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Trump fires CFPB head Rohit Chopra

A photo showing Rohit Chopra

President Donald Trump has fired Rohit Chopra, the director of the Consumer Financial Protection Bureau (CFPB). In a letter posted to X, Chopra confirmed his “term as CFPB Director has concluded.” Chopra was notified of his removal via an email from the White House, according to a report from the Associated Press.

During Chopra’s tenure, which began in 2021, the CFPB took an aggressive approach to regulating tech companies and financial institutions. The CFPB most recently proposed limiting data brokers’ ability to sell personal data in the US. It sued major US banks for “widespread fraud” on Zelle and also issued a rule that would put digital payment services like Apple Pay, Google Wallet, and PayPal under bank-like supervision — something it’s now facing a lawsuit over.

It's been an honor serving as your @CFPB Director.

Every day, Americans from across the country shared their ideas and experiences with us. You helped us hold powerful companies & their executives accountable for breaking the law, and you made our work better.

Thank you. 🇺🇸🇺🇸🇺🇸 pic.twitter.com/JD7lIcwmHa

— Rohit Chopra (@chopracfpb) February 1, 2025

Trump was widely expected to fire Chopra before the director’s term came to an end in October 2026. “With so much power concentrated in the hands of a few, agencies like the CFPB have never been more critical,” Chopra wrote in his letter. “We’ve led efforts across the government to stop the scourge of junk fees in banking and across sectors of the economy, to tame the harmful impacts of medical bills riddled with errors, and to limit the creep of surveillance by data brokers that puts our sensitive data in the hands of foreign adversaries.”

Since taking office last month, Trump has pushed out many of the officials appointed by the Biden administration, replacing them with his own allies. Elon Musk, who is leading the government’s efforts to cut spending, said the US should “delete” the CFPB last year.

Senator Elizabeth Warren (D-MA) responded to Chopra’s departure by saying Trump will need a “strong CFPB and a strong CFPB” director to achieve goals of capping credit card interest rates and lowering costs. “If President Trump and Republicans decide to cower to Wall Street billionaires and destroy the agency, they will have a fight on their hands,” Warren said.

Musk’s DOGE Brings in HR Consultant Focused on ‘Non-Woke’ DEI 'Aligned With Our Faith’

Musk’s DOGE Brings in HR Consultant Focused on ‘Non-Woke’ DEI 'Aligned With Our Faith’

Elon Musk’s DOGE, the newly formed government agency aiming for drastic cuts across the U.S. government, has brought in an HR employment attorney and consultant who has spent the last few years teaching companies her “refreshing approach to diversity and inclusion” which include attempting to “redefine” DEI in a manner that she says is more consistent with Christianity and offers a “non-woke” version of HR practices, 404 Media has learned.

Stephanie Holmes is in charge of HR at DOGE, two people familiar told 404 Media. Holmes is one of many new faces at the agency, which has been rebranded from the United States Digital Service to “United States DOGE Service.” DOGE, which stands for the “Department of Government Efficiency,” has also brought in a series of employees from Musk’s other companies and asked government tech workers to show Musk’s aides their code. DOGE higher ups re-interviewed every existing employee of the US Digital Service immediately following Musk’s takeover.

A 404 Media review of Holmes’ previous speaking engagements, which touch on her perception of diversity and maintaining company culture, provide insight into what might be in store for DOGE and the federal government at large. Holmes’ association with DOGE has not been previously reported.

Holmes is the founder of an HR consulting firm called BrightSideHR and the author of a document called the “True Diversity Toolkit,” published through the conservative Philanthropy Roundtable think tank that recommends employers define DEI as “diversity of thought” or “diversity of viewpoint” rather than through a lens of “critical race theory.” Holmes has spoken about her approach to diversity at the Federalist Society, Catholic University, and the conservative Catholic organization Napa Institute’s “Principled Entrepreneurship” conference, which has become a hotspot of conservative political organizing power.

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Holmes told an audience at a Federalist Society event that she started BrightSideHR to counter “progressive ideology” in corporate America.

“Working in the HR space and seeing the DEI efforts and progressive ideology that HR was pushing into corporate America was particularly concerning to me, and I didn’t see any other alternatives for employers in the HR space. I care a lot about these issues and saw a problem I wanted to help fix,” she said. “I left my job and started BrighterSideHR, an HR consulting company to offer an alternative kind of more values aligned space for employers.”

“I do workplace training, discrimination, harassment training, how to do workplace investigations,” she added. “It’s simply just a non-woke version, offering employers an alternative approach to diversity and inclusion.”

The BrightSideHR website shut down in recent weeks, and now says it is “no longer active.” An archived version of the site says “We focus on employee conduct at the workplace as opposed to imposing a particular ideological viewpoint.”

At the Napa Institute’s conference panel on “Practical Steps for Dealing with DEI,” Holmes sat on a panel with former Trump administration official and current Heritage Foundation fellow Roger Severino. A moderator introduced the panel by saying “we’re here to discuss diversity, equity, and inclusion, or DEI, or as I like to put it, DIE. Many of us are quite aware of diversity, equity, and inclusion and how it has its roots really going back to Marxism.”

Holmes said on the panel that the “mainstream kind of leftist approach to DEI presents us with a lot to push back against.”

“It is really inconsistent with our faith and I also think that this presents us with an opportunity to not only say why we’re against this, why we’re opposed to mainstream DEI initiatives, but it’s important for us to be part of the conservation and to use it to say what we are for and why we have a positive vision and positive solution of DEI in a way that is consistent with our values,” she said.

Musk’s DOGE Brings in HR Consultant Focused on ‘Non-Woke’ DEI 'Aligned With Our Faith’
Image: Screenshot from Philanthropy Roundtable YouTube channel.

She said she advises employers to “move away from defining diversity exclusively focused on employees’ race, sex, or other protected category,” and to instead focus on “bringing together employees with diverse backgrounds, viewpoints, perspectives, and beliefs to achieve common workplace goals.” She said employers need to also be “reframing the term inclusion to incorporate that in a way that’s more aligned with our faith.”

When asked whether any of the panelists “knew of a DEI program that incorporates Catholic values,” the Heritage Foundation’s Severino said “don’t use that word DEI ever again in a positive light. That phrase should be deemed toxic now.” Holmes said, however, that she has taught companies that they probably need to continue using the term because employees have asked for there to be a consideration of diversity at work. 

Larger companies must “balance how to kind of umm, play the game essentially. So I oftentimes use the term ‘diversity’ and ‘inclusion.’ I do use the term ‘equality’ instead of ‘equity’ because I think that’s particularly problematic, but I also understand that sometimes it’s just not politically feasible within a company to fully implement different terms,” she said. “I sometimes use those terms generally speaking because it’s just too politically, too much of a political hot potato to do otherwise.”

The United States Digital Service did not respond to a request for comment.

Apple reportedly shelved a Mac-connected AR glasses project

Apple was apparently developing augmented reality glasses powered by its Mac computers, but it canceled the project before the company could even announce it. According to Bloomberg, Apple scrapped the program this week because the product didn't perform well when executives tested it and the company kept on changing the features it wanted for the device. The glasses, while still powered by visionOS, weren't supposed to be the direct successor to the Vision Pro. They reportedly weren't a headset, but a pair of normal-looking glasses instead. 

Bloomberg says Apple originally wanted the AR glasses to be powered by the iPhone, but the smartphone didn't have the processing capacity to sustain the device's features. They also drained the iPhone's battery. The scrapped AR glasses had built-in displays that can project information, images and video into the user's field of view. They were lighter than the Vision Pro and didn't show the wearer's eyes like the headset can, but they had lenses that could change their tint to show if the user is working on a task or isn't busy and can be approached. Bloomberg compared the canceled product to XReal's One glasses and to the Orion prototype Meta revealed last year. While the Orion needs to be paired with a "wireless compute puck" to work, it doesn't need to be connected to a computer or a phone. 

Apple was developing the glasses as a device people can use every day. One of the issues it's reportedly facing is that people who already own the Vision Pro aren't using it as much as the company expects. However, employees part of the company's vision products group reportedly thought the project suffered from a lack of focus and clear direction. Apple is still working on a successor to the Vision Pro, though, and it's still looking to develop AR glasses in the future. It's also continuing to work on the technologies the scrapped glasses used, such as microLED-type screens, for future projects. 

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apple-reportedly-shelved-a-mac-connected-ar-glasses-project-160921712.html?src=rss

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© Photo by Devindra Hardawar / Engadget

A person wearing a headset in front of a laptop.

The 10 best things I saw at NAMM

The 2025 NAMM Show is over. Every year music gear manufacturers, ranging from iconic synth brands like Korg, to boutique guitar pedal makers like Walrus Audio, and even companies making fog machines and knobs descend on Anaheim to show off their latest wares. It is chaos in all the ways that you’d expect a convention to be — miles-long lines for coffee, hordes of strangers jockeying for position around new products, food options that range from barely edible to instant heart attack. But NAMM is also a special beast. If you’ve ever wondered what eight out-of-sync drummers, two finger tapping guitar solos, an acoustic slide blues riff and a simple ukulele ditty would all sound like simultaneously vying for your attention, well, this is the only place to experience that particular brand of hell. But, now that my legs and, more importantly, my eardrums have finally started to recover I’ve had a chance to reflect on some of the best things I saw on the show floor. Here are the 10 things that grabbed my attention the most.

Eternal Research Demon Box

Eternal Research Demonbox
Terrence O'Brien for Engadget

Eternal Research launched a successfully funded Kickstarter campaign back in September, but this was the first time I was able to see the Demon Box in person. Think of it like a supercharged version of the Soma Labs Ether featured in a handful of our gift guides. The Demon Box doesn’t make any sound on its own, instead it features three pickups that turn EMFs (electromagnetic fields) into music — or at least audible noise. Run a cellphone, power drill or a tuning fork across the top and you’ll get unique whines, hisses, clicks and beeps that only that device could produce. But where the Ether is basically just a microphone, the Demon Box is an instrument designed for live interaction and controlling other devices. In addition to outputting audio, it can also convert those electro magnetic fields into CV (control voltage) for controlling eurorack synths or MIDI for triggering a visual synthesizer, or all three simultaneously. There are tons of options out there if you want a buzzy sawtooth bass, but if you want to turn the invisible radiation emitted by a TV remote into a centerpiece of a multimedia performance, this is basically your only option.

Circle Guitar

Circle guitar
Terrence O'Brien for Engadget

The Circle Guitar is impractical. It costs over $12,000 (insert grimacing emoji). But it’s also just insane fun. Instead of playing it with a pick or finger plucking the strings (though, you can do that if you want), the strings are strummed by movable plectrums you mount inside a spinning wheel. There are sixteen slots allowing you to design your own strumming rhythm, and then there are six sliders under the pickups for controlling the volume of each string individually. This allows you to create complex, robotic rhythms like a drum machine, but on your guitar. And, what’s more, you can sync it to a DAW to make sure you’re in lockstep with your backing track, even when it stutters and pauses. It’s a completely unique creation that has already drawn the attention of artists like Ed O’Brien of Radiohead.

Akai + Native Instruments

One of the biggest announcements out of NAMM wasn’t really a new product, but two titans of the industry joining forces. Several of Native Instruments (NI) Play Series synths and genre-specific Expansion Pack sound kits are being ported over to Akai’s new MPC 3.0 platform. While the availability of some existing soft synths on some existing hardware might not seem like a big deal at first, it greatly expands the sonic palette of the MPC and gives NI another foothold in the world of standalone music hardware after giving it go on its own with the Machine+. The selection of sounds is limited at the moment, with three synths (Analog Dreams, Cloud Supply, and Nacht) and just one expansion (Faded Reels) available. But two more synths and four more expansions will be added soon and, if all goes well, I’m sure more will follow.

Korg HandyTraxx Play

Korg Handytraxx
Terrence O'Brien for Engadget

The HandyTraxx Play is the first and only portable turntable that I know of with built-in effects. It has a DJ filter, a delay and even a simple looper which can, in theory, negate the need for a separate mixer and even a second turntable in some cases. While I can not scratch, I’ve always wanted to learn, and the all-in-one portable nature of the HandyTraxx Play, including a speaker and battery power, is pretty appealing to someone who just wants to dip their toe in and doesn’t want invest a ton of money and space in a separate mixer and dual turntable setup. Plus, Korg designed the Play in conjunction with the late Toshihide Nakama, the founder of Vestax and builder of the original Handy Trax (two words, one x), an icon in the world of portablism.

Donner Essential L1 Synthesizer

Donner synthesizer
Terrence O'Brien for Engadget

Over the last few years Chinese music gear maker Donner has started to really expand its offerings, going from mostly digital pianos and some bargain bin guitar pedals, to shockingly decent DSP effects, drum machines and even a pocketable groovebox. The L1 is the latest in its growing line of synths and it has a lot of promise. It’s based in large part on the Roland SH-101, an iconic instrument from the ‘80s that found particular favor among artists like Aphex Twin, Orbital, Depeche Mode, KMFDM, and Boards of Canada.

What makes the L1 particularly intriguing is that it’s the first entry in the company’s new Snap2Connect (S2C) system. The keyboard attaches to the synth magnetically, allowing you to leave it behind if you want, or use it as a separate MIDI controller with your DAW or another synth. But Donner also says it plans on adding other instruments to the S2C system, so you could buy a module based on, say, a Juno-60 one day and just slap it on to the keyboard you already own.

Enjoy Electronics DeFeel

DeFeel degenerator
Terrence O'Brien for Engadget

The DeFeel is hard to explain. The company calls it a “modular monotony degenerator,” which is both extremely accurate and extremely unhelpful. Basically, you stick this thing between your sequencer and your synthesizer and it mangles the incoming CV to generate fills, stutters, and all manner of barely controlled chaos. In short, it takes that rock-solid sequence you’ve programmed and makes it less monotonous. It can resequence your sequence or add modulation. You can draw modulation curves using the 4.3-inch touchscreen, or even turn it into an X/Y pad for live performance. It’s designed mostly with eurorack synths in mind, but it’s also available as a standalone unit in a classy wooden case.

Melbourne Instruments RotoControl

Melbourne Instruments Roto-Control
Terrence O'Brien for Engadget

The RotoControl might not seem like the most exciting device at first. It’s a MIDI controller with eight knobs and keys on the right side, and a handful of other buttons on the left for navigating the device. But what makes it special is that those knobs are motorized — if you change a parameter in your DAW or softsynth, that is reflected physically on the controller. That might sound a little gimmicky, but it’s actually incredibly useful.

See, knobs on a controller or synth generally come in two flavors: pots and encoders. A pot, or potentiometer, has a beginning and end. So, if you change a preset or switch instruments, it may no longer reflect the actual setting in question. Encoders have no beginning or end. Since they don’t point to a concrete position in space, there’s no need to worry about a disagreement between knob position and an actual parameter value. But they’re also less than ideal for live performance. Judging how far you need to turn to get that filter sweep just right is difficult, and encoders generally have a less smooth response than a pot. Melbourne solves this by just moving the pots to where they’re supposed to be.

Roli Piano & Airwave

Roli Airwave
Terrence O'Brien for Engadget

I’ve been saying for a few years that I’m going to finally learn how to play piano. But, I’m a busy dad of two, a part-time bartender and a full-time freelancer. I don’t really have the time or disposable income, frankly, to treat myself to piano lessons. And the app-based or video options I’ve tried have been a bit underwhelming. I don’t know that the Roli Piano and Airwave are for sure more effective than Melodics or Duolingo at teaching how to play, but it seems like there’s more potential there. Where most music education apps are basically glorified versions of Guitar Hero, Roli uses the Airwave’s camera to track your whole hand, letting you know if you’re out of position, if your wrists are at the wrong angle or if you’re using the wrong fingers. It’s probably not as good as having a real professional teaching you the ropes, but it’s probably better than a repurposed video game bolted on to some rudimentary music theory lesson.

Oh, and once you feel comfortable enough with your playing, the Roli Piano and Airwave combine to create what is probably the most extensive MPE controller on the market.

Entropy & Sons Recursion Studio

Entropy & Sons instrument
Terrence O'Brien for Engadget

Video synthesizers are not new, but they’re also not the most common things on the planet. And the Recursion Studio from Entropy & Sons is probably one of the most capable I’ve ever seen. For one, this is not some simple visualizer where a basic clip of animation is manipulated, all of the visuals are generated live, algorithmically. In addition it can process incoming video, distort images and react to incoming audio, it even has multiple oscilloscope modes builtin.

For those that like to get their hands dirty there are over 300 modules that can be combined to create custom visual patches. But there are also about a 1,000 presets on board so you can quickly get some visuals up immediately to go with your synth jam. And the company is constantly updating the device and adding new features.

SoundToys SpaceBlender

SoundToys Space Blender
Terrence O'Brien for Engadget

SoundToys is one of the biggest names in effect plugins out there. They’re used by everyone from Radiolab’s Jad Abumrad to Kenny Beats and Trent Reznor. The company’s Decapitator saturation plugin is one of the best things to ever happen to drums and EchoBoy is a must have delay. But, it doesn’t introduce new effects terribly often. SuperPlate was added to the roster in mid 2023, but that was the first new addition since Little Plate in November of 2017 — the company takes its time.

SpaceBlender is SoundToys’ take on an ambient granular reverb. It’s not really a straight granular plugin, that chops up your audio and spits it back out in little bits, instead it’s a bunch of delays that get combined and smeared into something ethereal. It even has an interactive envelope designer that you can manipulate to not only hone the shape of your reverb, but even has potential as a live performance tool. SpaceBlender isn’t quite ready for release just yet, but even in this early sneak peek it sounded phenomenal and seemed pretty stable.

This article originally appeared on Engadget at https://www.engadget.com/audio/the-10-best-things-i-saw-at-namm-140044601.html?src=rss

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© National Association of Music Merchants

The NAMM show 2025

It took more than a decade for a surreal RPG to get its final translation

In 2008, Mortis Ghost made a game with his friend, composer Alias Conrad Coldwood. It was a surreal roleplaying game about a baseball player fighting ghosts called Off. He shared it for free on a French-speaking forum, where it garnered a small audience. One player was a French artist who was inspired to make a piece of fan art, which she shared with her then-girlfriend. “I was very intrigued,” says Quinn K, now a writer and game developer. At the time, she was a 15-year-old living in Austria who had no idea how influential Off would be for her, nor she for Off.

After beating the game, K lay awake at night thinking about the ending. “Something had gotten its hooks in me,” she says. Wanting to show it to more friends, she resolved to translate the game from French to English — neither of which were her first language. “I wasn’t the right person for the job,” she says. “I was just the person that did it.”

Fan translation for games is often a tricky process, not just because of linguistics but also technical limitations and potential copyright claims by the original developers. But K knew it was possible to make her version work because there was already a parti …

Read the full story at The Verge.

Here are the apps battling to be become the ‘TikTok for Bluesky’

TikTok’s potential U.S. ban has sparked a flurry of development within the open social web community. Several new applications are being built that could one day serve as a TikTok replacement for those who favor the open source, decentralized social network Bluesky and the technology that powers it, the AT Protocol. Though the TikTok ban […]

© 2024 TechCrunch. All rights reserved. For personal use only.

Venture debt lenders will play a big role in fire sales and startup shutdown this year, experts say

When accounting startup Bench abruptly failed last month, the shutdown was forced when the company’s lenders called in the startup’s loan. In late 2023, the digital freight company Convoy faced financial challenges, leading venture lending firm Hercules Capital to assume control of the company to recover its investments. Divvy Homes, which sold for about $1 […]

© 2024 TechCrunch. All rights reserved. For personal use only.

Hands on: GAMEBABY Case transforms your iPhone into a retro console with physical buttons

I was someone who grew up with a Gameboy Color in my hands. I would play games like Pokemon, Ray-Man, and Super Mario until my fingers cramped. So, last year, when Apple opened the gates and allowed emulator apps like Delta into the App Store, I was all over it. It was awesome playing my old games on my iPhone. Although the app does a great job with haptic feed to mimic physical buttons, there is really nothing like the real thing. So when I saw the GAMEBABY at CES this year, I knew I had to get my hands on it.

more…

I'm glad I gave Wuthering Waves a chance even with a disastrous launch

When Wuthering Waves launched about half a year ago on iOS, Android and Windows, there were serious issues on day one. While some can be forgiving when a game launches, especially a live-service game that will get lots of updates, the errors that many experienced were catastrophic. However, developer Kuro Games didn’t give up on the title, and it has more than recovered from its launch, even becoming a nominee at The Games Awards last year.

For those who aren’t familiar with Wuthering Waves, it’s an open-world, free-to-play action RPG similar to Genshin Impact in many ways. However, its combat is more focused on spectacular combos, perfectly-timed parries and dodge counters after avoiding attacks at the right moment. Some players say that the combat is inspired by Devil May Cry games. Heck, there's even a reference to Vergil's (modded) chair in the game.

Vergil's Chair Reference
Screenshot by @deviltakoyaki on X

Wuthering Waves suffered from a disastrous launch. Many people had performance issues, experienced crashes and dialog text was often cut off. It wasn’t uncommon to see people complaining that they couldn’t play at all despite being excited about its graphics. Some also criticized the voice acting, which reminded me of ASMR-style vocals and didn't fit the usual video game voice acting direction. Fortunately, Kuro Games apologized quickly and promised to make things right.

In fact, someone took a picture of Kuro Games’ Guangdong, China office between 10 and 11PM. The lights were on, and the company seemed to be taking its vow to improve the game seriously.

Over the next few months, Kuro Games would work hard at fixing the most pressing issues while also introducing much-needed quality-of-life fixes. The first highlight of this improvement process was giving all players another free standard banner 5-star character and 5-star standard banner weapon box. After that, they even let users get a limited 5-star character, Xiangli Yao, for free when they played an event to a certain point. The game even has 120FPS mode on PC, something all other games made by direct competitor miHoYo don’t have, except Zenless Zone Zero.

Plus, as of the 2.0 update, it has come to PS5. Limited character Camellya finally became playable during November, much to the delight of many after months of waiting. Wuthering Waves made it to the final rounds of The Game Awards' best mobile game category but didn’t win, losing to Balatro.

Camellya
Kuro Games

Kuro Games also released the drip marketing for a new area Rinascita early on to build hype, and many gamers were excited to visit it. Kuro Games’ early efforts to fix things paid off, as even the latest character teasers looked better and even provided crucial information like character roles, playstyles and materials. These teasers allowed players to farm resources ahead of time if they wanted, instead of relying on leaks.

I play the game in Mandarin Chinese dub and text, so I didn’t catch this detail. But an upcoming character, Zani, actually speaks in an Italian accent (with some Spanish and Greek influence, apparently) if you choose the English dub. When the game first launched, the English voices sounded incredibly forced since some of the voice actors were British but were forced to adopt American accents. Zani’s Italian accent is a major improvement in voice acting direction, and now I’m more willing to give the English dub another chance.

(Zani also recommends you eat pineapple pizza, though. But don’t judge me, because I like that stuff. Sorry, not sorry.)

Now that the 2.0 update is out, I saw some players calling it a wonderful experience. As for me, I’m definitely enjoying the update and have been farming for my characters. I haven’t finished the available story missions yet, but I do think Kuro Games has improved its writing compared to the first chapters. I noticed the tendency to show more than what I’ve experienced playing Genshin Impact and Honkai: Star Rail, both games that often utilize black screens with text. Wuthering Waves tends to stay away from those. I admit that the story isn’t completely riveting, but I’m still having fun exploring Solaris-3. The word salad from the first chapters has been reduced, allowing me to take in the story without being overloaded by too many new terms.

Rinascita
Kuro Games

I also play Genshin Impact and can appreciate the differences between them, as Wuthering Waves’s combat system satisfies an itch Genshin Impact’s doesn’t. Farming is quick, and the story is improving. The events are fun, except for the Tower of Adversity endgame mode and the Pincer Maneuver event series that comes back once in a while. Maybe it’s a skill issue, but I find these modes rather challenging if you don’t have the latest featured character or a featured recommended element. The Depths of Illusive Realm roguelike mode needs some more variety, but I suspect that’s in the works as it rotates back in soon.

Despite any faults, I still play Wuthering Waves daily on Windows and look forward to future content; It’s good enough that I’m taking any faults in stride. Earlier this month, Kuro Games CEO Solon Lee released a letter in Chinese thanking fans and revealing that Wuthering Waves reached its highest single-day revenue when version 2.0 was released. I felt encouraged by the letter, and I can confidently say I’m glad I gave the game a chance last year. Whatever the company has in store, I’m all for it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/im-glad-i-gave-wuthering-waves-a-chance-even-with-a-disastrous-launch-150051043.html?src=rss

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© Kuro Games

Wuthering Waves

How to hide files and folders on Windows

While your Windows computer should be pretty well locked down with a password or maybe even some kind of biometric protection, it’s impossible to guarantee that no one else is ever going to get access to it, whether it’s a thief swiping your unlocked laptop from a coffee shop or one of your kids wanting to play a few games while you’re doing something else. 

Whatever the reason, knowing how to hide files and folders from view can be really useful. These files won’t pop up during normal file browsing, and they’ll be difficult to find even if someone is specifically looking for them.

And you’ve got a choice of ways to go about it, ranging from features built into File Explorer to third-party options.

Using Windows File Explorer

Windows display showing Folder views and a list of foldiers, including one headed “Hidden files and folders.”

By default, Windows File Explorer hides certain files and folders from view. Typically, these are important system files, which shouldn’t be accessed or edited. You can see these files and folders if you want to:

  • From any File Explorer window, click the three dots in the top toolbar.
  • Click Options on the menu that pops up.
  • On the View tab, enable Show hidden files, folders and drives.
  • Click OK to confirm.

To hide any of your own files o …

Read the full story at The Verge.

How to delete X and move on with your life

As Elon Musk’s X sees a decline in daily active users, some people are deciding to ditch the social network entirely, whether that’s for Bluesky, Mastodon, Threads, or perhaps, better yet, nothing at all. Since the Tesla and SpaceX CEO bought Twitter in 2022, numerous alternatives have cropped up, seeking to ensnare people who are […]

© 2024 TechCrunch. All rights reserved. For personal use only.

Who Made this Radioactive Saharan Dust Cloud?

Who Made this Radioactive Saharan Dust Cloud?

Welcome back to the Abstract! 

This week, we’re serving up some much-needed good news about global biodiversity! Well, it’s more like a silver lining, but in the Anthropocene you have to take what you can get. As you may have noticed, humans are highly annoying and deadly to many other lifeforms on Earth, a condition that is driving a global decline of biodiversity. But there are bright spots in this dark trend, as conservation efforts continue to yield results around the world. 

Then, just how radioactive was that Saharan dust cloud that engulfed Europe in 2022? Scientists found answers, and they were weird! Next, the effects of Daylight Savings Time…on dogs. Finally, it’s time to warm up in the balmy gassy vistas of ancient Mars.  

Biodiversity Loss Is Staggering, but Conservation Pays Off 

Shaw, Robyn and Farquharson, Katherine et al. “Global meta-analysis shows action is needed to halt genetic diversity loss.” Nature.

It is understandable to feel overwhelmed by the escalating consequences of human activity on our planet and its inhabitants. In fact, it is a sign that your brain is good at recognizing reality, even at its own peril. But there were welcome rays of hope from conservation science this week: It turns out trying to stop biodiversity loss actually works sometimes!

On Wednesday, scientists published a massive meta-analysis of genetic diversity that encompasses decades of data collected from 628 species of animals, plants, and fungi across every land environment and most maritime regions on the planet. It is “the most comprehensive investigation of within-population genetic diversity change to date,” according to the study.

“Here we report an overall global decline in intraspecific genetic diversity,” said researchers co-led by Robyn Shaw of the University of Canberra and Katherine Farquharson of the University of Sydney. “In birds and mammals in particular, the evidence for genetic diversity decline is clear.”

“Genetic diversity accumulates over evolutionary timescales through mutation and once lost, is difficult to restore,” the team continued. “However, we also show that we have the theoretical and technical means, as well as the on-ground conservation management approaches, to prevent further loss if we act now.”

The study points to many success stories about targeted conservation that have reversed genetic diversity in species as diverse as the Hine’s emerald dragonfly to the Golden bandicoot. As it happens, two unrelated case studies were also published this week about the recovery of wolverines across their historic Scandinavian range, and the recovery of tigers in India, both of which offer inspiration from gains made with these iconic carnivores.

“We provide pervasive evidence for successful expansion of the wolverine population from the refuge-like alpine range into boreal forest, which was previously considered suboptimal habitat for wolverines in Scandinavia,” said researchers led by Ehsan Moqanaki of the University of Montana. “The ongoing recovery of the Scandinavian wolverine demonstrates that coexistence of apex predators with humans on multiuse landscapes is possible.”

Meanwhile, the study on tigers found that India’s recovery efforts “offers cautious optimism for megafauna recovery, particularly in the Global South.”

“Tiger occupancy increased by 30% (at 2929 square kilometers per year) over the past two decades, leading to the largest global population occupying ~138,200 square kilometers,” said researchers led by Yadvendradev Jhala of the Wildlife Institute of India. “The success of tiger recovery in India offers important lessons for tiger-range countries as well as other regions for conserving large carnivores while benefiting biodiversity and communities simultaneously. It rekindles hope for a biodiverse Anthropocene.”

Of course, these studies are not presenting an altogether rosy picture; the global trends of biodiversity loss are still incredibly concerning and there’s no doubt humans are fueling a major spike in extinction rates. But it’s much better to know that conservation efforts, if we make them, do pay off, and that we’re not just pissing in the wind. So let's take the win and stick it up our noses or ears or wherever you’re supposed to put hopium these days.

Oops! It’s a Radioactive Saharan Dust Cloud

Xu-Yang, Yangjunjie et al. “Radioactive contamination transported to Western Europe with Saharan dust.” Science Advances

In the beginning, Cilllian Murphy invented nuclear weapons. For decades afterward, governments around the world came up with the flimsiest excuses to make them go boom. Hmm, should we nuke a battleship? Yeah. Nuke the sky? Hell yeah. Nuke the Sahara? Oui (because France did that one).  

In a twist, the spectre of those Saharan nukes literally visited itself upon Europe in March 2022, when a desert storm blew dust clouds from the Algerian test site across the continent. The event raised concerns that radioactive particles from the four atmospheric detonations, which were performed over Reggane in 1960 and 1961, may have contaminated those nations, potentially posing a public health threat.

To investigate the risk, researchers enlisted citizen sciences to collect more than 100 dust samples from six countries in Western Europe, which they tested for plutonium isotope signatures. In yet another twist, the team found that there was detectable radioactive contamination in the particles from the 2022 storm, but it mostly didn’t come from the French atmospheric tests. It was dominated by the global fallout signature of the atmospheric tests conducted by the United States and the Soviet Union before sky nukes were banned in 1963. 

“Radionuclide signatures detected in Saharan dust collected in 2022 remained in the range of the global fallout found as a background signal in soils worldwide, and they significantly differed from the characteristics of the French atmospheric nuclear tests conducted in Southern Algeria,” said researchers led by Yangjunjie Xu-Yang of Université Paris-Saclay.

The team concluded that the contamination didn’t pose a public health threat, but it’s still a little disconcerting to be reminded that the planet is covered in a film of radioactive dust. As the sage Nelson Muntz once proclaimed: Gotta nuke something.

Spring Forward, Fall Back, Shake a Paw

Nagendran, Lavania et al. “The impact of Daylight Saving Time on dog activity.” PLOS One.

Dogs are thrown off by Daylight Savings Time (DST) too, at least if they are gainfully employed. That’s the conclusion of the first study to examine how DST affects all the good boys and good girls out there.

To accomplish this feat, the team put accelerometers into the collars of 25 sled dogs and 29 companion dogs living around Ontario during the fall time change in 2020 and 2021 respectively. By measuring the activity of the dogs, they were able to determine that sled dogs were more sensitive to time changes because of their rigid working schedules.  

“Recognizing that DST is an extreme form of anthropogenic intervention on the effects of natural light on circadian rhythm regulation, we aim to investigate how this abrupt shift in the timing of human activity affects companion animals,” said researchers led by Lavania Nagendran of the University of Toronto.

“Sled dogs took one day to adjust to the time shift,” the researchers concluded. “In companion dogs, we did not find evidence for any changes in morning onset activity following DST.”

In other words, the coalition ban time changes may have just earned a powerful new bloc: Huskies and malamutes. These dogs will make great political allies, assuming they can take some time away from other important business (digging holes, chasing squirrels, and yowling discordantly). 

The Lost Water World of Mars 

Adams, Danica et al. “Episodic warm climates on early Mars primed by crustal hydration.” Nature Geoscience.

Mars was once a warm world of gushing rivers and huge lakes that may have supported microbial life. But just how Mars remained toasty enough to produce these balmy conditions is a matter of some debate; the Sun was dimmer four billion years ago, when Mars was habitable, plus the red planet receives less sunlight than Earth due to its orbital distance, so solar radiation alone cannot account for its liquid water.

Scientists now propose that Mars was partly warmed by its own farts—or, in more scientific terms, its crustal outgassing. Hydrogen gas released by water sinking into the crust could have helped “to transiently foster warm, humid climates” according to researchers led by Danica Adams of Harvard University.

These events of outgassing due crustal hydration would have been short-lived, lasting tens of millions of years. This scenario adds more evidence to the idea that Martian climate, and thus its habitability, fluctuated until about three billion years ago, when the planet permanently transformed into the cold dry husk we like to put our best robots on today.

Adams and her colleagues note that these models will be put to the test once samples from Mars are returned to Earth (though the Mars Sample Return mission is currently experiencing  setbacks). For now, we’ll have to be satisfied with this glimpse of a gassy ancient Mars and the possible organisms that may have flourished during its warm spells.  

Thanks for reading! See you next week.

Sundance premiere Luz explores how VR can help us find connection in the real world

We're so used to seeing virtual reality depicted nefariously in films like The Matrix, Virtuousity (a forgotten '90s classic) and The Lawnmower Man, it's genuinely surprising to see something that treats VR in a potentially positive way. In Flora Lau's Luz, which premiered at the Sundance Film Festival this week, there’s no major downside to VR, it’s just another way for humans to connect. And in the case of the film's two lonely leads, art gallery worker Ren (Sandrine Pinna) and pseudo-gangster Wei (Xiaodong Guo), VR serves as a life raft of human connection, something that could help them find peace in a world where they both feel adrift.

Set in modern-day Chongqing (a city so neon-filled and futuristic it seems more sci-fi than real) and Paris, the characters in Luz live alongside technology familiar to us. Smartphones and OnlyFans-esque livestreams featuring young girls are commonplace. But the virtual reality hardware in the film — including ski mask-like goggles, pointed finger sensors that resemble a witch's nails — is both a step ahead, and slightly behind, where we are today. Luz, both the name of the film and the VR world people visit, is a fascinating artifact of the immersive reality space from several years ago. That was before we knew finger tracking could be the main input mode in a VR/AR headset like Apple's Vision Pro.

Ren and Wei experience the VR world of Luz as an escape from their real-world troubles, though that ultimately proves futile. Ren tries to connect with her stepmother Sabine (the legendary Isabelle Huppert), an emotionally distant Paris gallery owner who is avoiding any help for a potentially fatal illness. Wei, meanwhile, is trying to reconnect with his estranged daughter Fa, who he can only see anonymously via that aforementioned livestream.

The lead's storylines intersect during an in-game hunting expedition for a mysterious neon deer, which appears to be the closest thing to "winning" Luz. Wei and Ren reluctantly bond, and eventually they start to find ways to heal their emotional wounds. It's an intriguing concept, though we don't spend enough time with both characters hanging out in VR to truly sell their relationship.

Sandrine Pinna and Isabelle Huppert in Luz
Sundance Institute

Luz doesn't attempt to deliver a fully CG VR world like Ready Player One (thank god), instead we see a hyper-stylized version of the real world with an abundance of neon lights, floating particles and characters dressed as if they're about to head to Comic-Con. Obviously, it's an easier way to convey VR, but the film is also portraying a version of the technology that's practically identical to the real world. If VR were truly so immersive, why even bother with real life connections? (Stylistically, it reminds me of Ghost in the Shell director Mamoru Oshii’s forgotten Polish sci-fi film, Avalon, which also explored how people can redefine themselves in a VR simulation.)

While Lau goes to great lengths to craft gorgeous VR imagery, what the film really needs is more time for its two leads to sit down and talk to each other, instead of having us infer emotion as they stare off into the distance. At just an hour and forty two minutes, there’s plenty of room for more character exploration. But at least we get some intriguing conversations between Ren and Sabine, with Huppert being her typically charming self. (Perhaps the most unbelievable aspect of the film is that Sabine, a hip presence in the visual arts scene, hadn’t tried VR until Ren convinced her. We’ve been seeing artists adopt VR for installations since 2016, so it’s far from a new concept.)

Luz is close to being a great film, with its strong performances and confidently composed cinematography. But through either restraint or weak screenwriting, we don’t always have a sense of how the leads relate to the world, or even what they think of each other. The overall approach feels too cold and distant for a film that's ultimately about rediscovering human connection.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/sundance-premiere-luz-explores-how-vr-can-help-us-find-connection-in-the-real-world-140005020.html?src=rss

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© Sundance Institute

Sandrine Pinna and Xiaodong Guo in Luz.

AI agents could birth the first one-person unicorn — but at what societal cost?

Thanks to the advent of cloud computing and distributed digital infrastructure, the one-person micro-enterprise is far from a novel concept. Cheap on-demand compute, remote collaboration, payment processing APIs, social media, and e-commerce marketplaces have all made it easier to “go it alone” as an entrepreneur. But what about scaling that one-person business into something meatier […]

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