The UK's Competition and Markets Authority (MCA), a watchdog agency which has repeatedly probed Amazon's business dealings, will now be run by former Amazon executive Doug Gurr. — that makes sense, right? Gurr will serve as interim chair "in a bid to boost growth and support the economy. "The decision comes alongside reports that the UK government ousted former chair, Marcus Bokkerink, whose resignation was simultaneously announced.
Secretary of State for Business and Trade, Jonathan Reynolds, explained the appointment in a statement. "This Government has a clear Plan for Change — to boost growth for businesses and communities across the UK. As we’ve set out, we want to see regulators including the CMA supercharging the economy with pro-business decisions that will drive prosperity and growth, putting more money in people’s pockets."
The CMA is responsible for investigating any potential breaches of antitrust regulations, vetting mergers and protecting consumers from any unfair trading practices. It has taken action against Amazon multiple times, including the period Gurr worked there. Recently, the CMA has probed Amazon for not protecting customers from fake reviews and whether Amazon gives its own brands preference over third-party products in its marketplace — the latter resolved with agreed upon changes from the tech giant. Last year, the CMA looked at Amazon's $4 billion investment into Anthropic, ruling it didn't qualify as a merger. The CMA is currently investigating Google for antitrust practices in regards to its search services.
Gurr joined Amazon in 2011, serving as the President of Amazon China from 2014 to 2016 and finally as Country Manager of Amazon UK until he left the company in 2020. Most recently, he served as director of the Natural History Museum in London.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/former-amazon-executive-to-run-uks-antitrust-agency-163433153.html?src=rss
YouTube is rolling out new perks for paying users, starting with the ability to switch on more than one experiment. If you're paying for a Premium subscription, you can test out the video streaming service's experimental features by going to youtube.com/new. It was only previously possible to try one experiment at a time, but now you can activate multiple options so you can try out a few at once. YouTube even added new features you can test out now that you can activate more than one, including the ability to play music videos with your audio set to 256kbps. Previously, you could only listen to 256kbps audio on YouTube Music.
Another new test feature is Picture-in-Picture for YouTube Shorts on iOS, so you can watch short-form videos while you have other apps open. You can also activate Smart Downloads on iOS if you want YouTube to automatically save recommended Shorts on your phone to view offline. Another thing YouTube is testing is "Jump ahead" for web viewing, which lets you skip ahead to specific parts of a video. It used to be exclusively available on YouTube apps. Finally, you'll soon be able to play videos even faster on mobile, with expanded playback options of up to 4x the speed.
If you're in the US, take note that Google is rolling out a bundle with YouTube Premium and 2 TB of cloud storage with Google One, which will cost you $21.98 a month. That's slightly less than the typical price of $24 a month together ($10 for Google One and $14 for the YouTube Premium individual plan).
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-premium-adds-256kbps-audio-experiment-for-music-videos-160043945.html?src=rss
Imagine: A switch is flicked and, in a heartbeat, every process spewing deadly pollution into the heavens is replaced with something clean and sustainable. Sadly, even then, the Earth would still tip towards being uninhabitable thanks to all of the carbon we’ve already dumped up there. If we as a species are to survive then all of that junk needs to be pulled back to Earth, and fast. Proponents of Direct Air Capture believe it’s a vital weapon to accomplish that task; its critics say it’s so inefficient that we’d be better off trying anything else first.
Direct Air Capture
Put simply, Direct Air Capture (DAC) is the practice of removing CO2 from the atmosphere by pulling air through a mechanical or chemical filter. Air is typically drawn through a DAC system via one or more fans, while filtering is done with a solid (known as a sorbent) or with a liquid (known as a solvent). Once captured, heat or electricity is applied to the filter material to remove the CO2, both to re-use the filter and get the CO2 ready to move on. It’s this last stage that’s often the most energy-intensive, and therefore costly, part of the process. Given the amount of air that will need to be cleaned (all of it) for this to work, DAC needs to be as energy efficient as possible.
The most cost-effective way to do this is by capping the smokestacks of a carbon-intensive process, like a factory or fossil fuel power plant to prevent more CO2 release. But that does nothing to reduce the excess CO2 already in the atmosphere. That’s why some scientists and entrepreneurs are inclined to gamble on DAC plants in free air to scrub the heavens clean.
The NOAA explains that in 1960, humanity was pumping out 11 billion tons of carbon dioxide into the air each year. Half a century later, and that figure now stands closer to 40 billion, which is why emissions-reduction work is so vital. But even if we did manage to reduce all of our new emissions to zero, we’d still have to address the 950 gigatons or so of CO2 lurking in the atmosphere already. At the time of writing, the CO2 in the atmosphere as recorded by the NOAA’s Global Monitoring Lab at Mauna Loa is 422.38ppm. The scientific consensus is any figure over 350ppm will spell catastrophic doom for humanity and the state of the planet more generally.
This June, the University of Oxford published research saying that if we want to limit warming to just 1.5 degrees (which would be catastrophic), humanity will need to extract between seven and nine billion tons of carbon dioxide out of the air each year by 2050. The COP28 declaration supports signatory nations throwing their weight behind carbon capture technologies. The Intergovernmental Panel on Climate Change (IPCC) says there is no viable pathway to averting climate change unless large volumes of CO2 are pulled from the air. This has been the status quo for a while: In 2017, a coalition of prominent scientists led by Professor Jim Hansen said it was imperative that humanity began mass-removing atmospheric CO2.
What to do with all the CO2
Once DAC has sucked the unwanted carbon out of the air, it needs to be put somewhere. One option, The British Geological Survey explains, is to easily and affordably convert CO2 to its supercritical form, which behaves like a runny liquid. This liquid can then be stored underground after being injected into porous rocks, with old oil fields and coal seams appearing to be ideal places. The oil and gas industry actually uses this approach to boost production in existing fields, as the liquid CO2 fills up the space, pushing more oil toward the extraction site. But the International Energy Agency’s (IEA) briefing paper on Direct Air Capture suggests more than half of all atmospheric CO2 emissions recovered will need to be sequestered.
Obviously, getting more fossil fuels out of the ground to burn does not do very much for the climate, and ideally the governments of the world would just invest in effective carbon capture to prevent us from boiling to death. Fortunately for humanity’s fixation on market solutions, recycling some of the non-sequestered CO2 could become an industry unto itself.
CO2 can also be turned into synthetic fuels in traditional combustion engines. Air travel is the most obvious example, especially given that the size and weight of batteries make it nearly impossible to build an electric jumbo jet. Recovered CO2 can also be used as the base for common non-fuel products including construction materials, in chemical and agricultural products, not to mention putting the fizz in our drinks.
Holocene is one of many companies looking to turn CO2 extraction into a viable, long term business by selling carbon removal credits to big businesses. Its approach is to pull air through water which has been embedded with an amnio acid that binds to CO2. The water and CO2 mix is then combined with guanidine, which turns the CO2 into a solid that can be easily filtered out, allowing the amino acid water to be reused. The solid CO2 is then heated to a low temperature, which separates the guanidine from gaseous CO2, ready for use or sequestration. Holocene believes a reusable solvent (and reusable chemical treatment) combined with the low-temperature heat makes its approach far more cost-effective than that of its rivals.
Mission Zero is also looking to develop a low-cost way of procuring large quantities of CO2 from the atmosphere. It draws air into its hardware and then applies a water-based solvent. But rather than treating this mix chemically, it uses electrodialysis and an ion exchange process to purify the liquid and extract the CO2. From there, the liquid can be reused and the CO2, again, can either be buried underground or, turned into viable products. The company says that its electro-chemical process is similarly far more cost and energy-efficient than many of the other companies operating in this space.
Given the commercial sensitivities involved, it’s not easy to get a real handle on how much it costs to extract CO2 from the atmosphere using DAC in open air. Depending on where you look, the figure can be as much as $600 per ton, but a more common figure is between the $300 and $400 mark. For years, the received wisdom has been that DAC needs to reach a cost of $100 per ton in order to become economically viable.
Earlier this year, a German climate-focused VC firm, Extantia Capital went digging into the source of that $100 shibboleth and traced it back to a paper from early DAC firm Carbon Engineering in 2018 when it published a paper projecting its long-term cost would fall to as little as $94 per ton. Suddenly, the phrase “less than $100 per ton” became the benchmark to which all other DAC companies were held. But, as Extantia’s Torben Schreiter wrote, that figure was also pegged to 2016 dollar prices, so it hasn’t grown with inflation. In 2023, the World Economic Forum said the cost of Direct Air Capture had to fall “below $200 per ton” before it would be widely adopted.
It doesn’t matter if your aims are environmental or industrial, we know the volume of CO2 that needs to be extracted from the atmosphere is significant. For that to be viable, the cost of extraction needs to fall by a significant degree. A more mature metric would be that pricing falls in line with, or below, the perpetually in-flux cost of carbon dioxide as a commodity.
“All these DAC approaches use a bunch of energy,” said Holocene’s CEO Keeton Ross. Ross says it’s the cost of this energy that is keeping the price of Direct Air Capture higher than it needs to be. He believes heat-based systems (like Holocene's) will likely win out in the end because heat can come from any number of affordable sources. These claims of being able to cut the costs of DAC were compelling enough that in September Google invested in Holocene and pledged to buy carbon credits from it in future.
Dr. Nicholas Chadwick, CEO of Mission Zero, told Engadget his company is targeting around $350 per ton by 2026, but that figure is “dependent on a specific price of electricity.” That price, he believes, is "substantially better than what’s available in the commodity market,” making it a no-brainer for industries that are reliant on CO2 to start buying from Mission Zero.
Roadblocks
The obvious objection to Direct Air Capture is that while there’s a lot of carbon dioxide in the atmosphere, it’s still a relatively small proportion of the whole. I’ve heard the process described as panning for gold in the ocean, and the energy costs alone will make it unfeasible on the scale necessary. In 2022, the Institute for Energy Economics and Financial Analysis bluntly claimed the process “simply won’t work.” Part of the objection was that it can be (and is) used for enhanced oil recovery, but also that when DAC facilities are up and running, they’re often far less effective at capturing CO2 than initially promised.
In 2023, a piece published by the Bulletin of Atomic Scientists expressed outrage that the US Department of Energy invested $600 million in one such project. Its authors said the energy costs required to filter that much air to extract just 0.04 percent of its total are far in excess of other, already less expensive ways to reduce emissions, and that there won't be any dramatic improvement in the physics and chemistry that will make Direct Air Capture dramatically more efficient. They said, bluntly, "It’s just dumb to build today something that we won’t need for 50 years, if ever."
Chadwick said a lot of the criticisms around DAC center on its technical feasibility, which he says is the wrong point. “There are tons of industrial processes where the thermodynamics are terrible, look at ammonia,” he said, “it took years and years to get the yields to where they are right now.” What drove those otherwise inefficient processes was the “economic imperative for it in the marketplace,” he said. “When someone proves they can do [Direct Air Capture] for $200 a ton, all of these arguments go away.”
Both Chadwick and Ross spoke about the importance of scale to help accelerate the still quite nascent industry. In 2023, Carbon Engineering, 1PointFive and Occidental broke ground on the Stratos plant in Texas that, when completed, is expected to suck 500,000 tons of CO2 out of the air per year. Both are optimistic, however, that the projects that are currency under construction will help engineers solve those questions. It’s a long, long way to go before we get to the billions of tons experts believe we’ll need to be extracting to have a hope of survival.
This article originally appeared on Engadget at https://www.engadget.com/science/can-our-climate-be-saved-by-vacuuming-carbon-out-of-the-skies-145944818.html?src=rss
Google has decided to invest another billion into Anthropic, four sources told the Financial Times, bringing its total sunk cost to more than three billion dollars. Both companies have declined to comment. Google uses Anthropic’s Claude AI models on Vertex AI, an AI-powered development platform.
Amazon has also invested four billion into Anthropic to integrate its Claude AI models into the next generation of Alexa speakers. Other sources say Anthropic is also in talks with Lightspeed Venture Partners to raise another two billion. This investment would make Anthropic worth 60 billion. Even so, investors don’t believe that Anthropic or its rivals will be profitable soon due to the extreme costs of developing AI models.
Google invented transformers, a type of neural network that became a backbone technology for AI models, back in 2017. Despite some success with models like Gemini, Imagen, Chirp, Veo and more, Google doesn’t have as significant a foothold in the generative AI market.
Having so many big tech companies backing AI start-ups alarmed the Federal Trade Commission (FTC), which investigated Google parent Alphabet’s first $2.3 billion investment in Anthropic. However, as the Financial Times notes, FTC commissioner Lina Khan, who had a reputation as an aggressive antitrust enforcer, has since stepped down from her post at the head of the agency as the Trump regime took power, which could mean similar deals might not receive the same scrutiny in the future.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-investing-another-billion-dollars-in-anthropic-145548826.html?src=rss
Google has been a much larger facilitator of tools to Israel during its war with Hamas than previously disclosed. A new report from The Washington Post found that Google employees have repeatedly worked with the Israel Defense Forces (IDF) and Israel’s Defense Ministry (IDM) to expand the government's access to AI tools. In 2021, Google entered into a $1.2 billion cloud computing contract with the Israeli government, titled Nimbus, alongside Amazon.
Internal documents show that Google employees repeatedly requested greater access to the company's AI technology on behalf of Israel — starting shortly after the October 7 attacks. An employee in Google's cloud division reportedly escalated appeals from the IDM for greater access to Vertex. In one document, an employee allegedly warned the IDM could turn to Amazon instead, losing Google business. A November document then allegedly shows the employee thanking their co-worker for assisting with the request.
Additional documents from 2024 reportedly show further requests which continued to as recently as November 2024, with an employee requesting the IDF receive access to Gemini AI technology in order to develop its own AI assistant. The request was for improved processing of audio and documents, but its unclear what earlier access pushes were used for in regards to military operations.
The news sheds a fresh light on employees' protests over Google's cloud computing contract with Israel's government. Google employees have spoken out against the company's dealings with Israel since the contract began. However, the war brought renewed calls from its employees for Google to drop out of Nimbus. Instead, Google has fired over 50 employees for protesting the contract due to what it called "disruptive behavior." In mid-2024, over 100 Google employees — made up of managers and members of its human rights group — reportedly emailed the company to review the Nimbus contract, but Google ignored it.
This article originally appeared on Engadget at https://www.engadget.com/google-reportedly-made-sure-israels-military-had-access-to-its-ai-tools-142130574.html?src=rss
Akai and Native Instruments are sort of like the Nintendo and Sega of music production. These long-time rivals offer many similar products, but some musicians get drawn to Akai’s MPC workflow while others choose NI’s Maschine platform. Soon, folks may not have to choose at all. These two icons of the space are teaming up. The MPC platform will soon be home to Native Instruments sound packs.
This means that if you currently use an MPC Live II or a Key 61, or any other number of standalone music-making machines by Akai, you’ll be able to pull up legit Native Instruments sounds for your tracks. This is a truly big deal. The MPC workflow is iconic and many genres of music wouldn’t be the same without it. At the same time, NI is known for its top-tier instruments and sounds.
“This collaboration bridges two iconic brands to provide creators with a fully integrated ecosystem,” said Simon Cross, CPO of Native Instruments. “By combining Akai’s legendary hardware with our expansive sound libraries and tools, we’re pushing the boundaries of music creation.”
We spoke to legendary instrument designer Roger Linn, who originally invented the MPC platform all the way back in 1988, about this partnership. He’s no longer with Akai in an official capacity but said that putting NI instruments on Akai products will "really benefit both companies." He also said that the move perfectly positions MPC devices "to be the next standard musical instrument like the guitar or piano."
Linn, who also invented modern digital music-making concepts like swing and quantization, heaped praise on newer MPC devices, as the platform has come a long way since the MPC60 in 1988. He says that products like the Live II are "still warm and fuzzy for the people who are familiar with the MPC, while moving toward a DAW (digital audio workstation)." The Native Instruments integration promises to make these products even warmer and fuzzier.
The only caveat? MPC devices can only access Play Series instruments and official Expansions, which are genre-specific sound packs. You won’t be able to pull up, say, the full Massive X synthesizer or Kontakt. All told, there are five instruments that will be available in the middle of February, along with five Expansions. These have all been “expertly tailored for the MPC platform.” More releases are likely to follow, assuming positive user feedback.
We asked Native Instruments CPO Simon Cross if there are plans for compatibility in the other direction. Will the Native Instruments Maschine+ standalone groovebox be able to pull up Akai plugins and sound packs? There are no current plans, which is something of a bummer. It’s a bit understandable, given that the company only has one standalone device, but still.
Finally, the partnership extends to MPK controllers. Akai’s line of MIDI controllers will soon integrate with Native Instruments’ Native Kontrol Standard (NKS). This means that Akai controllers will be able to “seamlessly control all NKS-compatible plugins.” The integration allows for pre-mapped controls and “intuitive navigation” directly from MPK devices. The software update drops at end of February.
This expands controller compatibility to over 1,800 new instruments and plugins. The NKS standard is also coming to third-party controllers in the near future from companies like M-Audio, Novation and Korg, among others.
To celebrate the burgeoning partnership, all current MPK Series owners will receive a free copy of Komplete 15 Select. This is a curated bundle of Native Instruments instruments and effects. Again, this is free for all MPK Series owners, and not just new purchasers.
As for Linn, his company currently manufactures the ultra-expressive MIDI controller LinnStrument. The device tracks finger movements in five ways, to bring acoustic-like expressiveness to digital instruments. He also (relatively) recently co-designed one of my all-time favorite drum machines, the Tempest, along with MIDI and synthesizer luminary Dave Smith, who passed away in 2022.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/many-akai-devices-will-soon-support-native-instruments-sound-packs-140059822.html?src=rss
Plex is kicking off the year with some updates that could make the streaming platform a more social place. Viewers will be able to leave public reviews on titles and to comment on other users' assessments. "To us, discovery isn’t just about finding what to watch, but also about finding more friends and fans like you in the process," the company said in a blog post announcing the new features. Public reviews expand on the social features Plex introduced in October.
The expanded reviews are paired with some new privacy options. Plex users can make their profiles visible to others in search, allowing anybody to see their reviews and ratings, as well as their watchlist and viewing history. Users will be findable in search by default unless they have previously changed that setting. Plex is also letting users set how broadly visible their ratings and reviews will be; this setting ranges from totally public to all logged in Plex users to friends of friends to friends only to private.
Plex has been working on a redesign of its app for a long time, and today the company will begin previewing the new look on Apple TV. More platforms will be added to the preview "soon." The blog post cautioned that the Apple TV preview is still preliminary and encouraged users to provide feedback. The new look emphasizes more artwork and visuals, as well as offering more intuitive navigation through the library.
Finally, Plex is ready to make its HEVC encoding available to members of its Plex Pass membership. This option offers improved visual quality at a lower bitrate, and it preserves HDR metadata.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/plex-update-adds-public-reviews-and-profiles-140050631.html?src=rss
We finally know when Sonic will grace movie theaters again: Paramount has announced Sonic The Hedgehog 4 will arrive on March 19, 2027, Variety reports. The company confirmed the next installment back in December, but we only knew that Spring 2027 was its premiere goal.
The first Sonic The Hedgehog movie premiered in early 2020, just before the world shut down. The third movie came out just before Christmas last year — though Paramount had already announced its follow up was in the works. Similarly, it was first announced about two years before its final release date. If the pattern continues then we should get a trailer in late 2026.
Each of the movies has done well at the box office, with Sonic The Hedgehog 3 currently grossing $218 million domestically and $422 million globally. Paramount also claims that the movies have driven another $180 million-plus from digital purchases and at-home rentals.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sonic-the-hedgehog-4-will-arrive-on-march-19-2027-133002387.html?src=rss
It's a challenging time to be a developer these days, according to GDC's 2025 State of the Game Industry report that surveyed over 3,000 game devs and industry professionals. In one of the worst years ever for game industry job losses, 11 percent of developers said they were let go from their positions in 2024 and 29 percent observed direct colleagues being laid off. All of that is part of an unfortunate trend caused in part by consolidation that could see around 14,000 layoffs in 2024 when final tallies are done.
Meanwhile, live service games appear to be here to stay, despite the spectacular flameout of Concordand the axing of several Sony projects. One-third of AAA developers said they're currently working on live service games (GaaS), with 16 percent across the entire developer base working on such titles. That doesn't mean they all like it though, as 41 percent expressed that they weren't interested at all on working on GaaS style games. That lines up with a general malaise among gamers with regard to live service titles.
One encouraging upward trend is in PC games, where 80 percent of developers reported that they were working — up massively from 66 percent last year. That could be due in part to Valve's Steam deck, as 44 precent of devs said they were interested in working specifically on that platform. Browser games are also on the upswing, with 16 percent of respondents working on releases. Finally, while gaming execs seem to love the potential for AI in gaming, developers hate it, with 30 percent saying it's having a negative impact on the industry — up 12 percent from last year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/eleven-percent-of-game-developers-were-laid-off-in-2024-according-to-gdc-survey-130003228.html?src=rss
OpenAI will build and open AI infrastructure worth $500 billion in the United States over the next four years in partnership with SoftBank. The two entities have teamed up to establish a new company called the Stargate Project to build AI data centers for the ChatGPT maker, and according to their announcement, it will "secure American leadership in AI" as well as "create hundreds of thousands of American jobs." SoftBank will finance the project, while OpenAI will be in charge of its operations. Masayoshi Son, the CEO of SoftBank, will serve as its chairman.
While OpenAI and SoftBank will serve as the Stargate Project's lead partners, there are several other companies involved in the initiative. In addition to OpenAI, Arm, NVIDIA, Oracle and, of course, Microsoft will be its key initial technology partners. The company's official announcement says OpenAI, NVIDIA and Oracle will work together to "build and operate this computing system," though it didn't expound on what that means.
As for Microsoft, the company has posted an announcement about its involvement in the project and said that it will continue its "strategic partnership" with OpenAI. Microsoft will still have the right to use OpenAI IP on its products, and the OpenAI API will still exclusively run on Azure. However, it will no longer be OpenAI's exclusive provider for computing capacity. Whenever OpenAI needs additional capacity as its needs grow, Microsoft will have the "right of first refusal," which means the ChatGPT-maker has to check with it first before working with other parties.
The Stargate Project is releasing $100 billion immediately for its first data center buildouts, starting with one in Texas. As TechCrunch notes, it was previously reported that OpenAI was in talks with Oracle to lease a data center in Abilene, Texas that can reach almost a gigawatt of electricity by 2026. It didn't mention any other sites, but it did say that it's "evaluating potential" locations across the country.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/openai-and-softbank-team-up-for-a-500-billion-ai-data-center-venture-120018021.html?src=rss
Transit app Moovit has partnered with the travel marketplace Distribusion Technologies to let users plan and book long-distance trips throughout Europe. The app now includes a ticketing system that works in 40 European countries.
The company says travelers can book trains, buses and ferries straight from the app, as well as learning directions to a station, checking out schedules and keeping an up-to-the-minute eye on trip timing. This should help alleviate much of the stress of long-distance travel, as various aspects of the journey will all be viewable and adjustable via a single app. Moovit says this is a “first for urban mobility platforms.”
It’s also the first time that Moovit has enabled mobile ticketing for inter-city journeys throughout Europe, including cross-border trips. The company has partnered with carriers like Deutsche Bahn, Trenitalia and National Express to make this happen.
These tools are available right now on Android, iOS and the web client. The big caveat? It's only in Europe, for now. The app is available in 3,500 cities across 112 countries. We’ll let you know when other regions get access to this tech.
This article originally appeared on Engadget at https://www.engadget.com/transportation/transit-app-moovit-adds-ticket-purchasing-functionality-throughout-europe-110043997.html?src=rss
Nearly every TV on the market today is a smart TV, but not every operating system is a winner. A media streaming device lets you pair whichever user interface you prefer with just about any screen that has an HDMI port. In some cases, such as with older or less expensive smart TVs, a streaming stick or dongle could even be speedier and less glitchy than your TV’s built-in system.
At home, these handy gadgets make it easier for cord cutters to watch the millions of hours of content streaming services provide without cable. And while traveling, a streaming player lets you watch your preferred content on hotel sets (without painstakingly typing in a bunch of passwords or activation codes). We tested out streaming players from Roku, Google, Apple, Amazon and more, gauging the usability and the performance of each to come up with our list of the best streaming devices you can buy.
What to look for in a TV streaming device
Operating system and interface
Google’s TV Streamer, the Apple TV 4K, Amazon’s Fire TV Sticks and Roku devices are the most popular players in the space. Three of those brands also come built into TVs, such as Fire, Google and Roku TVs, but the Apple TV 4K doesn't come pre-loaded on any set. Each one has a unique operating system and interface. This may be the biggest deciding factor for many people, as it determines how the content you want to watch is arranged and presented. We go into detail for each platform below, but all of them come with home screens that, to varying degrees, gather your apps in one place, present the movies and TV shows you’re currently watching and give you suggestions of other media streaming options.
Nearly all streaming devices come with a remote that lets you search and do other operations using your voice, eliminating the need to hunt and peck at on-screen keyboards. They all offer “universal search,” in which searching for a title takes you to whichever app has it available. If you want to watch Barbie but don’t know where it’s playing, just push the voice button on the remote and say "Barbie.” (We found simply saying the title or the genre you want sometimes works better than saying “Show me…” or “Search for…”) From the search results, hit the play button and the correct app will open and start playing — assuming you’ve previously logged into that app and, in most cases, have an active subscription.
Connectivity
Most streaming sticks connect to the internet via Wi-Fi, with the majority of them supporting Wi-Fi 5 or 6 protocols. Set-top boxes can also have Ethernet ports, so you can hardwire your internet connection to the device, which is always faster than wireless. Streaming media players connect to your TV through an HDMI port, and most sticks hide behind the screen, while set-top boxes sit on a surface nearby. Nearly all units also plug into an AC outlet for power. Some sticks used to work by pulling power from a USB port on the TV, but increasingly, these devices are designed to plug into the wall.
Video and audio features
If you have a screen that can display 4K content with Dolby Vision and HDR10, you’ll want a streaming device that supports those high-end formats. Of course, even the most top-shelf streamer can’t make a 1080p TV display content in 4K. The series or movie also has to be transmitted in 4K and, increasingly, companies restrict higher-quality streaming to more expensive subscription plans. In short, every element needs to support the video or audio feature, otherwise the highest quality you’ll get will be the lowest of any component in the chain.
Voice control
In addition to helping you find stuff to watch, streaming devices from Apple, Google and Amazon can answer questions about the weather, sports scores and general facts using built-in voice assistants. They can also act as smart home controllers to turn off connected smart bulbs or plugs and show feeds from smart cameras. Just remember, as with all smart home devices, compatibility is key. Fire TV devices work with Alexa-enabled smart home equipment; the Google TV Streamer lets you control Google Home devices; Apple TV 4Ks play nice with HomeKit; and Rokus grant power over Roku’s smart home products.
Below are some recommendations for the best streaming sticks and other budget-friendly options. We also included suggestions for set-top boxes and devices geared toward gamers.
Best streaming devices
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/best-streaming-devices-media-players-123021395.html?src=rss
President Donald Trump has pardoned Ross Ulbricht, the founder of Silk Road who was sentenced to life in prison after being found guilty of money laundering, narcotics trafficking and computer hacking. “I just called the mother of Ross William Ulbright [sic] to let her know that in honor of her and the Libertarian Movement, which supported me so strongly, it was my pleasure to have just signed a full and unconditional pardon of her son, Ross,” Trump said in a post on Truth Social.
Ulbricht has been serving a life sentence since 2015. Prosecutors alleged that the dark web marketplace Ulbricht created was “used by thousands of drug dealers and other unlawful vendors to distribute hundreds of kilograms of illegal drugs and other unlawful goods and services to well over a hundred thousand buyers, and to launder hundreds of millions of dollars deriving from these unlawful transactions.” Ulbricht was also accused of attempting to order assassinations of his perceived enemies, though prosecutors said there was “no evidence that these murders were actually carried out.”
The reprieve for Ulbricht comes after he tried, and failed, to appeal his sentence in 2017. Crypto enthusiasts, many of whom supported Trump during the 2024 election, have long argued that his sentence was too harsh. Trump said during his campaign that he would commute Ulbricht’s sentence “on day one” if he was reelected.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/donald-trump-pardons-silk-road-creator-ross-ulbricht-010206263.html?src=rss
Netflix’s earnings report for the fourth quarter of 2024 recently dropped. While results like an operating income of more than $10 billion and a 16 percent revenue increase seem to be good news for the company's shareholders, Netflix users won’t be so fortunate. Subscription prices are going up yet again, starting today.
The Standard plan with ads is inching up from $7 to $8 a month, while the ad-free version of Standard will rise from $15 to $18 a month. The monthly rates for Premium, which offers 4K Ultra HD and HDR, will increase from $23 to $25. Adding an extra member from outside your household to a streaming plan is also getting more expensive, changing from $8 a month to $9 a month.
"As we continue to invest in programming and deliver more value for our members, we will occasionally ask our members to pay a little more so that we can re-invest to further improve Netflix," the company said in its shareholder letter. "To that end, we are adjusting prices today across most plans in the US, Canada, Portugal and Argentina."
In 2023, Netflix eliminated its Basic plan in majormarkets. That change preceded the most recent increase in subscription costs, less than two years ago.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-raises-subscription-praises-again-with-its-standard-plan-now-costing-18-per-month-234344714.html?src=rss
Mark Gurman at Bloomberg has released a report about Meta's next steps in hardware, crediting sources familiar with the company's work. According to these insiders, Meta is developing at least three new smart glasses models and has set a roadmap toward releasing its first true augmented reality glasses. The company is reportedly also continuing efforts to implement AI tools in a wrist wearable and in earbuds.
Meta already sells smart glasses in partnership with Ray-Ban, a product line internally called Supernova. Gurman reports that this existing lineup will be introduced to new markets, although he didn't offer specifics about where. Meta's technologies also be applied to frames from other brands owned by its partner, Luxottica Group. This will allegedly lead to the launch of glasses codenamed Supernova 2 based on the Sphaera glasses from Oakley. This set would be intended for cyclists and other athletes, and its camera would be placed in the center of the frames.
The third model is internally dubbed Hypernova. This product would be another step closer to a genuine AR experience, giving wearers the capability to run simple software apps, view notifications and display photos taken by the device. The more advanced feature set would reportedly come with a more advanced price tag; sources told Gurman this set is currently projected to cost $1,000. Insiders had already revealed last month that Meta was working on bringing a display to its Ray-Ban glasses models.
Alongside these smart glasses, Meta has also been developing an AR product dubbed Orion. Gurman reports that the Orion set will not receive a commercial release. Instead, he said that Meta plans to launch a different iteration of the hardware as early as 2027. This product is codenamed Artemis, and sources told Gurman that these prototype glasses aren't as heavy as Orion and are more advanced than the predecessor.
Another item of note in Gurman's report is that Meta is developing a wrist strap that could control its smart glasses. Most of the company's models have controls at the temple, but a wrist option would be similar to the one used for the Orion prototype.
Finally, he confirms that Meta is still working on prototypes of camera-enabled earbuds that could be a rival to Apple's AirPods. The Informationreported on this project in May 2024, and it seems that the concept has faced some development challenges. If these "Camerabuds" do reach the market, it likely won't be for years.
We've reached out to Meta for comment on this report and will update with any statement we receive.
This article originally appeared on Engadget at https://www.engadget.com/wearables/report-meta-could-release-its-first-true-ar-headset-as-soon-as-2027-222502610.html?src=rss
The TikTok ban may have lasted only a few hours (at least for now), but Meta is still trying to capitalize on its rival’s tenuous future. Meta has rolled out a new “breakthrough bonus program” that offers up to $5,000 to creators who are new to the company’s apps.
According to Meta, the bonus program is open to US adults who “have an existing presence on a third party social app that you can link or already have linked during the application process.” Participants will also be required to create a professional account on Instagram and a page on Facebook.
If accepted, creators will then be able to earn up to $5,000 over a 90-day period in exchange for sharing “at least 20 reels on Facebook and 10 reels on Instagram posted natively within each app within each 30-day bonus period” and sharing “on at least 10 separate days within each 30-day bonus period.” (Meta notes that creators individual payments will be calculated based on “an evaluation of your social presence.”) Creators will also be able to participate in its "Facebook Content Monetization" program that allows creators to earn money for text and photos posts in addition to video content.
Though Meta doesn’t name TikTok specifically, the timing of the rollout seems pretty clearly meant to target TikTok creators who aren’t active on Facebook and Instagram. It’s also notable that the terms of the bonus program require creators to post twice as many Reels on Facebook as Instagram, suggesting Meta is looking to boost original content on Facebook specifically.
The breakthrough bonuses are just one of the ways Meta is attempting to lure TikTok creators to its platforms. The company is also offering some creators, including those in the “breakthrough” program, a free one-year trial subscription to Meta Verified, which provides a blue check and extra perks like impersonation protection. The company also recently extended the length of Reels on Instagram, from 90 seconds to up to three minutes, and redesigned the Instagram grid.
Meta is also reportedly striking bigger deals with specific, higher-profile creators. The Information recently reported that Meta has been offering some TikTok stars bonuses of up to $50,000 a month in exchange for posting their content on Reels first. A Meta spokesperson declined to comment on the specifics of those arrangements, but said the company “recently expanded our investment” in content deals “to support more creators.”
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-trying-to-lure-tiktok-creators-with-a-new-bonus-program-220632949.html?src=rss
Instagram blocked searches related to a number of political hashtags, including #democrats, #democrat, #jan6th, #republicans and a number of other terms Tuesday. Users who searched for these hashtags were instead greeted with a notice that “we’ve hidden these results" because they "may contain sensitive content."
It’s not clear exactly how many search terms were affected but users on Reddit reported that dozens of tagswere unsearchable. Meta spokesperson Andy Stone blamed an unspecified “issue” in a post on Threads and said the company was working on a fix.
The timing, just days after Mark Zuckerberg took a front-row seat at President Donald Trump’s inauguration, understandably prompted speculation that the “issue” was politically motivated. Zuckerberg recently moved to end Meta’s fact-checking programs, roll back content moderation standards that prohibited dehumanizing language and slurs targeting immigrants and LGBTQ people. The company also internally shuttered its corporate diversity programs. Stone, however, said the issue affected “a number of different hashtags on Instagram - not just those on the left.”
Indeed, there seemed to be some inconsistency in what was blocked. #Democrat, #democrats and #republicans were reportedly affected, but #republican was viewable. Users reported that #constitution, #johnoliver and #queer were also unviewable. Meta now seems to have addressed most of the hashtags in question, though the company hasn’t explained what caused the “issue.”
This, notably, isn't the first time Instagram has inexplicably blocked searches for hashtags. Meta blocked hashtags related to LGBTQ content and labeled it as "sensitive content" for months. The company said earlier this year that was an error, noting that "we do not consider LGBTQ+ terms to be sensitive under our policies.” In 2020, Instagram briefly prevented users from sharing posts with the hashtag #blacklivesmatter. The company said it was a mistake and blamed its spam detection features.
This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-blocked-searches-for-democrats-and-other-political-hashtags-195612128.html?src=rss
EA's Origin PC client has officially reached the end of the line. The gaming company had previously announced its plans to rebrand the Origin app for desktop players back in 2020 and began rolling out the new EA app in 2022. However, Origin will be completely shuttered on April 17, 2025, as Microsoft ends support for 32-bit software. Anyone still using Origin will need to swap over to the EA app before that date.
For those PC players who have not migrated over to the EA app, the company has an FAQ explaining the latest system requirements. The EA app runs on 64-bit architecture, and requires a machine using Windows 10 or Windows 11. (Although Microsoft would really prefer that everybody upgrade to Windows 11 as it sunsets the previous OS.)
If you're simply downloading the EA app on a current machine, players won't need to re-download their games. And if you have cloud saves enabled, all of your data should transfer without any additional steps. However, it's always a good idea to have physical backups with this type of transition, especially since not all games support cloud saves, and those titles will need to have saved game data manually transferred. Mods also may not automatically make the switch, and EA recommends players check with mod creators about transferring to the EA app.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/eas-origin-app-for-pc-gaming-will-shut-down-in-april-191807523.html?src=rss
This year’s NAMM trade show has opened up its doors, so that means there will be a wealth of new musical doodads to lust over. Case in point? Polyend just dropped a hybrid device that combines the functionality of a standard guitar pedal with a drum machine.
The Polyend Step is a “fully-featured, programmable drum machine in stompbox format.” This should be an absolute boon for those who want some accompaniment while playing guitar, or any other instrument. That alone makes it the perfect practice tool, however it looks like it could also be a great resource for anyone doing the whole “one person band” thing.
Drum stompboxes are nothing new, but the Step kicks things up several notches. It comes with over 200 drum kits to peruse, along with 350 preset rhythm patterns. These patterns consist of 16 steps, but can be combined to build full songs. To that end, the pedal can store more than 1,000 songs.
Drum patterns can also be made from scratch via the built-in step sequencer, giving users four tracks to work with. Each track has a wide array of adjustable parameters, including swing, speed, step probability, velocity control and more. There are over 50 effects to choose from, and each song can handle 16. These effects include a number of delays and reverbs, and can be activated on the fly via footswitches.
The connectivity here is on point. The Step includes MIDI I/O for syncing, guitar jacks, stereo input and output and a microSD card reader. It’s available right now for $500. Polyend is primarily known for its sequencing devices, like the Polyend Tracker and the Tracker Mini.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/polyend-stuffed-a-fully-programmable-drum-machine-in-a-stompbox-190008034.html?src=rss
The UK will release a digital driver’s license later this year, along with a digital wallet issued by the government. This will allow folks to “easily prove their age when buying age restricted items online and in person.” Obviously, it will also prove a person’s right to drive.
This will be one of the first digital documents available via the GOV.UK digital wallet, which is also launching later this year. The wallet will also be home to documents like Veterans Cards, Disclosure and Barring Service (DBS) checks and “every other credential issued by the government.” However, many of these digital versions won’t be available until the end of 2027.
The technology harnesses the security features of modern smartphones, for enhanced privacy. The documents won’t open without a facial recognition check. The government says this will make digital documents more secure, “even if a device is lost.” We’ll have to see how that plays out.
There will also be a way for users to hide certain info when displaying the digital license. Top Gear has reported that, for instance, the tech will allow folks to hide home addresses when paying for stuff.
The best part? This is an opt-in technology. Traditional physical documents will still be available, just in case it skeeves you out to have official IDs hanging out on your phone. UK citizens can already apply for a license online using a stored digital photo and pay road fees.
It’s quick and easy to set up your Driver and vehicles account!
Simply add your vehicles and you’ll have access to all your details at your fingertips ✨
Digital driver’s licenses are nothing new. Many countries use them already, including Australia, Denmark, Iceland and Norway. Even some US states, like Ohio and New Mexico, have made use of the tech.
This article originally appeared on Engadget at https://www.engadget.com/apps/the-uks-digital-drivers-licence-is-coming-later-this-year-165008815.html?src=rss