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Target Darts is bringing tech smarts to the game

If there’s one thing that sucks the fun out of darts, it’s the mandatory math you have to do in order to work out how well you’re doing. That’s the malady British manufacturer Target Darts, making its first trip to CES, is solving with its Omni automatic scoring system, saving your beer-drenched brain. 

Omni is a halo that magnetically attaches to a compatible board, equipped with four 1080p cameras and an LED light strip. When you throw your darts, the system uses computer vision to identify where they ended up on the board.

From there, the scores will be represented on a nearby computer or tablet, and can even be output to a big TV in the vicinity. Even better, is that you won’t just have your score tracked, but you’ll hear a pre-recorded voice telling you how many points you need to score on your next throw, just as you see in a professional match.

Omni isn’t out just yet, but when it launches, players will be able to use it in conjunction with Target Darts' existing Virt camera. That’s a pair of webcams — one facing the board, one facing the player — that enables darts fans to play against real people online either with friends, or with similarly-ranked strangers.

During the various shelter-in-place orders in force during the COVID pandemic, the UK's professional darts league actually operated like this for several months. Amusingly one star player, Gary Anderson, was unable to take part in a tournament because his home Wi-Fi wasn't fast enough to keep up. 

Target Darts’ Omni scoring system will start shipping on January 31, and in the UK is priced at £449.95 (around $556). If you’d like to pick up a model in the US, you’ll have to find a reseller, a list of which is available on the company’s website.

This article originally appeared on Engadget at https://www.engadget.com/gaming/target-darts-is-bringing-tech-smarts-to-the-game-183015898.html?src=rss

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© Daniel Cooper for Engadget

Image of Target Darts' new Omni Auto Scoring System

The WeWalk Smart Cane 2 could be one of AI's few good use cases at CES 2025

WeWalk introduced a new version of its smart cane for people with visual impairments at CES 2025, bringing a redesign that addresses many of the first model’s shortcomings and adds AI features and more advanced sensors from TDK. It’s positioned as an alternative to the traditional foldable white cane. Co-founder Kursat Ceylan, who has been blind since birth, says Smart Cane 2 can make mobility easier and safer, offering features like turn-by-turn navigation and obstacle detection, along with a ChatGPT-powered voice assistant that puts on-demand information in users’ hands without the need for them to also juggle a smartphone.

The WeWalk Smart Cane 2 has a slimmer handle than its predecessor, which should make for a more comfortable grip, and the company says it’s now about as lightweight as a standard white cane. It has tactile buttons to be more user-friendly, doing away with the touchpad of the previous model that some people found to be difficult to use. Ceylan says it can be used in different weather conditions, not just when it’s warm and dry (WeWalk describes the new cane as “rainwater-resistant”).

“You can fold and unfold it when you need it. There's a speaker, a microphone, obstacle detection technology and a flashlight to make visually impaired people more visible at night. And also it has motion sensors in itself to provide a more accurate navigation experience,” Ceylan explained.

Under the hood, the WeWalk Smart Cane 2 has an ultrasonic time-of-flight sensor, an inertial measurement unit with six-axis motion tracking, a pulse density modulated microphone and a barometric pressure sensor from electronics company TDK. When it detects something ahead, it alerts the user with both haptic and audio feedback, according to Ceylan.

He demonstrated this in the very cramped, noisy environment of the Las Vegas Convention Center, and I was able to hear over the crowd when the cane told him he was approaching an obstacle — in this case, a carpeted step marked with yellow and black tape that I saw multiple CES attendees stumble over during our conversation. It also can connect to headphones via Bluetooth.

An tablet is positioned on a stand on a white table displaying detailed information about the sensors inside the smart cane. A monitor behind the tablet shows co-founder Kursat Ceylan walking on a path and gripping the handle of the cane. a caption at the bottom says
Cheyenne MacDonald for Engadget

Paired with your smartphone, it can give navigation instructions and information about your surroundings, as well as public transportation options. “You can hear the names of stores and restaurants you are passing by,” he says. In Starbucks, where he isn’t able to read the menu, he says he might ask the assistant if they sell chocolate croissants.

“You don't need to hold your smartphone anymore while you are going somewhere,” Ceylan said. “You can put it into your pocket and then you can get all the information through your WeWalk smart cane.” There is a smartphone interface for those who want to use it, though, which he held up through the demo so I could see what was going on on the other end. Unlike the vast majority of products I’ve encountered at CES this year that seem to include AI or ChatGPT for no real reason other than the fact that they can, this actually felt like a situation where it makes sense and could even be pretty beneficial.

Since it’s brand new, we don’t yet know how all of this will translate to real-world use. Pre-orders are now open for the WeWalk Smart Cane 2, and the first wave is expected to start shipping before the end of this month. There are two price models: $850 for the smart cane plus a subscription for the voice assistant that costs $4.99 per month, or $1150 altogether with no additional subscription fee for full use of the AI. WeWalk Smart Cane 2 is available internationally.

The London-based startup also has a partnership with the Canadian National Institute for the Blind (CNIB) that kicks off in February, when the organization will start using the WeWalk Smart Cane 2 for its cane training program. The goal is to gather meaningful data for instructors so they can really understand how people are using mobility canes (AI-enabled or otherwise), and help them get the most out of the tools. That, Ceylan says, “is so important, because the better you get around, the better you engage in life.”

This article originally appeared on Engadget at https://www.engadget.com/home/the-wewalk-smart-cane-2-could-be-one-of-ais-few-good-use-cases-at-ces-2025-182020074.html?src=rss

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© Cheyenne MacDonald for Engadget

The WeWalk Smart Cane 2 is shown from the angle of the person holding it. Their hand can be seen gripping the handle and the cane is held out in front over a navy blue carpet

Former MoviePass head pleads guilty to securities fraud

“A Florida man pleaded guilty today,” began a Department of Justice press release published on Tuesday. In this case, the ever-infamous Florida Man is none other than Ted Farnsworth, the former CEO of MoviePass’ parent company. His plea comes fewer than four months after another MoviePass leader, former CEO Mitch Lowe, entered a guilty plea of his own.

Farnsworth pleaded guilty to one count of securities fraud and another of conspiracy to commit securities fraud. He’ll face a maximum of 20 years in prison for the former charge and up to five for the latter. A sentencing hearing will be scheduled later.

The DOJ charged Farnsworth, 62, with scheming to defraud investors in MoviePass’ former parent company, Helios & Matheson Analytics (HMNY). The agency accused him of making false and misleading representations of HMNY’s and MoviePass’ business to artificially inflate stock and woo investors.

If that sounds familiar, it’s because former MoviePass CEO Mitch Lowe pleaded guilty to the same charges in September. Lowe reportedly agreed to cooperate with prosecutors and regulators as part of his plea, a detail one can imagine tightened the vise on Farnsworth leading up to his plea.

MoviePass subscribers paid the company $9.95 monthly for what were supposed to be unlimited movie tickets with no blackout dates. Farnsworth and Lowe told investors the business plan was tested and sustainable and would at least break even — if not turn a profit — from subscription fees alone. On top of that, they used buzzwords like “big data” and “artificial intelligence” to claim they could alchemize subscriber data, transforming it into profit.

But according to the DOJ (and… logic), that was never the case. Instead, it was a marketing gimmick to lure in new subscribers and pump HMNY’s stock price.

Farnsworth falsely claimed that MoviePass’ cost of goods (the number of tickets each subscriber bought with their subscription) naturally declined over time, which was in line with his publicly stated expectations. But the DOJ says that was because the company directed MoviePass employees to throttle subscribers who used the service to buy the most movies, preventing them from getting what was promised from their “unlimited” memberships. That aligns with reports from 2019 that employees were ordered to change the passwords of frequent moviegoers.

Unsurprisingly, the company lost money from the plan. A downward spiral commenced, MoviePass and its parent company declared bankruptcy in 2020 and the pair of Florida men in charge of the too-good-to-be-true scheme have admitted their guilt in a federal court.

The company has since been resurrected with a new business model after co-founder Stacy Spikes bought its scraps in 2021.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/former-moviepass-head-pleads-guilty-to-securities-fraud-180603455.html?src=rss

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© TedFarnsworth.com

Photo of Ted Farnsworth, the former CEO of MoviePass’ parent company.

I want Urtopia’s Titanium Zero concept e-bike

Broadly speaking, there are two types of e-bikes: Ones with a motor in one of the wheels, and ones with the motor mounted between the pedals. Those in the former group, known as hub motors, are cheap and bountiful, but lack the oomph required to cover rough terrain and high inclines. Those in the latter group, known as mid-drive motors, have all the power, but are heavy on the wallet as well on your arms as you lug them around. Consequently, I’m excited by what Urtopia turned up with to CES 2025: Titanium Zero, a 3D-printed titanium concept e-bike weighing less than 20 pounds packing Quark DM1.2, a custom-designed mid-drive motor that’s small enough to fit inside the bottom bracket and weighs just 2.6 pounds on its own. By its own admission, it’s not as brawny as chonky mid-drive models from Bafang and Bosch, but it might be a perfect alternative for less extreme trails.

Of course, right now it’s just a concept device so we should keep the salt of reasonable skepticism in our left palm at all times. Even so, Urtopia’s Titanium Zero is plenty light enough in the hand, looking a lot more like a regular steel-framed three-speed bike than an e-bike. Hell, if it didn’t have the little controller visible on the crossbar, you could easily mistake this for an old-school racing bike, down to the drop handlebars.

Image of Urtopia's Quark mid-drive motor
Daniel Cooper for Engadget

And then there’s the aforementioned Quark DM1.2, which adds another layer of theoretical desirability onto the package. Urtopia says the tiny mid-drive motor can produce 65nm of max torque, which isn’t going to give any of the bigger names any nightmares; a Bafang M560 can output 130Nm. But it’s a rough rule of thumb that a regular rear hub motor can output around 40nm, so there’s a significant performance boost. It’s the sort of hardware I’m quite eager to test on the comically steep hills near to my home, just to see if the claims match the reality.

Sadly, the Titanium Zero and Quark DM1.2 aren’t ready for prime time, and so we’ll have to wait for now.

This article originally appeared on Engadget at https://www.engadget.com/transportation/i-want-urtopias-titanium-zero-concept-e-bike-174539195.html?src=rss

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© Daniel Cooper for Engadget

Image of the Urtopia Titanium Zero concept bike.

AirStudio One is a portable microphone that’s full of surprises

This isn’t just any retro-styled microphone, but an all-in-one tool for music creators looking to record vocals when on the go. It’s the creation of Hisong, a startup looking to build a more elegant alternative to toting around a microphone, mixer and headphones wherever you go. The AirStudio One is a wireless condenser microphone with a few secrets buried inside, like a professional audio interface, a wireless USB-C dongle and a pair of true wireless headphones. The idea being you can record a banging vocal when you’re on the road without any additional hardware. 

AirStudio One isn’t just a regular microphone, either, since it’s been engineered with a multi-core Digital Signal Processor to help get the best sound from its slender body. Open the companion app on your phone, and you’ll be able to mix the audio, set the EQ and even apply audio effects in real time. This isn't the first product we've seen this CES that puts more of the meat inside the microphone — Shure's MV7i carries its own two-channel audio interface. 

You could also use this to record sound for your videos, and if you opt for the analog dongle, can even output your sound to any device with a 3.5mm line-in. It’s worth saying the ambient noise at CES made it impossible to test the sound quality of microphone. But this is the sort of gadget that has “intriguing prospect” stamped all over it. We’ll likely give this a deeper prod when it’s available to buy later in the year.

This article originally appeared on Engadget at https://www.engadget.com/audio/airstudio-one-is-a-portable-microphone-thats-full-of-surprises-173019602.html?src=rss

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© Daniel Cooper for Engadget

Image of the AirStudio One microphone with the body open, revealing the pair of TWS earphones inside

One robot vacuum is trying way too hard to outdo the competition at CES 2025

Robot vacuums are having a very weird year at CES 2025. We’ve seen robot vacs that can scoot over stairs and pick up socks. Now, another robot vacuum maker is showing off robot vacuums that can zoom around with air purifiers, tablet stands, security cameras, tabletops and other objects on top.

The SwitchBot K20+ Pro is a robot vacuum that doubles as a modular platform for other household devices. The company describes it as a “multitasking” household assistant that can perform a bunch of tasks while maybe also cleaning your floor.

The vacuum itself mostly resembles a typical robot vac, if a bit larger. It also has a connector on top that supports a wide array of attachments or even appliances. The company says it can support up to 8 kg — nearly 18 lbs — and will connect seamlessly to other SwitchBot appliances like an air purifier or home security cam. The SwitchBot vac can then be programmed to follow you around or stay in one spot.

The SwitchBot K20+ Pro.
Karissa Bell for Engadget

At SwitchBot’s booth, I saw vacuums that had a tablet stand, an air purifier with an attached tabletop and a security cam. But the company’s promotional materials also show a vacuum with a fan and a laundry basket on top. It also suggests that the K20+ Pro can deliver drinks and carry small packages around the house.

A SwitchBot rep at the booth said the company wants to allow people to 3D print their own custom parts for the K20+ Pro so that anyone can come up with their own use case for a vacuum-enabled small appliance. A video posted to the company’s YouTube channel even shows a vacuum with an arm that can pick up trash and deposit it in a wastebasket. (Yes, another robot vacuum with an arm.)

If all of this sounds a bit ridiculous, that’s because it is. While I can kind of understand the appeal of a robot vacuum that doubles as a phone or tablet stand, I can’t imagine many scenarios when I’d want a floor-level fan or air purifier zooming around my house.

I didn’t get to see any of SwitchBot’s vacuums actually moving around at its booth, so I have no idea how well any of this might work. It’s also not clear how much the K20+ Pro will cost when it goes on sale later this year, though the company is already selling some of its attachments, like the $270 air purifier/tabletop combo.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/one-robot-vacuum-is-trying-way-too-hard-to-outdo-the-competition-at-ces-2025-171554433.html?src=rss

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© Karissa Bell for Engadget

SwitchBot K20+ Pro.

15 CES gadgets you can actually buy right now

CES 2025 is ongoing, but if you're wondering if some of the products showcased there are available, you're in luck. Many of them are up for pre-order, if not already on store shelves. This year, there are wireless headphones, smart glasses and even a baby bouncer and bassinet combo

This article originally appeared on Engadget at https://www.engadget.com/15-ces-gadgets-you-can-actually-buy-right-now-170544358.html?src=rss

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© Moonbird

The Moonbuddy guided breathwork device shown wearing the Bear sleeve

Tonal 2 is now available for purchase

Tonal, the company behind the smart home gym of the same name, is now launching the Tonal 2. This machine is an upgrade over its predecessor, which we tested some years ago. Two years ago, Tonal laid off 35 percent of its workforce, but the company seems to be doing much better now.

According to the company, Tonal 2 has improved hardware, including a better camera that uses AI to “analyze 500 data points per second” and an upgraded adaptive weight system. The latter can now let users lift up to 250 pounds. Tonal 2 also comes with new Aero HIIT workouts you can follow to combine cardio and strength training, something the first generation trainer doesn’t offer. Additionally, Tonal 2 has a sleeker design and new look, thanks to an all-black appearance with chrome accents.

Like the original Tonal trainer following a few software updates, Tonal 2 knows when your muscles are fatiguing and will reduce the resistance. This adjustment lets you pump out a few more reps and ensure you reach muscle failure easier, increasing muscle gains as a result.

Tonal 2 is now available to purchase in all 50 states for $3,995. This price doesn’t include a subscription, which costs $60 a month. The company will install the machine for you in your home when it arrives.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/tonal-2-is-now-available-for-purchase-170040163.html?src=rss

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© Tonal

Tonal 2

Google Pixel 4a's update kills its battery life on purpose

Google’s Pixel 4a has long been considered a great smartphone for those on a budget, but it just received a software update that calls that into question. The update lowers the reported battery life. This isn’t a side-effect of some new software. This is the actual intent of the refresh.

Wait, what? Google says the automatic software update to Android 13 will “reduce your battery's runtime and charging performance” but that it’s necessary to “improve the stability” of each device. That’s the only explanation the company offered. We reached out to Google to ask for a specific reason as to why this was necessary.

Any other Google Pixel 4a users get an email about a battery update with Android 13 that may affect your phone's battery? I'm reading this and like...what 😅

— Alexis Collins (@Lexiscee) January 7, 2025

There’s a silver lining here for current Pixel 4a owners. While every Pixel 4a will receive the automatic update, only certain devices will see a reduction in battery life and charging performance. There’s no information as to what designates which handsets will suffer as a result of the update, but owners of so-called “impacted devices” will have a few “appeasement options” to choose from.

Folks can send the phone in for a free battery replacement, but that will require the owner to go without a handset while Google performs the replacement. If that’s not viable, the company will send impacted owners $50 or give them a $100 credit toward a new Pixel phone from the Google Store. Pixel 4a owners have one year to choose one of these options.

It’s likely there’s nothing nefarious going on and that Pixel 4a batteries are simply getting old, being as how the phone was released in 2020. This means they may not provide all of the power demanded by the current OS. The software update could be intended to prevent unexpected behavior or shutdowns and the reduction in battery life is an unfortunate side effect.

This whole thing sounds suspiciously similar to when Apple started slowing down older iPhones in 2017. However, Apple wasn’t forthright with consumers during that whole fiasco, leading to court cases and the like. At least Google seems to be getting ahead of things here, even if it could stand to be a bit more transparent.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-pixel-4as-update-kills-its-battery-life-on-purpose-164532917.html?src=rss

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© Engadget/Cherlynn Low

A handset.

Delta changed the game for CES press conferences

The CES keynote will never be the same. 

This is my 12th CES, so there aren't many things that surprise me at this point, at least in terms of press conferences. All of the big companies used to try to one-up each other (celebrity appearances were the main method, although it's not as common now). However, the venue itself has now become the battleground for CES addresses. 

This week, Delta was the first company to host a CES press conference, or as the emcee called it, "a show," at the Sphere in Las Vegas. You've likely heard about the high-tech venue at this point, which usually hosts immersive concerts rather than trade show events. Debuting in 2023, the "multi-sensory experience" is known for having both the interior and exterior draped in LED displays and offering 4D effects like wind and smells. 

Three different credentials were required to attend the event in the venue which holds 18,600 people, one of which required a special trip to obtain. Once inside, Delta had various installations to celebrate its 100th anniversary and lines for the company's merchandise were absurdly long. People even skipped the Lenny Kravitz performance at the end to queue up for those goods. 

Indoor fireworks closed the presentation portion of the program at Delta's 2025 CES event.
You could hear every realistic boom and pop.
Billy Steele for Engadget

There was also food that may have been similar to what the airline serves in-flight, and snacks that you'd expect on a Delta trip, like Biscoff cookies. Of course, the company stacked the audience with employees and guests, plus it trotted out a couple of celebrities — Viola Davis and Tom Brady — which I saw as a throwback to the CES keynote days of old. Then there was the full-blown concert at the end: Lenny Kravitz with a full band. This gave the attendees the experience of coming to a concert at Sphere, where U2, Dead & Company, Phish and more have performed in the past. 

But, as you might expect, the most interesting aspect of the whole thing is how Delta took advantage of the Sphere's 4D capabilities. Video of each speaker was projected on the interior of the venue set on various backdrops that transformed the hall into spaces ranging from a dome to an observation deck and an airplane cabin. Several times during CEO Ed Bastian's address there were interactions with planes where the seats rumbled and blown air provided a sense of flying, complete with directional, immersive audio. There was also a cameo by Uber CEO Dara Khosrowshahi where an Uber Eats delivery arrived at the stage with a hazelnut-flavored coffee for Bastian and those aromas were wafted into the audience. 

Perhaps the most dazzling aspect of the whole "show" was the end, where cockpit video of a plane landing was projected on the interior of the Sphere. And when the plane landed, everyone's seats rumbled just liked they do when you hit the tarmac in real life. This was quickly followed by my first indoor fireworks show, designed to cap off Delta's 100th anniversary. I will say the immersive audio of the Sphere really enhanced this, and I doubt I'll experience anything like it again. I feel confident I'll never see indoor fireworks unless I return to this very venue. 

At various times, immersive airplane footage was shown inside Sphere.
Seats rumbled just like they would in real life.
Billy Steele for Engadget

Of course, there was news. It wouldn't be a CES press event without some. Delta announced its AI Concierge, an assistant inside the Fly Delta app that the company built to relieve travel stress. The airline first announced the concierge concept at CES 2020, but now it's working to make it a real thing that anticipates travel needs. Beginning this year, customers will be able to interact with Delta Concierge via text or voice. Eventually, the platform will be able to do things like hail a Joby VTOL aircraft to drop you off at the airport to avoid traffic.

The AI tech can recognize both departure and arrival needs, including arranging a rideshare pickup for transport to a hotel. At the airport, you won't have to go through a TSA checkpoint, you just keep walking to your gate thanks to PreCheck Touchless ID. If you're wearing AR glasses during your trip, wayfinding then becomes a breeze with the travel assistant lighting your path. And once you're on the plane, the Delta Concierge will eventually automatically connect you to Delta Sync Wi-Fi and the seatback entertainment system to display customized info and content recs just for you. 

Delta's event was easily the most impressive CES presentation I've attended. And I've been to press events where each person had a PC and a VR headset at their seat. I don't know that any other company will invest what the airline did in the hosting and production this week, but it was immediately apparent that the bar had been raised, and that a ballroom at Mandalay Bay or The Venetian will no longer suffice if you're looking to make a lasting impression.

Lenny Kravitz closed the show, and he'll close this post.
Lenny Kravitz closed the show, and he'll close this post.
Billy Steele for Engadget

This article originally appeared on Engadget at https://www.engadget.com/transportation/delta-changed-the-game-for-ces-press-conferences-162401293.html?src=rss

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© Billy Steele for Engadget

Delta's CES 2025 keynote was held at Sphere in Las Vegas.

Someone please buy me this battery-powered, plug-in induction range from CES

I don't want or need 99 percent of the stuff on display at CES — don't get me wrong, most of what we're seeing this week is impressive in one way or another, but nothing had seemed like a necessary addition to my life until I happened upon the Copper Charlie, a battery-equipped induction range that plugs directly into a standard 120V outlet. Yes, among the robots, future cars, bionic exoskeletons and AI everything, the thing that's exited me most is a stove (OK, the fluffball robot is pretty great).  

Up until a few years ago, I had no idea natural gas cooktops were bad for your health, not to mention the environment. Unfortunately, if your home is set up on gas, it's not easy or cheap to switch up to electric. Nearly all full-sized induction stoves require a dedicated 240V outlet and if you don't have one where the stove goes, a call to a electrician is likely in your future. 

Charlie is a full-sized oven and range that packs a ceramic glass cooktop, a 4.5 cubic-foot oven and an integrated 5 kWh battery. That battery allows the stove to run off a standard plug by storing up a charge that can bump up the power output when it's time to cook (it can also cook three to five meals during a power outage). 

The Copper Charlie stove close up shot that shows the wooden knobs.
Amy Skorheim / Engadget

In person, the range looks properly high-end with a large LCD display, wooden dials and handle, stainless steel finish and clean lines. It also has a high-end price tag at $6,000. It should qualify for a 30-percent tax credit as part of the Inflation Reduction Act, so it could end up costing around $4,200 instead. 

A rewiring job for a 240V outlet shouldn't run you more than $500 for the average house, though if you're dealing with an older home with tricky wiring, that price could go up. And if you're in an apartment, that may not be an option at all. Still, after rebates and deducting the cost of an outlet conversion, you're still paying around $3,500 for Charlie. That's cheaper than some induction ranges, more expensive than others — but none of those models have a back-up battery that'll let you make mac and cheese when the power goes out. 

The Charlie from Copper is expected to ship in April of this year and is open for pre-orders.  

This article originally appeared on Engadget at https://www.engadget.com/home/someone-please-buy-me-this-battery-powered-plug-in-induction-range-from-ces-160250464.html?src=rss

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© Amy Skorheim / Engadget

The Copper Charlie is set up in a demo kitchen at CES

Meta test will bring eBay listings to Facebook Marketplace

Meta is expanding Facebook Marketplace to include eBay listings. A test will launch in the US, France and Germany, allowing users to browse eBay offerings on Marketplace. Sellers on eBay can list products as usual and "as long as your account is in good standing, your listings could appear on any of these partners, including Facebook Marketplace, based on user interest, shopping trends, and listing quality," eBay states. The company will continue to handle all product inquiries and transactions.

The decision by Meta comes as an attempt to placate the European Union, which fined the tech company €797.12 million ($821 million) last November. The European Commission charged Meta with violating antitrust regulations as "Meta tied its online classified ads service Facebook Marketplace to its personal social network Facebook and imposed unfair trading conditions on other online classified ads service providers," Margrethe Vestager, then European Commission's executive vice-president in charge of competition policy, said at the time. "It did so to benefit its own service Facebook Marketplace, thereby giving it advantages that other online classified ads service providers could not match." 

Meta's decision to showcase eBay listings on Facebook Marketplace is far from an admission of guilt. "While we disagree with and continue to appeal the European Commission’s decision on Facebook Marketplace, we are working quickly and constructively to build a solution which addresses the points raised," Meta stated in its announcement

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-test-will-bring-ebay-listings-to-facebook-marketplace-153958205.html?src=rss

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© Meta

Look at eBay on Facebook Marketplace.

T-Mobile is under fire again over its 2021 data breach

T-Mobile is once again being sued by Washington state over the 2021 data breach which exposed sensitive information for over 79 million people, The Verge reports. The lawsuit filed on Monday alleges that T-Mobile had been aware of various security loopholes in its systems for years but didn’t take any action. As a result, a hacker managed to breach T-Mobile in March 2021 and was undetected until August of the same year when an “anonymous cybersecurity threat intelligence firm” told T-Mobile what was happening.

Beyond alleging that T-Mobile knew about these flaws and took inadequate action to fix them, Washington State Attorney General Bob Ferguson also claims T-Mobile’s notifications to customers affected by the breach were inadequate and misleading. The text messages were brief and didn’t reveal the full scope of the breach, only telling customers that debit and credit card information wasn’t exposed while failing to mention their social security numbers and other personally identifiable information were compromised.

The breach's victims included two million Washington residents. Information from T-Mobile's databases was later on the dark web for sale to the highest bidder. T-Mobile even supposedly hired a third party to buy exclusive access to the data.

In more than one sense, this isn’t T-Mobile’s first rodeo. The company was already sued by AG Ferguson over a decade ago over "deceptive" ads. It has also been the target of a breach since 2021 — specifically 2024 “Salt Typhoon” attacks on commercial telecommunications companies. T-Mobile claims that its systems and data weren’t impacted significantly.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/t-mobile-is-under-fire-again-over-its-2021-data-breach-143007400.html?src=rss

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© T-Mobile

T-Mobile

NASA will decide how to bring soil samples back from Mars in 2026

NASA will analyze and explore two different landing options for its Mars Sample Return program, though it will take almost two years to do so and is expected to announce its decision in late 2026. The agency had to temporarily hit pause on the program after an independent review found that it could cost between $8 billion and $11 billion, which is way above budget.

The first method NASA is evaluating is called the "sky crane," in which a vehicle will head to Mars, get close to the surface with the help of a parachute, pick up the samples the Perseverance rover had collected using cables or other mechanisms and then fly away. NASA previously used this method to place the Curiosity and Perseverance rovers on the planet. 

Meanwhile, the second option requires the help of commercial space companies. Last year, the agency asked SpaceX, Blue Origin, Lockheed Martin and other companies to submit proposals on how to get the collected Martian samples back to Earth. Whichever option the agency chooses will carry a smaller version of the Mars Ascent Vehicle than originally planned. The Mars Ascent Vehicle is a lightweight rocket that will take the samples from the planet's surface into Martian orbit. It will also have to be capable of transporting a container that can fit 30 sample tubes. Once the sample container is in orbit, a European Space Agency orbiter will capture it and bring it back home. 

Early last year, NASA's Jet Propulsion Laboratory had to lay off 530 employees and cut off 100 contract workers mainly due to budget issues related to this mission. NASA requested $950 million for the program, but only $300 million was allocated for it. The independent review that found that the mission would cost above budget also found that it might not be able to bring the samples back to Earth by 2040. According to a previous report by The Washington Post, the US government found the return date "unacceptable."

In a teleconference, NASA administrator Bill Nelson revealed either of the two methods the agency is now considering would cost a lot less than what it would originally spend. The sky crane would reportedly cost NASA between $6.6 billion and $7.7 billion, while working with a private space company would cost between $5.8 billion and $7.1 billion. Either option would also be able to retrieve the samples and bring them back sometime between 2035 and 2039. Scientists believe the samples Perseverance has been collecting could help us determine whether there was life on Mars and whether its soil contains chemicals and substances that could be harmful to future human spacefarers. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-decide-how-to-bring-soil-samples-back-from-mars-in-2026-141519710.html?src=rss

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© NASA/JPL-Caltech/MSSS

Tubes containing soil and rock on the ground.

Sony's immersive The Last of Us experience at CES 2025 dropped me into a subway filled with zombies

As Engadget's chief The Last of Us correspondent, I was pretty pumped to find out during Sony's CES 2025 press conference that season two of the HBO show would come out in April. But Naughty Dog head Neil Druckmann also teased a "location-based experience exhibit" that would transport participants into the tunnels of Seattle filled with Infected. That's an area straight out of The Last of Us Part II, and today I got a chance to try the proof-of-concept experience. It was short, minimal, and a little rough, but it was also another good example of how Sony is trying to take its tentpole franchises from PlayStation and put them in entirely different experiences.

Unfortunately, Sony had a strict "no cameras or videos" policy for this experience, so you'll have to rely on my words and a little video the company showed about the tech behind it.

I entered the experience with three other participants after a quick run-down of the gear we'd use: two of us got shotguns, and two got flashlights (sadly I was stuck with a flashlight). Both have a bunch of small sensors attached to the front so that they could interact with the environment we entered; the flashlight felt like a real flashlight with some sensors on the end, but the guns were crude tubes with a handle and trigger; the trigger felt pretty good from my quick test of it before we got started. There are also sensors on the barrel of the gun that detect a "pump" motion to reload it.

The Last of Us immersive experience at CES 2025

Once we were outfitted, an actor playing a member of an unnamed militia briefed us on the mission: some of our fellow mercenaries disappeared in the Seattle subways — perhaps kidnapped by the WLF, perhaps taken down by Infected. Our job was to find him... what could go wrong? 

Our guide directed me and the other flashlight-holder to start lighting up the subway station — which was created by three giant screens surrounding us. The walls of the room were made of LED panels, and the sensors on the flashlights interacted with them to track my moment. I needed to be pretty close to the screens for it to recognize my flashlight, but it was pretty cool to be lighting up a virtual environment in real time. 

The Last of Us at CES 2025
Nathan Ingraham for Engadget

Then, of course, a clicker scream puts the group on high alert — and given that it came from a specific location we all swing our flashlights in that direction to identify the threat. Just as in the game, though, the disgusting infected creature shambled closer to us, let out another scream and came charging forward, at which point the shotgunners blasted away with abandon. That noise brought more Infected charging into the space; I would light them up with the flashlight and my partner shot them down. 

Things calmed down, momentarily — then a massive subway car started sliding out of its precarious place, which trigged one of the demo's coolest effects. The floor was rigged for haptic feedback, and while we had felt it rumble at various disturbances, this was by far the biggest impact. The combo of the visuals, audio and haptics all made it feel, well, immersive. I certainly didn't forget I was in a demo, but it was cool nonetheless. Beyond the floor haptics, Sony says that there are even scents pumped into the room to further the atmosphere, but I wasn't able to detect anything myself.

The Last of Us immersive experience at CES 2025

Then we got the obligatory cameo from The Last of Us Part II co-protagonist Ellie and her companion Dina, as they scrambled away from Infected who start chasing them down. One knocked Ellie down and started ripping at her throat until Dina caught up and pulled it off her, at which point they sprinted away. Unfortunately, the disturbance brought a massive swarm of monsters coming at us, which brought on the big battle of the experience. I started illuminating the hordes and my companion blasted them down, but then dozens started overwhelming the screens and the screams got more and more intense until everything cut to black as our crew was overrun. That's that! 

I'm not judging the experience too harshly, because Sony was clear both in its press conference and before we tried it that this is a very early proof of concept. The main thing that pulled me out of it was that the space we were in is static — there's no way to run away or move beyond the boundaries of what we were presented with. And then, as I mentioned, you needed to be relatively close to the "walls" for them to recognize the flashlight or gun, which meant that if you backed up to take in the scope of the space you gear might not work. 

The other barrier to it being truly scary or more immersive is that I couldn't ignore the fact that the threat was on a screen rather than in the room with me. There's no doubt that having full control in an environment like this would be a wild way to play a game like this, but it was all just a little too on the rails and removed from the space I was in.

I'm trying to track down anyone from Sony who can tell me more about the genesis for this idea as well as where they see it going in the future. But Sony and Naughty Dog have already brought The Last of Us to a variety of other media, and this feels like a more high-tech vision of what Sony did in conjunction with Universal Studios when it brought the franchise to the Halloween Horror Nights that happens at the theme parks. Whether this is a one-off curiosity or something we see down the line in a more complete fashion, though, remains to be seen.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-immersive-the-last-of-us-experience-at-ces-2025-dropped-me-into-a-subway-filled-with-zombies-140010550.html?src=rss

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The Last of Us immersive experience at CES 2025

A closer look at the slick Honda 0 SUV and Saloon prototypes at CES 2025

Last year, Honda teased its first two homegrown EVs with the Series 0 Saloon and Space-Hub. But now at CES 2025, those vehicles are getting one step closer to production by graduating from concepts to prototypes while getting updated names along the way: the Honda 0 Saloon and 0 SUV.

But while we wait for them to officially hit the road sometime in 2026, I wanted to take a closer look at the evolved styling of Honda’s upcoming electric cars. Particularly the 0 SUV, not only because it’s gotten a much larger facelift, but lets admit it, it’s what we in the crossover-hungry US really want.

The Honda 0 SUV and 0 Saloon at CES 2025.
Photo by Sam Rutherford/Engadget

On the outside, the Honda’s 0 SUV looks like a mix between the Polestar 3 and the Hyundai Ioniq 9. It’s got a really minimalist, almost spaceship-like design that eschews that teardrop shape you see in a lot of other EV SUVs for something slightly boxier. This gives you more headroom for rear seat passengers and tons of extra vertical cargo space in back. The SUV’s pixelated headlights help reinforce its digital pedigree while I think Honda did a much better job in back of trying to make a clean and simple rear end without ending up a huge blank slate like on the Ioniq 9.

The 0 SUV’s overall proportions almost make it look like a tall, lifted wagon, especially when sat next to the 0 saloon. But that’s not necessarily a bad thing. Inside, Honda continues with the clean lines, though I wouldn’t necessarily read much into the general placement and look of its screens and dash. Like a lot of pre-production cars, those details are very much subject to change before its design is properly finalized. Same goes for those side-view cameras, which due to US laws, still don’t comply with regulations. However, Honda’s streamlined cabin does line up with the company’s “Thin, Light and Wise” design philosophy, which includes the move to a steer-by-wire driving system instead of relying on more traditional physical linkages.

But enough talking, let’s check out the cars.

The Honda 0 SUV prototype

The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford
The Honda 0 SUV prototype at CES 2025.
Photo by Sam Rutherford

The Honda 0 Saloon prototype

The Honda 0 Saloon prototype at CES 2025
Photo by Sam Rutherford
The Honda 0 Saloon prototype at CES 2025
Photo by Sam Rutherford
The Honda 0 Saloon prototype at CES 2025
Photo by Sam Rutherford

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/a-closer-look-at-the-slick-honda-0-suv-and-saloon-prototypes-at-ces-2025-134550129.html?src=rss

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© Photo by Sam Rutherford/Engadget

Previously know as the Space-Hub concept, Honda's upcoming first electric crossover was on display at CES 2025 after getting a new name: the Honda 0 SUV.

This spinning VR chair at CES 2025 somehow didn't make me feel like throwing up

A spinning VR gaming chair sounds like it would be an at-home vomitron. The virtual reality environment tends to make some people (like me) queasy as it is, so adding synchronized full-body rotation seems like a recipe for disaster. I was kind of prepared for the worst when I decided to try out the $800 Roto VR Explorer at CES 2025, which uses a head-tracker that attaches to the top of Meta Quest devices and other headsets to make a swivel chair turn in whatever direction you’re looking. But against all odds, I ended up having a pretty good time.

In addition to enhancing the experience of seated VR gaming, the chair is actually supposed to help with issues like motion sickness, because, according to the press materials, “the signals from your inner ear will match what your brain is expecting from the visual cues.” Still, I was a little nervous, and it didn’t help that as we approached the booth, the first thing we saw was an empty chair spinning on its own in the corner like an omen.

The Roto VR Explorer is a Made for Meta product, meaning it’s optimized for Quest, but it’ll work with standalone headsets like those in the HTC Vive family and “soon” the Apple Vision Pro. The chair itself weighs 66 pounds, so it felt really sturdy to sit in, and it has a rumble pack under the seat to bring haptic feedback to the rest of your body instead of just in your hands from the controllers. The head tracker, which looks like a flattened Poké Ball, clips onto the top strap of the headset.

After the Roto team gave me the rundown and got me set up in the chair with a Quest 3, I selected my VR experience — the 2018 interactive documentary about the universe, Spheres — and got going. It was, without a doubt, a little weird at first when I turned my head to follow the path of rippling auroras and felt my body rotate as if I were a spice jar on a lazy Susan. But for the most part, it didn’t have that disorienting feeling of the ground shifting underneath you. (It was definitely lagging a bit on the congested show floor, which did lead to some out-of-sync, jerky movements). It only took a minute or so for me to stop focusing on the fact that I was in motion and just go with it.

The Roto VR Explorer chair and head tracker at CES 2025
Jessica Conditt for Engadget

For something like Spheres, where you’re just sort of moseying through beautiful visuals and curiously interacting with the virtual environment, the Roto VR Explorer is actually really nice. If you’re in a faster-paced setting, like a first-person shooter, it’s only going to ramp up the tension. I tried turning my head quickly to the side back and forth a few times to see how it would work with that sort of movement, and it really goes when it’s running smoothly. The chair moves at max speed of 21 revolutions per minute, but you can reduce this with the controllers if that gets to be too much.

I fully expected to be doing a lot of deep breathing to get through the demo, but there actually never was a point that I felt nauseated. And when I got up out of it and reentered real life, I didn’t feel any more wobbly-legged and confused than I usually do after spending time behind a headset (though I’m sure using it for a few hours straight would change that). I'm mostly just relieved I didn't throw up in front of a bunch of strangers. 

There are plenty of situations in which a person might want or need to do their VR gaming sitting down, and the Roto VR Explorer chair offers a pretty fun way to bring the immersion to another level. It’s available for purchase now, with upgrade packages — including Pro Flying and Pro Racing — expected to follow in August 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/this-spinning-vr-chair-at-ces-2025-somehow-didnt-make-me-feel-like-throwing-up-133040191.html?src=rss

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© Jessica Conditt for Engadget

Engadget editor Cheyenne MacDonald sits in the Roto VR explorer chair using a Meta Quest 3 headset

Former Annapurna Interactive staff are reportedly taking over publisher Private Division's game portfolio

Ex-employees of Annapurna Interactive who quit en masse last year have reportedly found their next project. According to Bloomberg, the team is taking over the games and franchises of Private Division, a former Take-Two label that published indie games.

A new enterprise that doesn't have a name as yet is said to have been formed and it appears that some of the remaining 20 or so employees of Private Division will be laid off as part of the transition. Take-Two said in November that it had sold Private Division (which published The Outer Worlds and physical copies of Hades) to an unnamed buyer, reportedly a private equity firm called Haveli Investments.

Haveli is said to have brought in the former Annapurna employees in recent weeks and handed them the keys to Private Division's portfolio. That includes an upcoming cozy life sim based on The Lord of the Rings called Tales of the Shire, the Kerbal Space Program series and a new project from Game Freak, which is best known for making Pokémon games.

The entire Annapurna Interactive staff quit last summer after discussions to spin out the publisher from parent company Annapurna Pictures fell apart. The company then set out to replace the team.

Annapurna has a stellar track record in the indie realm, having published a string of highly regarded games such as Stray, Sayonara Wild Hearts, What Remains of Edith Finch, Cocoon and (slightly confusingly) Outer Wilds. So there’s reason for optimism that its former staffers can do great things with the Private Division portfolio. Fingers crossed that this also somehow portends a future for OlliOlli and the brilliant Rollerdrome. Both were developed by Roll7, a now-shuttered studio that was under Private Division’s umbrella.

This article originally appeared on Engadget at https://www.engadget.com/gaming/former-annapurna-interactive-staff-are-reportedly-taking-over-publisher-private-divisions-game-portfolio-133033714.html?src=rss

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© Roll7

Rollerdrome

Devices with strong cybersecurity can now apply for a government seal of approval

In summer 2023, the Biden administration announced its plan to certify devices with a logo indicating powerful cybersecurity. Now, as Biden navigates his last couple weeks in office, the White House has launched the US Cyber Trust Mark. The green shield logo will adorn any product which passes accreditation tests established by the US National Institute of Standards and Technology (NIST). 

The program will open to companies "soon," allowing them to submit products to an accredited lab for compliance testing. "The US Cyber Trust Mark embodies public-private collaboration," the White House stated in a release. "It connects companies, consumers, and the US government by incentivizing companies to build products securely against established security standards and gives consumers an added measure of assurance — through the label — that their smart device is cybersafe." Some companies, like Best Buy and Amazon, plan to showcase labeled products for consumer's easy discovery.

Steps to get the program up and running have continued over the last year and a half. In March, the Federal Communications Commission (FCC) approved the program in a bipartisan, unanimous vote. Last month, the Commission issued 11 companies with conditional approval to act as Cybersecurity Label Administrators. 

The White House's original announcement included plans to also create a QR code linking to a database of the products — its unclear if this aspect will move forward. The QR code would allow customers to check if the product was up-to-date with its cybersecurity checks. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/devices-with-strong-cybersecurity-can-now-apply-for-a-government-seal-of-approval-131553198.html?src=rss

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© REUTERS / Reuters

U.S. President Joe Biden attends a campaign event at the Martin Luther King Recreation Center in Philadelphia, Pennsylvania, U.S., April 18, 2024. REUTERS/Elizabeth Frantz

RollAway is a rentable EV camper van with a concierge service and luxury amenities

RollAway combines the luxuries of a high-end hotel with the freedom of camping, all in a drivable, eco-friendly package. RollAway is a camper-van rental service that offers an on-demand concierge who can plan your trip, direct you along the way, provide tips about the best spots to visit, and keep your space equipped with five-star amenities. The van has a seating area that transforms into a queen bed, a kitchen with a sink and dual-burner stovetop, a shower, toilet, lots of storage, and a panoramic roof. When the van’s rear rolling door is pulled down, it acts as a screen for the included projector.

But that’s just all the built-in stuff. RollAway also comes with a lineup of top-tier amenities, including Yeti coolers and cups, Starlink satellite Wi-Fi, locally sourced breakfast packages, Malin+Goetz toiletries, fresh linens, and a tablet loaded with hospitality services. The tablet gives you access to a live virtual concierge and the Hospitality On-Demand app, which houses your itinerary, room service and housekeeping requests. In the future, RollAway will offer a full housekeeping service, but that feature isn’t live quite yet.

RollAway EV camper van.
RollAway

Best of all, RollAway is a sustainability-focused, zero-emissions endeavor. The vans are fully electric, courtesy of GM’s EV subsidiary BrightDrop, and they have a single-charge range of more than 270 miles. They also have a fast charging option. The vans have solar panels, a waterless toilet, and low-waste water systems for serious off-grid trips, or they can be fully hooked up at RV sites.

We took a quick tour of a RollAway van at CES 2025 and found it to be as luxurious as advertised. The kitchen table slides into the seating area when it’s not in use, creating a fairly open hangout space at the very back of the van. The kitchen felt plenty large for camping purposes, and the most cramped space was the bathroom, which held a toilet and a sliver of a hand-washing sink. All of the finishing touches seemed sturdy and looked sleek. We were deeply tempted to drive right off the show floor in the thing.

RollAway EV camper van.
Engadget

RollAway just started booking trips in late 2024, and the service is almost fully reserved throughout 2025. Reservations cost around $400 a night. It’s available only in the San Francisco Bay Area for now, but more cities are coming soon. RollAway had a successful funding round on Indiegogo in 2023, raising more than $47,000 of a $20,000 goal.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rollaway-is-a-rentable-ev-camper-van-with-a-concierge-service-and-luxury-amenities-130025021.html?src=rss

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© Engadget

RollAway EV camper van at CES 2025.
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