Amazon is shutting down its Try Before You Buy Prime program at the end of January. The move, first reported by The Information, was announced with a notice at the top of the Prime Try Before You Buy page, which puts its last day in effect as January 31. The service has been available to members since 2018, when it was first launched as Prime Wardrobe. With it, you could choose up to six items to try on, and send back whatever you didn’t want within a week for free. You’d only be charged for the items you decided to keep, and you could pick from select clothes, shoes, jewelry and accessories.
In a statement to CNBC, an Amazon spokesperson said, “Given the combination of Try Before You Buy only scaling to a limited number of items and customers increasingly using our new AI-powered features like virtual try-on, personalized size recommendations, review highlights, and improved size charts to make sure they find the right fit, we’re phasing out the Try Before You Buy option, effective January 31, 2025.” If you’re someone who still makes use of this service, better get those last orders in quick.
This article originally appeared on Engadget at https://www.engadget.com/home/amazon-prime-will-no-longer-let-clothes-shoppers-try-before-you-buy-after-this-month-223158560.html?src=rss
CES (formerly the Consumer Electronics Show) is the biggest tech convention of the year. It helps set the stage for all the wonderful gadgets we're going to see over the next 12 months. However, among all the quadcopters, questionably benevolent robots and devices with fancy flexible screens, there's a lot of small things that go into making CES a one-of-a-kind event. To highlight some of the silly, stupid and occasionally wholesome things we encountered at the show this year, we humbly present the very unofficial Dumb Fun awards for CES 2025.
Cutest digger - Komatsu PC01E-2
Komatsu’s PC01E-2 looks like a children’s playground toy, except that it actually works and is really goddam cute. You almost want to walk over and pinch that little bucket until it turns pink. But it’s not all fun and games because this little digger is meant to help excavate things — even in tight spaces. In fact, it’s small enough to fit in most elevators, so if you run into a situation where you need to get some digging done, say, on the roof, Komatsu's got you.
We generally try to be optimistic about new tech. But ever since Faraday Future announced its first concept car back in 2016, the company has made less than 20 cars in total. And for the massive accomplishment of producing less than two dozen vehicles, Faraday Future’s founder and CEO went and gave themselves raises. Now at CES 2025, the company is trying to make a comeback with its new line of FX EVs, except that it couldn't even be bothered to paint them. That special camouflage automakers use is usually meant to help hide a vehicle’s design before it gets announced, not make it look like a half-finished product at its own press event. That said, calling it 50 percent done is probably way too generous. So while there's always a chance a company turns it around, don’t be surprised if you never see a FX Super One on the road.
If you ever need someone to sacrifice their sartorial elegance for a story, he’s your man. And yet, even with a floppy photovoltaic-equipped, mess of a head ornament, there’s still no doubt he’s the most dapper Dan.
Everyone is always worried about when our robot overlords are going to come and conquer us. Except it’s the humans we should probably be worried about the most. That’s because during a demo for Unitree’s robot, its homo sapien operator fumbled the controller, resulting in the robot basically tackling our very own Karissa Bell. Human or robot, that’s just not OK.
Originally this list was meant to highlight interesting things we saw at CES that didn't get a lot of praise (or hate) elsewhere, but then the Mirumi went and won an award. I don’t care, though. This robot is designed to do one thing — hold onto your arm and stare cutely at things as you walk around. It's basically a puffball with eyes and a clingyness that can't be denied. And I will protect and cherish it with my life.
Look, taking care of your skin is important. It’s the largest organ in your body after all! But if traditional moisturizers, creams and exfoliants aren’t enough for you, I’m not convinced Shark’s red light mask is the answer. If I’m at home and my significant other comes out of the bathroom looking like goddam Doctor Doom, I’m not getting in bed. I’m running out the door and calling Reed Richards for help.
Chillest booth: AARP
The AARP describes itself as "the nation's largest nonprofit, nonpartisan organization dedicated to empowering Americans 50 and older to choose how they live as they age." So instead of encouraging people to hustle around from booth to booth while checking out all the new-fangled gadgets during CES, the AARP went and decided to install a whole-ass pickleball court right on the show floor. Naturally, attendees both young and old stepped up to the net and causally batted balls back and forth with everyone seemingly having a relaxing time in the midst of the biggest tech convention of the year. Good on y’all.
Las Vegas is an affront to Mother Nature. It’s an unwalkable city in the middle of the desert filled with all manner of temptations and enough neon lighting to melt your brain. So when a company doesn’t feel like flying in to attend CES, we get it. But that doesn’t mean you can try to weasel your way into the spotlight by sending email pitches about being “perfect for CES, but smart enough to skip it.” Either stop fence sitting and suffer with the rest of us or shut up. So hey Jackrabbit, you say you’re fine not being at CES. That’s cool, we feel the same way.
You know what sounds safe? An electric moped that turns into a quadcopter, but only if you position the propellers and arms yourself. The base model also only has about 25 minutes of flight time. While the company claims there are a number of safety features, there’s also a built-in parachute. Don’t get me wrong, I’m not saying we can’t have air taxis and other hybrid aerial vehicles. But this thing does not inspire confidence. However, if you have more guts and than sense, please give it a try and let us know how it goes.
Not every computer part needs to be about pumping out higher framerates and MSI proved that this year by making a CPU cooler with a built-in turntable. What’s the point, you ask? Well check out that happy little dragon sitting atop its throne. Just look at him. But really, you could put anything up there that makes you happy. The only sad part is that this water block is merely a concept and MSI has no actual plans to put it on sale. What a bummer.
We couldn’t decide which one was more outrageous, so we ended up with a tie in this category. For Dell, its new unified branding is largely fine. After all, no one really cares about lines like Latitude, Inspiron and Optiplex. But killing off the XPS name, which is the only Dell sub-brand that has really ever meant something, is a step too far.
Meanwhile, in an attempt to woo younger buyers who might not have an affinity for its classic black laptops, Lenovo made a ThinkPad with no carbon fiber or a Trackpoint nub. That’s downright sacrilegious. Admittedly, if you’re younger than 50 you might not care, but any nerd who grew up using rotary phones is probably pissed.
Horniest booth: Handy
CES is home to all sorts of sex tech, but even among all the vibrators and various toys, the Handy booth somehow managed to be hornier than any other. That’s because in addition to having a selection of kinky gadgets on display, the company had guests lining up to spin a wheel for the chance to take home a prize of their own. And if people eagerly awaiting a chance to take away a pleasure device so they can get their rocks off isn’t horny, I don’t know what is. Just maybe keep it in your pants until you get home.
This article originally appeared on Engadget at https://www.engadget.com/general/our-unofficial-silly-and-meaningless-ces-2025-awards-just-for-fun-210041744.html?src=rss
Fortnite Festival will support local multiplayer starting Tuesday January 14, meaning you’ll be able to sit down in a room with your friends and jam out on plastic guitar controllers together just like the good ol’ days. Of course, most of us probably don’t have those plastic guitars anymore, but regular controllers will work just fine too. The feature is coming to Xbox and PlayStation, and up to four local players will be supported at a time for the Festival Main Stage mode. Maybe it’s the nostalgia talking, but this kind of rules?
GET THE BAND BACK TOGETHER ‼️
Local multiplayer is coming to Fortnite Festival on Xbox and PlayStation January 14! Stay *tuned* for more details 🎸 pic.twitter.com/m5hzBmbCtw
For those who aren’t aware, Fortnite Festival is a rhythm game developed for Epic by Harmonix (best known for Rock Band and the early Guitar Hero titles). It was first released at the end of 2023. In addition to normal controllers, the game also supports Rock Band 4 guitar controllers on Xbox, PlayStation and PC, as well as the recently released PDP Riffmaster.
This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-festival-adds-local-co-op-so-you-can-relive-the-glory-days-of-rock-band-and-guitar-hero-190528448.html?src=rss
Samsung’s big Galaxy S25 launch is right around the corner. The first Galaxy Unpacked event of 2025 is confirmed for January 22 at 1PM ET in San Jose, CA, where Samsung’s “Next Big Thing” (to borrow a 14-year-old marketing slogan) will be revealed. What exactly will be on tap? Well, apart from a few sure bets and some likely leaks, only those sworn to a blood oath under an NDA know for certain. But here are the most likely products and features we’ll see.
Galaxy S25, S25+ and S25 Ultra
Much like Apple reveals its latest iPhones at its first fall event, Samsung typically launches its mainline Galaxy S flagships at its first Unpacked shindig of the year. You can bet the farm that there will be Galaxy S25 phones at this event. And given Samsung’s recent trend of launching three tiers of flagships — standard, Plus and Ultra — you can bet we’ll see that again. (Samsung could technically change the brand names, but the three-layered lineup is practically guaranteed.) There’s even an FCC certification (first spotted by 91Mobiles) to dispel any doubts.
The degree of certainty falls sharply once we dig into the phones’ features. A subtle redesign with rounded corners, flatter edges and thinner bezels appears likely based on a leaked video posted to Reddit and images from reputable tipster Ice Universe. But this isn’t expected to be the generation where Samsung’s hiring of a former Mercedes-Benz designer will lead to drastic aesthetic changes.
At least in the US, the phone is practically guaranteed to use Qualcomm’s Snapdragon 8 Elite processor, which the chip-maker revealed in October. (Qualcomm even listed Samsung among the companies launching devices with that processor “in the coming weeks.”) Like just about every flagship processor these days, the Snapdragon 8 Elite is built for on-device generative AI, which aligns with Samsung’s Galaxy AI blitz in recent models.
We don’t know whether the company will split its S25 processors between Snapdragon (US and other markets) and Exynos (everywhere else), but Ice Universe has claimed it will be all Snapdragon this generation. That would be a good thing, given what’s often a glaring performance and battery life disparity favoring Qualcomm.
Samsung is rumored to stick with last-generation OLED displays (made with M13 organic materials) instead of the brighter and more efficient M14 OLED panels used in the iPhone 16 Pro and Google Pixel 9. Logic suggests Samsung would want its best homemade screen in its best phones — especially when its competitors are already using it. But it could stick with the cheaper panels to keep the bill of materials down. Perhaps it calculated that better displays don’t make for better generative AI (the obsession of nearly every tech company right now), while the latest Qualcomm chip does.
Speaking of AI, expect Samsung to devote a perhaps agonizingly long portion of the event to generative AI features. The hit-or-miss DigiTimesreported last month that the Galaxy S25 series will include “an AI Agent that provides personalized clothing suggestions and transport information.” What that would look like in practice is anyone’s guess, but I’m not sure I want to know.
On the camera front, Ice Universe claims (via Android Headlines) it’s “confirmed” that only the ultra-wide sensor will see an upgrade in the Galaxy S25 Ultra — to 50MP from 12MP in last year’s model. The leaker says the S25 Ultra will stick with a 200MP main sensor, 10MP 3x zoom and 50MP 5x zoom.
Samsung will add the Qi2 wireless charging standard to its new flagships — and that comes straight from the horse’s (aka, the Wireless Power Consortium’s) mouth. However, leaker chunvn8888 (aka “yawn”) says Samsung’s phones won’t have built-in magnets for Qi2’s native MagSafe in everything but name charging. Instead, the leaker says Samsung will sell a first-party case with a Qi2 magnetic ring to enable that. (Gotta move those accessories, baby!)
Rumors have buzzed about an alleged Galaxy S25 Slim with a — you guessed it — slimmer design joining the trio at some point this year. That’s something Apple is also rumored to be working on. However, given the FCC certifications only appear to cover the familiar trio of flagships, that phone (if it’s in the pipeline at all) may not arrive until later in the year.
Galaxy Ring 2, Samsung XR and AR glasses
DigiTimesreported in December that Samsung would show off (or maybe just tease) the Galaxy Ring 2 and augmented reality (AR) glasses during its January Unpacked event.
The Taiwanese publication says the Galaxy Ring 2 will add two more sizes to the nine from the original model, which only launched in July. The second-gen wearable health tracker is said to add new AI features (surprise!) and updated sensors for more accurate measurements. The Galaxy Ring 2 is also rumored to last longer than the current model’s maximum of seven days.
DigiTimes also claims Samsung’s AR glasses — which the company has confirmed it’s working on — will look like regular prescription glasses and weigh around 50g. It says the futuristic glasses would use Google’s Gemini AI, which aligns with what we already know about Samsung’s partnership with Google and Qualcomm on Android XR. But given the lack of supply chain rumors surrounding the glasses, it’s likely that any mention at the event would amount to little more than a teaser, a la its grand reveal of... a stinkin’ render for the first Galaxy Ring at Unpacked 2024.
We also know Samsung is co-developing an Android XR (extended reality) headset — codenamed Project Moohan — alongside Google and Qualcomm. The “lightweight” and “ergonomically designed” headset will have a “state-of-the-art display,” passthrough video and natural multi-modal input. Google’s renderings show a wearable reminiscent of Apple’s $3,500 Vision Pro.
Since Google only recently began offering a developer kit and API for the platform, any glimpse of it at Unpacked wouldn’t likely include an imminent release or deep dive into its hardware.
Engadget will have full coverage of Samsung’s first Unpacked event of 2025. More to come on January 22!
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/what-to-expect-at-samsungs-galaxy-s25-unpacked-event-182028420.html?src=rss
If you want to get Solo Loop bands for your Apple Watch in several colors, this may be your chance to grab a few at a discount. Woot is selling them for up to 70 percent lower than their actual price, so you can get the Braided Solo Loop bands that sell for $99 on the official Apple website for just $30. The regular Solo Loops are also on sale, and you'll only have to pay $20 instead of $49 for one. That's just a few dollars more than some third-party bands considered as affordable alternatives to official Apple products. Apple's Solo Loop bands for its watches are stretchable, don't have any overlapping parts and come with no clasps or buckles. The company says they're "designed to provide a precise, comfortable fit," which means you'll have to make sure to get the correct size for your wrist if you want to be able to put one on comfortably and make sure it doesn't slide off.
The braided variants on sale come in several black and white hues, blues, greens, purples, reds, oranges and yellows. You can also get the rainbow-colored 2021 Pride Edition band. Apple's braided Solo Loops are made with strands of recycled polyester yarn filaments around ultrathin silicone threads. If you don't like their textured feel, you can opt for the regular Solo Loop bands made of liquid silicone rubber instead. The same colors are on sale, and you can get any of them for $20. They're sweatproof and waterproof, so they're probably the better choice for physical activities, though the braided bands are sweat- and water-resistant, as well.
You'll be able to choose your watchface measurement and your wrist size on Woot. If you don't know what size you're supposed to wear, you can check out Apple's pages for its Solo Loop bands for instructions on how to measure your wrist.
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This article originally appeared on Engadget at https://www.engadget.com/deals/apple-watch-solo-loop-bands-are-on-sale-for-up-to-70-percent-off-153001030.html?src=rss
Yesterday — 10 January 2025Latest Tech News From Engadget
If you're in the market for a new controller, you're in luck. Microsoft's Xbox Elite Series 2 Core controller is on sale for $98 at Amazon and Target, down from $130. That means its about $3 off its lowest price to date — a great opportunity to upgrade to something a little nicer.
We've recommended the Xbox Elite Series 2 Core controller before, and that's mainly based on its ability to give you the best of the $180 Xbox Elite Series 2 controller for a more approachable price. That includes fits and finishes like a rubberized grip and sturdier, longer-lasting versions of a traditional controller's triggers, joysticks and directional pad (it's circular now). On top of that, it has up to 40 hours of battery life.
The Elite Series 2 Core also lets you adjust the tension of the joysticks and triggers to your liking, and remap the controller's buttons in the Xbox Accessories app. That's helpful if there's specific settings your prefer for Call of Duty: Warzone versus something more relaxing, like Viva Piñata, or if you share your controller with someone else.
The main disadvantage with the Xbox Elite Series 2 Core controller, besides the limited color options you have purchasing it anywhere other than the Xbox Design Lab, are the lack of accessories. Included in the price for a normal Xbox Elite Series 2 controller is a variety of different joysticks, directional pads and back paddles you can attach when you want to experiment with a new setup. Those aren't included at all with the Core controller. In fact, there's awkward divots on the back of the controller where the paddles are supposed to be attached.
It's a small annoyance in the grand scheme of things, and one that can be rectified by buying the accessories when you figure out that you actually need them down the road. Even without paddles, the Xbox Elite Series 2 Core controller should feel noticeably more pleasant to use, and when you're trying to make your way through an extra-long RPG, that's what really matters anyway.
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This article originally appeared on Engadget at https://www.engadget.com/deals/the-xbox-elite-series-2-core-controller-is-on-sale-for-98-222712100.html?src=rss
Meta isn't stopping at moderation changes. According to both Axiosand The New York Times, the company is also pulling the plug on diversity, equity and inclusion (DEI) initiatives. That includes removing diversity hiring goals, eliminating the chief diversity officer position and no longer prioritizing minority-owned businesses as vendors, per The Times' reporting.
When asked to comment on ending DEI initiatives, Meta confirmed the reporting was accurate.
Internally, the company is apparently pinning the decision on a shifting "legal and policy landscape," according to a memo to employees Axios acquired.
"The Supreme Court of the United States has recently made decisions signaling a shift in how courts will approach DEI," Janelle Gale, Meta's VP of Human Resources says in the memo. "The term 'DEI' has also become charged, in part because it is understood by some as a practice that suggests preferential treatment of some groups over others."
The current Supreme Court is not exactly friendly towards systemic attempts to address issues of race, gender and sexuality, but in the context of Meta's other recent changes, it seems like there's more going on than the company being afraid of a possible lawsuit.
At the same time that Mark Zuckerberg was announcing that Meta was abandoning third-party fact checking and changing what kind of speech it allows on its platform, 404 Media reports that the company removed the Trans and Non-binary themes from Messenger, and posts it made announcing them. The company also added Trump supporter and UFC CEO Dana White to its board this week, a confirmation of Zuckerberg's continuing UFC fandom but also a signal that it's eager to listen to conservative voices. It all seems to add up to less of a reaction to the current climate and more like the way people in charge want to be doing business going forward.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/metas-right-wing-reinvention-also-includes-an-end-to-dei-programs-and-trans-messenger-themes-204031848.html?src=rss
Apple’s AirPods Pro 2 earbuds are on sale for $180 via Amazon. This is the first serious discount of the year and represents a savings of 28 percent. It's not a record-low, but it’s darn close.
The AirPods Pro 2 earbuds have made a real name for themselves since originally launching back in 2022. They easily made our list of the best wireless earbuds, and with good reason. These are a marked improvement over the prior iteration in nearly every way. The sound quality is fantastic and the earbuds now feature active noise cancellation.
In our official review, we heaped particular praise on the transparency mode. It sounds so natural, especially when compared to some rival earbuds out there. You can leave the AirPods in during a real-life conversation and likely not even notice you’re wearing them. Other features include ultra-fast pairing with Apple devices, hands-free Siri and spatial audio.
A recent software update also brought a reduction in wireless audio latency, which should be great for mobile gaming. Another boon for gamers? Voice quality has gotten an uptick, thanks to 16-bit, 48kHz audio during live chats.
The major issue with these earbuds is the price, which has been alleviated slightly by today’s sale. As a minor gripe, the touch gestures do take a bit of practice to get right, but it’s not rocket science.
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This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-pro-2-are-on-sale-for-the-first-time-this-year-193537995.html?src=rss
Registration for the closed network test of Elden Ring Nightreign are open, publisher Bandai Namco announced today. The sign-up period for the co-op Elden Ring spinoff officially started on January 10 at 9AM ET and will run until January 20 at 9AM ET. You can add your name to the list now on Bandai Namco's website.
The close network test will be spread across five different sessions on PlayStation 5 and Xbox Series X | S, running from February 14 through February 15th. You'll be able to log in on each of those days from 6AM ET to 9AM ET or 10PM ET to 1AM ET the following day to put the game through its paces.
Limveld awaits you, Nightfarers.
Rise together against the tides of darkness from February 14th to February 17th.
Selected players will be able to play "a portion of the game prior to the full game launch," according to Bandai Namco's sign-up page, with the goal of getting a sense of how the company's servers and online systems will handle a mass of fans playing simultaneously. As to what that "portion" will actually contain, Bandai Namco says that players will get "to try the game’s co-op experience," partnering with two other players to tackle a three day cycle filled with "increasingly challenging enemies and bosses."
Nightreign appears to use many of the mechanics, armor, weapons and abilities of Elden Ring, but drops them in a revamped setting, "Limveld," that's design to change every time you play. Per Bandai Namco, you start each cycle of the game in the familiar Roundtable Hold, where you can pick one of eight characters with unique abilities and "Ultimates." The Limveld map you play in will shrink each night, and introduce a new boss that if beaten, lets you progress to the next day. The process continues until the final, third night when you face off against a "Nightlord." And if you fail at any point in the process and have to start a new run (as many will likely do) you'll earn a relic that lets you "customize and upgrade" your character.
Elden Ring Nightreign was an unexpectedly announced at The Game Awards in 2024, and was a pretty big surprise, not only because Shadow of the Erdtree came out that same year, but because the game's structure seems remarkably different than anything developer FromSoftware has made before. Anyone lucky enough to be a part of the network test will now be able to see how different it actually feels.
This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-now-sign-up-to-test-elden-rings-co-op-spinoff-192012608.html?src=rss
Skate City was an Apple Arcade launch title way back in 2019, developed by Agens and published by Snowman, a company well-known for its mobile-first games like Alto's Adventure, the "sequel" Alto's Odyssey, When Cards Fall and a handful of other intriguing titles. It's been over five years since Skate City first arrived, but the Snowman / Agens team is back with Skate City: New York, which is out on Apple Arcade today.
There have been a number of content updates to the original game over the years, but this is a full-fledged new title that feels quite familiar but also has a number of improvements and updates. I had a chance to try Skate City: New York a few days before its launch, and I also spoke with Snowman's Ryan Cash and Andrew Schimmel about the new game, which they said has been in the works for a good three years now.
As with the first Skate City, you're rolling left-to-right in classic side-scrolling format here. To make things accessible, you can pull off tricks by swiping in one of eight directions on the lower half of the screen; the left side is for ollie-based tricks while the right shifts you to nollie. You don't have to do anything precise to land, just launch the trick and the game will make sure you hit the ground rolling (unless you land on stairs or an obstacle, of course). That's the basic starting point, but you can also do spins, manuals, grinds and more. It's simpler than a game like the classic Tony Hawk's Pro Skater series or the recent OlliOlli World, but there's still a lot of timing and dexterity involved in really nailing your runs.
As you'd expect, the visuals are more dynamic and the backgrounds are much-improved over the original (which was still a lovely game). But what sets this one apart the most, according to Schimmel, is the fact the "Pro Skate" mode, which is the most involved part of the game, uses procedurally-generated levels.
"We didn't want to limit ourselves to the original [game's] loops through the city, but instead make something that was more adaptive and dynamic," Schimmel said. "Procedural generation was the answer and the biggest technical challenge." It's not something that I was able to pick up on immediately, since I've only played the game for a couple hours, but Schimmel's confident it'll make Skate City: New York have even more replay-ability than the original.
Pro Skate reminds me a lot of Snowman's Alto's Adventure, but translated to skating — the goal is to go as far as you can and rack up as many points as possible while completing three objectives to level your progress up. Objectives are things like "land three 180-degree spins" or "grind for 100 meters." But with levels more unpredictable than in the prior game, you'll need to be better at reacting on-the-fly to new obstacles, which can end your run but also give you an opportunity for a good grind or trick.
As with all of Snowman's games, there are no in-app purchases here; instead, you'll get points for completing challenges and leveling up in Pro Skate. You can then use those to customize your character with the much more flexible and expanded Skate Shop. You can tweak your character's body, hair, facial characteristics, clothes, skateboard and so forth. I haven't played around with it a ton yet but it's obviously right off the bat that there's a lot more personalization here.
As with Skate City, Snowman promises that there will be a steady stream of fresh challenges and more parts of the city to explore over the next year and beyond. Schimmel referred to it as a "live services" game even though there's no monetization aspect to it. I also asked how the team decided to release Skate City: New York through Apple Arcade versus having it be a one-time payment or even including paid updates in the game — Cash called it an "easy choice."
"We haven’t done a paid up-front game since Alto's Odyssey in 2018," Cash said. "Apple Arcade and Netflix Games are where we're at right now. And it was an easy choice when talking about Skate City: New York, because the first game was a launch title and found a lot of success there. It just made sense to bring it back to Apple Arcade." The first Skate City eventually came to consoles and PC, as well, and Cash said that was definitely under consideration for the future, but the goal is to make a mobile-first title as good as it can be.
While the game doesn't feel wildly different than its predecessor, Skate City: New York still feels like a premium mobile game at a time when those can be hard to find. And Snowman and Agens have done a great job of balancing the pick-up-and-play aspects of a good mobile game with a deeper experience, at least from what I've seen so far. "We want a seven-year-old who's excited about skateboarding to have fun," Cash said, "as well as people like us who grew up loving skateboarding and really want a challenge."
Skate City: New York is out today exclusively on Apple Arcade.
This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-city-new-york-is-a-mobile-game-that-manuals-the-line-between-casual-and-deep-play-191526652.html?src=rss
The long-awaited streaming service Venu Sports is no longer happening, according to The Hollywood Reporter and others. The sports-focused streaming service was to be a joint offering by Disney, Warner Bros. Discovery and Fox. There was no concrete reason given, other than corporate-speak.
“In an ever-changing marketplace, we determined that it was best to meet the evolving demands of sports fans by focusing on existing products and distribution channels,” the companies wrote in a statement.
We assume this move will also involve some serious layoffs, as Venu has been percolating for a while. To that end, the companies said they are “proud of the work that has been done on Venu to date and grateful to the Venu staff, whom we will support through this transition period.” There are no details as to what this support will entail.
Venu Sports, the proposed virtual MVPD service from ESPN, FOX & Warner Bros. Discovery, will be discontinued
The collective decision by the three companies not to move forward with the contemplated joint venture is effective immediately
DirecTV and EchoStar suggested that Fubo and Disney’s newfound friendship doesn’t resolve alleged antitrust issues surrounding Venu Sports. DirecTV wrote to a judge, saying that the joint venture “restores an anticompetitive runway” for the companies “to control the future of the live pay TV market.” EchoStar wrote a similar letter.
An unnamed source familiar with Venu Sports told The Hollywood Reporter that the move to cancel the streaming service was made in the past few days and that the aforementioned legal snafu played a role.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/rip-to-the-entirely-hypothetical-streaming-service-venu-sports-180532990.html?src=rss
Life for Sleepers is fraught. They gain consciousness in a state of indentured servitude, an emulated human mind inside an android body, forced to work until they’re discarded. Those who escape don’t last long due to trackers in their bodies, and their hardcoded dependence on a drug known as Stabilizer. Without it, a Sleeper’s body will eventually reject its biosynthetic organs.
If this sounds like tech's worst excesses of the present taken to their most extreme, you're grasping what Citizen Sleeper 2: Starward Vector's creator, Gareth Damian Martin, is driving at.
“Citizen Sleeper was me drawing on things from when I was in my early 20s,” they tell me. In the past, Martin has spoken extensively about how the time they spent as a gig economy worker informed the alienation and atomization of labor that ran through the original game, which they released to widespread critical acclaim in 2022.
“With Citizen Sleeper 2, I’m no longer looking at things from that perspective, I’m thinking a little more about how do we continue to build a future when we know that it’s going to fall apart. We know that there’s an inevitable entropy to everything, not just political systems and structures, but our lives and our physical bodies. We know it’s going to fall apart, and yet each day, we keep getting up and we keep doing things.”
For story reasons I won’t spoil, the protagonist of the upcoming Citizen Sleeper 2 has managed to deactivate their tracker and no longer needs Stabilizer, but that hasn’t made their existence any less precarious. Where Citizen Sleeper took place exclusively on a single space station, Citizen Sleeper 2 lets the player explore the Starward Belt, a location that’s referenced frequently in the first game.
With the change of locale comes a ship and crew for the player to manage, and a dramatic increase in scope. At approximately 250,000 words long, Citizen Sleeper 2’s script is nearly double the length of the original game’s. The stakes are higher too, with a corporate proxy war threatening to engulf the Starward Belt.
Martin has been working on Citizen Sleeper 2 for nearly two years, or about the same amount of time it took them to complete the original game. All essential systems were already in place, allowing Martin to spend more time on gameplay experimentation and story writing, drawing in particular on two of the most beloved (and deeply human) space operas.
“You know, Cowboy Bebop is a really good story about the gig economy,” Martin says, laughing. “And people forget how little the characters in Firefly like each other, right? They’re more colleagues than friends, so there’s something really relatable in that.” During their days as a gig economy worker, Martin notes they met many people from different walks of life and places, and while the work pulls people apart almost by design, workers still find solidarity and human connection.
The new game inherits many of its predecessor’s gameplay systems. Each day or “cycle,” the player has up to five dice to assign to actions that can earn them money or advance the story. The likelihood of completing an action successfully depends on the die the player assigns to it. A five, for instance, has a 50-50 chance of producing either a neutral or positive outcome, while a six guarantees success. Each task also carries with it a risk factor, with negative dice rolls resulting in more severe results on “risky” and “dangerous” actions.
Then there are what the game calls “clocks,” the system that binds everything together. Most story objectives require the player to chip away at a task across multiple cycles. At the same time, there’s often a competing clock counting down the amount of time before a story deadline.
On the surface, all of Citizen Sleeper’s systems are simple, but they come together in a way that reinforces the game’s narrative. At least they did at the start. On my first playthrough of Citizen Sleeper, my character eventually earned enough money that securing Stabilizer for them was not an issue. Martin tells me that was by design.
“I knew I needed to have players on my side,” they say of the first game. “I needed to win people over. If the game was too harsh, I felt like players wouldn’t give it the time that I wanted them to give to it. This time around, I feel in a very different position.”
Citizen Sleeper 2, by contrast, is a more confident game — in itself, and in its players to accept a certain degree of suffering. There are story beats and content the players can miss, which was mostly not true in the first game. It also features multiple difficulty settings, and on the hardest one, the player’s Sleeper can experience permadeath. (If you want to continue that save file, you need to lower the difficulty, but your Sleeper will be forever changed.)
“I didn't know how Citizen Sleeper 2 was going to end when I started making it,” Martin tells me, describing that as a “dangerous game” for a developer to play. “But because I'd made the first one, I felt confident that I could play that game, and that it would come to something really exciting.”
The intended effect of Citizen Sleeper 2 is for the player to feel like Martin is leading them through a tabletop RPG experience, like Dungeons & Dragons or Blades in the Dark. The story should feel improvised, surprising and moving.
Nowhere is that newfound confidence and TTRPG inspiration more apparent than with “Contracts,” Citizen Sleeper’s 2 signature new gameplay feature. Contracts take the Sleeper and up to two companions on jobs away from the safety of the Starward Belt’s population centers.
An early one tasks the Sleeper’s crew with diffusing a damaged corporate battle drone. In practice, that meant deactivating two separate systems on the spacecraft, with the catch being that as soon as I gained access to one system, the timer for both started ticking. Each Contract is a miniature pressure cooker, with self-contained risks that can't be relieved until the Contract is over or the player fails.
Contracts also allowed Martin to explore one of Citizen Sleeper’s less fully realized ideas, “that the dice are the Sleeper’s body.” During Contracts, negative and neutral rolls made during risky and dangerous actions will cause the Sleeper’s stress gauge to increase — a system reminiscent of the need to obtain Stabilizer in the first game. As the gauge fills, specific rolls will begin damaging the player’s dice. Each of the Sleeper’s five dice can sustain three hits before they break; they can't be repaired until fully broken, and not until a Contract is over. Crewmates also have stress gauges, and filling them will leave them out of commission for the remainder of a Contract.
Further complicating things is that even after fixing the Sleeper’s dice, they don’t work as expected right away, due to another new mechanic called Glitch. Depending on the components the player uses to fix the Sleeper’s body, they will fill more or less of the Sleeper’s Glitch gauge. In turn, that means there’s a greater chance of a regular die being converted into a glitched one, which has an innate 80-20 chance of producing either a negative or positive outcome, and skill points do nothing to change those odds.
At first getting a glitched die feels punishing, but I think it is one of the smartest systems Martin has added to the game. The fact that glitched dice aren’t impacted by skills means they also ignore negative modifiers, which made them great for attempting tasks my Sleeper wasn’t good at, and it really felt like I was pushing my luck. In a nice touch, there’s even an achievement players can earn, an apt nod to Cowboy Bebop named “Whatever happens, happens,” when they score a positive outcome with a glitched die.
I never felt comfortable playing Citizen Sleeper 2 the way I did with its predecessor. The game's constant surprises meant I often had to push my Sleeper’s body to its breaking point to complete some of its more challenging scenarios. In that way, Citizen Sleeper 2 is far more successful at bringing together its narrative and gameplay ambitions.
I also found the story profound and essential at a time when it feels like the world isn’t moving in the right direction. The characters of Citizen Sleeper 2 are surrounded by endless hardship, and yet they find a way to move forward.
“Is it pointless that we continue to strive to have human, meaningful relationships and build lives when we know that there are structures bigger than us that might crush us at any moment?” Martin asks me. “Or is it that, even though those structures are so big and powerful, we still live and work with a sense that we can build something and have meaningful relationships because our realities are very personal, real and direct?"
Like any good GM, Martin isn’t interested in handing anyone the answer to that question but hopes CitizenSleeper 2 might lead them to their own.
This article originally appeared on Engadget at https://www.engadget.com/gaming/citizen-sleeper-2-asks-how-we-stay-human-in-a-hopeless-future-180050858.html?src=rss
It was an interesting year for robots at CES 2025. While we had hoped the AI boom would bring a new wave of useful robots to the show, it seems that many robotics companies are still figuring out exactly how to best use AI.
What we found instead was a mix of adorable robot companions, strange concepts and one, slightly terrifying humanoid. We visited a lot of robots at CES and, for better or worse, some really left an impression on us. These are the ones that stood out the most.
TCL Ai Me
Of all the surprisingly adorable robots we saw at CES, TCL’s Ai Me (pronounced “Amy”) was one of the cutest. The concept was on display at TCL’s booth delighting and bewildering everyone who walked by. With a voice and eyes that are meant to sound like an actual human child, TCL seems to be pitching this as an emotional support/companion robot for kids. At the booth, Ai Me wasn’t doing much besides moving around in its wheeled, egg-shaped base, but the company says that the AI-powered robot could be used to control smart home devices or record vlogs, thanks to built-cameras and AI capabilities.
For now, it’s unclear if TCL actually plans to sell this thing, but the company seemed to have put quite a bit of effort into its CES demo. In addition to the one slowly wheeling around a mock-up living room, TCL showed off a lineup of different outfits, including fuzzy bunny suits and a denim vest, for Ai Me. -Karissa Bell
Ropet
As we walked over to the Ropet booth, a person was waving a plastic hotdog in front of the little robot and small cartoon hotdogs flashed across its eyes in response. I was pretty much sold at that moment, but it turned out to have some other pretty interesting things going on too. Ropet responds to voice, touch and gestures, and has its own cute little emotional reactions. It’s conversational if you want it to be, with ChatGPT integration. Mostly it’s just adorable. -Cheyenne MacDonald
Mirumi
Mirumi is one of those CES oddities that makes you simultaneously go, “What the hell is this?” and, “Omg I love this.” It’s small, fluffy and has no other purpose than to make you smile by looking around and staring at you like an innocent baby. I immediately felt the need to protect it with my life. — CM
Romi
Romi is a conversational robot that fits in the palm of your hand and is here for you if you want to chat, vent or just hang out. The newest model of the robot turned up at Unveiled, and we couldn’t help but be charmed by its cute facial expressions. It fits nicely in your hands, so you can carry it around the house with you while you walk around complaining about your workday. -CM
Miroki
Miroki was at CES last year, but the Enchanted Tools team was back showing off the latest version and some new skills, including LLM integration. If you were able to fight through the crowd surrounding it to get up close, you may have seen it rolling around waving at people, blinking its big cartoon eyes and flicking its ears like a deer. Undecided on whether it’s cute or a little unnerving. -CM
Scorpion is an AI bartender from Richtech Robotics that unfortunately wasn’t slinging drinks when we saw it (or scuttling around, apparently it doesn’t do that), but did perform a synchronized dance to “Apt.” with the company’s Adam bot. Come for the arthropodal robot, stay for the K-pop. -CM
Unitree G1 and "Robot Dog"
Of all the robots we saw at CES 2025, Unitree’s take the prize for most terrifying. The company was showing off its new quadruped “robot dog” and humanoid G1 robots. The quadruped, which is essentially their take on Boston Dynamic’s Spot robot, showed off to onlookers by running around the booth, climbing stairs and sitting on its “hind legs.”
But it was the G1 that proved to be the robot we needed to worry about. I was taking photos of the roughly 4-foot tall humanoid when it suddenly ran at me full-speed. I was only a foot or so in front of it at the time due to the crowd in the booth, so the roughly 60-pound G1 slammed directly into my body at an all out run. The surrounding crowd meant I was essentially pinned in place for a few seconds while the robot continued to attempt to run through me until its operator was able to regain control. Fortunately, this was a case of user error and not the beginning of a robot uprising. The person holding the gamepad-like controller for the robot had mistakenly mashed the joystick, sending it directly into my body. At least I can now say I know what it feels like to be body slammed by a robot. -KB
Mi-Mo
One of the more unusual robots we saw at CES, Mi-Mo is a six-legged table with a lamp on top. We didn’t see Mi-Mo do much besides shimmy around the show floor and “wave,” but there are some really interesting ideas behind the AI-powered robot. It runs on multiple large language models and "thinks and acts" based on its environment. Its creators say it could help with childcare and eldercare tasks. Mi-Mo will be available to developers and researchers as a dev kit later this year. -KB
Reachy 2
Pollen Robotics was here at CES showing off Reachy 2, it’s latest machine that’ll cost you $75,000 if you have that sort of cash laying around. It’s an adorable open-source machine with a human pilot that, its makers say, is ideal for tele-operation and data acquisition. I just think it’s cute, especially when it waves at you. -Daniel Cooper
Additional reporting by Daniel Cooper.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/the-robots-we-saw-at-ces-2025-the-good-the-bad-and-the-completely-unhinged-174529774.html?src=rss
It was while walking past the RadioShack booth at CES 2025 that I spied the Kodak stand not far ahead. And it was while musing about the fate of those two storied — okay maybe not storied — names that I spied another Kodak booth two rows over. For a company that’s been dead more than a few times over, it’s certainly enjoying something of a renaissance. Look, it’s not as if there haven’t always been brands that die and get revived in pursuit of a quick buck. Especially if the price is cheap and there’s any residual degree of affection for it, but even so there are a hell of a lot of them now. Do we need four different companies selling Kodak-branded wares?
Perhaps the most egregious example at this year’s show was from Mizari, an LA-based company that sells hardware under a variety of names. This year, it was showing off a lineup of products under the Memorex brand, including e-bikes, scooters and golf caddies. If you’re unfamiliar, Memorex made recordable media in the analog era: computer and cassette tapes, VHS, CDs and eventually DVDs. Its slogan was “Is it live, or is it Memorex?” boasting its superior audio quality. Does that slogan work as well for e-bikes, scooters and golf caddies? That’s less clear.
The company’s representatives said that using the Memorex name was an experiment to see how much affection the public has for the brand. They’re targeting people over the age of 40 who remember what they slammed in their tape decks. At the same time, they’re targeting younger generations who may feel the pull of that retro name, since we’re apparently in an era where anything old is inherently laudable. Mizari also holds the license for Delorean, albeit just to make e-bikes, scooters and go-karts, for the kids, you know?
RadioShack has been passed from owner to owner since it initially filed for Chapter 11 back in 2015. In May 2023, it was bought by Unicomer, a RadioShack franchisee from Central and South America which is now relaunching the parent brand in the US. It will act, like so many of these companies, as a distributor, adding its name to a variety of products made elsewhere. Its lineup is already 400 products strong, from gaming keyboards and mice to portable projectors and speakers. The idea, as you might have guessed, is to cash in on the fact people likely remember the name of this over some generic product they'll find among the dregs on Amazon.
The two Kodaks nearby share the Kodak name, but very little else: One is showing off the Kodak Mini Shot (lead image), made by Prinics Co. Walk 50 yards further down the plush CES carpet and you’ll find another Kodak (pictured above), this one selling digital photo frames and tablets. Staffers at both booths are happy to talk about which part of the sprawling Kodak license they are paying for. Hell, the latter Kodak stand was also advertising those same products under the Thomson name, an old French electronics company that was rebranded as Thales 25 years ago.
A little walk and you’ll soon find a large stand from RCA, which also holds the names Thomson and Blaupunkt. All three are nothing more than names and logos slapped on products that are shipped in from various manufacturers. RCA is famously known for making radio equipment and other electronics before branching into broadcasting, music and movies. So it’s natural, too, that you can pick up an RCA-branded e-bike and scooter, cashing in on all those bikes RCA made when your pop pop was in diapers.
Next to Mizari’s Memorex-branded exhibits was the third Kodak booth I’d stumbled across, this one showing off a wide variety of products. This included smartwatches, cameras, binoculars, mirrors with halo lighting and Bluetooth speakers, all made by various licensees. And, quite literally two booths over, was another Kodak stand, this time from C&A Global, which makes Kodak branded photo printers (and the HP Sprocket) as well as projectors and scanners.
I’m not sure I need to wave my hands around and try to make some sort of grand point about All Of This. One one hand, it doesn’t matter. Lots of low-cost products are sold to folks who aren’t going to interrogate their purchases. Given how common the practice of buying a dead brand and slapping it on whatever you sell, it must be profitable enough to justify doing it. But it just leaves me scratching my head, wondering who’s going to remember the tape company from the ‘90s and want to ride an e-bike with its logo on the side. Or who would think there’s any trust left in the Kodak brand given the near-homeopathic levels of dilution it’s subjected to. Maybe these companies' real lingering value is to serve as a reminder to all the other tech brands that this is the fate that awaits them if they keep messing up.
This article originally appeared on Engadget at https://www.engadget.com/general/a-tale-of-four-kodaks-173040742.html?src=rss
We’re officially recovering from CES 2025! In this episode, Devindra and Senior Reporter Sam Rutherford dive into their favorite PCs from the show, NVIDIA's RTX 5000 GPUs and debate the merits of Lenovo’s extra-large Legion Go S handheld. They explain why they like ASUS’s ultra-light Zenbook A14, and Sam gives us his final thoughts on Dell’s clunky brand transition.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
CES 2025 was a fantastic show for companies making good on the promises of years past. At these events, we’re used to seeing booth after booth of gadgets in concept and prototype phases, with vague details about final designs and release windows of “eventually.” This year, however, the vibe was way more release-ready. A handful of high-profile projects that debuted at previous CESes are back with concrete plans and actual release dates, and many of these products are available right now. It’s a veritable CES miracle.
Remember Ballie, the rolling robot that Samsung debuted in 2020 and then brought to CES 2024? This is exactly the type of thing that we’d expect to never see again, doomed to forever haunt the consumer-electronics graveyard, but this year Samsung revealed Ballie’s final form and set its release window in the first half of 2025. Ballie is a cute yellow robot about the size of a bowling ball, with an Among Us-style cutout housing a projector that allows it to beam images and videos onto your walls and floors. This is a fun one from Samsung, and even though we don’t know an exact price or release date just yet, the news that it’s actually coming out this year is a welcome update.
Sony Honda Mobility’s Afeela 1 is officially available to preorder right now, nearly five years after Sony announced its intent to enter the EV market. The Afeela 1 started out as the Vision-S concept car, which Sony unveiled at CES 2020, and it picked up the Afeela name in 2023 after Sony and Honda established their joint venture for EV manufacturing. At CES 2025, Sony Honda Mobility opened up reservations for the Afeela 1 Origin and the Afeela 1 Signature, which respectively cost $89,900 and $109,900. Reservations are only available to customers in California for now, and the first vehicles will be delivered in mid-2026. It’s definitely cool to see Sony’s EV ambitions manifesting after half a decade of build-up.
One of the headlines we published this year with the word “finally” in it was dedicated to Displace TV’s wireless 4K OLED screens with suction attachments. First revealed at CES 2023, Displace’s suction-cup TVs are now ready for mass consumption, and they’re available for pre-order with shipments expected in March. Displace is selling two models, the Basic and the Pro, both with 4K OLED displays and screen sizes of 27 inches or 55 inches. They all support rudimentary gesture controls, too. The 27-inch Basic model goes for $2,500, while the 55-inch Pro is $6,000, with the other prices in between.
Speaking of TVs, the hottest bit of home entertainment tech at CES 2024 was LG’s transparent OLED T — and this year, it’s officially on sale. LG brought the OLED T to CES 2025, just a few weeks after the display hit the market at the eye-watering price of $60,000. The OLED T is a 77-inch, 4K, transparent TV, and even though it costs as much as a fancy car, it’s stunning in action.
Here’s another idea we were prepared to forget about forever: Lenovo’s rollable laptop. A handful of concept products with rollable screens have hit CES since 2019, and Lenovo has been talking about its rollout laptop idea since 2022. At CES 2025, the company showed off its first market-ready model, the ThinkBook Plus Gen 6 Rollable. It has a vibrant OLED display that expands from 14 inches to 16.7 inches at the press of a button, and we found it to be shockingly elegant in person. The ThinkBook Plus Gen 6 Rollable should go on sale this spring, expected to start at $3,500.
It should be noted that this list isn’t limited to things that fit inside your home — some products hitting the market after previous CES appearances are actual houses themselves. Pebble brought its Flow all-electric RV trailer to CES 2024 and even opened up pre-orders that year, but at CES 2025, the company shared its final design and officially kicked off production. The Pebble Flow should ship out this spring, starting at $109,500 and topping out at $175,000.
AC Future brought concepts of its transformable RV home to CES 2024, and at the 2025 show, the company unveiled its finished product. AC Future’s Ai-TH line comes in three models: a deliverable pod (Ai-THu), a pullable trailer (Ai-THt) and a drivable EV RV (Ai-THd). The RV expands into a 400 square foot apartment with one bedroom, one bathroom, a living room, and a kitchen with a full-sized refrigerator, two-burner induction stovetop and microwave. There’s even a washer and dryer in the bathroom. Production on the Ai-TH range will begin as soon as the AC Future gets home from CES 2025, and pre-orders are live now, priced at $98,000 for the pod, $138,000 for the trailer and $298,000 for the EV RV.
It’s always nice to see innovative concepts like these become real products. The glut of actual release announcements out of CES 2025 is a relief, and it feels like a positive sign for the current consumer-tech production cycle.
This article originally appeared on Engadget at https://www.engadget.com/general/ces-2025-was-more-shoppable-than-conceptual-160010350.html?src=rss
As the world turns, so do the console generations. The Nintendo Switch is over seven years old, so it’s due for a refresh. Nintendo Switch 2 rumors have been swirling for years, but now they are really heating up. A sequel to Nintendo's most successful home console ever is coming and it’s likely coming sooner rather than later.
Will it be a straight up sequel to the Switch with updated specs while retaining the same hybrid functionality or will Nintendo get weird with it? Will it even be called the Switch 2, or will the company go with something like the Super Switch or even the New Nintendo Switch? You can never tell with Nintendo. Heck, maybe it’ll call the thing the Switch U.
In any event, recent weeks have brought feverish speculation regarding all aspects of the forthcoming gaming console. It’s important to note, however, that very little information has been confirmed by Nintendo. The company operates on its own timetable. With that said, here are all of the rumors that are most likely to come true, given industry analysis.
When will the Nintendo Switch 2 be announced?
As previously mentioned, Nintendo marches to the beat of its own drum. We don’t exactly know when it’ll hold an event to reveal the console. A lot of people wrongly assumed it would happen toward the latter part of 2024, but that didn't happen.
Even Nintendo has trouble keeping the lid on a major console release, so we could learn something before the official reveal. There are parts that have to be sourced and shipments that have to be made. A senior analyst at MST Financial noted a spike in production equipment spending by Nintendo assembler Hosiden.
When will the Nintendo Switch 2 come out?
Once again, this is more or less a mystery. We aren’t totally in the dark, but it’s mostly rumor and speculation. One thing we know for sure is that Nintendo will announce the Nintendo Switch 2 (or whatever it chooses to call it) by March 2025, as the company confirmed back in May. Some are saying there will be a March release date, which makes sense given the OG Switch came out on March 17, 2017. However, other reports put the console’s release window later in 2025.
Nintendo has a weird track record here. The baffling Wii U followed the massive success of the Wii. The Wii itself followed the more traditional GameCube. In other words, it’s possible it’ll be something out of left field and not exactly a true sequel to the Switch. However, this is unlikely this time around. As much as I would love to see wacky VR glasses or a completely bonkers console concept, all points indicate a more traditional approach.
Developers have already seen the hardware, though in a much earlier form, and it seems to be a regular old console. While Nintendo hasn't confirmed hybrid functionality, it’d be a weird omission given the absolute financial firestorm of the Switch. We’ve also heard rumors of a Mini-LED display, which would track for a hybrid console. It’s highly likely this will be a straight-up Switch 2, or something like it, calling to mind the Super Nintendo.
To that end, recent rumors suggest a design that recalls the original Switch. According to reporting by VGC, photos of the console have appeared online and they show an 8-inch screen and magnetic Joy-Con controllers. There looks to be SL/SR buttons and front-facing player LEDs on these controllers.
Will there be a bit of Nintendo weirdness?
Everything leaked or rumored so far on this console has been fairly, well, traditional. It looks like the original Switch, but better. That's awesome, but will there be any of that unpredictable Nintendo magic? Maybe! Recent reports indicate two puzzling additions that folks can't make hide nor hair of.
Genki, the accessories manufacturer, just published a landing page for their Nintendo Switch 2 accessories. This landing page features a video that includes a very detailed look at a Switch 2 mockup. pic.twitter.com/Db7RSk4YlQ
An accessory maker called Genki accidentally leaked an alleged mockup at CES 2025 of the entire console. If the Switch 2 is coming sooner rather than later, it makes sense that accessory makers would have these kinds of mockups. There looks to be a mysterious "C" button on the bottom-right side and nobody knows what it does. Could it initiate voice chat during gameplay? Could it calibrate the controllers? Could it create a room-sized hologram of Bowser in your living room? We'll have to wait and see, and there's always a chance that the button won't even exist.
Now onto the updated Joy-Cons, those same leaks seem to indicate a new sensor on the connecting side of each controller. It looks a whole lot like an optical sensor, which is what a computer mouse uses. This has led to speculation that players will be able to flip the Joy-Con over and use it like a mouse.
But why would anyone even want this? I can think of three words. New Mario Paint. In any event, take all of that Genki stuff with a big grain of salt, as Nintendo came out and said that the images and video were "not official." The accessory manufacturer has also stated that its mockup wasn't based on an actual console, but rather “leaked information that’s circulating in the industry.”
Is the Nintendo Switch 2 backwards compatible?
If it’s a sequel to the Switch, the next question has to be about backwards compatibility. The Switch’s library is absolutely massive, and continues to grow, so gamers would be rightfully peeved if they couldn’t play Tears of the Kingdom on their new next-gen console. There’s good news on this front.
The company has officially announced in a recent earnings report that the console will be fully backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles.
What about specs?
The rumors regarding specs are all over the place, so it’s tough to pin down. We know one thing for sure: It’ll be more powerful than the ancient Switch hardware, which was already antiquated back in 2017. One analyst allegedly got a hold of a spec sheet from the Korean United Daily News that said the Switch 2 would boast an eight-core Cortex-A78AE processor, 8GB of RAM, and 64GB of internal eMMC storage. This tracks for me, as these specs are about as underpowered in 2024 as the original Switch was in 2017. However, some reports do indicate that the console would include 12GB of RAM.
Another source suggests that the eight-core CPU will be packaged inside an NVIDIA-produced Tegra239 SoC (system on a chip). Given the current Switch runs on an NVIDIA chip, that makes a lot of sense. The CPU will be more powerful, but it's the Switch 2's new GPU that will be a major differentiator. It's all-but-confirmed that the Switch 2 will support DLSS, NVIDIA's "deep learning supersampling" upscaling tech, which would allow the console to render games at a low resolution internally while outputting a high-resolution image. (Fun fact: We actually wrote about how perfect DLSS was for the Nintendo Switch 2 when the technology was announced alongside the RTX 20 series back in 2018.)
There are still questions about the Switch 2 and DLSS: Will the system support newer DLSS features like frame generation? Will existing games be automatically tidied up by NVIDIA's algorithm? Regardless of the exact implementation, DLSS upscaling will be a huge leap over the rudimentary techniques available to Nintendo Switch developers.
As for the display, there are many conflicting rumors. Early reports from solid sources suggested the Switch 2 would have an 8-inch display LCD display, but there have also been rumors about an 7-inch display with a 120Hz refresh rate. Some analysts have suggested this would be an OLED screen, while others have said it would be a Mini-LED display. A Mini-LED display is basically an LCD display that has a backlight made of (surprise!) mini-LEDs rather than edge lighting. This allows for local dimming, making the blacks more black. I’m hedging my bets here. I think it’ll be a standard LCD, to cut costs, with an OLED or Mini-LED model coming later down the line. However, Mini-LED screens are slightly cheaper than OLED displays, so that’s certainly a possibility at launch.
As for resolution, recent reporting suggests that the console will output 1080p in handheld and 4K when docked. That's much better than the OG Switch.
How much will the Nintendo Switch 2 cost?
We don't have too much information regarding price but we do have plenty of history to work with. The original Nintendo Switch launched at $300, which is pretty much the "magic number" when it comes to Nintendo console releases in recent years. The Wii U also came in at $300.
However, there are plenty of rumors circulating that Nintendo could be upping the asking price for the Switch 2. Numerous outlets have reported it'll be $400, or potentially even more expensive. However, the same analysts who say the console will be $400 were also fairly certain it would be out by the end of 2024 and, well, it looks like that ain't happening.
Dipping back into history, there is some precedence for a price uptick. The GameCube was $200 and the Wii was $250. The Wii U and Switch increased to $300 and, well, numbers like to go up. A $400 price tag would make it nearly as expensive as a PS5 and Xbox Series X. That would also put it at the same price as the 256GB LCD Steam Deck.
Do we know about any launch games?
Nope! But it’s certainly been a long time since we’ve gotten a proper 3D Mario adventure, right? That would be one heck of a system seller. Other than that, your guess is as good as mine. Past as prologue, we can expect something from Ubisoft and an off-the-wall title like 1-2-Switch.
If there’s a gimmick or hook involved with the console, we’ll also get a game that takes advantage of that. A dual release of Metroid Prime 4, just like Breath of the Wild and Twilight Princess before that, is also a possibility. Finally, there have been rumblings that the big launch title could be none other than Mario Kart 9.
That's everything we know about the Nintendo Switch 2 today. We'll update this article with rumors we trust and with information we gather directly from sources. Any changes made to the article after its initial publishing will be listed below.
Update, January 10, 2025, 12:40 PM ET: This story has been updated with details about the Switch 2's alleged "C" button, along with the Joy-Con optical sensors. We also wrote about the announcement window and launch games. Finally, we covered announcements from Nintendo and Genki regarding a potential leak.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-about-the-upcoming-console-110023968.html?src=rss
It's CES week at Engadget, and our team has been on the ground in Las Vegas checking out tons of new devices, from the good to the weird to the ones that make you look like a sleep paralysis demon. Only a few gadgets from the show are actually available to buy, however, and even less are discounted. If you're looking for a good sale right now, we're back with another edition of our weekly deal roundup. This week's highlights include a four-pack of AirTags for nearly $30 less than Apple's standard selling price, deep discounts on our favorite microSD card and portable SSD, extended free trials for Audible Premium Plus and Apple TV+, and more. Here are the best tech deals from this week that you can still get today.
Apple Watch Series 10 (42mm) for $329 at Amazon ($69 off): The latest Apple Watch remains our pick for the best smartwatch. It's a bit slimmer and lighter than past models, with mildly improved battery life, a rich wide-angle OLED display and the usual range of fitness-tracking features (blood oxygen monitoring aside). This deal on the 42mm GPS model has been live for a few weeks, but it still ties an all-time low. Also on Best Buy. The 46mm version is similarly discounted at $359.
8BitDo Ultimate Wired Controller for $27 at Amazon ($18 off, Prime only): This is a wired version of 8BitDo's Ultimate Bluetooth Controller, we've previously praised for its durable Hall effect joysticks, comfy shape and useful software. (Though it's somewhat on the smaller side.) This variant is made for Xbox and PC; the discount is within $2 of its all-time low. Both the black and white versions are on sale.
Audible Premium Plus (3-month) for $3 at Amazon ($30 off, new and returning users only): Up until January 21, new and returning users can get three months of Audible Premium Plus for $3 total. Normally, the audiobook service costs $15 per month after a 30-day free trial. Premium Plus, as a refresher, is Audible's highest tier: Beyond granting access to the full Audible Plus library, it lets you keep one title from a curated selection of audiobooks each month. Just note that your subscription will auto-renew by default if you decide to take the plunge.
Beats Pill for $100 at Amazon ($50 off): The latest Beats Pill is a pick in our guide to the best Bluetooth speakers. As we note in our review, its audio performance can struggle at high volumes, but in general it pumps out strong bass without sounding imbalanced. It's also water-resistant, with a 24-hour battery life rating and wired audio support via USB-C. This discount has been live for several weeks, but it ties the device's lowest price to date. Also at Target, Best Buy and others.
8BitDo Retro Mechanical Keyboard (N Edition) for $70 at Best Buy ($30 off): While this NES-themed keyboard isn't a formal pick in any of our buying guides, it's still a nice value for those looking to give their desk a more vintage look. It's comfy for typing and hot-swappable, though the default switches are fairly loud. This discount is $10 more than the lowest price we've seen, but it's $20 off the device's typical street price in recent months. The keyboard also comes with a fun joystick and a pair of "Super Buttons" that you can use for custom macros.
Anker Charger (140W, 4-port, PD 3.1) for $80 at Amazon ($10 off): Announced this week at CES, Anker's latest wall charger includes three USB-C ports, one USB-A port, a foldable plug and a built-in display that can show the device's power output and temperature at a glance. Those ports are located on the bottom, which might be awkward but should help keep the device more stable in an outlet. Anker says it can supply up to 140W of power, which is enough to quickly refill larger laptops, though you'll have to avoid using multiple ports simultaneously to reach that maximum speed. Full disclosure: We haven't tested this one for ourselves, but we've recommended several Anker charging devices in the past, and this early discount takes $10 off the new model's MSRP. Just clip the on-page coupon to see the discount. Also at Anker.
Apple TV+ (3-month) for free at Best Buy ($30 off, new and select returning users only): Apple's streaming service is far from essential, but it does include plenty of exclusive shows worth checking out, from Severanceand Slow Horsesto Ted Lasso and Bad Sisters. If you've never subscribed but have been meaning to take a look, this extended free trial deal from Best Buy seems like a good opportunity. The service normally costs $10 per month after a seven-day trial. Again, remember that the subscription will auto-renew at full price unless you cancel.
Samsung The Frame (2024) 55-inch QLED TV for $868 at Woot ($630 off): Outside of an eBay coupon deal on Black Friday, this is the best price we've seen for the 55-inch version of Samsung's stylish TV. It's worth noting that the company unveiled a new "Frame Pro" model at CES this week: That one promises improved contrast and brightness, plus support for Samsung's wireless breakout box, though it'll almost certainly cost more whenever it's launched. If you aren't as demanding about picture quality but still want a TV that looks like a framed piece of art, there's value to be had here. You're still paying for the design first and foremost, but this is also one of the few TVs with a matte finish, which helps it ward off glare in a bright room.
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This article originally appeared on Engadget at https://www.engadget.com/deals/an-apple-airtags-four-pack-is-down-to-70-plus-the-rest-of-the-weeks-best-tech-deals-163020795.html?src=rss
It's always gratifying when something promised at CES actually comes to market. That's the case with the Pebble Flow electric trailer that my colleague Sam Rutherford checked out last year's CES. I was able to see the final draft on the show floor this week and was adequately impressed. Like the (four!) other sustainable, electrified tiny homes we saw this year, it was shiny and luxe and decked out in wood tones, glass, metal and white polymers.
The main features that drew us to the Flow last year remain intact: sleeping for four, a 45 kWh battery and a 1.1 kW solar panel, full kitchen and bath, a queen-size Murphy bed that transforms into a shared working space and a convertible dinette at the other end. The kitchen faucet even spins 180-degrees and out the window to let you do some washing up outside.
The option for the Magic Pack add-on is still here. For an upcharge, it allows the Flow to self-park, automatically hitch itself and provide it's own propulsion from dual motors so it's not such a drag (literally) on the vehicle that's towing it.
One of the coolest features is still the glass separating the bathroom from the rest of the cabin. At the push of a button it goes from clear to opaque so you can have some privacy without having to kick your entire family out of the trailer.
As for what's new, those changes were partly sourced from prospective customers. One directive was "more windows," so a skylight was added, along with a larger window at the back. The cupboards are now easier to access by flipping up instead of down. And the overall shape was refined to be more aerodynamic.
Walking around in the Flow, everything felt soothing and clean. The bed was so plush I wanted to melt into it. The seating area was inviting and spacious. It was tough to leave this homey pod (especially considering how stupendously hard it is to just find a place to sit down at CES). I don't have a vehicle that can pull a trailer, but I would love to park one of these in my backyard. Even if I never took it on the road, I'd happily hang out in its well-appointed comfort and even (reluctantly) give it up to guests when they visited.
Production on the Flow will begin early this year and shipping is scheduled for spring. The option without the motor assist and self-parking features will go for $109,500. If you want the Magic Pack package, that brings your price to $135,500. There's also a "Founders Edition" with a limited-edition color scheme and a few more upgrades going for $175,000.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/cess-pebble-flow-ev-trailer-gets-some-tweaks-ahead-of-its-spring-shipping-date-161502791.html?src=rss
There was no question that NVIDIA's RTX 5000 GPUs would be one of the biggest stories at CES 2025, and I figured Intel and AMD to arrive with some new hardware of their own. But I didn't expect that each of these companies would, in their own way, be putting the pedal to the metal when it comes to power for their chip designs. After all, we've spent the last few years covering AI PC CPUs that was targeting efficiency more than raw performance.
While NVIDIA RTX 5000 GPUs seem to deliver the performance leap we expected over its 2022-era cards, AMD is also redefining what's possible for mobile workstations with its Ryzen AI Max chips, which combine powerful graphics with gobs of integrated memory. Intel isn't sitting still either — it's finally moving Arrow Lake into the high-performance and gaming arena with its Core Ultra 200HX chips, which can reach up to 24 cores and 5.5GHz speeds.
I'm not just talking about power in the sheer performance sense, either. NVIDIA's $1,999 RTX 5090 requires a 1,000-watt power supply to function and uses up to 575 watts. The Ryzen AI Max chips, meanwhile, could eat up as much as 120-watts. Intel's Core Ultra 200HX chips go as high as 120-watts. Clearly, none of this hardware is meant for anyone concerned about their energy bills or potential laptop battery life.
RTX 5090
RTX 5080
RTX 5070 Ti
RTX 5070
RTX 4090
Architecture
Blackwell
Blackwell
Blackwell
Blackwell
Lovelace
CUDA cores
21,760
10,752
8,960
6,144
16,384
AI TOPS
3,352
1,801
1,406
988
1,321
Tensor cores
5th Gen
5th Gen
5th Gen
5th Gen
4th Gen
RT cores
4th Gen
4th Gen
4th Gen
4th Gen
3rd Gen
VRAM
32 GB GDDR7
16 GB GDDR7
16 GB GDDR7
12 GB GDDR7
24 GB GDDR6X
Memory bandwidth
1,792 GB/sec
960 GB/sec
896 GB/sec
672 GB/sec
1,008 GB/sec
TGP
575W
360W
300W
250W
450W
So what do you get for all of this energy consumption? AMD says the RTX 5090 will deliver roughly twice the performance of its previous flagship, the $1,499 RTX 4090. In a 4K Cyberpunk 2077 demo with full ray tracing, the 4090 hovered around 108 fps while the 5090 was reaching 240 fps. That frame count is a bit controversial, though, since the RTX 5090's DLSS 4 AI upscaling generates three frames for every natively rendered frame. The end result may look smoother to most people, but some gamers might question the integrity of so-called false frames.
It's those same AI-generated frames that allow NVIDIA to proclaim that the $549 RTX 5070 could be as powerful as the 4090. That may be true when it comes to pure frames-per-second count, but it certainly won't be for rasterized performance without DLSS 4.
AMD's Ryzen AI Max chips aren't aiming for the same sort of graphical heights as NVIDIA's new GPUs, but they're still notable for the sheer amount of hardware they contain. The top-of-the-line Ryzen AI Max+ 395 sports 16 CPU Zen 5 cores, 50 TOPS of AI performance and 40 RDNA 3.5 GPU compute units. According to AMD, it should be on-part with Apple's 14-core M4 Pro chip (and even faster in the Vray benchark), and it's 2.6 times faster in 3D rendering than Intel's Core Ultra 9 288V.
In an interview with AMD CVP and product CTO Joe Macri, he told Engadget that the success of Apple Silicon as a major reason why the Ryzen AI Max exists. "What Apple showed was consumers don't care what's inside the box," he said. Macri later noted, "I always knew, because we were building APUs, and I'd been pushing for this big APU forever, that I could build, a system that was smaller, faster, and I could give much higher performance at the same power."
AMD also briefly previewed its RDNA 4 graphics at CES, though at this point it's clearly aiming for the mid-range and not NVIDIA's RTX 5090. Notably, AMD will debut a new AI powered upscaling technology in RDNA 4 GPUs, FidelityFX Super Resolution 4 (FSR 4). That should finally give AMD a way to directly compete against NVIDA's DLSS, which for years has looked better than earlier versions of FSR. The first RDNA 4 cards, the Radeon RX 9070 and 9070 XT, will arrive sometime in the first quarter.
Intel's presence at CES 2024 was more muted than the competition, but loyalists will likely appreciate the new Core Ultra 200HX chips. While they scale back NPU performance from its recent AI PC hardware (12 TOPS down from 48 TOPS), the Core Ultra 9 285HX looks like a 24-core beast. It'll be interesting to see how it competes AMD's Ryzen AI 300 hardware, though it likely won't stand a chance against the Ryzen AI Max when paired up with a discrete GPU.
This article originally appeared on Engadget at https://www.engadget.com/computing/nvidia-amd-and-intel-aimed-for-maximum-power-at-ces-2025-150038070.html?src=rss