Reading view

There are new articles available, click to refresh the page.

The US Consumer Financial Protection Bureau sues Zelle and four of its partner banks

On Friday, the Consumer Financial Protection Bureau (CFPB) sued four financial companies involved with Zelle. The CFPB’s lawsuit (via CNBC) accuses Zelle’s operator (Early Warning Services) and three of the service’s partner banks — JPMorgan Chase, Bank Of America and Wells Fargo — of failing to protect consumers from widespread fraud on the peer-to-peer payment system.

The CFPB says customers of those three banks have lost over $870 million during Zelle’s seven years as a payment service. The suit claims hundreds of thousands of customers who filed fraud complaints were denied meaningful assistance, with some being told to “contact the fraudsters directly to recover their money.” (Pro tip: Don’t do that.)

“The nation’s largest banks felt threatened by competing payment apps, so they rushed to put out Zelle,” CFPB Director Rohit Chopra wrote in a statement. “By their failing to put in place proper safeguards, Zelle became a gold mine for fraudsters, while often leaving victims to fend for themselves.”

The CFPB says one of the system’s loopholes is that its “tokens” (linked US phone numbers or email addresses) can be used and reassigned across different banks. The agency claims fraudsters can exploit this by connecting a victim’s number or email to the perpetrator’s deposit account, causing payments meant for the consumer to go to the scammer’s account instead.

The suit accuses Zelle and the banks of allowing repeat offenders to bounce between financial institutions with impunity. “Banks did not share information about known fraudulent transactions with other banks on the network,” the CFPB wrote. “As a result, bad actors could carry out repeated fraud schemes across multiple institutions before being detected, if they were detected at all.”

The CFPB also claims the defendant banks didn’t heed red flags to prevent further fraud, report incidents consistently or on time, properly investigate customer complaints or take appropriate action.

On Friday, Zelle framed the government’s lawsuit as a political hit that would help criminals and force them to charge fees. “The CFPB’s attacks on Zelle are legally and factually flawed, and the timing of this lawsuit appears to be driven by political factors unrelated to Zelle,” Jane Khodos, Zelle spokesperson, wrote in a statement. “Zelle leads the fight against scams and fraud and has industry-leading reimbursement policies that go above and beyond the law. The CFPB’s misguided attacks will embolden criminals, cost consumers more in fees, stifle small businesses and make it harder for thousands of community banks and credit unions to compete.”

In September, JPMorgan Chase wrote in a quarterly filing (via CNBC) that it would consider counter-litigation if the CFPB took action against the bank for its role with Zelle.

Last month, The Washington Post reported that President-elect Donald Trump and Congressional Republicans plan to limit the CFPB’s funding and powers, aligning with the agendas of large financial institutions. Elon Musk and Vivek Ramaswamy, his “government efficiency” advisors, have said they want to eliminate the agency, which was established in 2011 in response to the 2007-08 financial crisis and resulting recession.

Killing the agency would require a congressional vote that wouldn’t likely pass, given Republicans’ thin majorities. But they could do what Trump did in his first term: appoint a new director to slow or stop regulatory actions, effectively kneecapping the agency as long as they’re in charge.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-us-consumer-financial-protection-bureau-sues-zelle-and-four-of-its-partner-banks-175714692.html?src=rss

©

© CFPB

A CFPB logo and American flag inside a government building.

LG’s transparent OLED T television can be yours for the low low price of $60,000

LG’s transparent wireless OLED TV is now available. The 77-inch OLED T has 4K resolution, LG’s wireless transmission tech for video and audio and the ability to shift between transparent and opaque modes with the push of a button. This futuristic tech, first introduced at CES 2024, will only set you back… oh, holy hell, this thing costs $60,000.

Engadget’s Billy Steele checked out the OLED T in January and was impressed with its unique presentation. Although some transparent visuals can appear unsettling — like a miniaturized singer who appeared to be in the room — the fish tank video in the image below was more pleasant. He also found the TV’s downward-firing speakers to sound surprisingly good.

Straight-on view of a transparent OLED TV, showing digital fish swimming in front of the wall, which is visible behind the screen.
Billy Steele for Engadget

You can change between transparent and opaque modes by pressing a button that raises or lowers a contrast screen. It rolls down into a box at its base when you prefer the funky fish-tank look. It also includes backlights to accentuate its transparent look.

The TV also has a chyron-like T-Bar at the bottom, which you can use to check out sports scores, weather, song titles and more. The bar can stay on even when the rest of the TV is off.

The OLED T is powered by LG’s Alpha 11 A1 processor, which has four times the performance of the previous-gen chip — including 70 percent better graphics performance and 30 percent faster processing speed. The TV maintains its clean profile with LG’s Zero Connect Box, which sends video and audio wirelessly to the TV. Just plug your streaming boxes and game consoles into it rather than the TV.

If you happen to be Bill Gates (’sup, Bill!), you can lay down $60 grand to order the LG OLED T starting today. It’s available on LG’s website and at select retail partners, including Best Buy.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/lgs-transparent-oled-t-television-can-be-yours-for-the-low-low-price-of-60000-185850374.html?src=rss

©

© LG

The LG OLED T transparent TV in a posh beachside bedroom.

US Supreme Court agrees to hear TikTok’s ban appeal

The US Supreme Court has agreed to hear TikTok owner ByteDance’s appeal of a law that could ban the app. The court took up the case (via NBC News) unusually quickly — only two days after the company filed its appeal. Oral arguments are scheduled for January 10.

The law being challenged, the Protecting Americans from Foreign Adversary Controlled Applications Act, is set to go into effect on January 19, the day before President-elect Donald Trump’s inauguration. The court didn’t provisionally block the law when saying it would take up the case.

The bill mandates that the app be banned if ByteDance doesn’t sell the platform to an American company. It was passed with overwhelming support in Congress and signed by President Biden in April. The argument was that TikTok had become a national security issue.

The Justice Department defended the law in lower courts, citing concerns that the Chinese government could influence the company and collect data about American citizens. The US Court of Appeals for the District of Columbia Circuit upheld the legislation earlier this month.

ByteDance has claimed the law violates free speech rights, a position the ACLU has supported. Trump tried to ban TikTok during his first term but changed his tune during the 2024 Presidential campaign.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-supreme-court-agrees-to-hear-tiktoks-ban-appeal-172302392.html?src=rss

©

© ByteDance

View of a building with ByteDance on its side.

Grubhub settles with the FTC over adding restaurants without their consent

Grubhub has agreed to pay $25 million to settle charges from the Federal Trade Commission (FTC) and the Illinois Attorney General. The company was accused of a laundry list of sketchy behavior, including misleading customers about delivery charges, deceiving delivery drivers about income and listing restaurants on the platform without consent. Last month, the food delivery startup Wonder bought Grubhub for one-tenth of what it was worth during the pandemic.

Under the proposed settlement, Grubhub has to make changes to remedy the problems. The requirements read like a “stop doing that” list, one per charge. This includes notifying customers of full delivery costs, being honest with drivers about pay and listing restaurants only with their consent.

The FTC says Grubhub, to appear more robust than it was, added as many as 325,000 unaffiliated restaurants to the platform without permission since at least 2019. Customers ordering from those businesses discovered added fees and “numerous ordering problems.” Meanwhile, the agency says the restaurants “bore the brunt of diners’ ire,” leading to damaged reputations and lost money.

The company also allegedly added junk fees after advertising to customers that they’d pay a low-cost, flat rate for deliveries. The FTC says Grubhub labeled them “service fees” or “small order fees,” but they were simply delivery fees under another name. The agency quotes a former Grubhub executive as calling it a “pricing shell game.”

The FTC also accused the company of blocking customers’ accounts with large gift card balances, leaving them no way to regain access. The agency said diners who complained to the company either weren’t told their accounts were blocked or weren’t given any meaningful way to contest the ban.

The false pay allegations include advertising that Grubhub drivers could make up to $40 hourly in the New York area. In reality, the median driver pay in that area was around $10 hourly — and only 0.1 percent of drivers are said to have made the advertised rate. And in Chicago, an ad promised earnings of up to $26 hourly when the median was $11.

Grubhub denies the allegations but says it settled to put the matter behind it. “At Grubhub, we’re committed to transparency so that every single day diners, restaurants and drivers can make well-informed choices to do business with us,” the company wrote in a statement. “While we categorically deny the allegations made by the FTC, many of which are wrong, misleading or no longer applicable to our business, we believe settling this matter is in the best interest of Grubhub and allows us to move forward.”

“Our investigation found that Grubhub tricked its customers, deceived its drivers, and unfairly damaged the reputation and revenues of restaurants that did not partner with Grubhub — all in order to drive scale and accelerate growth,” FTC Chair Lina M. Khan wrote in a statement. “Today’s action holds Grubhub to account, putting an end to these illegal practices and securing nearly $25 million for the people cheated by Grubhub’s tactics. There is no ‘gig platform’ exemption to the laws on the books.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/grubhub-settles-with-the-ftc-over-adding-restaurants-without-their-consent-221006330.html?src=rss

©

© Grubhub

Three screenshots of the Grubhub app.

Honda and Nissan reportedly open merger talks

Honda and Nissan are reportedly set to discuss a merger. The Japanese publication Nikkei said the two automakers plan to sign a memorandum of understanding to sort out shared equity stakes in a new holding company for the consolidated rivals.

The potential merger would combine the assets of Japan’s second- and third-biggest automakers, giving them a better shot of competing with the nation’s market leader, Toyota. Bloomberg adds that it would also put them in a better position against Tesla and Chinese EV makers. Nikkei says Mitsubishi could join the talks later.

Earlier this year, Honda and Nissan said they would work together on software development, batteries and other EV components. That “combine-and-compete” alliance followed Toyota’s acquisition of stakes in Subaru, Suzuki and Mazda. With today’s news that the pair are ready to take the next step, the landscape is clearly heading toward fewer (but bigger) legacy automakers competing for customers.

The companies confirmed that they're in talks to The New York Times. "As announced in March of this year, Honda and Nissan are exploring various possibilities for future collaboration, leveraging each other’s strengths," they told the publication. 'We will inform our stakeholders of any updates at an appropriate time."

Bloomberg also reported on Tuesday that Honda is stepping up production of hybrid vehicles as demand for electric / gas vehicles remains high outside of China. The automaker is aiming to double its annual hybrid sales by 2030. “The goal is still to become carbon neutral by 2050, but demand for hybrids will remain high for the foreseeable future,” Honda Chief Officer Katsuto Hayashi said on Sunday. “We see most of that growth happening in North America.”

Speaking of North America, US President-elect Donald Trump reportedly plans to reverse President Biden’s EV policies. His transition team is said to have recommended ending government support for EVs and charging stations and focusing instead on blocking cars, components and battery materials sourced from China. Climate scientists have warned that transitioning from gas-powered to electric vehicles is necessary to reduce carbon emissions and head off the most catastrophic projections for our planet.

Update, December 17, 2024, 8:46PM ET: This story has been updated to add a statement the companies had provided to The New York Times

This article originally appeared on Engadget at https://www.engadget.com/transportation/honda-and-nissan-reportedly-open-merger-talks-205454769.html?src=rss

©

© Honda

Executives from Nissan (left) and Honda shaking hands.

Unofficial mod transforms the Playdate into a charming robot pet

Although Panic paused development on its official Playdate charging dock, an enterprising character artist has swooped in with an open-source kit (via Gizmodo) that transforms the device into an interactive robot pet.

Playbot is Guillaume Loquin’s name for the cute add-on, which anyone with the right know-how can build. (For those without know-how, don’t be shocked if you eventually see others sell builds on platforms like Etsy.) Made with two wheels, a motor, a microcontroller and a 3D-printed casing, it taps into the Playdate’s built-in accelerometer, microphone and sensors to turn the indie game console into a charming desktop companion.

A Playdate console attached to a motorized / wheeled dock, navigating a corner in someone’s home.
Guillaume Loquin / YouTube

Loquin, whose day job is as a character artist at Ubisoft, put those skills to use in bringing the device to life. He told Engadget the console stood out as a unique creative canvas. “I fell in love with the Playdate console — its unique form factor, the SDK developed by Panic,” he said. “And, of course, its distinctive crank makes it an incredible platform for exploring new possibilities.”

“Like many others, I initially thought about creating a charging dock for my Playdate,” Loquin said. “Then I thought: Why not add wheels to it? Having worked in the video game industry for many years, I enjoy combining my gaming expertise with robotics.” His previous projects include a wheeled robot (minus the Playdate) and a bipedal humanoid one that wouldn’t look out of place in a Tim Burton film.

Although Playbot won’t do anything crazy like have a chat, pop wheelies or play fetch, Loquin’s video below shows it reacting to a wake-up tap, navigating around a corner and getting dizzy after spinning the Playdate’s crank. It can also scoot around your desk, steering clear of obstacles and avoiding a plummet off the edge.

The developer estimates 45 minutes of play per charge. When you aren’t playing with the device (in game console or robot form), the robo-dock charges the console.

Loquin told Engadget he began the project in June. He said the hardware phase of development was relatively quick, but software was more of a sticking point. “The software development proved far more complex than anticipated, as the robot uses three different codebases: C++ for the microcontroller, Lua for the Playdate application, and Python for exporting animations from Blender,” he said. “These three programs need to communicate with each other, which represents a significant amount of code for a solo developer.” He also found documenting and formatting the project for its open-source release more time-consuming than expected.

Loquin told us he would love to see someone build their own Playbot someday. “That would make all these efforts worthwhile,” he said. The developer provides the 3D printing instructions, companion app’s code and firmware for its Teensy 4.1 microcontroller on GitHub.

Update, December 17, 2024, 2:44 PM ET: This story has been updated to add quotes and background from the developer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unofficial-mod-transforms-the-playdate-into-a-charming-robot-pet-180500961.html?src=rss

©

© Guillaume Loquin / YouTube

A Playdate handheld gaming console on a motorized dock with wheels. Its screen has cartoon eyes. It sits on a white desktop in front of a computer.

Google’s new AI tool Whisk uses images as prompts

Google has yet another AI tool to add to the pile. Whisk is a Google Labs image generator that lets you use an existing image as your prompt. But its output only captures your starter image’s “essence” rather than recreating it with new details. So, it’s better for brainstorming and rapid-fire visualizations than edits of the source image.

The company describes Whisk as “a new type of creative tool.” The input screen starts with a bare-bones interface with inputs for style and subject. This simple introductory interface only lets you choose from three predefined styles: sticker, enamel pin and plushie. I suspect Google found those three allowed for the kind of rough-outline outputs the experimental tool is most ideal for in its current form.

As you can see in the image above, it produced a solid image of a Wilford Brimley plushie. (Google’s terms forbid pictures of celebrities, but Wilford slipped through the gates, Quaker Oats in tow, without alerting the guards.)

Whisk also includes a more advanced editor (found by clicking “Start from scratch” from the main screen). In this mode, you can use text or a source image in three categories: subject, scene and style. There’s also an input bar to add more text for finishing touches. However, in its current form, the advanced controls didn’t produce results that looked anything like my queries.

For example, check out my attempt to generate the late Mr. Brimley in a lightbox scene in the style of a walrus plushie image I found online:

Screenshot of an AI generation tool producing images a man who looks a bit like Wilford Brimley.
Google / Screenshot by Will Shanklin for Engadget

Whisk spit out what looks like a vaguely Wilford Brimley-esque actor eating oatmeal inside a lightbox frame. As far as I can tell, that dude is not a plushie. So, it’s clear why Google recommends using the tool more for “rapid visual exploration” and less for production-ready content.

Google acknowledges that Whisk will only draw from “a few key characteristics” of your source image. “For example, the generated subject might have a different height, weight, hairstyle or skin tone,” the company warns.

To understand why, look no further than Google’s description of how Whisk works under the hood. It uses the Gemini language model to write a detailed caption of the source image you upload. It then feeds that description into the Imagen 3 image generator. So, the result is an image based on Gemini’s words about your image — not the source image itself.

Whisk is only available in the US, at least for now. You can try it at the project’s Google Labs site.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-new-ai-tool-whisk-uses-images-as-prompts-210105371.html?src=rss

©

© Google / Screenshot by Will Shanklin for Engadget

Screenshot of an AI tool generating an image of the actor Wilford Brimley as a plushie.

Trump reportedly plans to reverse Biden’s EV policies

In perhaps the least surprising news of the past six weeks, President-elect Donald Trump reportedly plans to roll back President Biden’s electric vehicle and emissions policies. Reuters reports that the incoming president’s transition team has recommended cutting off support for EVs and charging stations while boosting measures to block cars, components and battery materials from China.

The transition team’s other reported plans include new tariffs on all battery materials globally, boosting US production of battery materials and negotiations with allies for exemptions. They’re also said to plan on taking money allocated for building charging stations and making EVs more affordable and redirecting them to sourcing batteries and their required minerals from places other than China. In addition, they reportedly want to axe the Biden administration’s $7,500 tax credit for consumer EV purchases.

The plans would let automakers produce more gas-powered vehicles by reversing emissions and fuel economy standards, pushing them back to 2019 levels. Reuters says that would lead to around 25 percent more emissions per vehicle mile than the current limits. It would also lower the average car fuel economy by about 15 percent.

Climate scientists have stressed the importance of transitioning from gas-powered cars to EVs in reducing carbon emissions and fending off the most ravaging scenarios for the planet. Greenhouse gases, including those from vehicle emissions, build up in the atmosphere and warm the climate. That leads to a cascade of effects in the atmosphere, on land and in oceans — some of which we’re already seeing.

As for tariffs, economists have said Trump’s plans would likely spur multiple trade wars as countries retaliate with tariffs on American goods, disrupt supply chains and pierce the heart of America’s post-World War II alliances. “If we go down the tariff war path, we’re going down a very dark path for the economy,” Mark Zandi, the chief economist of Moody’s Analytics, told The New York Times in October.

The Biden administration has championed climate legislation like the Inflation Reduction Act, which allocated $369 billion for green initiatives, and EPA rules that require automakers to ramp up EV sales.

Meanwhile, Trump has called climate change a “hoax.” In May, he reportedly told a group of oil executives that he would immediately reverse dozens of Biden’s environmental rules while blocking new ones from being enacted. His asking price for such deregulation was that they raise $1 billion for his campaign. (Thanks, Citizens United!) So, while the reports about his transition team’s plans are still a gut punch to those who care about leaving the planet in a habitable state for future generations (and slowing the effects we’re already seeing), they aren’t exactly shocking to anyone paying attention.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/trump-reportedly-plans-to-reverse-bidens-ev-policies-182206662.html?src=rss

©

© Devindra Hardawar for Engadget

Two EVs — the Kia EV9 and Tesla Cybertruck — in a parking lot.

Bosch signs agreement for up to $225 million in CHIPS Act funding

Bosch is the latest recipient of (preliminary) CHIPS and Science Act funding. The company signed a non-binding agreement with the US Commerce Department and could receive up to $225 million in funding.

Lest you think Amazon’s gruff crime solver somehow got a piece of the action, Bosch is also a German multinational corporation that makes… just about everything under the sun. (That even includes a stink-removal machine!) The company recently accelerated its silicon development, buying TSI Semiconductors in 2023 and finalizing the deal early this year. But instead of focusing on cutting-edge silicon for computers, phones and AI, Bosch specializes in chips for the auto industry.

The company plans to use the funds on the Roseville, CA facility it acquired in the TSI deal. The company will invest up to $1.9 billion to convert the plant into one that spits out silicon carbide (SiC) semiconductors, which are used to boost the efficiency of EV driving and charging. Bosch expects the first 200mm wafers to come off the line there in 2026.

“The Roseville investment enables Bosch to locally produce silicon carbide semiconductors, supporting US consumers on the path to electrification,” Paul Thomas, president of Bosch in North America and Bosch Mobility Americas, wrote in a statement.

Overhead view of Bosch’s Roseville, CA chip plant.
Bosch’s Roseville, CA silicon plant
Bosch

In addition to boosting America’s primacy in the chip industry, the CHIPS Act’s other goal is job creation. The White House says the proposed funding would create up to 1,700 jobs, including 1,000 in construction and 700 in manufacturing, engineering and R&D.

“Today’s agreement catalyzes nearly $2 billion of private investment and the creation of over 1,700 jobs, while investing in a critical technology relied upon on by our defense and auto industry,” wrote Natalie Quillian, the White House Deputy Chief of Staff.

In November, Taiwan Semiconductor Manufacturing Company (TSMC), the world’s leading advanced chip maker, was the first to have its CHIPS Act grants (to the tune of $6.6 billion) finalized. Other recipients include Intel (although its funding was recently cut), HP, Samsung, GlobalFoundries, Texas Instruments and Rocket Lab.

This article originally appeared on Engadget at https://www.engadget.com/computing/bosch-signs-agreement-for-up-to-225-million-in-chips-act-funding-211031263.html?src=rss

©

© Bosch

Lab workers wearing masks hold something in a semiconductor lab.

Skype phases out credits and phone numbers

Microsoft has cut two of Skype’s central premium features: credit and custom phone numbers. Instead of credits, the company is now pushing subscriptions — priced regionally and globally, depending on your needs. As for using a phone number other than your cell’s, there’s no longer an alternative on the platform.

The first wind of the change came from a volunteer moderator replying in Microsoft’s Skype forums to a user who wanted to know why they couldn’t buy new credits. “We have just received new information from Microsoft,” said Skype moderator Ruwim. B, who rocked a sweet Yoda profile pic. “Skype has stopped purchase of Skype Credit for all users. The only option available now are monthly calling subscriptions.”

When another user chimed in to ask for confirmation that this meant there was no way on the entire platform to send SMS messages once you’re out of credits, the moderator wrote, “Unless they decide to add an ongoing SMS texting subscription, you will no longer be able to send outbound SMS texts from Skype.”

Message on the Skype website, reading,
Screenshot by Will Shanklin for Engadget

Microsoft confirmed the changes in a statement to TechCrunch, saying the company “continuously evaluate(s) product strategy based on customer usage and needs.” The spokesperson clarified that existing Skype numbers will still work and existing credit can still be used, but once you’re out of credits, that’s it. You can now only buy a subscription instead of credits, and you’ll have to seek out other platforms offering a virtual phone number you can answer over VoIP.

Skype-to-Skype calls have always been free on the platform — and still are. If that’s all you use the service for, nothing should change. When calling out to landlines or supported mobile numbers (with remaining credits or a subscription), you can still use the service’s Caller ID feature, which displays your real cell number to the receiving party. So, axing Skype Number only affects you if you want to call or message non-Skype lines or if you want to display a custom number (like one with an area code local to the country you’re calling) when doing so.

The product sits alongside Google Voice as a service that once seemed primed to take on the new mobile world but instead settled into niche status. As alternatives like Zoom, FaceTime and WhatsApp rose to capture the bulk of the pandemic-era demand for internet calling and messaging, the Microsoft-owned Skype played second fiddle even within the company. Microsoft invested a lot more in promoting its preferred calling platform, Teams.

You may have noticed that Microsoft doesn’t advertise Skype as it did in the first few years after buying the company for $8.5 billion in 2011. It no longer makes a habit of touting Skype’s user base in earnings calls (or anywhere else). As TechCrunch notes, the last mention was in a blog post from last year that said, “More than 36 million people use Skype daily to connect through phone calls and chats across borders and around the world.”

It isn’t clear whether those numbers are still current, and we also don’t know how many relied on the premium features that have gone away. Regardless, we can assume there’s still a healthy chunk of folks around the world relying on the platform’s paid features to at least some degree. Those using anything but free Skype-to-Skype calls are now left to weigh a subscription’s cost or shop around.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/skype-phases-out-credits-and-phone-numbers-182520063.html?src=rss

©

© Skype / Screenshot by Will Shanklin for Engadget

Screenshot of a message on the Skype platform, saying its Skype Number service is no longer available.

Squid Game: Unleashed will be playable at launch without a Netflix subscription

Netflix announced at The Game Awards that its Squid Game multiplayer mobile title will be playable on Android and iOS without an active Netflix subscription when it arrives on December 17. However, the free-for-anyone period will only be available for an unspecified “limited time.”

Squid Game: Unleashed lets you play with friends online in a series of mini-games. The contests are either ripped directly from the series or thematically similar “classic childhood activities” (only with added death).

The party royale game takes cues from the Mario Party franchise, but its inspiration may have been much more direct… and circular. In 2021, indie developer Dani published Crab Game for Windows, macOS and Linux. The title didn’t try to hide that it was inspired by the Netflix series (crab, squid… get it?), which was taking the world by storm at the time. Its Mario Party-style mini-games were initially Squid Game contests, presented in a cartoonish video-game form. However, it later expanded to include competitions distinct from the series.

Gameplay still from the mobile title Squid Game: Unleashed.
Netflix

Although we haven’t yet played Squid Game: Unleashed, the gameplay in its trailer bears an uncanny resemblance to Crab Game, including (roughly) its cartoon-like art style. To be fair, the two may play much more differently than Netflix’s trailer suggests. But based on what we see now, Netflix appears to have taken inspiration from an indie dev who took inspiration from its series. (Cue Xzibit.) But hey, at least Netflix doesn’t seem to have sued an indie dev into oblivion.

Irrespective of such gaming industry tit-for-tats, Netflix’s party royale game is timed to promote Squid Game Season 2. It starts streaming on December 26. Squid Game: Unleashed launches exclusively in the Netflix app for Android or iOS on December 17. You can check out its trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/squid-game-unleashed-will-be-playable-at-launch-without-a-netflix-subscription-025501236.html?src=rss

©

© Netflix

Title artwork for the mobile game Squid Game: Unleashed.

WB Montreal Games reportedly lays off 99 workers ahead of the holidays

As the gaming industry preps for its night of awards, rampant layoffs continue to put a damper on an otherwise joyful pastime. The latest casualties are reportedly a group of 99 employees for WB Games Montreal.

Radio-Canada says (via Game Developer) that many of the laid-off employees were subcontractors through Keywords Studios, a company that provides technical and creative services for gaming companies. Keywords worked on quality assurance for Suicide Squad: Kill the Justice League.

Speaking of which, the layoffs coincided with Rocksteady’s announcement that it would stop supporting the Suicide Squad game on January 14. (WB Games Montreal helped develop the game.) The game launched last February, giving it the dishonor of lasting less than a year before its publisher pulled the plug. Its upcoming Season 4 Episode 8 will be its last.

According to GamesIndustry.biz, one laid-off staffer told the French-language Radio-Canada that they were given eight weeks’ notice before termination. WB Montreal is said to have given them a choice between joining a recall list for upcoming projects or receiving help from a job counselor. However, the source said the company doesn’t expect the registry to have any opportunities until 2026. That’s not much of a choice unless someone has savings to burn.

The news follows recent layoffs at Ubisoft, Xbox / Activision Blizzard and… far too many others to list. The gaming industry is projected to generate over $187 billion in 2024, a 2.1 percent annual growth.

This article originally appeared on Engadget at https://www.engadget.com/gaming/wb-montreal-games-reportedly-lays-off-99-workers-ahead-of-the-holidays-214220373.html?src=rss

©

© Rocksteady / Warner Bros.

Still from Suicide Squad: Kill the Justice League, featuring Harley Quinn and three other antiheroes.

YouTube TV completes its heel turn with yet another price hike

Remember when YouTube TV was supposed to be a scrappy disruptor that undercut cable prices and gave cord-cutters a cheaper and often better way to watch live television? Well, that dream died a long time ago, but cable may end up being a relative bargain if things continue at this rate. YouTube TV emailed subscribers on Thursday morning, announcing yet another rate change: from $73 to $83 monthly.

The price hike is already in effect for new subscribers. Existing members will start paying the new rate during the first billing cycle on or following January 13.

YouTube launched at a mere $35 in 2017. Subsequent price increases took the price to $40 in 2018, $50 in 2019 and $65 in 2020. Just when things had stabilized for a few years, 2023 brought yet another hike to $73. (That doesn’t include all the optional add-ons, like 4K Plus and sports packages.) And here we are today with $83 cable TV by another name and through another pipe.

If you’re a YouTube TV subscriber facing an existential crisis now that the underdog hero you once rooted for has completed its heel turn, help is available. You can cancel your membership.

Unfortunately, alternatives are either more expensive or limited. Hulu + Live TV offers a package that costs the same $83, but at least it also gives you Hulu, Disney+ and ESPN+ (all with ads) for that price. Sling TV is more customizable and can be had for as little as $40 monthly, but it’s broken down into color-coded channel collections seemingly organized for maximum upsell potential.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youtube-tv-completes-its-heel-turn-with-yet-another-price-hike-171518919.html?src=rss

©

© YouTube TV

YouTube TV logo, white background.

US Supreme Court bails on NVIDIA case, allowing a shareholder lawsuit to proceed

The US Supreme Court dismissed an NVIDIA case it previously agreed to hear as “improvidently granted.” In other words: “Oops, we never should’ve taken this one.” The decision lets most of the lawsuit, brought by shareholders against the chip maker, proceed.

An investment firm and a pension fund brought the case against NVIDIA, claiming the company misled investors about its reliance on the crypto-mining industry. The suit claims NVIDIA concealed its dependence on the market before a 2018 crash that sunk the chip maker’s stock prices. (For better or worse, cryptocurrency has rebounded, and Bitcoin recently passed the $100,000 plateau for the first time.)

The court’s unanimous dismissal reflected its apparent aversion to hearing the case’s complex technical details. “The writ of certiorari is dismissed as improvidently granted” is all the decision said. That language was identical to a remarkably similar dismissal in a case SCOTUS heard last month against Meta, which also accused it of deceiving investors.

The Washington Post reports that the justices offered hints at the NVIDIA dismissal when they heard arguments in mid-November. “It becomes less and less clear why we took this case … and … why you should win it,” Justice Elena Kagan reportedly said. The New York Times says court members across the ideological spectrum sounded frustrated with the arguments. “This is a highly technical subject,” Justice Samuel Alito said at one point. “It just seems to me that you’re asking us to engage in a kind of analysis that we are not very good at and weren’t expecting to when we took this case,” Kagan said.

As AI’s thorny and ultra-high-stakes legal and ethical questions loom, we can take comfort in the fact that the highest court in the world’s most powerful nation sounds… utterly uninterested in diving into Big Tech’s often head-spinning technical details. At least the stakes are much lower in this case, only affecting the finances of a crazy-rich corporation and a group of (likely rich) Wall Street investors.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-supreme-court-bails-on-nvidia-case-allowing-a-shareholder-lawsuit-to-proceed-214001377.html?src=rss

©

© US Supreme Court

Straight-on shot of the US Supreme Court building.

PlayStation’s 2024 Wrap-Up has been (mostly) out of commission for 24 hours

Sony’s PlayStation 2024 Wrap-Up has a slight problem: It isn’t working. The site for accessing your year-end PlayStation stats and achievements has been down for maintenance since it launched nearly 24 hours ago. Push Square reports that, although some folks could briefly access their summaries, it quickly began showing errors to many before eventually collapsing. It now displays the “We’ll be back soon” message in the above image. Oops!

The year-end replay is similar to Spotify Wrapped and other year-end summaries. Assuming Sony eventually gets it back up and running, it will show stats like your most played games, achievements, monthly gaming breakdowns, personal gaming style and more.

For the first time this year, Sony added historical data like the number of games played since creating your account and reflections on trophies you’ve earned. The 2024 edition includes a nod to PlayStation’s 30th anniversary, with a retro PlayStation aesthetic and graphics that pay tribute to the brand’s history.

The year-end rewind will be continually updated until the end of the year, so (once the kinks are ironed out), you’ll still have a chance to change it with some furious December marathon sessions.

When Wrap Up returns, you can find it here. However, there are several requirements to be eligible. You’ll need to be 18 or older with an active PlayStation Network account in your region and have played at least 10 hours on a PS4 or PS5 in the 2024 calendar year. Another point to consider is that you’ll have to opt in to share “Full Data” (or “Additional Data” in some regions, including the EU) from your PS5 console. So, if you’re (wisely) cautious about big corporations hoovering up your data, consider whether a few moments of profiled nostalgia justify that cost.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-2024-wrap-up-has-been-mostly-out-of-commission-for-24-hours-190522062.html?src=rss

©

© Sony

Error message ("We'll be back soon") when accessing the PlayStation 2024 Wrap Up website.

Astro Bot is getting a free holiday-themed bonus level

Astro Bot has a new level coming, and it won’t cost a thing. Team Asobi said on Wednesday that Winter Wonder, a surprise bonus stage, will arrive on Thursday, December 12 at 9PM ET. The developer promises jingle bells, new bots and fun for all ages.

Team Asobi describes the update as a show of gratitude to fans for their “lovely comments” and critical response to the Game of the Year nominee. “From the bottom of our hearts, thank you so much for showing your appreciation,” the developer wrote in the PlayStation Blog. “It truly means a lot to us.”

Winter Wonder will only be available after you’ve completed the game. Team Asobi is tight-lipped about most details, but you can catch a zoomed-out glimpse in the above image. The developer says you can expect a fun-filled level, “shiny presents” (yay!) and special bots (presumably winter- or holiday-themed) to add to your crew. So, expect more winter delight and less “throw your controller” difficulty.

Team Asobi, a PlayStation Studios subsidiary, had quite the year. Astro Bot launched to rave reviews, making the robot mascot the closest thing Sony has had to a Mario-like tentpole franchise since Sackboy and Crash Bandicoot were in their respective primes. In our review, Engadget’s Jessica Conditt called the PS5 game “easily one of the best games that Sony has ever produced,” describing it as “Super Mario Bros. for a new generation of video game fanatics, at once an introduction to common mechanics and also a significant challenge for seasoned players.”

Astro Bot picked up seven nominations at the Game Awards, including (deep breath) Game of the Year, Game Direction, Art Direction, Score and Music, Audio Design, Action / Adventure and Best Family Game. The Game Awards will be on December 12 at 7:30PM ET.

To get the new level when it’s hot off the press, make sure you’ve beaten the game and have an active internet connection at 9PM ET tomorrow.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/astro-bot-is-getting-a-free-holiday-themed-bonus-level-171920527.html?src=rss

©

© Sony

Teaser image for Astro Bot’s upcoming Winter Wonder level. Astro Bot and a dog toting a sleigh (Santa style) approach a floating wonderland with a big Christmas tree at the center.

SpaceX completes Starlink’s first direct-to-cell constellation

SpaceX completed its first Starlink direct-to-cell satellite constellation this week. On Wednesday, the company launched 20 satellites aboard a Falcon 9 rocket, 13 of which can communicate directly with cell phones without extra equipment.

The completed constellation follows the FCC’s approval of a deal between SpaceX and T-Mobile last week. The companies announced the partnership in 2022, touting plans for a future where phones can be connected to the world even in the middle of the ocean. SpaceX says the satellite constellation acts “like a cellphone tower in space, allowing network integration similar to a standard roaming partner.”

On Thursday, SpaceX posted on X that the direct-to-cell satellites will “immediately connect over laser backhaul to the Starlink constellation, eliminate dead zones and provide peace of mind when customers need it most.” The company sent and received its first text messages through T-Mobile’s network early this year.

The low-earth-orbit constellation has 6,799 operational satellites, and Space.com reports that about 330 can communicate directly with cell phones. On Thursday, Elon Musk said unmodified cell phones would enjoy a bandwidth of around 10Mbps per beam. He said future constellations will be capable of much greater throughput.

The companies will presumably go into more detail for consumers once Starlink Direct to Cell is available. It’s currently targeted for next year. However, the constellation isn’t locked into T-Mobile alone. Android Central reports that SpaceX senior director Ben Longmier said shortly after the deployment that the satellites are “open for business for any teleco in the world.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacex-completes-starlinks-first-direct-to-cell-constellation-212549713.html?src=rss

©

© SpaceX / X

An image of an arcing trail from a rocket launch. Evening sky.

TikTok inches closer to a US ban after judges shoot down appeal

Three judges shot down ByteDance’s petition to overturn a law that could ban TikTok in the US. On Friday, The New York Times reported that the judges upheld the new law, which requires the company to sell the app to a non-Chinese company by January 19 or face a ban.

ByteDance argued that the law unfairly targets TikTok and that a ban would violate users’ First Amendment rights. The company has said a sale is impossible because the Chinese government would block it. In 2020, the country updated export control rules to give it more say over a potential transaction.

In a statement to Engadget, the Electronic Frontier Foundation (EFF) said it was disappointed in the decision. “Restricting the free flow of information, even from foreign adversaries, is fundamentally undemocratic,” an EFF spokesperson wrote. “Until now, the U.S. has championed the free flow of information and called out other nations when they have shut down internet access or banned online communications tools like social media apps."

ByteDance’s options from here include appealing to the US Supreme Court (although there’s no guarantee they would take the case) or hoping President-elect Donald Trump follows through on a vague promise to “deliver” on a plan to save the app. ByteDance suggested on Friday that the decision amounted to censorship, saying it expects the Supreme Court to protect “Americans' right to free speech.”

The NYT reports that legal experts don’t see much of a legal path for Trump to rescue the app after taking office on January 20, 2025. During his first term, he issued executive orders restricting American dealings with the app, citing national security concerns and suggesting the app could be a Trojan Horse for data harvesting by the Chinese government. Microsoft was ready and willing to buy it if given the chance. The ban faced a series of legal challenges, and President Biden revoked the order in 2021.

Trump reversed his position in early 2024, reportedly after meeting with a Republican megadonor with a significant financial stake in the app. The president-elect’s shift intensified after Biden signed the law that could lead to its ban in early 2025. By the time election season was in full swing, Trump had recast himself as TikTok’s savior and used it as a wedge issue to attract younger users to his campaign.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-inches-closer-to-a-us-ban-after-judges-shoot-down-appeal-172748902.html?src=rss

©

© ByteDance

A ByteDance sign and logo on a company building.

Foamstars’ next season will be its last

The fizzy, hot pink writing appears to be on the wall for Foamstars. Square Enix said on Thursday that the next season of the 4x4 “party shooter” will be its last. To be fair, all the game’s online services will remain available after the final season’s conclusion, and there will be events for those who hang around. But with development winding down (after switching to a free-to-play model in October), it’s hard to imagine the Splatoon-meets-Fortnite shooter will be long for this world.

The final season of Foamstars, the loudly capitalized “PARTY GOES ON!”, will run from December 13 to January 17. You’ll be able to customize each character’s shots in the “concluding update” (never an encouraging phrase). After the final season is a wrap, Square Enix will bring back all season passes for you to switch between at any time. This will let you obtain all seasons’ items and rack up the full collection.

Foamstars launched this past February on PlayStation Plus. The game has unique mechanics like spraying bright foam to build terrain, sliding on top of it and… dancing on a duck’s head to push it toward a finish line (as one does). However, after today’s announcement, the bright, loud and full-of-attitude shooter appears to be sliding toward a finish line of its own, with its development team presumably moving to other projects.

You can read more about the final season and changes coming after that on Square Enix’s update page.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/foamstars-next-season-will-be-its-last-185127904.html?src=rss

©

© Square Enix

Still from a Foamstars gameplay trailer, showing a character covered in foam. The word "FOAM" is overlaid.

Microsoft starts testing Copilot Vision in Edge

Microsoft is rolling out a preview for one of the experimental AI features it previewed in October. Copilot Vision, which scans your web browsing and has a chat with you about it, is available for testing in Copilot Labs.

Copilot Vision has strict limits, at least at first. It only works in Microsoft Edge and only on “a select set of websites.” (The company says it will carefully expand that list over time.) Even the trial has restrictions: It’s only available to a limited number of Copilot Pro ($20 monthly) subscribers in the US. Like the available websites, Microsoft will expand access to more users over time.

Microsoft says Copilot Visions sessions are “opt-in and ephemeral,” so you’ll have to activate it manually, and each session’s data is wiped as soon as you’re done. The company says the feature only interprets text and images from browsed websites and doesn’t process content beyond that or train on web publishers’ data.

Demo of Copilot Vision, showing overlaid chat bubbles on top of an image of a swanky loft.

The cautious approach seems to be a course correction from the company’s sloppy Recall launch. That “photographic memory” feature, which snaps screenshots of everything you do on your PC, drew the ire of security and privacy experts, who called our Microsoft for — in a baffling decision — leaving the feature’s data unencrypted. It’s finally available for Windows Insiders to try after three delays and security adjustments.

If you’re a Copilot Pro subscriber, you can sign up to request access to Copilot Vision through Copilot Labs today. You can check out Microsoft’s demo video below.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-starts-testing-copilot-vision-in-edge-170033830.html?src=rss

©

© Microsoft

Demo sequence of Copilot Vision. A website with NYC lofts is visible in the Edge browser. Overlaid chat bubbles show a dialog: "Hey Copilot, I'm looking for a place to stay."
❌