Welcome to a new newsletter, with a bit of a new direction. While our mid-week edition tackles news specifics, this end-of-the-week missive combines the biggest news with more context, more things to read and watch, recommendations, easter eggs, inside baseball and stuff that interests our readers, alongside the breaking news, reviews and features you expect from Engadget.
We’d love your feedback on what you’d like to see covered in these meatier editions — hit me up at tma(at)engadget.com.
Luckily for me, we kick things off with Samsung’s big Unpacked event, launching three new phones and teasing two — yes, two! — more coming soon.
Everything Samsung announced, including prices and launch dates (February 8 — I’ll save you a click), we collated here, but it was largely a fallow year for Galaxy S hardware, barring a substantially more powerful chip.
While the Galaxy S25 Ultra et al. might not thrill, Samsung managed to breadcrumb several devices with no launch date. First, at its San Jose event, the company revealed its mixed reality headset in person, finally — even if it was just a functionless headset for photos and gawping at.
Then there was the Galaxy S25 Edge — a device I didn’t think existed. (And something that wasn’t shown at my satellite event in London — we got a not-great projection mapping brand activation across London’s Thames river. Boo.)
Like Samsung did a year ago with its Galaxy Ring teaser, we got a fleeting glimpse of the rumored slim Galaxy phone, actually called the Galaxy S25 Edge. It’s slim, has two cameras and... that’s about all we know. Bloomberg reports it will cost less than the S25 Ultra when it arrives later this year.
And then there’s the mysterious teaser for some possible bifold device — see the screengrab above. This would be a foldable concertina, like devices we’ve seen from Huawei. Samsung teased the display tech back at CES 2022 and subsequent trade events. Is it now ready?
Will the company’s foldables become the new home for Samsung hardware innovation? Is the Galaxy Fold series now truly the new Galaxy Note?
Apple demonstrated its first Macintosh computer in front of 3,000 people. Graphical computing on the Macintosh wasn’t as commercially successful as Microsoft’s DOS and Windows, but this was the first successful mass-market desktop personal computer with a graphical user interface, built-in screen and mouse. Yes, a mouse! The epic Ridley Scott-directed ad, 1984, also teased it.
What can we answer for you that a hallucinating AI can’t? When is the best time to buy a new iPhone? Do I need a high-res screen on my gaming laptop? My smart home is trying to kill me. While Google/ ChatGPT/ social media can often help, we’re bringing back Ask Engadget. Whatever it is, I made my boss create an entirely new email address: askmat(at)engadget.com. So help me help you. (Keep me gainfully employed in an era of bots and AI.)
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-123633309.html?src=rss
It feels like CES again with a slew of tech news this week! In this episode, Devindra dives into his final thoughts on NVIDIA's $2,000 GeForce RTX 5090, a super-powered video card with a healthy dose of AI. Senior Reporter Sam Rutherford also joins to explain everything Samsung launched at its Galaxy S25 Unpacked event. And of course, we'll chat about some of the technology industry and policy changes from the new Trump administration. Stay tuned to the end of this episode for our chat with YouTube GM Jack Greenberg about some new features headed to YouTube Premium.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
TikTok was only banned for 14 hours, what happened? – 1:27
Devindra’s NVIDIA RTX 5090 Review: more power than most people need – 13:53
Samsung Unpacked announces Galaxy S25 series and teases a thinner phone – 30:25
What the new administration’s Executive Orders mean for AI, EVs and the environment – 54:23
Pop culture picks – 1:03:41
What’s coming to Youtube Premium with project manager Jack Greenberg – 1:07:06
Credits
Hosts: Devindra Hardawar and Karissa Bell Producer: Ben Ellman Music: Dale North
This article originally appeared on Engadget at https://www.engadget.com/social-media/engadget-podcast-diving-into-nvidias-rtx-5090-and-samsungs-galaxy-s25-launch-123008612.html?src=rss
No one wants to deal with tangled cables anymore. That’s one of the reasons why wireless headphones have taken over as the go-to choice for music lovers, gamers and anyone who just wants a little more freedom. No more fighting with wires in your bag or accidentally yanking your headphones out mid-song. With Bluetooth connections now more reliable than ever, wireless headphones have become a no-brainer for most people.
But it’s not just about cutting the cord. The best wireless headphones pack some serious tech, offering fantastic sound quality that can rival their wired counterparts. Many even come with advanced features like active noise cancellation (ANC), so you can block out distractions and fully immerse yourself in your tunes, podcasts or calls. Whether you’re looking for something lightweight and portable or over-ear headphones with killer battery life, there’s a wireless option for everyone and every budget.
How to choose the best wireless headphones for you
When it comes to shopping for a good pair of wireless headphones, the first thing you’ll need to decide on is wear style. Do you prefer on-ear or over-ear headphones? For the purposes of our buyer’s guide, we focus on the over-ear style as that’s what most noise-canceling headphones are nowadays. Sure, you can find on-ear models with ANC, but over-ear designs are much more effective at blocking sound. Speaking of noise cancellation, you’ll want to determine early on if you even want that. If you frequently crank up the beats in noisy environments, you’ll want to not only make sure it’s there, but also make sure it’s good, preferably with adaptive ANC. If you plan to use your new headphones in quieter spaces, skipping ANC can save you some money.
The next area to consider is features. We recommend trying to get the most bang for your buck, but as you’re shopping around you should determine which items are must-haves and what you can live without. And don’t take basic things like automatic pausing and Bluetooth multipoint connectivity for granted, as not all companies include them. We also suggest reading reviews to see how well a company’s more advanced features work. This will help you decide if those are something you’re willing to (likely) pay extra for. Keep an eye on better battery life estimates to avoid disappointment, as some manufacturers promise more hours than real-world testing delivers. And don’t be easily swayed by lofty promises about call quality without verifying them.
Sound can be subjective, so we recommend trying before you buy if at all possible. We understand this isn’t easy at a time when we’re doing most of our shopping online. But trying on a set of headphones and listening to them for a few minutes can save you from an expensive case of buyer’s remorse. We also recommend paying attention to things like Spatial Audio, Dolby Atmos, 360 Reality Audio and other immersive formats. Not all headphones support them, so you’ll want to make sure a perspective pair does if that sort of thing excites you. If you plan to use your headphones for other media besides music, checking for latency is also a must — some delay can impact playback for things like movies or games, even if most true wireless headphones now offer minimal lag.
How we test over-ear headphones
The primary way we test wireless headphones is to wear them as much as possible. We prefer to do this over a one- to two-week period, but sometimes embargoes don’t allow it. During this time, we listen to a mix of music and podcasts, while also using the earbuds to take both voice and video calls. Since battery life for headphones can be 30 hours or more, we drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent). Due to the longer battery estimates, we’ll typically power the headphones off several times and leave them during a review. This simulates real-world use and keeps us from having to constantly monitor the process for over 24 straight hours.
To judge the best Bluetooth headphones, we focus on higher-quality audio by listening to a variety of genres and paying close attention to how each style sounds. We also test at both low and high volumes to check for consistency in the tuning. To assess the quality of phone calls, we’ll record audio samples with the headphones’ microphones as well as have third parties call us.
When it comes to features, we do a thorough review of companion apps, testing each feature as we work through the software. Any holdovers from previous models are double checked for improvements or regression. If the headphones we’re testing are an updated version of a previous model, we’ll spend time getting reacquainted with the older set. Ditto for the closest competition for each new set of headphones that we review.
Other wireless headphones we tested
AirPods Max
Apple’s AirPods Max are premium, well-designed over-ear headphones that incorporate all of the best features you find on standard AirPods: solid noise cancelation, spatial audio and easy Siri access. However, their $550 starting price makes them almost prohibitively expensive, even for Apple users. There are better options available at lower prices, but if you can pick up the AirPods Max at a steep discount, they might be worthwhile for the biggest Apple fans among us.
Dyson On-Trac
The On-Trac headphones have an almost infinitely customizable design, and that’s what’s most unique about them. The sound profile offers some nice detail, but lacks dynamic range overall. ANC is average at best and there aren’t any advanced features that will make your life easier. Well, except for the hearing health monitor which is actually handy. All told, that’s not a lot in a set of $500 headphones.
Sonos Ace
The Sonos Ace is an excellent debut for the company’s first headphones. The combination of refined design, great sound quality and home theater tricks creates a unique formula. However, ANC performance is just okay and key functionality is still in the works for many users.
Sony ULT Wear
If most headphones don’t have the level of bass you desire, the ULT Wear is an option to consider. The low-end thump isn’t for everyone, but there are also plenty of handy features and a refined look to make the $200 set more compelling than many in this price range.
Sony WH-CH720N
While the WH-CH720N are a great affordable option, we prefer the Audio-Technica in the budget category. Sony’s cans are lightweight with good sound quality, but ANC struggles at times and they’re made with a lot of plastic.
Beats Studio Pro
The Studio Pro lacks basic features like automatic pausing, and multipoint connectivity is only available on Android. Moreover, they’re not very comfortable for people with larger heads. Overall sound quality is improved, though, and voice performance on calls is well above average.
Bose QuietComfort Ultra headphones
Bose’s latest flagship model has a lot to offer, but its trademark Immersive Audio feature can be inconsistent across different types of music. There’s still world-class ANC, excellent comfort and a clearer transparency mode, but for the price, the non-Ultra model is a better choice right now.
Master & Dynamic MH40 (2nd gen)
The MH40 are a great set of headphones if you favor crisp, clear and natural sound that isn’t overly tuned. This pair showcases the company’s affinity for leather and metal too, but limited customization and short battery life for non-ANC cans kept this set from making the cut.
Bowers & Wilkins Px8
The company’s trademark pristine sound is on display here, but the Px8 are more expensive and not nearly as comfortable as the Px7 S2.
Wireless headphones FAQs
How can you tell the quality of wireless headphones?
I typically look at three factors: design, sound quality and features. In terms of design, I’m usually looking to see if the build quality of the headphones feels cheap and plasticky. Plenty of companies use plastic, but they can do so in a way that doesn’t look or feel like budget models. For sound quality, I want to hear a nice, even tuning where highs, mids and lows are all well represented. No overly boomy bass or scooped out mids. I also want good clarity where you can pick up fine details and an open, immersive soundstage. Features is typically a distant third, but if a company doesn’t cover basic functionality (automatic pausing, transparency mode, multipoint Bluetooth, etc.) it can be an indication of overall quality.
How do I choose the best quality wireless headphones?
“Best” can be pretty subjective, but I always recommend going to a place where you can listen to the headphones you’re thinking about buying before you commit. Sometimes this isn’t possible, so you’ll want to check return policies. I also recommend doing some research to determine what your priorities are in a new set. Are you an audiophile who wants the best sound quality? Is powerful active noise cancellation (ANC) the most important? Would you rather have conveniences like automatic pausing?
Which brand has the best wireless headphones?
Sony consistently tops our list with its 1000X line. This is mostly due to the combination of sound quality, ANC performance and the truckload of features these headphones pack in. I’ll be the first to tell you that there are better sounding options and other companies, like Bose, offer more effective noise cancellation. But when you add everything up, no one comes close to the full slate of tools Sony puts in its premium headphone line.
Do expensive wireless headphones sound better?
Exorbitant price tags don’t mean better audio quality. Bowers & Wilkins’headphones are on the high end for wireless noise-canceling models and they sound amazing. However, Audio-Technica’s M50xBT2 is much more affordable and doesn’t have ANC, but these headphones have a warm, natural sound profile that I find very inviting. At the end of the day, it will come down to personal preference, but you don’t need to spend a lot to find great headphones.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-headphones-wireless-bluetooth-120543205.html?src=rss
Tesla has officially launched the redesigned Model Y in North America and Europe, a couple of weeks after the vehicle was announced for the Asia Pacific region. The new version isn't replacing the original Model Y, though — at least not yet — and Tesla is selling both of them on its website. At the moment, you can only get the long-range all wheel drive launch series variant for the new Model Y in the US with prices starting at $46,490. The launch series is a limited edition release with exclusive badging on the rear liftgate, puddle light, doorsill plate and other parts of the car.
While the new Model Y retains the older version's proportions, it has rounder edges, with its smaller headlights and taillights bookending a redesigned lightbar. Inside, it has ambient lighting wrapping around most of the car, ventilated seats and a 15.4-inch touchscreen in the front. The second row seats have power recline and can fold flat. Passengers sitting in the back row will also have access to a Bluetooth-enabled 8-inch rearscreen display with a touch panel.
The new long-range all wheel drive Model Y has an estimated range of 325 miles, has a top speed of 125 mph and can go from zero to 60 mph in 4.1 seconds. To compare, the old Model Y long-range AWD can reach 311 miles on one charge, has a top speed of 135 mph and can go from zero to 60 mph in 4.8 seconds. Deliveries for the new Model Y begin in March. If you'd still rather get the old version, its prices start at $31,490, though take note that it's getting a $4,000 price hike in Canada.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-new-model-y-arrives-in-the-us-055746103.html?src=rss
Threads is adding a new feature that lets users get a little more creative in remixing posts from other people. The app now has a “markup” tool that allows users to scribble on top of posts they want to reshare, Adam Mosseri shared in a post.
Markup abilities appear in the menu for quoting and reposting. But instead of simply quoting a post, it launches an editing tool where you can add highlights, arrows or doodles on top of a screenshot of the post. Mosseri said the feature is intended “so you can add your creative take” on posts, but the tools are fairly limited for now. You can only add yellow highlights or red arrows and doodles, though Mosseri said there would be “more to come soon” from Meta.
A Threads spokesperson confirms that the feature will function similarly to quote posts in that the original user is notified if someone chooses to mark up their post. You can also use the “who can reply and quote” setting to disable markups on your own posts.
The app is also making two other features it’s already previewed official: post scheduling and analytics. The features will likely be particularly useful for brands, creators and others who manage a professional presence on the site, which has so far lacked many of the more advanced business-focused tools Meta’s other platforms have. Both could also come in handy should Meta begin to introduce ads to Threads, a move that’s reportedly in the works for the beginning of 2025.
This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-now-lets-you-scribble-on-top-of-other-users-posts-231129612.html?src=rss
If you subscribe to Amazon Prime or Prime Video and are looking to expand your streaming horizons, Amazon has a deal for you. Prime subscribers can get a bundled subscription to the ad-free version of Max and Starz for just $21 per month, $7 off the bundle's normal $28 per month price.
Max has a solid back catalog of classic Hollywood films programmed by Turner Classic Movies, original films and TV shows from HBO, and cartoons from Cartoon Network, on top of a chaotic collection of reality TV programming from HGTV, Food Network, and more. If you were thinking of checking out The White Lotus when the show returns in February or the second season of The Last of Us in April, this bundle is a pretty good reason to hop on the Max bandwagon.
Starz has a less must-see original programming when compared to Max or Prime Video — outside of the ever-popular Outlander — but it's a great streaming service if you're looking to watch movies that recently left theaters.
You're able to get this bundle deal even if you don't currently have a Prime subscription. You can sign-up for a 30-day free trial of Amazon Prime to enjoy the bundle at $21 per month, and just add on an extra $15 a month once your trial is up. Prime Video itself has an interesting library worth combing through, too. Including a recent adaptation of Fallout if shows based on video games are what floats your boat.
Because this deal is through Prime Video, you'll have to access Max and Starz as Prime Video Channels rather than through their individual streaming apps, but it's a small annoyance for an otherwise solid deal.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-prime-members-can-get-ad-free-max-and-starz-for-21-per-month-223245603.html?src=rss
OpenAI has begun previewing a new tool called Operator that can navigate within a web browser. According to a blog post published Thursday, the software is powered by what the company calls a Computer-Using Agent. “CUA is trained to interact with graphical user interfaces (GUIs) — the buttons, menus, and text fields people see on a screen — just as humans do,” says OpenAI of the model. “This gives it the flexibility to perform digital tasks without using OS- or web-specific APIs.“
The current release of Operator builds on OpenAI’s GPT-4o model. It combines the vision capabilities of that algorithm with “advanced reasoning” trained through reinforcement learning. Operator has the ability to “break tasks into multi-step plans and adaptively self-correct when challenges arise.” According to OpenAI, that capability represents the next stage in AI development.
As with past research previews, OpenAI warns that Operator is “still early and has limitations,” and that it won’t “perform reliably in all scenarios just yet.” For instance, depending on the complexity of the task and interface involved, the agent greatly benefits from the user taking a few extra moments to write a more detailed prompt. Per The Verge, Operator will give the user control if it ever gets stuck on a task. It will also hand control over whenever a website asks for sensitive information, including login credentials. The company says it designed the tool to “refuse harmful requests and block disallowed content.”
OpenAI is making Operator first available to users of its $200 per month ChatGPT Pro subscription. It is also partnering with companies like Instacart to offer the agent on their platforms, though there again you’ll need a ChatGPT Pro subscription to test the integration.
Operator joins a growing list of AI agents that can either navigate a web browser or an entire operating system. Anthropic was the first to offer the capability with the release of its Claude 3.5 Sonnet model in October, followed more recently by Google with its Gemini 2.0 model and Project Mariner.
This article originally appeared on Engadget at https://www.engadget.com/ai/openais-operator-can-surf-the-web-for-you-210029243.html?src=rss
Epic Games had previously announced plans to bring third-party games to its mobile app, which is available worldwide on Android devices and on iOS in the European Union. The company will also offer a rotating selection of titles for free on mobile. Bloons TD 6 and Dungeon of the Endless: Apogee will be the first two free titles. In a post on X, Epic said it was still fixing some bugs before launching the new games on its platform.
But the company made waves today with a move that could encourage popular games to join its free games program. Epic plans to cover the cost of the Core Technology Fee on iOS for participants' first year. Apple charges a CTF of 50 euro cents for any install of an iOS app once it surpasses 1 million annual downloads and uses a third-party store. Apps with global revenue of less than €10 million have a three-year grace period.
A blog post from Epic and shared with The Verge says that covering the fees "is not financially viable for every third party app store or for Epic long term, but we’ll do it while the European Commission investigates Apple’s non-compliance with the law." The law in question is the Digital Markets Act, a digital competition law in Europe which has already targeted Apple.
Fees levied by Apple and Google for use of their platforms has been a source of great debate in the tech and gaming spheres. Epic Games has been in conflict with Apple severaltimes over the years, alleging the tech giant has engaged in anti-competitive behavior.
This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-games-to-cover-some-ios-fees-in-ongoing-war-with-apple-204525888.html?src=rss
A week after DirecTV launched its first sports-only streaming package, Comcast unveiled a similar offering that adds news to the mix. The Xfinity Sports & News TV package combines over 50 broadcast, cable news and sports channels with Peacock, DVR storage and more.
Although Xfinity Sports & News is being widely marketed and reported as costing $70 monthly, there’s some extensive fine print attached. (With Comcast?? Can’t be.)
First, that price only applies to Xfinity Internet or Xfinity TV customers (new or existing). You’ll pay at least $90 monthly if you want to stick with home internet from elsewhere. On top of that, your monthly price goes up by $10 without automatic billing through a bank account. Autopay with a credit or debit card adds an extra $8.
So, it can be as little as $70 or as much as $100 per month. Plus tax. This is only a good deal compared to YouTube TV (which recently raised prices again) or Hulu + Live TV if you’re already an Xfinity Internet customer who’s cool with automatic payments.
Even then, whether it’s a bargain will depend on whether it has all the content you want. Its national cable news lineup includes CNN, CNBC, MSNBC and Fox News. It has ESPN, FS1, ACC Network, Big Ten Network, GOLF Channel and SEC Network for live sports channels. Also on tap are local broadcast channels, including ABC, CBS, FOX, NBC, Telemundo and Univision affiliates. Plus, you get Peacock (which includes live sports in addition to its on-demand fare) and other extras like 300 hours of cloud DVR storage.
If you want the best viewing experience, you’ll need an Xfinity X1 TV box, only available for Xfinity cable customers. But since that would be somewhat redundant, you can still watch through the Xfinity Stream app on streaming boxes like Apple TV, Roku, Fire TV and mobile devices.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/comcasts-sports-and-news-streaming-bundle-starts-at-70-monthly-203017976.html?src=rss
CNN is laying off more employees and making plans to launch another streaming service, according to a memo from CEO Mark Thompson obtained by The Hollywood Reporter. Around 200 employees jobs are being cut, affecting six percent of CNN's current staff.
The changes are being made in response to "profound and irreversible shifts in the way audiences in America and around the world consume news," according to Thompson. Launching a new streaming service after the abject failure of CNN+ — the former streaming home of Stanley Tucci: Searching for Italy — is apparently tied to that same thinking.
According to Thompson:
Today, I can announce that we plan to develop a new way for digital subscribers at home and abroad to stream news programming from us on any device they choose. It's early days but we’ve already established that there’s immense demand for it not just in America but across much of the world.
Some of CNN's shows are already available on Max, the streaming service of its parent company Warner Bros. Discovery, but this new service would presumably be a benefit for subscribers who pay for CNN directly. The company launched a subscription to CNN.com in October 2024 for $3.99 per month or $29.99 per year.
Given the less than 10,000 daily users CNN+ was reportedly able to bring in, it definitely seems like any new streaming service will have an uphill battle.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/another-cnn-streaming-service-is-coming-because-that-totally-worked-last-time-201116927.html?src=rss
Pocketpair, the company behind the mega-hit gamePalworld, just announced a publishing venture. This new division will provide devs with all the support they need “without overstepping.” It also promises “funding opportunities, development assistance and publishing support.”
The company is currently looking for indie developers and small studios to partner with, but it already has one project on its plate. The newly-formed publishing arm has promised to “provide development and financial support” to Surgent Studios, the company behind the well-regarded Metroidvania Tales of Kenzera: Zau.
Surgent announced mass layoffs and an indefinite hiatus back in October as it searched for new funding partners. It looks like that search was fruitful. The company now says it's working on a "short and weird" horror title.
Indie publishing is having a moment right now. Innersloth, the company behind Among Us, recently started a publishing arm to help fund indie games. YouTube star Dunkey also started a publishing company, called Bigmode, which assisted with the release of last year’s enigmatic and fun Animal Well.
This article originally appeared on Engadget at https://www.engadget.com/gaming/palworld-developer-pocketpair-has-opened-up-a-publishing-division-194713511.html?src=rss
Google is releasing its previously announcedIdentity Check feature today, adding extra protection to "critical account and device settings" when you're not in a trusted location.
With Identity Check enabled, you'll need to provide "explicit biometric authentication" to access certain account and phone settings, like changing your pin or disabling theft protection. You'll have to toggle the feature on in settings and add trusted locations where you don't want biometric authentication to be enabled before you use it. Google says the protections extend to your Google account or Samsung account as well, making it harder for someone to change your password just because they have your phone.
Identity Check is rolling out to Google's Pixel devices running Android 15 now, and coming to Samsung Galaxy devices capable of running One UI 7 "in the coming weeks," which could line up with the February 7 launch of the Galaxy S25. Other Android phone makers should get the feature later this year.
Along with the release of Identity Check, Google says that its Theft Detection Lock feature, which uses AI to detect when your phone has been forcibly taken from you and lock your screen, has now fully rolled out to devices running Android 10 and up. Both settings are absolutely worth enabling if you have a phone that supports them.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/androids-identity-check-feature-is-rolling-out-to-pixel-and-samsung-galaxy-devices-193048987.html?src=rss
Roli just introduced the simply-named Piano at NAMM, a 49-key smart keyboard that's primarily intended for learners, but has some neat bells and whistles for experienced musicians. It features light-up keys across all octaves, to help newbies get a handle on chords. These keys will also glow to show scales, arpeggios and more. It’s basically a larger version of the company’s beloved Piano M teaching keyboard.
For veterans, the Roli Piano offers per-key pitch bend and polyphonic aftertouch, which should make for expressive playing. It also tracks fingers in four different ways while playing. This will allow the keyboard to successfully control MIDI Polyphonic Expression (MPE) instruments. The additional controllable parameters helps narrow the gap between digital and acoustic instruments.
This is also a modern tech device, so Roli stuffed in some AI tools. The Piano AI Assistant uses generative AI to streamline the learning process. The company says it can help players get started with drills, teach music history and even go over theory. This tech will be improved upon as the year goes on, via software updates. Speaking of software, buyers also get Roli Studio, which is a collection of instruments and presets.
The Roli Piano also offers some neat integration with the company’s recently-released Airwave keyboard teaching tool. This theremin-like device tracks a player’s fingers and sends teaching data to a tablet. The Airwave is also an instrument in its own right, as users can raise their hands like a conductor to create and play sounds.
“The ways we learn and play music are improving exponentially thanks to innovations like the Airwave, and now the Roli Piano and Piano AI Assistant,” Roland Lamb, Founder and CEO of Roli, told Engadget. "Players now have access to the most intelligent and intuitive music system out there.”
Roli Piano connects via USB-C or wirelessly with Bluetooth. It works with all major DAWs and a whole lot of virtual instruments. Pre-orders are available right now, with shipments going out in May. Early adopters get a serious discount here, as the price right now is $400. However, it goes up to $600 upon official release. There’s also a bundle with the Airwave that costs $650 for early birds, but $950 in May.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/roli-finally-introduces-a-larger-teaching-piano-keyboard-complete-with-ai-191551398.html?src=rss
Xbox hosted its Developer Direct showcase today, detailing progress on three games we knew about and one totally new title, Ninja Gaiden 4. If you couldn't tune in, here's what you missed:
Ninja Gaiden 4
Ninja Gaiden 4 is being co-developed by Team Ninja and PlatinumGames, best known for the Bayonetta series. The trailer introduces a new protagonist, Yakumo, and Team Ninja is pitching the game as a "true successor" to Ninja Gaiden 3 after the misstep of the Ninja Gaiden Z spinoff. It certainly seems like the exact middle ground between classic Ninja Gaiden and PlatinumGames action. It's coming to PC, PS5 and Xbox this fall, and will be on Xbox Game Pass on day one.
Following Ninja Gaiden was South of Midnight, the next game from Compulsion Games, which previous made We Happy Few. South of Midnight has been in the works for a long time, and the studio has been good at communicating progress, especially in recent months. All of which is to say, there wasn't a lot of new info here, aside from a release date: April 8, 2025. (Just to keep the streak going — yes, this will be available on Game Pass on day one.)
Clair Obscur: Expedition 33 has been on our radar for some time, and it's still looking great. It's the debut title from Sandfall Interactive, a French studio. Drawing inspiration from France in its late 19th-century golden age, Clair Obscur is a fantasy adventure that seems to pull heavily from the world of JRPGs — even the music at the start of Sandfall's segment sounded like the Velvet Room from the Persona series. Again, the big news was a release date — April 24. It'll be arriving on PC, PlayStation 5 and Xbox consoles, and will be playable on Game Pass on day one.
Doom: The Dark Ages
While we knew it was coming, id Software's Doom: The Dark Ages deep dive certainly stole the show for Engadget. It's billed as the biggest Doom game ever, but it’s also more focused than any other installment in the franchise — other than the original Doom, perhaps. The Dark Ages is a tanky romp through a medieval, cosmic Hell, starring an incredibly beefy Slayer and featuring three basic inputs: shield saw, melee and gun. Doom: The Dark Ages is due out on May 15 for PC, PS5 and Xbox Series X/S, including Game Pass.
And that was that — a pretty great start to 2025 for Xbox, though the eagle-eyed among you may have realized that all bar South of Midnight are coming to Sony's PlayStation as well as Microsoft's consoles and PC. You can relive the full showcase below:
Or... if you don't have time for that, Microsoft for some reason put together a 72-second recap:
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/everything-announced-at-the-xbox-developer-direct-showcase-190406197.html?src=rss
As ever, Game Pass Ultimate, Console and PC subscribers will get access on day one. Those who snap up the premium edition can jump in five days early.
This deep dive into South of Midnight focused on the world, combat and story, which sees a hurricane tear through the part of the Deep South where main character Hazel and her mother live. The two get into an argument that ends in disaster, as their home is swept away with Hazel's mom still inside. As she sets out to find her mother, Hazel finds that the hurricane has brought some fantasy creatures, both friendly and otherwise, to her corner of the world.
Our hero learns that she is a weaver, someone who possesses magical abilities. A gold star for anyone who guessed that these can be used for traversal and in combat. Timing is said to be a critical component of battles, so you'd best be sure that your reactions are on point. Speaking of time, Compulsion Games says that South of Midnight should take most players between 10 and 12 hours to finish.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-striking-south-of-midnight-comes-to-xbox-and-pc-on-april-8-185157726.html?src=rss
Doom: The Dark Ages is set to come out on May 15 for PC, PS5 and Xbox Series X/S. It’s a single-player sandbox experience with an emphasis on exploration, bloodshed and upgrading skill trees, introducing massive mech battles and a ridable cyber dragon that spits fire on command.
Doom: The Dark Ages is the largest Doom game id Software has ever made, but to be perfectly clear and possibly assuage some fears, it’s not open-world. In fact, the directive for developers was to edit down everything — controls, levels, menus, upgrade paths — in order to emulate the reactive rush that made the original Doom games so addictive. According to executive producer Marty Stratton and game director Hugo Martin, Doom: The Dark Ages is a refined and thoughtful return to the series’ classic loop, set in the medieval wastelands of Hell and starring a super tanky Doom Slayer.
In The Dark Ages, the Slayer has three basic inputs: shield saw, melee and gun. The shield saw is a critical tool, allowing players to parry and block incoming attacks, and also acting as a boomerang-style projectile that can embed itself into enemies to rip through their demonic flesh. Parrying is a massive factor in the new game, and it’s also one of many aspects that players can customize in the difficulty settings. You’ll be able to change the size of the parry window, adjust the actual game speed and fine-tune a dozen other factors to make each run feel just right.
The Slayer has a choice of three melee weapons and he carries just one at a time. There’s an iron flame, an electrified gauntlet and a spiked mace, and each one can be upgraded as you make your way through Hell. The final main input is the trigger, which controls all of the gruesome guns. There’s a wondrous array of weapon-based brutality on display in The Dark Ages, including the Skullcrusher, a gun that eats the bones of murdered enemies and uses the shards as ammo.
Certain levels will support skyscraper-sized Atlan battles and allow the Slayer to ride on the back of a cybernetic dragon, spraying flames on the gathered demons. These abilities won’t be available at will, and are instead contained to specific regions of the map. There are also swimming levels — which, speaking as someone with a phobia of deep water, is possibly the scariest thing in the new game.
The Slayer in Doom: The Dark Ages is beefy. He’s thick, heavy and armor-plated, and as he hunts demons through the medieval wastelands of Hell, he’s going to feel different than the Slayers in 2016’s Doom and its 2020 follow-up, Doom: Eternal. In terms of development mottos, Doom was “run and gun,” Eternal was “jump and shoot,” and The Dark Ages is, “stand and fight.” Strafing and twitchy teleportation-like abilities are still on the menu, but the emphasis this time around is on holding your ground and strategizing while shooting.
“What people didn't like in 2016 was that it was too repetitive,” Martin said in a media Q&A before Thursday’s Xbox Developer Direct, where id showed off new bits of the game. “And in Eternal, some people said it was too hard. I actually think it's too complex. I think that the complexity of the control scheme led to unnecessary difficulties. You really want to be fighting the demons, the bad guys, not your controls.”
Martin and Stratton emphasized the importance of streamlining the core loop in The Dark Ages, while also building the largest, most adventure-feeling Doom game that id has ever made. There are skill trees, currency and more secrets to find than ever before, but there’s not a lot of filler — everything has a purpose and there are no unnecessary frills in the actual mechanics of combat, resource-collecting and upgrade paths.
“There is a lot of exploration in this game, and it's for power,” Stratton said. “That's one of the things that is really important. You're finding resources and other things that allow you to improve yourself, upgrade your guns, upgrade your shield, your melee. So it isn't just the secrets, just the toys, that kind of thing. It really is an exploration for power.”
Martin added, “I want to feel strong. It's got to be a good amount of speed and exploration and power, but I'm okay with you changing what that power fantasy is, especially if the change you make brings it back closer to classic Doom. I'm super down for that.”
The points of inspiration for Doom: The Dark Ages include Batman: Year One, Frank Miller’s The Dark Knight, and the film 300, specifically that iconic tracking shot of Leonidas slamming and stabbing his way through hordes of Persian warriors at the Hot Gates. Miller's The Dark Knight was a particularly poignant source for Martin.
“He drew an older, more powerful, thicker Batman,” he said. “And I just love that comic so much. And I always thought it would be so interesting to just, instead of a Ferrari, you'd be more of a monster truck. And that's what we’re working on, we've been talking about that for years and years.”
Doom: The Dark Agesis due out on May 15 for PC, PS5 and Xbox Series X/S, including Game Pass.
This article originally appeared on Engadget at https://www.engadget.com/gaming/doom-the-dark-ages-hits-pc-ps5-and-xbox-on-may-15-190015221.html?src=rss
Today's Xbox Developer Direct kicked off with the announcement of Ninja Gaiden 4. Aside from the news of Ragebound, the series has been quiet for the past 13 years, and there's a mix of new and old in the latest entry.
The protagonist is a new character named Yakumo, a member of the Raven clan, who will battle his way through a dystopian Tokyo. Longtime fans of the games will be glad to see that Ryu Hayabusa is returning and will play a central role.
The new game is being co-developed by Team Ninja and Japanese action game specialists PlatinumGames (known for Bayonetta and NeiR:Automata). Ninja Gaiden 4's trailer shows all the flashy slashing you'd expect from a 3D action game, with aerial combat and lots of big power moves. Yakumo will also have traversal skills such as riding on rails, slinging across gaps and wall-running.
The game is due out in fall 2025, and will be available on Xbox Game Pass at day one. It will also launch on Xbox Series X|S, PC and PlayStation 5.
As an extra treat, Team Ninja has also dropped a surprise remaster of Ninja Gaiden 2 Black. This new version of the 2008 game is available today on Xbox and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/ninja-gaiden-4-is-coming-out-this-fall-184041420.html?src=rss
Subaru left open a gaping security flaw that, although patched, lays bare modern vehicles’ myriad privacy issues. Security researchers Sam Curry and Shubham Shah reported their findings (viaWired) about an easily hacked employee web portal. After gaining access, they were able to remotely control a test vehicle and view a year’s worth of location data. They warn that Subaru is far from alone in having lax security around vehicle data.
After the security analysts notified Subaru, the company quickly patched the exploit. Fortunately, the researchers say less-than-ethical hackers hadn’t breached it before then. But they say authorized Subaru employees can still access owners’ location history with only a single piece of the following information: the owner’s last name, zip code, email address, phone number or license plate.
Engadget emailed Subaru for comment, and we’ll update this story if we hear back.
The hacked admin portal was part of Subaru’s Starlink suite of connectivity features. (No relation to the SpaceX satellite internet service of the same name.) Curry and Shah got in by finding a Subaru Starlink employee’s email address on LinkedIn and resetting the worker’s password after bypassing two required security questions — because it took place in the end user’s web browser, not Subaru’s servers. They also bypassed two-factor authentication by doing “the simplest thing that we could think of: removing the client-side overlay from the UI.”
Although the researchers’ tests traced the test vehicle’s location back one year, they can’t rule out the possibility that authorized Subaru employees can snoop back even farther. That’s because the test car (a 2023 Subaru Impreza Curry bought for his mother on the condition that he could hack it) had only been in use for about that long. The location data wasn’t generalized to some broad swath of land, either: It was accurate to less than 17 feet and updated each time the engine started.
“After searching and finding my own vehicle in the dashboard, I confirmed that the Starlink admin dashboard should have access to pretty much any Subaru in the United States, Canada, and Japan,” Curry wrote. “We wanted to confirm that there was nothing we were missing, so we reached out to a friend and asked if we could hack her car to demonstrate that there was no pre-requisite or feature which would’ve actually prevented a full vehicle takeover. She sent us her license plate, we pulled up her vehicle in the admin panel, then finally we added ourselves to her car.”
In addition to tracking their location, the admin portal allowed the researchers to remotely start, stop, lock and unlock any Starlink-connected Subaru vehicle. They said Curry’s mother never received notifications that they had added themselves as authorized users, nor did she receive alerts when they unlocked her car.
They could also query and retrieve personal information for any customer, including their emergency contacts, authorized users, home address, the last four digits of their credit card and vehicle PIN. In addition, they were able to access the owner’s support call history and the vehicle’s previous owners, odometer reading and sales history.
The security researchers say the tracking and security failures — stemming from the ability of a single employee to access “a ton of personal information” — are hardly unique to Subaru. Wired notes that Curry and Shah’s previous work exposed similar flaws affecting vehicles from Acura, Genesis, Honda, Hyundai, Infiniti, Kia, Toyota and others.
The pair believes there’s reason for serious concern about the industry’s location tracking and poor security measures. “The auto industry is unique in that an 18-year-old employee from Texas can query the billing information of a vehicle in California, and it won’t really set off any alarm bells,” Curry wrote. “It’s part of their normal day-to-day job. The employees all have access to a ton of personal information, and the whole thing relies on trust. It seems really hard to really secure these systems when such broad access is built into the system by default.”
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/subarus-poor-security-left-troves-of-vehicle-data-easily-accessible-182514123.html?src=rss
The Samsung Galaxy Ring is on sale for $280 via Amazon. This represents a discount of $120, though the promotion doesn’t show up until checkout. Just pop the ring in your Amazon basket and start the checkout process to peep the discount.
We were fairly positive about Samsung’s first smart ring in our official review, calling it “a surprisingly informative health-tracking device for those with compatible Samsung phones.” We came away impressed by the comfort-forward design, which doesn’t impede sleeping, writing that we “barely feel it” when trying to snooze. This is a boon for light sleepers.
The health-tracking metrics are on point, especially when you consider that there’s a new software update that uses compatible SmartThings devices to create a “sleep environment report” that takes factors like temperature, humidity, air quality and light intensity into account. Samsung’s app lets users adjust any connected devices to improve local conditions.
The major downside with the Galaxy Ring is the price, which has been somewhat alleviated by this sale. At least now it’s slightly lower than the rival Oura Ring. This is a great wearable for those already tied into the Samsung ecosystem, but not the best fit for everyone else. Some of the features require a Samsung phone.
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This article originally appeared on Engadget at https://www.engadget.com/deals/the-samsung-galaxy-ring-is-on-sale-for-120-off-174530918.html?src=rss
The Academy of Motion Picture Arts and Sciences has announced this year’s Oscar nominees and Netflix’sEmilia Pérez leads the pack with 13. The musical crime drama has broken the record for the most nods for non-English language film, overtaking Crouching Tiger, Hidden Dragon and Roma (Netflix's first-ever best picture nominee), which each had 10.
Emilia Pérez scored nominations in the categories of best picture, international feature, supporting actress, cinematography, directing, editing, makeup and hairstyling, original score, original song (with two in that category), sound, adapted screenplay and best actress. That last one has extra significance as Karla Sofía Gascón is the first openly trans performer to earn an acting nomination. Although Elliot Page received a nomination for Juno in 2008, that was long before the actor transitioned. (Curiously, I Saw The TV Glow, which has been praised for its abstruse portrayal of trans experiences, is nowhere to be found among this year's nominees.)
Netflix had the most nominations of any distributor for the second year in a row. An animated feature film nod for Wallace & Gromit: Vengeance Most Fowl, documentary short The Only Girl in the Orchestra and original song nominee Diane Warren (for “The Journey” from The Six Triple Eight) took Netflix's tally to 16. Perhaps Warren will finally win an Oscar this year at her 16th time of asking.
Mubi, another streaming company, has six nominations this year, including five for the body horror film The Substance. Meanwhile, Disney+ scored one for Elton John and Brandi Carlile's song “Never Too Late” from the documentary Elton John: Never Too Late.
This year's best picture nominees are Anora, The Brutalist, A Complete Unknown, Conclave, Dune: Part 2, Emilia Pérez, I’m Still Here, Nickel Boys, The Substance and Wicked. You can find out the winners of this year's Academy Awards when the ceremony takes place on March 2, with the wonderful Conan O'Brien taking on hosting duties.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflixs-emilia-perez-breaks-new-ground-with-its-oscar-nominations-173223767.html?src=rss