have a much longer period of time to collect the dust and gas that forms the basis of a new planet.

As to why those disks are able to persist in the first place, NASA says researchers have two possible theories. One is that the “radiation pressure” expelled from stars in NGC 346 just takes longer to dissipate planet-forming disks. The other is that the larger gas cloud that’s necessary to form a “Sun-like star” in an environment with fewer heavy elements would naturally produce larger disks that take longer to fade away. Whichever theory proves correct, the new images are beautiful evidence that we still don’t have a full grasp of how planets are formed.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-new-webb-telescope-images-support-previously-controversial-findings-about-how-planets-form-213312055.html?src=rss

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© ASA, ESA, CSA, STScI, Olivia C. Jones (UK ATC), Guido De Marchi (ESTEC), Margaret Meixner (USRA)

A comparison shot of Hubble and Webb images of NGC 346, a cluster home to several ancient planet-forming disks.

Meta is rolling out live AI and Shazam integration to its smart glasses

The Ray-Ban Meta Smart Glasses already worked well as a head-mounted camera and pair of open-ear headphones, but now Meta is updating the glasses with access to live AI without the need for a wake word, live translation between several different languages, and access to Shazam for identifying music.

Meta first demoed most of these features at Meta Connect 2024 in September. Live AI lets you start a “live session” with Meta AI that gives the assistant access to whatever you’re seeing and lets you ask questions without having to say “Hey Meta.” If you need your hands-free to cook or fix something, Live AI is supposed to keep your smart glasses useful even if you need to concentrate on whatever you’re doing.

Live translation lets your smart glasses translate between English and either French, Italian, or Spanish. If live translation is enabled and someone speaks to you in one of the selected languages, you’ll hear whatever they’re saying in English through the smart glasses’ speakers or as a typed transcript in the Meta View app. You’ll have to download specific models to translate between each language, and live translation needs to be enabled before it’ll actually act as an interpreter, but it does seem more natural than holding out your phone to translate something.

With Shazam integration, your Meta smart glasses will also be able to identify whatever song you hear playing around you. A simple “Meta, what is this song” will get the smart glasses' microphones to figure out whatever you’re listening to, just like using Shazam on your smartphone.

All three updates baby-step the wearable towards Meta’s end goal of a true pair of augmented reality glasses that can replace your smartphone, an idea its experimental Orion hardware is a real-life preview of. Pairing AI and either VR and AR seems to be an idea multiple tech giants are circling, too. Google’s newest XR platform, Android XR, is built around the idea that a generative AI like Gemini could be the glue that makes VR or AR compelling. We’re still years away from any company being willing to actually alter your field of view with holographic images, but in the meantime smart glasses seem like a moderately useful stopgap.

All Ray-Ban Meta Smart Glasses owners will be able to enjoy Shazam integration as part of Meta’s v11 update. For live translation and live AI, you’ll need to be a part of Meta’s Early Access Program, which you can join right now at the company’s website.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-is-rolling-out-live-ai-and-shazam-integration-to-its-smart-glasses-192602898.html?src=rss

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© Meta

Someone adjusting a pair of black Ray-Ban Meta Smart Glasses on their face.

OpenAI published more of Elon Musk’s emails if that’s something you want to read

OpenAI published receipts, in the form of a long timeline of emails, texts and legal filings, illustrating that Elon Musk’s injunction to prevent OpenAI from converting into a for-profit company runs counter to what he wanted in 2017. Essentially, OpenAI is providing even more evidence to the fact that its former co-founder wanted the AI startup to become a for-profit company and make him CEO.

You should read the whole blog to get all of the details (and get a sense for how billionaires email) but the gist is that in 2017, Musk and OpenAI came to an understanding that the then non-profit needed to become a for-profit to “advance its mission” and seemingly capitalize on the public interest earned from its AI beating professional Dota 2 players in one-on-one matches. According to OpenAI, Musk proposed a new board structure where he “would unequivocally have initial control of the company,” which OpenAI was opposed to. That led to the disagreements between Musk and OpenAI leadership, and him ultimately leaving the nonprofit's board in 2018. xAI, Musk’s AI startup that’s a direct competitor to OpenAI, was started in 2023.

It’s pretty clear what OpenAI is trying to do here. Musk first sued OpenAI in March 2024 over the company’s dealings with Microsoft and the belief they violated its non-profit status. He dropped the suit not long after OpenAI published a blog with emails that suggested Musk wanted OpenAI to either merge with Tesla or make him CEO. OpenAI’s new blog expands on all those details with new material and seems set up to achieve a similar effect.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-published-more-of-elon-musks-emails-if-thats-something-you-want-to-read-225614986.html?src=rss

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© Peacock TV

The final confrontation from the Real Housewives of Salt Lake City Season 4 finale.

Google’s NotebookLM Audio Overviews will now let you call in with a question

Google’s NotebookLM made a pretty big splash with its AI-generated podcast feature Audio Overviews, and before the year is out the app is getting another upgrade. As part of a larger redesign of Google’s AI notebook tool, Audio Overviews are now interactive.

After generating an Audio Overview based on the sources you’ve uploaded, Google says you’ll be able to play the recording in a new “Interactive mode (BETA).” Clicking “Join” at any point in that new playback screen will get the AI hosts to call on you to ask a question, which they’ll answer live while you’re listening back. Google cautions that the feature is still experimental and that hosts might pause awkwardly or introduce new inaccuracies while answering questions, but it seemed to work well in a brief test. I was able to create a NotebookLM project trained on articles about NotebookLM, and while asking a question did seem to slow the whole Overview down, the AI hosts were able to smoothly incorporate an answer into the rest of the show.

Alongside these new expanded features, NotebookLM is getting a bit of a visual overhaul. The interface is now split into three sections, a “Studio” panel where AI-generated content like Audio Overviews, study guides, and FAQs live, a central “Chat” panel for asking questions about your sources to Google’s AI, and a “Sources” panel on the left for managing what sources NotebookLM pulls from. It’s a pretty clean setup, and being able to collapse a panel when you’re not using it keeps things from getting cluttered.

Google is also using these updates as a way to introduce its first pass at monetizing NotebookLM. A new NotebookLM Plus premium subscription is available to Google Workspace and Cloud customers as a Gemini add-on, and will give you the ability to generate up to 20 Audio Overviews per day, create up to 500 AI notebooks, and add up to 300 sources per notebook. That translates to an additional $20 per user per month for Workspace subscribers. Starting next year, NotebookLM Plus benefits will also be rolled into the Google One AI Premium subscription.

The list of benefits of Google NotebookLM Plus subscription next to what you get for free.
Google

NotebookLM started as an internal Google experiment called Project Tailwind, but quickly blossomed into one of the more reasonable applications of Google’s Gemini AI model thanks to its grounding in sources you upload, rather than the web and whatever scraped material Gemini was originally trained on. It’s capable of working with anything from web articles to YouTube videos, but its Audio Overviews have proven to be one of its most popular features.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-notebooklm-audio-overviews-will-now-let-you-call-in-with-a-question-210700150.html?src=rss

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© Google

The new NotebookLM layout, with a panel for sources on the left, AI chat in the middle, and AI-generated study materials on the right.

Airbnb is deploying “anti-party technology” to ruin your NYE party

Airbnb has announced it’s deploying “anti-party technology” to prevent “unauthorized and disruptive parties” from happening at homes on its platform for New Year’s Eve. If you were planning on hosting a get-together, start thinking of a Plan B.

The company says it’s using machine learning to identify and block high-risk, whole-home bookings in advance based on a variety of criteria. Airbnb’s assessment takes into account things like the length of a trip, how far a listing is from your current location, and when you’re trying to book to weed out potentially disruptive parties. If you’re booking a two-night stay a week before New Year’s Eve, you’re likely to tingle Airbnb’s anti-party senses. The company will either block your reservation entirely or direct you to different accommodations.

Party detection technology will be used in countries and regions globally, according to Airbnb. If you’re trying to book an entire home in “the US, Puerto Rico, Canada, the UK, France, Spain, Australia and New Zealand,” you’ll also have to be willing to stay for more than three days and agree to a “mandatory anti-party attestation” to be allowed to book.

Airbnb’s transformation into the party police has been happening for a few years at this point. The company claims that it blocked 74,000 people globally from booking an entire home listing for a party in 2023. It’s also deployed its machine learning tech to weed out unauthorized events before. Airbnb’s stricter stance towards events started in earnest during 2019, when it banned “party houses” after five people died in a shooting at an Airbnb listing. Airbnb banned all parties outright in 2020, and the company now offers hosts multiple tools for tamping down noise complaints, including a free sensor that can be placed in homes to detect noises over a certain volume.

This article originally appeared on Engadget at https://www.engadget.com/apps/airbnb-is-deploying-anti-party-technology-to-ruin-your-nye-party-193356056.html?src=rss

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© REUTERS / Reuters

Airbnb logo is seen displayed in this illustration taken, May 3, 2022. REUTERS/Dado Ruvic/Illustration

Elden Ring Nightreign is a co-op spinoff coming in 2025

Elden Ring: Shadow of the Erdtree is just barely in the rearview mirror and FromSoftware already has a new game in the wings. The first trailer for Elden Ring Nightreign, a standalone co-op action game, at The Game Awards 2024.

As it's name and the trailer suggests, Nightreign is set in the same world, and quite possible the same map as Elden Ring, but transformed with new enemies and bosses. More importantly, it looks like you'll be able to tackle it with a party of two other axe, magic, and sword-wielding friends. FromSoftware's announcement says the game will carry over the weapons and enemies of Elden Ring but remix the rest. The game is structured in three day chunks, with the most difficult bosses, "Nightlords," arriving on the third day for you and your friends to fight. Beyond that, it sounds like the map could change, each time you play, making each three day session different.

Multiplayer isn't a new concept for FromSoftware. Demon Souls, multiple Dark Souls entries, and Elden Ring all allow for some kind of co-op multiplayer if you need to summon a friend in for a particularly difficult boss fight. Playing a game were you get to run around the open world with friends, seemingly with a much greater ability to jump and run around based on the trailer, would feel very different.

Elden Ring Nightreign is coming to PlayStation 4 and 5, Xbox Series X|S, and PC in 2025. After the Game Awards event, publisher Bandai Namco announced that a closed network test will take place in February. Selected testers will be able to "play a portion of the game" prior to its full launch in exchange for helping load test the game's servers. You may want to mark your calendars for January 10, when registration for that network test opens up, as space on closed tests like this is often limited.

Update, December 13, 12:50PM ET: This story was updated after publish to include details on the planned Elden Ring Nightreign network test.

This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreign-is-a-co-op-spinoff-coming-in-2025-015211308.html?src=rss

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© FromSoftware

A screenshot from Elden Ring Nightreign of a player catching a ride on a spectral eagle.

Adobe’s new Photoshop tool can clean away window reflections

Adobe has a new experimental tool for removing window reflections from photos. The feature was originally announced at Adobe Max 2023 as “Project See Through” and is available to preview in Adobe Photoshop or Adobe Bridge right now if you’re a Creative Cloud subscriber, with Adobe Lightroom support coming soon.

If you’ve ever taken a photo of something through a shop window, you’ve likely dealt with your own reflection or a variety of light streaks and distortions ruining the image. Adobe’s Reflection Removal tool (as Project See Through is referred to now) is designed to make those reflections a lot easier to remove.

A photo of a dog with reflections, the photo cleaned up, and an image of the reflections themselves.
Adobe

The tool uses AI that can isolate two separate images: the reflection and whatever is on the other side of the window or reflective material. The training data Adobe used to teach its AI was built from thousands of reflection-free photos that were combined in pairs to create composite images with simulated reflections. The AI model was given the task of determining what two original images the composite was made from, which Adobe engineers could then reward or penalize until the model’s accuracy improved.

The final product works best with reflections that take up the entire field of view of the image. Specifically, Adobe says the Reflection Removal tool can’t handle “reflections from windows that are small or far away” or reflections from “wine glasses, car bodies, or clouds reflected in a lake.” Engadget was able to test the feature on a reflection in a pair of Ray-Ban Meta Smart Glasses and came to a similar conclusion. Adobe’s tool was able to make the lenses of the sunglasses oddly clearer, revealing some of the background behind them, but not remove the reflection entirely.

The results of using Reflection Removal on a reflection that's too small in a pair of Ray-Ban Meta Smart Glasses, with the original image on the left and the edited image on the right.
Engadget

If you want to try the feature for yourself, Adobe says you can go to the Preferences Panel in the Camera RAW plug-in, enable the “New AI Settings and Features Panel,” and then restart whatever app you’re accessing the plug-in from. Once you’ve uploaded a photo, the Reflection Removal tool will be in the Remove panel under the Distraction Removal section.

Reflection Removal is just one small example of how Adobe has been trying to integrate AI into its suite of creative apps in the last few years. The company has been putting most of its attention towards generative AI, first with Adobe Firefly’s image generation capabilities, and more recently in October 2024, video generation, too.

This article originally appeared on Engadget at https://www.engadget.com/cameras/adobes-new-photoshop-tool-can-clean-away-window-reflections-235855968.html?src=rss

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© Adobe

The Reflection Removal tool in Adobe's Camera RAW plug-in being used to edit a photo of a glass cabinet.

PlayStation Plus’ Game Catalog additions for December include Forspoken, Sonic Frontiers and VR Star Wars

Make your holiday plans now, because Sony has announced which games will be joining the Playstation Plus Game Catalog starting in December. The biggest highlight for PlayStation Plus Premium and Extra subscribers is Forspoken, a parkour and magic-filled RPG released by Square Enix in 2023. We didn’t think the PS5 game fully matched the eye-popping visuals of other games like Horizon Forbidden West when we reviewed it, but a holiday vacation seems like the perfect time to bop around and experiment with some spells.

For a different take on open-world running and jumping, Sonic Frontiers is also joining the catalog. The game fuses high-speed platforming with a Breath of the Wild-inspired open world full of enemies and collectables. If you miss more of the traditional Sonic experience, there are bespoke challenge levels inspired by past Sonic games to run through too.

Both those games should hopefully be rewarding time sinks, but the two additions that most caught my eye were A Space for the Unbound and Coffee Talk. I’ve basically heard nothing but good things about A Space for the Unbound since it came out in 2023, primarily because of its unique setting in “late ‘90s rural Indonesia.” It’s “a slice-of-life adventure game,” according to Sony, but with some supernatural elements for added drama. Coffee Talk has been kicking around since 2020, and has some shared cultural DNA since its developer, Toge Productions, published Unbound and is based in Indonesia. Coffee Talk is a visual novel about running a coffee shop where you talk to patrons about their problems and make them drinks, a delightfully pleasant premise for a game.

A screenshot of the contextual menu in A Space for the Unbound.
Toge Productions

Rounding out the new additions to the catalog are a grab bag of sequels, racing games, multiplayer puzzle games, and more than one title where you play as a rabbit: Coffee Talk Episode 2: Hibiscus & Butterfly, Rabbids: Party of Legends, WRC Generations, F.I.S.T.: Forged in Shadow, Jurassic World Evolution 2, PHOGS and Biped.

If you’re a PlayStation Plus Premium subscriber, and like me, you’re looking to blow the dust off your PSVR 2, Sony is also throwing in Star Wars: Tales from the Galaxy’s Edge. It’s a virtual reality experience that gives you a sampling platter of Star Wars things to do in “immersive” first-person, like training to be a Jedi, blasting enemies, and palling around with droids. It's much more cost effective to “live” Star Wars than going to Disneyland.

Premium members will also get to stream a few new games in the Classics Catalog, with the shared theme of PlayStation mascot duos: Sly Cooper 2: Band of Thieves, Sly Cooper 3: Honor Among Thieves, and Jak and Daxter: The Precursor Legacy. I’m more of a Ratchet & Clank fan myself, but this is a great opportunity to play the very first Jak and Daxter game.

PS Plus Premium and Extra subscribers will be able to play these games starting December 17. If you’re a Premium subscriber with a PlayStation Portal, you’ll be able to stream some of them directly to your handheld as part of Sony’s cloud streaming beta test, too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-plus-game-catalog-additions-for-december-include-forspoken-sonic-frontiers-and-vr-star-wars-232621272.html?src=rss

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Player character Frey running with her magic sneakers.

Android will let you find unknown Bluetooth trackers instead of just warning you about them

The advent of Bluetooth trackers has made it a lot easier to find your bag or keys when they’re lost, but it has also put inconspicuous tracking tools in the hands of people who might misuse them. Apple and Google have both implemented tracker alerts to let you know if there’s an unknown Bluetooth tracker nearby, and now as part of a new update, Google is letting Android users actually locate those trackers, too.

The feature is one of two new tools Google is adding to Find My Device-compatible trackers. The first, “Temporarily Pause Location” is what you’re supposed to enable when you first receive an unknown tracker notification. It blocks your phone from updating its location with trackers for 24 hours. The second, “Find Nearby,” helps you pinpoint where the tracker is if you can’t see it or easily hear it.

By clicking on an unknown tracker notification you’ll be able to see a map of where the tracker was last spotted moving with you. From there, you can play a sound to see if you can locate it (Google says the owner won’t be notified). If you can’t find it, Find Nearby will connect your phone to the tracker over Bluetooth and display a shape that fills in the closer you get to it.

The Find Nearby button and interface from Google's Find My Device network.
Google / Engadget

The tool is identical to what Google offers for locating trackers and devices you actually own, but importantly, you don’t need to use Find My Device or have your own tracker to benefit. Like Google’s original notifications feature, any device running Android 6.0 and up can deal with unknown Bluetooth trackers safely.

Expanding Find Nearby seems like the final step Google needed to take to tamp down Bluetooth tracker misuse, something Apple already does with its Precision Finding tool for AirTags. The companies released a shared standard for spotting unknown Bluetooth trackers regardless of whether you use Android or iOS in May 2024, following the launch of Google’s Find My Device network in April. Both Google and Apple offered their own methods of dealing with unknown trackers before then to prevent trackers from being used for everything from robbery to stalking.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/android-will-let-you-find-unknown-bluetooth-trackers-instead-of-just-warning-you-about-them-204707655.html?src=rss

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A Google illustration of Bluetooth trackers on a map and a unknown tracker alert.

Instagram, Threads and WhatsApp are coming back online after widespread 'technical issues'

Instagram, Facebook, Threads and Messenger are coming back online after widespread "technical issues" took down many of Meta's biggest apps for several hours Wednesday. "We’re 99% of the way there - just doing some last checks," the company wrote in an update on X nearly four hours after first acknowledging the outages. 

The company didn't elaborate on the source of the issue, or when the problems might be resolved entirely. As of 4:30 PM PT Wednesday, Meta's status dashboard still showed some "major disruptions" to its business and transparency tools, though other services were marked as "resolved" or "recovering." Facebook, Instagram, WhatsApp, Threads and Messenger seem to have largely recovered, though.

Thanks for bearing with us! We’re 99% of the way there - just doing some last checks. We apologize to those who’ve been affected by the outage.

— Meta (@Meta) December 11, 2024

Earlier in the day, there were over 90,000 reports of issues for Facebook.com alone on Downdetector, as users across X and Bluesky reported problems loading and using Meta’s apps. For a while even Meta’s company site was displaying the text “This page isn’t available right now.” When Engadget first reached Meta for comment, the company pointed to a brief statement on X acknowledging that "a technical issue is impacting some users’ ability to access our apps."

Meta last dealt with a major outage in March 2024 that prevented users from accessing its apps and services for two hours. That outage was attributed to a "technical issue" by Meta communications director Andy Stone, which is the same explanation Meta has offered so far today. 

Update, December 11, 2024, 4:50PM ET: Added more details on outage length and impact on Meta enterprise tools.

Update, December11, 2024, 7:50 PM ET: Additional comments from Meta about the status of the outage were added.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-threads-whatsapp-and-more-down-as-part-of-meta-outage-184608535.html?src=rss

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FILE PHOTO: A logo of Meta Platforms Inc. is seen at its booth, at the Viva Technology conference dedicated to innovation and startups, at Porte de Versailles exhibition center in Paris, France June 17, 2022. REUTERS/Benoit Tessier/File Photo

A new California bill would add warning labels to social media platforms

California Attorney General Rob Bonta and Assemblymember Rebecca Bauer-Kahan have proposed a new bill, AB 56, that would require social media companies to put a warning label on their platforms to disclose their mental health risks.

Citing social media platforms’ “harnessing of addictive features and harmful content for the sake of profits,” Attorney General Bonta says that consumers should have access to information about platforms that could impact their mental health. The current bill lacks detail on how much information these warning labels should have or how they should appear, but mentions the Cyberbullying Protection Act and the Online Violence Prevention Act as possible precedent for such a requirement. Those bills required social media platforms to disclose their cyberbullying reporting features in the terms of service, and clearly state whether they have a way of reporting violent posts for users and nonusers on the platform, respectively.

Bonta and Bauer-Kahan’s new bill follows an open letter signed by 42 attorneys general (Bonta included) that called for Congress to require a surgeon general’s warning label on social media. The US Surgeon General Vivek Murthy proposed the idea himself in an essay for The New York Times Opinion section in June. A surgeon general’s warning label requires congressional action to actually be put in place, but could prove effective in changing behavior in the same way it has for tobacco products, according to Murthy.

You can trace a lot of the recent commotion around children and social media to an advisory on Social Media and Youth Mental Health that the US Surgeon General published in 2023. The advisory claimed that social media could “have a profound risk of harm to the mental health and well-being of children and adolescents” and that “children and adolescents who spend more than three hours a day on social media face double the risk of mental health problems.” A warning label is unlikely to completely fix things and social media isn’t the sole cause of all children’s problems, but labels are another level that can be pulled to change things.

A wider reaching Texas bill that required social media companies block teens from seeing “harmful content” was struck down a few months ago in 2024, but requiring social media warning labels, especially given California’s legal history, seems much more feasible. Mental health impacts are just one of the risks children face online, though. According to the Federal Trade Commission, there’s still mass surveillance to deal with, too.

This article originally appeared on Engadget at https://www.engadget.com/social-media/a-new-california-bill-would-add-warning-labels-to-social-media-platforms-233653838.html?src=rss

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California Attorney General Rob Bonta sits, during a press conference announcing a lawsuit against oil giant Exxon Mobil over its alleged role in global plastic waste pollution at Climate Week in New York City, U.S., September 23, 2024. REUTERS/Shannon Stapleton

Musicians demand music labels drop their Internet Archive lawsuit

Musicians Tegan & Sara, Open Mike Eagle, Kathleen Hanna of Bikini Kill and more have signed a letter organized by Fight for the Future demanding music labels drop their lawsuit against the Internet Archive, the online library and nonprofit best known for the Wayback Machine.

“We, the undersigned musicians, wholeheartedly oppose major record labels’ unjust lawsuit targeting the Internet Archive,” the Musicians for Fairness and Preservation Open Letter reads. “We don’t believe that the Internet Archive should be destroyed in our name.” Instead, the letter offers three alternative ways the lives of musicians could be materially improved: By partnering with organizations like the Internet Archive to preserve original recordings and music culture, allowing musicians to keep 100 percent of merchandise sales and ending vertical investments in streaming services like Spotify.

The advent of streaming services already made being a working musician highly unprofitable, but as the letter notes, things like the COVID-19 pandemic and Live Nation’s monopoly on ticket sales have made it nearly impossible to perform without some kind of extra expense.

The original lawsuit put forth by labels like Sony Music Entertainment and Universal Music Group was specifically targeted at the Internet Archive’s Great 78 Project, which aims to preserve music recorded on 78 RPM records. The project has over 400,000 recordings available to stream, including music from well-known artists like Ella Fitzgerald, Billie Holiday, and Frank Sinatra. If the labels win their lawsuit, the Internet Archive could be on the hook for up to $621 million dollars in damages to account for the music streamed through the Archive since 2006, Rolling Stone writes.

Music isn’t the only front where the Internet Archive is fighting. The organization recently lost its appeal in an ongoing lawsuit with publishers over digital book lending. The Internet Archive claims its digital book library can lend out eBooks under the fair use doctrine, but multiple judges have now disagreed.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/musicians-demand-music-labels-drop-their-internet-archive-lawsuit-214139644.html?src=rss

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The Internet Archive logo, a building with white columns with "Internet Archive" wrapping around the left and top.

Chinese regulators are investigating NVIDIA for potential antitrust violations

NVIDIA, graphics chip maker and recent backbone of the AI industry, is under investigation by Chinese regulators over potential antitrust violations, The New York Times reports. The concerns center on the acquisition of Mellanox Technologies, a computer networking company NVIDIA bought in 2020.

As part of the conditions of that acquisition, Chinese regulators required NVIDIA to “provide information about new [Mellanox] products to rivals within 90 days of making them available to NVIDIA,” Bloomberg writes. China’s State Administration for Market Regulation is kicking off its investigation because it believes that those terms were violated. This wouldn’t be the first time NVIDIA has been investigated for monopolistic behavior – The US Department of Justice reportedly launched its own antitrust investigation into NVIDIA in September 2024 – but it has a different flavor in the context of the escalating trade war between the US and China.

On December 1, the US Department of Commerce announced export restrictions and sanctions on 140 Chinese companies producing chipmaking tools, and on “China-bound shipments of high bandwidth memory chips,” Reuters writes. The goal was fairly clear: the US wanted to limit China’s ability to develop advanced AI by preventing it from creating the kind of chips used to train and run it. This fight goes both ways, of course. It seems safe to say that the Chinese ban on all shipments of gallium, germanium, and antimony to the US was a response.

Threatening NVIDIA makes sense on a few fronts. The company’s H100 GPUs were used to train the vast majority of generative AI models used today, something that doesn’t seem likely to change with the Blackwell chips Nvidia announced earlier this year. That’s made it one of the most valuable companies in the world as AI speculation has run rampant, and a big target for governmental oversight. Plus, Bloomberg writes that NVIDIA gets some 15 percent of its revenue from China. However the investigation resolves, NVIDIA feels like a logical next step to escalate the US and China’s conflict even further.

This article originally appeared on Engadget at https://www.engadget.com/computing/chinese-regulators-are-investigating-nvidia-for-potential-antitrust-violations-200136726.html?src=rss

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FILE PHOTO: Nvidia CEO Jensen Huang present NVIDIA Blackwell platform at an event ahead of the COMPUTEX forum, in Taipei, Taiwan June 2, 2024. REUTERS/Ann Wang/File Photo

The next iPhone SE’s new modem reportedly won’t be as capable as Qualcomm’s

It seems increasingly likely that Apple’s fourth-generation iPhone SE will feature the first 5G modem the company has built in-house. A new report from Bloomberg both confirms earlier reporting from 9to5Mac and clarifies that Apple’s first modem won’t be quite as capable as the chips the company is trying to leave behind.

The new modem, reportedly called “Sinope” won’t support mmWave, the short-range 5G technology Verizon offers that can theoretically reach speeds of up to 10 gigabits per second. It also will only offer four-carrier aggregation as opposed to Qualcomm’s six, “a technology that combines bands from several wireless providers simultaneously to increase network capacity and speeds,” Bloomberg says.

Apple’s modem will instead be focused on providing Sub-6 5G, the more common standard that’s already supported on the current iPhone SE, which was released in 2022. In testing, Apple’s new modem reportedly “caps out at download speeds of about 4 gigabits per second,” slower than Qualcomm’s current mmWave models, but the difference is easier to justify on a cheaper device and might not be that noticeable anyway. The goal is ultimately to achieve even tighter integration between the modem and other components of the phone to offer more important benefits than just download speed, like improved battery life.

Bloomberg writes that launching on the iPhone SE first is how Apple plans on managing the risks of its new hardware gamble. Debuting on the iPhone 17 Pro would be a mark of confidence, but most people expect a phone that costs upwards of $1000 to work without issues. Until Apple can guarantee that, the SE makes sense as a modem guinea pig. That won’t be the case for long, however. “Ganymede,” Apple’s second-generation modem, should be ready for the iPhone 18 in 2026 and match Qualcomm’s current offerings with mmWave support and faster download speeds. In 2027, the company’s “Prometheus” modem is aiming to surpass Qualcomm entirely in “performance and artificial intelligence features.”

A report published later today suggests these new modem designs could also have a pretty big influence on more than just the iPhone. Bloomberg attributes the thinness of the rumored iPhone 17 Slim to the space-saving efficiency of Apple’s new modem, and also suggests that future Macs and Vision headsets could get cellular connectivity in the future, too. This would mark the first time a Mac had onboard cellular, though the iPad has had the option since day one.

There’s still years before any of that happens, and the road to even get here has been long and winding. For one, Apple’s relationship with Qualcomm has been up and down. The companies were in a legal spat over patent violations that ultimately led to a settlement and a licensing deal in 2019. That same year is when Apple’s intention to move on from Qualcomm became more public with the purchase of Intel’s modem business. Apple has attempted to build a team that could create its first modem since then, and even re-upped its agreement to use Qualcomm modems through 2026 in 2023. It now seems like the company could be a position for that to be the last deal with Qualcomm it makes.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-next-iphone-ses-new-modem-reportedly-wont-be-as-capable-as-qualcomms-205330204.html?src=rss

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A smartphone repair technician works on a Apple iPhone SE in Saint-Sebastien-sur-Loire, near Nantes, October 7, 2024. REUTERS/Stephane Mahe
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