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Valve CEO Gabe Newell’s Neuralink competitor is expecting its first brain chip this year

A man pretending to drill into Gabe Newell’s head.
Valve CEO Gabe Newell pretends to get a hole drilled into his head for a brain-computer interface.

Valve co-founder and CEO Gabe Newell, the company behind Half-Life and DOTA 2 and Counter-Strike and preeminent PC game distribution platform Steam, has long toyed with the idea that your brain should be more connected to your PC. It began over a decade ago with in-house psychologists studying people’s biological responses to video games; Valve once considered earlobe monitors for its first VR headset. The company publicly explored the idea of brain-computer interfaces for gaming at GDC in 2019.

But Newell decided to spin off the idea. That same year, he quietly incorporated a new brain-computer interface startup, Starfish Neuroscience — which has now revealed plans to produce its very first brain chip later this year.

Starfish’s first blog post, spotted by Valve watcher Brad Lynch, makes it clear we’re not talking about a complete implant yet. This bit is the custom “electrophysiology” chip designed to record brain activity (like how Neuralink can “read your mind” so patients can interact with computers) and stimulate the brain (for disease therapy), but Starfish isn’t claiming it’s already built the systems to power it or the bits to stick it into a person’s head.

“We anticipate our first chips arriving in late 2025 and we are interested in finding collaborators for whom such a chip would open new and exciting avenues,” writes Starfish neuroengineer Nate Cermak (bolding theirs), suggesting that Starfish might wind up partnering with other companies for wireless power or even the final brain implant.

But the goal, writes Starfish, is a smaller and less invasive implant than the competition, one that can “enable simultaneous access to multiple brain regions” instead of just one site, and one that doesn’t require a battery. Using just 1.1 milliwatts during “normal recording,” Starfish says it can work with wireless power transmission instead.

Here’s the chip’s current spec sheet:

  • Low power: 1.1 mW total power consumption during normal recording 
  • Physically small: 2 x 4mm (0.3mm pitch BGA) 
  • Capable of both recording (spikes and LFP) & stimulation (biphasic pulses) 
  • 32 electrode sites, 16 simultaneous recording channels at 18.75kHz 
  • 1 current source for stimulating on arbitrary pairs of electrodes 
  • Onboard impedance monitoring and stim voltage transient measurement 
  • Digital onboard data processing and spike detection allows the device to operate via low-bandwidth wireless interfaces. 
  • Fabricated in TSMC 55nm process

Neuralink’s N1, for comparison, has 1,024 electrodes across its 64 brain-implanted threads, a chip that consumed around 6 milliwatts as of 2019, a battery that periodically needs wireless charging, and the full implant (again, not just the chip) is around 23mm wide and 8mm thick.

Starfish says it could be important to connect to multiple parts of the brain simultaneously to address issues like Parkinson’s disease. “there is increasing evidence that a number of neurological disorders involve circuit-level dysfunction, in which the interactions between brain regions may be misregulated,” Cermak writes.

In addition to multiple simultaneous brain implants, the company’s updated website says it’s working on a “precision hyperthermia device” to destroy tumors with targeted heat, and a brain-reading, robotically guided transcranial magnetic stimulation (TMS) system for addressing neurological conditions like bipolar disorder and depression.

In case you’re wondering how any of this might make its way back to gaming, I’ll leave you with Valve’s talk from GDC 2019 about brain-computer interfaces.

From NFL Rivals to Nitro Nation: Mythical Games, the First Fully Player-Centric Gaming Platform

A lot has been said about Web2 vs Web3 games, or ownership with or without control. We can all agree that Web3 has been about cutting out the middleman, owning the data and the infrastructure, and the gamer being the […]

The post From NFL Rivals to Nitro Nation: Mythical Games, the First Fully Player-Centric Gaming Platform first appeared on Tech Startups.

Khosla Ventures among VCs experimenting with AI-infused roll-ups of mature companies

Venture capitalists have always focused on investing in companies that leverage technology to either disrupt established industries or create entirely new business categories. But some VCs are starting to flip the script on their investing styles. Rather than funding startups, they are acquiring mature businesses — such as call centers, accounting firms, and other professional […]

Presidential seals, ‘light vetting,’ $100,000 gem-encrusted watches, and a Marriott afterparty

The winners of the $TRUMP meme coin contest did get to see President Donald Trump speak at a private dinner closed to the press - but his speech was probably the least exciting part of their night. They did get a better, more valuable, and potentially more lucrative experience: the opportunity to network with the biggest crypto traders in the game, win watches worth hundreds of thousands of dollars, and attend a not-so-exclusive afterparty at the Capitol Hill Marriott afterward - all without having to complete particularly thorough background checks.

The vetting process for entering the dinner was a 'pretty light' KYC check

After being whisked behind the gates of the Trump National Golf Club in Sterling, Virginia, past a throng of journalists snapping photos and protesters screaming at them for being corrupt, the 220 attendees went through security and had their IDs checked. According to one attendee, many were wealthy but some were living on normal-ish paychecks. The other guests, he said, were largely foreigners from overseas, all with an extremely high risk tolerance for gambling with crypto. The attendee said the vetting process for entering the dinner was a "pretty light" …

Read the full story at The Verge.

Amazon has canceled its Wheel of Time series

A woman in a flowing blue robe holding her hands together to summon a ball of light.

After three seasons, Amazon’s live-action take on Robert Jordan and Brandon Sanderson’s Wheel of Time series is coming to an end.

Though The Wheel of Time‘s third season was hailed by fans as the show’s strongest chapter yet, Deadline reports that Amazon has decided not to bring it back due to its relatively high production costs and flagging viewership numbers. Similar to Amazon’s Rings of Power series, The Wheel of Time was clearly a play to produce another Game of Thrones-style hit. When the series first debuted in 2021, it managed to capture an impressively large audience and become one of Amazon’s most-watched programs. But those numbers dwindled in subsequent seasons, leading Amazon to call it quits.

Speaking to The Hollywood Reporter back in April right after The Wheel of Time‘s third season concluded, showrunner Rafe Judkins said that when when he and his team were first shopping the series around to studios, they ultimately chose Amazon as a production partner because it “felt like a place where they do want to invest in shows for the long term.”

“There are not a lot of places doing that anymore,” Judkins said. “For Wheel of Time, it’s really important for us to be somewhere that does want to invest in shows for the long term and not just for the splash and leave.”

Prompt Killed the Startup: How AI Is Quietly Taking Over the Execution of Founders’ Best Ideas Before They Even Launch

In February, Chegg sued Google, blaming the search giant’s AI-generated summaries for tanking its traffic, slashing revenue, and triggering a 90% stock collapse. Founded in 2005, Chegg built its business around online tutoring and academic support, helping students with test […]

The post Prompt Killed the Startup: How AI Is Quietly Taking Over the Execution of Founders’ Best Ideas Before They Even Launch first appeared on Tech Startups.

Zoox issues second robotaxi software recall in a month following collision 

Amazon-owned autonomous vehicle company Zoox has issued its second voluntary software recall in a month, following a collision between one of its robotaxis and an e-scooter rider in San Francisco on May 8. The latest incident involved an unoccupied Zoox vehicle operating at low speed, which the company says was struck by the e-scooter after […]
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