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Tron: Catalyst hits consoles and PC on June 17

Tron: Catalyst, the follow-up to Tron: Identity and the next game from Bithell Games, is set to launch on June 17, 2025. The game is technically standalone, but builds on Identity's narrative and tackles the world of Tron from a new isometric perspective.

Paired with the release date, Bithell Games and publisher Big Fan also showed off a new trailer at the ID@Xbox Showcase that offers a glimpse of how combat and narrative work in the game. You play as Exo, a program from the "Arq Grid" with an ability called "The Glitch," that lets you exploit time loops in the game, replaying levels with new knowledge to uncover secret and shortcuts. Exo will of course be challenged by the leaders of the Grid throughout, forcing you to fight through enemies on foot or a Light Cycle. As Engadget learned in an early preview of the game, you'll also be able to upgrade your combat abilities to suit your preferred style of play.

Tron: Identity is a visual novel, so Catalyst represents a bit of a departure in terms of gameplay, but that's one of the things that makes the game intriguing. Some amount of narrative choice is still there based off the trailer, it's just sandwiched between new, exciting, action-adventure bread.

Tron: Catalyst will be available on Xbox Series X/S, PlayStation 5, Nintendo Switch and PC on June 17, 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/tron-catalyst-hits-consoles-and-pc-on-june-17-205146866.html?src=rss

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Exo from Tron: Catalyst throwing an Identity Disk while Light cycles drive by below.

Anthropic’s new Claude model can think both fast and slow

Another week, and there's another new AI model ready for public use. This time, it's Anthropic with the introduction of Claude 3.7 Sonnet. The company describes its latest release as the market's first "hybrid reasoning model," meaning the new version of Claude can both answer a question nearly instantaneously or take its time to work through it step by step. As the user you can decide what approach Claude takes, with a dropdown menu allowing you to select the "thinking mode" you want it to take.

"We've developed Claude 3.7 Sonnet with a different philosophy from other reasoning models on the market. Just as humans use a single brain for both quick responses and deep reflection, we believe reasoning should be an integrated capability of frontier models rather than a separate model entirely," writes Anthropic. "This unified approach also creates a more seamless experience for users."

Anthropic doesn't name OpenAI explicitly, but the company is clearly taking a shot at its rival. Between GPT-4, o1, o1-mini and now o3-mini, OpenAI offers many different models, but unless you follow the company closely, the number of systems on offer can be overwhelming; in fact, Sam Altman recently admitted as much. "We hate the model picker as much as you do and want to return to magic unified intelligence," he posted on X earlier this month.

Anthropic says it also took a different approach to developing Claude's reasoning capabilities. "We've optimized somewhat less for math and computer science competition problems, and instead shifted focus towards real-world tasks that better reflect how businesses actually use LLMs," the company writes. To that point, current Claude users can look forward to "particularly strong improvements in coding and front-end web development."

Claude 3.7 Sonnet is available to use starting today across all Claude plans, including Anthropic's free tier. Developers, meanwhile, can access the new model through the company's API, Amazon Bedrock and Google Cloud's Vertex AI. 

Speaking of developers, Anthropic is also introducing Claude Code, a new "agentic" tool that allows you to delegate coding tasks to Claude directly from a terminal interface. Available currently as a limited research preview, Anthropic says Claude Code can read code, edit files, write and run tests, and even push commits to GitHub.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-new-claude-model-can-think-both-fast-and-slow-203307140.html?src=rss

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A screenshot of Claude's interface, showing the new model hybrid reasoning modes.

Here's how to get MagSafe charging on an iPhone 16e

The Apple iPhone 16e looks like a solid handset for most consumers. It’s got plenty of power, a gorgeous display and the Action button that first debuted with the iPhone 15 Pro series. It doesn’t, however, offer any way to wirelessly charge the device using MagSafe. 

Just because Apple excluded the feature doesn’t mean you’re completely out of luck. Here are a couple of options for using MagSafe charging on an iPhone 16e. The easiest way to get this going is to pick up a MagSafe-compatible smartphone case that has been specifically designed for Apple’s latest handset.

This ESR case seems like a solid entry, and it’s on the cheaper side. We haven’t gotten a chance to review it yet, but an older ESR release with MagSafe functionality easily made our list of the best iPhone cases.

The second option is to go with a simple adapter ring. We recommend this one from PopSockets. It’s budget-friendly, easy to use and allows integration with other MagSafe accessories. Just pop it on a pre-existing case. It's not compatible with silicone, textured or anti-fingerprint coated cases.

The final option? Charge your phone the old-fashioned way, via USB-C, and just tuck the cable out of the way. This may not fool anyone, but it’ll juice the phone up quicker. The iPhone 16e uses the older Qi1 wireless charging standard and maxes out at 7.5w, while the other iPhone 16 models support Qi2 at speeds up to 25w, provided you have the right charger.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/heres-how-to-get-magsafe-charging-on-an-iphone-16e-201026681.html?src=rss

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Two phones.

How to follow the Amazon devices event on February 26

It's sort of out of character for Amazon to be hosting a devices event in February, as opposed to its usual Fall launch. But this Wednesday (February 26) at 10am ET, the company is holding a presentation in New York City. As it's done in the past, Amazon won't be livestreaming this event, and you won't be able to watch Panos Panay and his colleagues present to members of the media. Don't worry about FOMO, though, because we've got you. Engadget will be attending and liveblogging the event, so if you follow our updates it'll almost feel like you're right there with us! We'll have commentary on the announcements, as well as the in-person vibes and quality of snacks. Our Sam Rutherford will be sharing pictures, too, so you won't miss a thing. Bookmark this page and come back on February 26 to stay informed!

In case you were curious if it'll be worth your time, here's a quick refresher on what we expect to see at Amazon's devices event this week: Alexa. The company has teased its next-gen assistant for what feels like years at this point, promising a conversational cadence and the ability to process and execute complex requests.

Rumors are sparse on what Amazon has up its sleeve, so we're not too sure whether there will be any new hardware. It's quite likely the company will show us updated Echo speakers to go along with the smarter Alexa, or a refreshed model of the Echo Buds that serve as a conduit for the assistant. For now, though, we assume there won't be new Kindles at the event, since Amazon released those late last year. 

This article originally appeared on Engadget at https://www.engadget.com/how-to-follow-the-amazon-devices-event-on-february-26-200022212.html?src=rss

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FILE - The logo for Amazon.com Inc. is displayed on a screen at the Nasdaq MarketSite, July 27, 2018. (AP Photo/Richard Drew, File)

Balatro is about to hook a lot more players now that it's on Game Pass

Everyone's favorite sorta-poker game Balatro is set to cause yet another dip in global productivity levels. The roguelike — which encourages you to bend and twist the rules of poker in all kinds of wild ways — is available on Game Pass Ultimate, PC and Standard. Apple Arcade subscribers also have access to it at no extra cost. 

A trailer that premiered during Monday's ID@Xbox showcase also revealed the latest batch of cosmetic crossover card decks that are now available on all platforms. They include tie-ins with Critical Role, Dead by Daylight, Assassin's Creed, Fallout, Bugsnax and Rust. Those follow collabs with the likes of Cyberpunk 2077, Stardew Valley, The Witcher 3 and Vampire Survivors. Seems like everyone wants to be pals with Balatro developer LocalThunk!

Meanwhile, it emerged on Monday that PEGI, the body that runs the age rating system for games in Europe, has reclassified Balatro after determining it is suitable for players aged 12 and older. The board upped the age rating from 3+ to 18+ shortly after Balatro was released just over a year ago due to it containing "prominent gambling imagery and material that instructs about gambling," per publisher Playstack. The game was also temporarily removed from digital console storefronts in some markets.

Playstack contended at the time that "Balatro does not allow or encourage gambling." Following an appeal, PEGI's complaints board has at last lowered the age rating to 12+. "Although the game explains the various hands of poker, the roguelike deck-building game contained mitigating fantastical elements that warranted a PEGI 12 rating," the complaints board concluded.

Following that and a separate successful appeal for Luck Be A Landlord (which is also now rated 12+), PEGI plans to revise its guidelines for games that have gambling-related elements. "At this moment, any teaching or glamorization of simulated gambling automatically leads to a PEGI 18 rating," it said in a statement on Monday. "On the basis of these appeals, the PEGI Experts Group will develop a more granular set of classification criteria to handle gambling themes and the simulation, teaching and glamorization of gambling in different age categories, which will now include 12 but also keep 18 as an age category for games that simulate gambling typically played in casinos and betting halls."

This article originally appeared on Engadget at https://www.engadget.com/gaming/balatro-is-about-to-hook-a-lot-more-players-now-that-its-on-game-pass-192958603.html?src=rss

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Balatro

Gmail will stop using SMS for two-factor authentication

Google is planning to end support for SMS-based two-factor authentication in Gmail, Forbes reports. Sending a code to your personal phone via text message has long been an option Google offered to verify your identity, but it has unavoidable security issues the company wants to address.

The goal is to "reduce the impact of rampant, global SMS abuse," Gmail spokesperson Ross Richendrfer tells Forbes, and the solution, at least for now, is QR codes. Instead of entering your number and receiving a text with a code you need to enter, Google will throw up a QR code you need to scan with your phone. The reliance on your smartphone is still present, but now you don't have to rely on the lax security of SMS messages.

Using SMS two-factor authentication is better than nothing, but text messages aren't as secure as other methods. Criminals can intercept your message just by convincing your carrier to port your number to a new phone. By tricking a provider to send multiple SMS messages to a number a criminal operation controls in a process called "traffic pumping," they can even make money on each text, Google says. Considering the volume of SMS messages the company sends to both verify users and make sure people aren't bulk-creating accounts to send spam, it's not hard to see how SMS could be problem.

Ultimately, the goal for Google and other companies like it is to use passkeys and move away from passwords entirely, but adoption is slow, and making the current, much more familiar process secure is still meaningful. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/gmail-will-stop-using-sms-for-two-factor-authentication-185615193.html?src=rss

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An illustration of a woman on her computer in front of a background of a Gmail inbox and a floating Gmail logo.

Disney+ just dropped an explosive trailer for Andor season 2

It’s been well over two years, but the wait is almost over. The second season of Andor hits Disney+ on April 22. The platform just dropped a juicy trailer to get all of us Star Wars fans pumped and ready.

The footage shows plenty of cool stuff, including the return of Rogue One’s chief antagonist Orson Crennic and the beloved droid K-2SO. The Death Star makes an appearance, which isn’t surprising given the ending of the first season. Mon Mothma also attends an extravagant “let them eat cake” type of party. 

There are a few bombastic explosions and several shots of the titular Cassian Andor walking down hallways. One thing this trailer doesn’t spoil is the plot. The footage is just a hodgepodge of cool moments, so we still have no idea what our favorite rebel spy will be getting up to in season two. To me, this is a good thing.

For the uninitiated, Andor is a prequel to Rogue One: A Star Wars Story and is set after the rise of the empire but before the events of the original Star Wars movie. It’s very good, with a tone that can only be described as “prestige Star Wars.” It stars Diego Luna, Stellan Skarsgård, Kyle Soller, Denise Gough and, sometimes, Forest Whitaker. Season two brings new actors into the fold, like Adria Arjona.

Disney+ is doing something unique with the release schedule here. Three episodes premiere on April 22, followed by another trio each week for a month. That adds up to 12 episodes. April is a big month for returning genre TV, as season two of The Last of Us premieres on April 13.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/disney-just-dropped-an-explosive-trailer-for-andor-season-2-184842360.html?src=rss

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A shot of Andor.

Apple plans to invest $500 billion in the US over the next four years

Apple plans to ramp up its US hiring and investments. On Monday, the company said it will hire around 20,000 workers and spend over $500 billion in the US over the next four years.

In 2021, several months after former President Biden took office, Apple said it would invest $430 billion domestically over the following five years. Bloomberg notes today's announcement marks an added $39 billion in spending and an extra 1,000 jobs annually over its previous numbers.

The newly announced package will include a new manufacturing facility in Houston to build servers for Apple Intelligence, which has increasingly become central to the company's plans and advertising campaigns. The Private Cloud Compute servers that handle Apple Intelligence's more complex server-AI queries use Apple M-series chips, which are still produced in Taiwan.

Apple said most of the 20,000 new jobs will focus on R&D, AI and machine learning, silicon engineering and software development. The company will also expand its data center capacity in North Carolina, Iowa, Oregon, Arizona and Nevada to help meet Apple Intelligence's growing backend needs.

The company will also open an Apple Manufacturing Academy in Detroit, where its engineers will work alongside "experts from top universities such as Michigan State" to consult with small and medium-sized businesses on implementing AI and smart manufacturing techniques. Apple will also offer free in-person and online skills development courses. It already runs a Developer Academy in the Motor City.

The announcement follows a meeting between Tim Cook and President Donald Trump last week at the White House. Trump implied that Apple was making additional investments to avoid tariffs due to the iPhone maker's heavy reliance on manufacturing in China. "They don't want to be in the tariffs," Trump said after the meeting.

Apple hasn't said whether investments are related to tariffs, instead framing them as a sign of confidence in the nation's ability to innovate. "We are bullish on the future of American innovation, and we're proud to build on our long-standing US investments with this $500 billion commitment to our country's future," Cook said in a press release.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-plans-to-invest-500-billion-in-the-us-over-the-next-four-years-181217017.html?src=rss

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Groups of workers in an Apple manufacturing plant. A worker in the foreground wears AirPods Max headphones while working with a machine.

An enhanced version of Sayonara Wild Hearts for PS5 is out now

My dream of a Sayonara Wild Hearts sequel might never be fulfilled, but the sudden arrival of an enhanced version for PS5 just filled my heart on a dreary Monday. Publisher Annapurna Interactive announced the upgrade for the 2019 rhythm action game during its latest showcase.

The PS5 edition includes support for 4K visuals, 120 fps gameplay and haptic feedback via the DualSense controller. There's also a new unlockable mode called Remix Arcade that's only available on this PS5 version. Here, you'll try to nail high scores across random chunks of levels with no loading time between each. Developer Simogo notes that the mode will get progressively faster to add to the challenge. 

Simogo had some downtime while figuring out its next big project after Lorelai and the Laser Eyes and the opportunity came up to bring Sayonara Wild Hearts to PS5. The PS4 version already works on the console and the team wasn't really interested in only upgrading the fidelity. 

However, the studio "thought about the hardware and what type of experience that would only be possible on it and remembered that PlayStation 5 has a very fast SSD, which would allow for the type of quick loading we needed for our long lost Infinite Shuffle mode." Along with adding some new art and sound assets, the renamed Remix Arcade has "a random element that [will] sometimes mirror the level visually to keep players on their toes," the studio said.

Best of all, the enhanced edition for PS5 is a free upgrade from the PS4 version. Sayonara Wild Hearts is also available in the PlayStation Plus Game Catalog. Otherwise, it costs $13.

Sayonara Wild Hearts is one of my favorite games of all time, so I'm more than happy to have an excuse to play through its riotously fun, heart-mending story yet again. I'm tempted to plug my PS VR2 headset back in to let the stylized art and signature neon purple wash over my eyes as the dreamy pop soundtrack fills my ears.

Here's hoping Annapurna brings the game back to iOS as well — it left Apple Arcade a few months ago. I need to have Sayonara Wild Hearts available at all times. It's not enough to have it on PS5, Steam Deck, Switch and PC (can you tell I like this game a whole lot?).

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/an-enhanced-version-of-sayonara-wild-hearts-for-ps5-is-out-now-174752837.html?src=rss

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Sayonara Wild Hearts

Blendo Games' oddball sci-fi shooter Skin Deep hits PC on April 30

Blendo Games' latest installment of interactive weirdness, Skin Deep, is due to hit Steam on April 30, after nearly seven years of development. Skin Deep is a first-person sci-fi shooter, but it doesn't look (or smell?) like any of the dramatic space operas or realistic, precision-based games that generally flood this genre. 

Skin Deep takes place on a futuristic cargo starship managed by an insurance corporation and filled with its clients' valuables, and you're the cryogenically frozen security officer kept on board in case something goes awry. Space pirates ambush the ship, your body thaws, and a non-linear game of shooting, sneaking, sabotaging and smelling ensues, all presented in Blendo's signature blocky 3D style.

Skin Deep features a mix of puzzles, madcap comedy and action scenes, and alongside the first-person gunplay, there's a sneeze mechanic and a stink system that sometimes leaves little smelly clouds in your wake, alerting nearby pirates to your presence. It's like Kingdom Come: Deliverance 2, but with fewer medieval peasants and way more space cats. Did we mention there are a bunch of cats that you have to save on the ship? Because there are, and some of them are dressed in little cowboy outfits.

For the odor mechanics, players become stinky only when it makes sense narratively, like when they're expelled from the ship's trash shoot alongside all the fish bones and rotten things. Your smell clouds subside once you figure out how to wash up. Sneezing follows a similar in-game logic.

Skin Deep
Blendo Games

"If you're crawling through a dusty vent your little sneezy air level will increase, then you'll do a big sneeze noise," Chung told Engadget in 2021. "And there's a bag of pepper that we have. If you shoot it, a big cloud of pepper flies out. You can pick up a pepper bag and throw it at someone and they'll start sneezing."

Skin Deep is the most action-focused game that Blendo has ever made. The independent studio, led by Brendon Chung, has a lineup of award-winning titles under its belt, including Quadrilateral Cowboy, Gravity Bone and Thirty Flights of Loving. These titles tend to highlight clever puzzles and polygonal oddities, and Skin Deep is the first Blendo project to feature first-person shooter mechanics.

That's not to say FPS development is a new idea for Chung. He got his start in game development by customizing levels in Doom, Quake, Half-Life, Quake 2 and Doom 3 when he was a kid, and FPS games are often what he's drawn to as a player. He's still using a modified port of id Software's Doom 3 engine, idTech4, to make Skin Deep.

"I've played like a bazillion FPS games because I just really enjoy them," Chung said in 2021, "but I feel like there's so much that can be explored and that I wish these games would explore." You know, like well-dressed cats and stink systems.

Skin Deep
Blendo Games

When we talked with Chung four years ago, the Skin Deep FAQ page read, "Is Skin Deep going to take 4+ years of development time like your previous game Quadrilateral Cowboy?" And the answer was, "I hope not." Today, there's an "(update: oops...)" added to that response. Development on Skin Deep started around July 2018, according to the FAQ.

Skin Deep is published by Annapurna Interactive and it's heading to Steam on April 30. A new demo is live now on Steam, as part of the Steam Next Fest hullaballoo. Steam Next Fest runs from February 24 at 1PM ET to March 3 at 1PM ET, showcasing a ton of fresh game demos and developer insights on the storefront.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/blendo-games-oddball-sci-fi-shooter-skin-deep-hits-pc-on-april-30-173010803.html?src=rss

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Skin Deep

8BitDo's M Edition Retro Mechanical Keyboard is 40 percent off right now

The 8BitDo M Edition Retro Mechanical Keyboard is now 40 percent off at Woot, down to $60, the lowest it's ever been. It’s a newer version of the Retro 108 Mechanical Keyboard (without the numpad) that ships with a pair of programmable "Super Buttons" which resemble gigantic versions of the A and B buttons on an old game controller.

This 87-key keyboard has top-mounted hot-swappable PCBs, making it perfect for enthusiasts who like to tinker with their keyboards. It boasts three connection modes: wired, wireless 2.4Ghz and Bluetooth, and you can use the top left knob to swap between them.

For users who want to do some custom key mapping, 8BitDo offers its Ultimate Software V2. However, it’s only available on Windows. You can still use this keyboard on Mac, but the software won’t work.

Woot has more discounted products as part of its video game sale. Aside from some peripherals, many games are also on sale. Of note, The Legend of Zelda: Tears of the Kingdom is down to $45, and Mario Kart 8 Deluxe is discounted to $42.

The sale will only last five days, or until supplies run out.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/8bitdos-m-edition-retro-mechanical-keyboard-is-40-percent-off-right-now-164852149.html?src=rss

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8BitDo M Edition Retro Mechanical Keyboard

The Apple Pencil Pro is back on sale for $99

Apple’s fantastic stylus, the Pencil Pro, is on sale via Amazon for just $99. This is $30 off, which translates to a discount of 23 percent. This isn’t the lowest price we’ve ever seen for this item, but it’s close.

The Apple Pencil Pro is the company’s latest and greatest stylus. It allows for a number of squeeze-based gestures that can be adjusted via a drop-down menu during use. It also includes a gyroscope to detect when the stylus is rolled, which makes it easier to change the orientation of shaped pen and brush tools. Of course, it supports pressure sensitivity.

There's even a haptic engine to deliver vibration-based feedback when the pen is being used. And, maybe most conveniently, it works with Apple's Find My network. After all, stylus pens are small and easy to lose. All of this new tech has been squeezed into a package that’s actually lighter than the second-gen Apple Pencil.

The primary downside here is the price, which has been mostly alleviated by this sale. Before making a purchase, double-check to ensure that your iPad supports the Pencil Pro. It's only compatible with some of the company’s latest tablets, including the 11- and 13-inch iPad Air (M2), and the 11- and 13-inch iPad Pro (M4). It also works with the newest iPad Mini.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-apple-pencil-pro-is-back-on-sale-for-99-162456898.html?src=rss

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A stylus and a tablet.

The SEC is dropping an investigation into Robinhood

In another sign that the Trump administration will be friendlier toward the cryptocurrency industry, the Securities and Exchange Commission is dropping an investigation into Robinhood. The agency has informed the company that it won’t move forward with any enforcement action, Robinhood said on Monday.

In May last year, Robinhood received a Wells Notice from the SEC indicating that the agency’s staff was going to recommend enforcement action against it. The company had faced potential charges of violating securities law through its crypto listings and sales. Under the Biden administration, there was some momentum for cryptocurrency to be considered and regulated as securities; Trump's policy goals seem to signal the opposite.

"Robinhood Crypto always has and will always respect federal securities laws and never allowed transactions in securities," Dan Gallagher, Robinhood’s chief legal, compliance and corporate affairs officer, said in a statement. "As we explained to the SEC, any case against Robinhood Crypto would have failed. We appreciate the formal closing of this investigation, and we are happy to see a return to the rule of law and commitment to fairness at the SEC."

Robinhood added that it was looking forward to working with the SEC to develop a clearer and more "tailored" regulatory framework for digital assets. The company introduced its crypto wallet in 2022, but it has faced regulatory trouble. New York officials handed the crypto side of Robinhood's business a $30 million fine in 2022 and in 2024, the company reached a $3.9 million settlement with California over crypto withdrawal claims. Meanwhile, just last month, Robinhood agreed to pay $45 million to settle SEC charges related to record keeping, trade reporting and other alleged rule violations.

Last week, Coinbase said the SEC was dropping a case against it. In a lawsuit filed during the Biden administration, the agency had accused that company of running an unregistered securities exchange.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-sec-is-dropping-an-investigation-into-robinhood-160629179.html?src=rss

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FILE - Electronic screens in New York's Times Square announce the Robinhood IPO, July 29, 2021. (AP Photo/Mark Lennihan, File)

Each second of Google’s Veo 2 AI video footage will cost 50 cents

Google's Veo 2 model was announced last December, and now we have an idea of what using it will cost. According to its pricing page: 50 cents per second of footage.

Veo 2 is presently limited to two-minute clips in up to 4K resolution — a fair sight more than the 20-second, 1080p clips generated by ChatGPT's Sora model. It's somewhat more difficult to compare the two on pricing as Sora uses a subscription-based approach. The staggering $200 ChatGPT Pro plan entitles a user to 500 videos per month, while the Plus plan caps things at 50 videos and hobbles the maximum quality and length to 720p and five seconds, respectively. Veo 2 users, meanwhile, just pay piecemeal whenever they choose.

Big-budget feature films cost many multiples of Veo's pricing per second to produce, but that's not really what the model is currently seeking or able to compete with. Google is already testing Veo 2 as a means to quickly generate backgrounds for YouTube Shorts through its Dream Screen feature. It (and Sora) are also likely to take a bite out of the stock footage industry, where high-quality clips can cost 100 times what a Veo 2 clip would. Of course, those clips are typically free of weird artifacts and mangled hands.

This article originally appeared on Engadget at https://www.engadget.com/ai/each-second-of-googles-veo-2-ai-video-footage-will-cost-50-cents-155419146.html?src=rss

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© NurPhoto via Getty Images

The Google DeepMind logo appears on a smartphone screen, and in the background, the Veo 2 page, in this illustration photo in Reno, United States, on December 18, 2024. (Photo Illustration by Jaque Silva/NurPhoto via Getty Images)

Apple reportedly plans to combine its modem with future processors as a single package

Apple introduced its first in-house cellular modem, the C1, last week with the announcement of the not-so-budget iPhone 16e, and while it didn’t get into too much detail about it, the company reportedly has some big plans for future iterations. According to Bloombergs Mark Gurman, “Apple intends to eventually meld the modem component into the main processor.” Integrating the modem into the main processor could have energy and cost benefits, but that design is still a ways off. We’ll likely see the C2 and C3 without it first, which the company is already testing according to Gurman, and the integrated design won’t follow until “2028 at the earliest

During its unveiling, Apple called the new C1 modem its “most power-efficient modem ever in an iPhone.” The $599 iPhone 16e also has an A18 chip (but with four GPU cores) and supports Apple Intelligence, even if that’s not what people actually wanted out of it.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reportedly-plans-to-combine-its-modem-with-future-processors-as-a-single-package-225159519.html?src=rss

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A graphic of the iPhone 16e's internals, showing a black square with the Apple logo and "C1" at the center

Netflix releases bloopers from Avatar: The Last Airbender and says Season 2 production is underway

Netflix dropped a blooper reel this weekend from the first season of its live-action Avatar: The Last Airbender show, giving fans a look at some cute behind the scenes antics while they wait for the next season. The first season was released a year ago, and Netflix announced shortly after that the show had been renewed for two more. There’s no release date yet for the new episodes, but the streaming service said on Saturday that production for the second season is underway. The third season will be its last.

It's been 1 year since the release of Avatar: The Last Airbender, so here's the official blooper reel to celebrate! pic.twitter.com/lFDjuW1if4

— Netflix (@netflix) February 22, 2025

News surrounding Avatar: The Last Airbender has been surprisingly plentiful this week. On top of the updates from Netflix, Deadline reported that there’s a new animated series on the way that’ll pick up after the events of The Legend of Korra. That series will be called Avatar: Seven Havens. And, Magic: The Gathering announced an Avatar crossover coming out in November.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-releases-bloopers-from-avatar-the-last-airbender-and-says-season-2-production-is-underway-215253100.html?src=rss

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A still from the blooper reel of Avatar The Last Airbender showing the actor for Aang grimacing, with a caption that reads [thunk]

If you liked the Playdate game Root Bear, you should check out Pup Cup

You’ve heard of roguelike, you’ve heard of Soulslike, but have you ever heard of Rootlike? Root Bear is one of those games that just perfectly encapsulates the spirit of Playdate; it’s silly as hell, uses the crank and will engage your competitive side as you rack up tips from soda-drinking bears and try to beat your own high score. The game has been a massive success, so it’s no surprise to see it’s now inspired the development of other games in its style. Well, one game at least. Pup Cup, which recently arrived on the Playdate Catalog from developer Ledbetter Games, is a “Root-like score-chaser” where instead of serving soda to bears, you’re making delicious sweet treats for dogs (and a few other surprise guests).

In Pup Cup, you have 60 seconds to earn as many tail-wags as possible from the dogs who show up to your whipped cream stand. Some might want a towering heap, while others just want a little taste. The key is to fill the pup cup only to the height of the little box hovering over it, or the “Good Boy Zone,” by putting the crank in the forward position. If you serve too much, whipped cream is going to splat all over the place. But too little will leave the dogs disappointed, and who wants that?

There’s also Bork Mode, in which you can pet the dogs and add toppings, like a squeaky rubber duck, to earn yourself some more time. This makes things a little more complicated, though, as you have to pay attention to the D-pad icon that will briefly flash next to the dog in order to know which button to press, and you have to coordinate this correctly with the timing of your pour.

Pup Cup is a feel-good take on Root Bear. The gameplay is a little more relaxed, and it’s hard not to smile at the rotation of cute dogs popping up on your screen. Some of them wear outfits and accessories, and they may end up with a swirl of whipped cream on their nose. Each dog has its own little anxiously waiting animation, and happy customers will give you heart eyes when their orders have been fulfilled. It’s adorably goofy. You might even encounter a familiar knife-wielding goose or robotic dog.

As if all that wasn’t wholesome enough, the team also went out and served pup cups to dogs IRL during the Puppy Bowl. You can get Pup Cup on the Playdate Catalog for $3.

This article originally appeared on Engadget at https://www.engadget.com/gaming/if-you-liked-the-playdate-game-root-bear-you-should-check-out-pup-cup-201408441.html?src=rss

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© Ledbetter Games

A still from the Playdate game Pup Cup showing a poodle with hear-eyes looking at a cup filled with a towering heap of whipped cream

Intuitive Machines is expected to launch its second lunar lander this week

Intuitive Machines, the company that pulled off the first-ever commercial moon landing this time last year with its Odysseus spacecraft, is gearing up for another shot at touching the lunar surface. Its second flight under NASA’s Commercial Lunar Payload Services (CLPS) program is scheduled to take off no earlier than Wednesday February 26, launched by a SpaceX Falcon 9 rocket. The company is once again sending one of its Nova-C landers, this one nicknamed Athena. It’s expected to take about a week for Athena to travel to the moon, before it makes a landing attempt around March 6.

To the Moon! On Feb. 26, NASA science and tech are set to launch on @Int_Machines’ Nova-C lander, Athena. Watch live coverage of our second lunar mission with Intuitive Machines here on X. https://t.co/57Ug6tHsGd pic.twitter.com/MfsBQkh7Xn

— NASA (@NASA) February 21, 2025

Athena is carrying NASA instruments including a drill and mass spectrometer, which will be used to attempt “one of the first on-site demonstrations of resource use on the moon,” according to the space agency. These tools will measure volatiles in the soil at the landing site in the lunar South Pole. The mission also offers Intuitive Machines another chance at landing its spacecraft with all six feet on the ground. Odysseus, though successful in touching down on the surface, toppled over and ended up lying on its side.

This article originally appeared on Engadget at https://www.engadget.com/science/space/intuitive-machines-is-expected-to-launch-its-second-lunar-lander-this-week-174703197.html?src=rss

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© SpaceX

The Athena lunar lander is shown ahead of launch

Apple’s M4 MacBook Air could be here in just a few weeks

We may see the M4 MacBook Air as soon as March. In the Power On newsletter this weekend, Bloomberg’s Mark Gurman reports that Apple is readying itself for the launch of the upgraded laptop next month. The company is “preparing its marketing, sales and retail teams for the debut,” according to Gurman’s sources, and it’s letting inventory of the existing models wind down. The M4 MacBook Air is expected to come in two sizes, 13-inch and 15-inch, like the previous model.

Apple introduced the M3 MacBook Air last March, and unveiled its new M4 chip a few months later, bringing that first to the iPad Pro. In October, it refreshed the iMac, Mac mini and MacBook Pros with the M4 family of chips. The MacBook Air is now due for its turn. While the laptop didn’t get the M4 chip in the fall, Apple did announce a long-awaited memory boost for the lineup at that time, with the M2 and M3 now starting at 16GB of RAM.

This article originally appeared on Engadget at https://www.engadget.com/computing/apples-m4-macbook-air-could-be-here-in-just-a-few-weeks-153004599.html?src=rss

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The Apple logo beside "M4" in white lettering surrounded by an iridescent square representing the M4 chip, agains a black background

An XR game trilogy based on Neon Genesis Evangelion is in the works

South Korean game development studio Pixelity says it’s working on a series of XR games based on Neon Genesis Evangelion, and the first one will be released next year. In an emailed announcement, the studio said it’s planning a trilogy “based on the world and events of all 26 episodes” of the beloved anime.

We don’t have much in the way of details just yet, but Pixelity says, “Players will experience the narrative through the eyes of an original character, exploring the world of Neon Genesis Evangelion, taking on quests, and engaging in thrilling battles — all while following the timeline and key events of the anime.” The trilogy will offer “interactive and cooperative gameplay with familiar characters.” The developer hasn’t revealed what platforms the games will be available on.

Pixelity has previously made games for the Meta Quest family of headsets, as well as Pico and other platforms. It also recently launched a couple of titles for Apple Vision Pro, Shooting Break and Rolling Buddy.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/an-xr-game-trilogy-based-on-neon-genesis-evangelion-is-in-the-works-222629986.html?src=rss

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Cover art for the anime series Neon Genesis Evangelion
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