Discord has become the place for gaming communities on the internet. The company just celebrated its 10th anniversary, and its impact is now big enough that it's available directly on PlayStation and Xbox and was ripped off by Nintendo for the Switch 2's GameChat.
But as it tries to grow, one of the big challenges Discord faces is that, for big or longer-running communities, it can be hard to know where to start, hard to catch up to the speed of real-time conversations, and hard to sift through the potentially huge amounts of conversations and channels. A lot of communities used to form around forums, but Discord just isn't a good replacement for that kind of structured messaging, as covered by Aftermath's Luke Plunkett.
"This is something we want to solve," Peter Sellis, Discord's SVP of product, tells The Verge. "It is not our intention to lock a bunch of this knowledge into Discord."
One way Discord wants to tackle the problem is add features that are "more amicable to structured knowledge sharing, like forums, that we could probably do a better job of investing in and is something we want to do for game developers," Sellis says.
Marvel Studios has pushed back the release dates of Avengers: Doomsday and Avengers: Secret Wars, according to The Hollywood Reporter. Doomsday is being delayed from May 1st, 2026, to December 18th, 2026. Secret Wars’s release has been pushed from May 7th, 2027 to December 17th, 2027.
The Russo brothers are returning to direct the two films. Robert Downey Jr. will also be back, though this time as Doctor Doom instead of Iron Man, and Marvel reportedly spent big to get him.
Marvel has also already revealed that Doomsday will have a gigantic cast that includes actors from other Avengers movies, more recent Marvel films, a bunch of X-Men, and even stars from this year’s Fantastic Four: First Steps. Chris Evans is reportedly returning for Doomsday, too, but it’s unclear in what role.
Disney will replace Doomsday’s May 1st, 2026 release slot with The Devil Wears Prada 2, THR says. Earlier this month, Disney released Thunderbolts*, and First Steps will follow on July 25th.
An image of Klarna CEO Sebastian Siemiatkowski’s AI-generated avatar.
Tech company CEOs aren’t just making their companies AI-first: this week, they’re using AI avatars to replace themselves in earnings calls.
Buy-now-pay-later company Klarna featured the AI version of CEO and co-founder Sebastian Siemiatkowski in an 83-second video about its Q1 2025 results, as reported by TechCrunch. The video’s description says that his “AI avatar” is presenting the results, and the AI avatar kicks off the video by saying that “it’s me, or rather, my AI avatar.”
Klarna has already been vocal about how it uses AI in its business, with Siemiatkowski telling CNBC this month that the company shrunk its workforce in part as a result of its AI investments. This also isn’t even the first time the company has used an AI version of Siemiatkowski to share earnings.
Zoom CEO Eric Yuan also deployed an AI version of himself for the company’s Q1 2026 earnings call on Wednesday. “Today, I’m using our custom avatars for Zoom Clips with AI Companion to share my part of the earnings report,” Yuan’s avatar said in a video. “I’m proud to be among the first-ever CEOs to use an avatar in an earnings call.” In the top right corner of the video, you can see a message that says “created with Zoom AI Companion.”
The human Yuan showed up for the live Q&A portion of the call, though. “I truly love my AI-generated avatar,” he said while responding to the first question. “I think we are going to continue using that. I can tell you — I like that experience a lot.” Perhaps not surprising from the guy who wants “digital twins” to attend meetings on your behalf.
Meta is beginning to test showing 3D photos on Instagram if you’re looking at your feed on a Meta Quest VR headset.
“Thanks to our AI view synthesis algorithms, we can transform the existing photos that show up in Instagram feed pixel by pixel – no fancy 3D cameras required,” Meta says in a blog post. “That means flat photos that weren’t originally captured in 3D will automatically be converted into an immersive format that gives 2D images a sense of depth when you view them on Quest.”
The test starts this week. “Not everyone will have access to 3D Instagram photos on Quest – and even if you’re in the test group, you may not see it right away,” Meta says. And it’s not the first time Meta has dabbled with 3D photos; the company rolled out a 3D photo feature for Facebook in 2018.
The test of 3D photos in Instagram is being introduced as part of Meta Quest’s v77 update, which includes a bunch of other features. One notable one, also in testing, is Navigator, which Meta describes as “a new home for your games and apps, friends, notifications, essential system settings, and more on Quest.”
You’ll get to the Navigator by pressing the Meta or Oculus button on the right controller. It offers access to recently-used apps, and you can pin up to 10 items to make them easier to get to. Meta has more information about Navigator in a video on its website.
The v77 update also adds experimental support for Bluetooth Low Energy audio devices, lets you select a window that can follow you as you move, and combines the Meta Quest Link, casting, and remote desktop into a single PC app, Horizon for PC.
Blue Prince’s planned 1.10 update, which will add things like a color assist mode, controls remapping, and more, will be the “final major update” and the “definitive version” of the game, director Tonda Ros says in notes for the 1.04.5 patch that was released today on Steam.
“It had always been my dream to release a definitive version of the game at launch,” Ros says. “I’m a big fan of complete standalone experiences and it was never my plan to continually tinker with the game with regular content updates, room rebalancing, or DLC and the like. Considering this is my first game, I’m extremely proud of everything I managed to include for launch, but there are a few minor things that were not quite completed before our release date that I feel must be added to fulfill that original vision.”
Here’s what you can expect in that 1.10 update, according to Ros:
Among the planned inclusions in this final update: an overhyped arcade game, a curious house cat, accessibility features like color assist mode, controls remapping, cursor size/opacity settings, and widescreen support. Some UI/UX improvements, more variations for end-of-day manor descriptions and accompanying house illustrations, HUD display customization, final room/item balancing, and the addition of a handful of extra cinematics that I am still working on (the unlockable challenge modes actually have their own unique openings and endings!)
However, Ros notes that there will be bug-fixing patches released “intermittently” in the “months leading up to 1.10.” Ros says that some updates may include some of the features listed for 1.1o: “we wouldn’t want to sit on accessibility features for months on end while we wait on cinematics!” And Ros says the team will be “continually” committed to fixing bugs “for far, far into the future.”
Update 1.04.5 is out on Steam now and is expected to be available on PS5 and Xbox “before the weekend.” On PS5, it includes a fix for a save rollback issue.
Update, May 22nd: Clarified 1.04.5’s release timing on PS5 and Xbox.
Google announced a new SynthID Detector tool at Google I/O that lets you check if content has been made with the assistance of Google’s AI tools.
In a blog post, Google DeepMind’s Pushmeet Kohli describes SynthID Detector as “a verification portal” that can “quickly and efficiently identify AI-generated content made with Google AI.” It’s also able to “highlight which parts of the content are more likely to have been watermarked with SynthID.”
SynthID watermarks are applied to AI-generated images, text, audio, and videos, including content generated by Google’s Gemini, Imagen, Lyria, and Veo models, Kohli says.
Here’s how the tool works, according to Kohli:
When you upload an image, audio track, video or piece of text created using Google’s AI tools, the portal will scan the media for a SynthID watermark. If a watermark is detected, the portal will highlight specific portions of the content most likely to be watermarked.
For audio, the portal pinpoints specific segments where a SynthID watermark is detected, and for images, it indicates areas where a watermark is most likely.
Google is starting to roll out the tool to “early testers,” Kohli says in the post.
“Following the initial testing phase, the portal will gradually be rolled out to users who sign up to the waitlist to gain access to the SynthID Detector,” Kohli tells The Verge. “We will take learnings from this cohort of professionals and work to implement content transparency more broadly.”
I’m on the waitlist, but I haven’t tested the tool myself, so I can’t vouch for how well it might work. And will people actually use it when it’s widely available? I hope so, but we’ll have to wait and see.
OpenAI is buying io, a hardware company founded by former Apple design chief Jony Ive and several other former engineers from his time there, including Scott Cannon, Evans Hankey, and Tang Tan.
Ive won’t be joining OpenAI, and his design firm, LoveFrom, will continue to be independent, but they will “take over design for all of OpenAI, including its software,” in a deal valued at nearly $6.5 billion, Bloomberg reports.
About 55 hardware engineers, software developers, and manufacturing experts will join OpenAI as part of the acquisition. That includes Cannon, Hankey, and Tan. The first devices following the acquisition are set to launch in 2026.
In an interview with Bloomberg, Ive called AI hardware misfires like the Humane Pin and Rabbit R1 “very poor products,” and said that “there has been an absence of new ways of thinking expressed in products.”
The first product isn’t intended to be an iPhone killer, though: “In the same way that the smartphone didn’t make the laptop go away, I don’t think our first thing is going to make the smartphone go away,” OpenAI CEO Sam Altman told Bloomberg. “It is a totally new kind of thing.”
The Wall Street Journalreports that Altman and LoveFrom have been working together for two years and have considered options like headphones and devices with cameras.
The first product the team has been working on “has just completely captured our imagination,” Ive said in a video.
“Jony recently gave me one of the prototypes of the device for the first time to take home, and I’ve been able to live with it, and I think it is the coolest piece of technology that the world will have ever seen,” Altman said.
“I am absolutely certain that we are literally on the brink of a new generation of technology that can make us our better selves,” Ive said.
“We gathered together the best hardware and software engineers, the best technologists, physicists, scientists, researchers and experts in product development and manufacturing,” Ive and Altman said in a joint post. “Many of us have worked closely for decades. The io team, focused on developing products that inspire, empower and enable, will now merge with OpenAI to work more intimately with the research, engineering and product teams in San Francisco.”
“AI is an incredible technology, but great tools require work at the intersection of technology, design, and understanding people and the world,” Altman said in a statement. “No one can do this like Jony and his team; the amount of care they put into every aspect of the process is extraordinary.”
“I have a growing sense that everything I have learned over the last 30 years has led me to this moment,” Ive said. “While I am both anxious and excited about the responsibility of the substantial work ahead, I am so grateful for the opportunity to be part of such an important collaboration. The values and vision of Sam and the teams at OpenAI and io are a rare inspiration.”
“A number of us looked at each other and said, ‘This is probably the most incredible technology of our career,’” Hankey said in an interview with Bloomberg.
Update, May 21st: Added information from The Wall Street Journal.
Sony is shutting down the “current version” of the PlayStation Stars loyalty and rewards program that it launched in 2022, according to a blog post.
The program let users obtain “digital collectibles,” which Sony described at the time as “digital representations of things that PlayStation fans enjoy, including figurines of beloved and iconic characters from games and other forms of entertainment, as well as cherished devices that tap into Sony’s history of innovation.”
While that might make them sound like they could have been NFTs, they weren’t; PlayStation’s Grace Chen, VP of network advertising, loyalty, and licensed merchandise, told The Washington Post that the program was “not leveraging any blockchain technologies and definitely not NFTs.”
In Wednesday’s blog post about the shutdown, Chen says that “since launching the program, we’ve learned a lot from evaluating the types of activities our players respond best to, and as a company, we are always evolving with player and industry trends. Through this evaluation, we have decided to refocus our efforts and will be winding down the current version of PlayStation Stars.”
As of today, “PlayStation Stars will no longer accept new members for this version of the program,” according to Chen. If you’re in the program now, users can “still earn Digital Collectibles, Points and level up their status” until July 23rd at 10:59AM ET, and after that date, there will be no new PlayStation Stars campaigns.
“This version” of PlayStation Stars will fully end on November 2nd, 2026.
Google I/O was, as predicted, an AI show. But now that the keynote is over, we can see that the company's vision is to use AI to eventually do a lot of Googling for you.
A lot of that vision rests on AI Mode in Google Search, which Google is starting to roll out to everyone in the US. AI Mode offers a more chatbot-like interface right inside Search, and behind the scenes, Google is doing a lot of work to pull in information instead of making you scroll through a list of blue links.
Onstage, Google presented an example of someone asking for things to do in Nashville over a weekend with friends who like food, music, and "exploring off the beaten path." AI Mode hopped into action, creating Google-curated lists of "restaurants good for foodies," recommending places with a "chill bar atmosphere with live music," highlighting "places off-the-beaten path," and suggesting websites featuring good things to do in Nashville. It even created a custom map recommending places to go. (If you're doing some shopping, AI Mode can show you a personalized batch of listings, too.)
This is essentially Google doing your planning work for you. The service generated a whole bunch of related search quer …
Fortnite is once again available on the iOS App Store in the US, according to Epic Games. You can get it from the App Store here. Epic says it has returned to the Epic Games Store and AltStore as well.
Apple kicked Fortnite off the App Store nearly five years ago after Epic Games added its own in-app payment system to the game, which violated Apple’s rules. But after a major court ruling in Epic Games v. Apple that forced Apple to not take fees from purchases made outside of apps, the game is available to play on US iPhones once again.
Shortly after the big ruling hit, CEO Tim Sweeney said that Epic planned to bring back Fortnite to iOS in the US. He also made a “peace proposal:” “If Apple extends the court’s friction-free, Apple-tax-free framework worldwide, we’ll return Fortnite to the App Store worldwide and drop current and future litigation on the topic.“
Late last week, Epic said that Apple had blocked Fortnite’s return to the App Store, and the game also became unavailable on other alternative app stores in the EU. However, Apple said that it had “asked that Epic Sweden resubmit the app update without including the US storefront of the App Store so as not to impact Fortnite in other geographies” and that “we did not take any action to remove the live version of Fortnite from alternative distribution marketplaces.”
Epic asked the judge in the Epic v. Apple case to order Apple to review its Fortnite submission on May 16th. Yesterday, the judge said in a filing that Apple is “fully capable of resolving this issue without further briefing or a hearing,” and that if a resolution wasn’t reached, the Apple official who “is personally responsible for ensuring compliance” would have to appear at a hearing next Tuesday.
However, shortly after Fortnite returned to the App Store on Tuesday, Epic and Apple filed a joint notice saying that they have “resolved all issues” from Epic’s May 16th filing. Apple didn’t immediately reply to a request for comment.
Epic also recently rolled out a new promotion to encourage players to use its payment systems: if you use Epic’s system in Fortnite, Rocket League, or Fall Guys on PC, iOS, Android, and the web, the company will give you 20 percent back in Epic Rewards that can be used for other purchases in its games or on the Epic Games Store.
In the iOS version of Fortnite that was released on Tuesday, the app shows you that 20 percent bonus when you pick which payment system you want to use to buy V-Bucks.
If you get the app from the App Store, it will be a small initial download, and after you actually open the app, it will download the rest of the game. For a colleague, that additional download was 12.95GB.
Update, May 20th: Added details of Epic and Apple’s joint notice.
Google wants to make it easier to create AI-generated videos, and it has a new tool to do it. It’s called Flow, and Google is announcing it alongside its new Veo 3 video generation model, more controls for its Veo 2 model, and a new image generation model, Imagen 4.
With Flow, you can use things like text-to-video prompts and ingredients-to-video prompts (basically, sharing a few images that Flow can use alongside a prompt to help inform the model what you’re looking for) to build eight-second AI-generated clips. Then, you can use Flow’s scenebuilder tools to stitch multiple clips together.
Flow seems kind of like a film editing app, but for building AI-generated videos, and while I’m not a filmmaker, I can see how it might be a useful tool based on a demo I saw. In a briefing, Thomas Iljic, a product manager at Google Labs, showed me a few examples of Flow in action.
In one demo, we watched an animated-style video; the “camera” zoomed out to reveal that the video was playing on a TV; the video zoomed out again to show the room the TV was in. Then, the “camera” slowly flew through a window and watched a truck pass by.
It all looked pretty seamless, though I was only briefly seeing the video in a tiny Google Meet window, so I can’t speak to any AI strangeness that might be visible if you look closely. But the idea for Flow isn’t so much about creating long videos. Instead, it’s more about helping filmmakers quickly get their ideas “on paper,” says Iljic.
As for Google’s new models announced at I/O, Veo 3 will have better quality, is easier to prompt, and can generate video and sound together (including dialogue), Matthieu Lorrain, creative lead at Google DeepMind, tells The Verge. It’s also better at understanding longer prompts and correctly handling a succession of events in your prompt.
Veo 2 will offer tools like camera controls and object removal. And Google’s new image generation model, Imagen 4, has improved quality, can export in more formats, and is apparently better at writing real text instead of the AI garble that often appears in these images.
Flow is launching today in the US for people who subscribe to Google’s new Google AI Pro and Google AI Ultra plans. “Google AI Pro gives you the key Flow features and 100 generations per month, and Google AI Ultra gives you the highest usage limits and early access to Veo 3 with native audio generation,” according to a blog post.
Google is adding its Gemini AI assistant to Chrome, the company announced at Google I/O on Tuesday.
Initially, Gemini will be able to “clarify complex information on any webpage you’re reading or summarize information,” according to a blog post from Google Labs and Gemini VP Josh Woodward. Google envisions that Gemini in Chrome will later “work across multiple tabs and navigate websites on your behalf.”
I saw a demo during a briefing ahead of Tuesday’s announcement. In Chrome, you’ll see a little sparkle icon in the top right corner. Click that and a Gemini chatbot window will open — it’s a floating UI that you can move and resize. From there, you can ask questions about the website.
In the demo, Charmaine D’Silva, a director of product management on the Chrome team, opened a page for a sleeping bag at REI and clicked on a suggested Gemini prompt to list the bag’s key features. Gemini read the entire page and listed a quick summary of the bag. D’Silva then asked if the sleeping bag was a good option for camping in Maine, and Gemini in Chrome responded by pulling information from the REI page and the web.
After that, D’Silva went to a shopping page on another retailer’s website for a different sleeping bag and asked Gemini to compare the two sleeping bags. Gemini did that and included a comparison table.
You’ll initially be able to keep a conversation going with Gemini as you navigate from tab to tab. But “later in the year,” Gemini in Chrome will let you select multiple tabs at once and ask a question about all of them.
D’Silva also showed a demo of a feature that will be available in the future: using Gemini to navigate websites. In the demo, D’Silva pulled up Gemini Live in Chrome to help navigate a recipe site. D’Silva asked Gemini to scroll to the ingredients, and the AI zipped to that part of the page. It also responded when D’Silva asked for help converting the required amount of sugar from cups to grams.
In Google’s selected demos, Gemini in Chrome seems like it could occasionally be useful, especially with comparison tables or in-the-moment ingredient conversions. I’d rather just read the website or do my own research instead of reading Gemini’s AI summaries, especially since AI can hallucinate incorrect information.
Gemini in Chrome is launching on Wednesday. It will initially release on Windows and macOS in early access to users 18 or older who use English as their language. It will be available to people who subscribe to Google’s AI Pro and Ultra subscriptions or users of Chrome’s beta, canary, and dev channels, Parisa Tabriz, Google’s VP and GM of Chrome, said in the briefing.
As for bringing Gemini to mobile Chrome, “it’s an area that we’ll think about,” Tabriz says, but right now, the company is “very focused on desktop.”
Correction, May 20th: Gemini in Chrome can keep a conversation going as you move from tab to tab; it doesn’t only work across two tabs, as we initially reported.
Google is going to let Chrome’s password manager automatically change your password when it detects one that is weak, the company announced at its Google I/O conference.
“When Chrome detects a compromised password during sign-in, Google Password Manager prompts the user with an option to fix it automatically,” according to a blog post. “On supported websites, Chrome can generate a strong replacement and update the password for the user automatically.”
Google is announcing the feature at Google I/O so that developers can start to prepare their websites and apps for the change ahead of when it launches later this year.
Chrome’s password manager can already tell you if you have an unsafe password. “But if we tell you your password is weak, it’s really annoying to actually have to change your password,” Parisa Tabriz, VP and GM of Chrome, said in a briefing ahead of the event. “And we know that if something is annoying, people are not going to actually do it. So we see automatic password change as a win for safety, as well as usability. Overall, that’s a win-win for users.”
I asked if Chrome might automatically change passwords on a regular basis so they’re never outdated, but Tabriz says that Chrome won’t change a bad or compromised password without user consent. “We’re very much focused on keeping the user in control of changing their password.”
Google is launching a new version of its image generation model, called Imagen 4, and the company says that it offers “stunning quality” and “superior typography.”
“Our latest Imagen model combines speed with precision to create stunning images,” Eli Collins, VP of product at Google Deepmind, says in a blog post. “Imagen 4 has remarkable clarity in fine details like intricate fabrics, water droplets, and animal fur, and excels in both photorealistic and abstract styles.” Sample images from Google do show some impressive, realistic detail, like one showing a whale jumping out of the water and another of a chameleon.
The AI model is also “significantly better at spelling and typography,” which Collins says makes it easier to create greeting cards, posters, and comics. (When OpenAI recently added image generation to ChatGPT, the company also touted its text rendering improvements, but it’s still susceptible to typos.)
In some images provided by Google, the text does look good — it’s perfectly legible in a short comic, for example, and even a tiny font in a mock stamp is readable. But we’ll have to see how the model’s text rendering capabilities hold up in the hands of regular users.
Imagen 4 will be available on May 20th in the Gemini app, Whisk, and Vertex AI, as well as in Slides, Vids, Docs, “and more in Workspace,” Collins says. Also, Google plans to launch a “fast variant” of Imagen 4 sometime “soon,” which it says is “up to 10x faster than Imagen 3.”
The app appears to offer similar functionality to the desktop version of NotebookLM, including the ability to upload sources of information that the app can summarize. It can also make AI-generated, podcast-like Audio Overviews. With the app, you can listen to those Audio Overviews in the background while you’re doing other things on your phone or while offline, Google says. Might be a handy way to get caught up on your performance review.
The company teased the launch of the mobile app for the AI-powered tool last month. Its official arrival is happening just ahead of Google I/O, which kicks off with the opening keynote at 1PM ET on Tuesday. It’s probably going to be an AI show.
Update, May 19th: The iOS app is now available, too.
There have been a lot of big games this year that have felt all-consuming, like Monster Hunter Wilds or Clair Obscur: Expedition 33. Maze Mice offers something different: a small, pick-up-and-play experience that takes a bunch of ideas from some classics and adds a clever twist.
The game, from Luck Be a Landlord developer TrampolineTales, mixes elements of Pac-Man, Vampire Survivors, and even the classic Snake. As an adorable, pixelated mouse, you zip around a maze to get blue experience gems that are guarded by cats. When you pass by the cats, they'll wake up and start chasing you, sometimes creating a hilariously long line of felines. (Cute ghost cats will also appear and inconveniently float right into your path.) All the action takes place on one screen, so it's easy to see where everything is at any given time.
When you get enough gems, you can pick from a selection of three power-ups. The upgrades are often a little silly, like knitting needles that fly through the air to attack the cats pursuing you, but as with Vampire Survivors, it's fun to experiment with different abilities to create interesting builds.
Maze Mice's most interesting feature is that time only moves whe …
If you like games with parrying, there are two great new ways to get your fix: Doom: The Dark Ages and Clair Obscur: Expedition 33. These very different games - one is a fast-paced first-person shooter, the other a turn-based fantasy RPG - approach the mechanic in very different ways.
Let's start with Doom. One of the big new additions to the game is a giant shield for the Doom Slayer, and you can use it to block projectiles or enemy attacks. The game helpfully signals anything that you can parry in a bright neon green that's easy to see as you're rushing around and destroying hordes of demons.
When a green projectile gets within range or an enemy does a green attack, you can press the parry button at the right time to deflect the danger with a huge reverberation of your shield and an action-movie-like moment of slow motion. Like most of modern Doom's action, it all looks, feels, and sounds very satisfying. But parries are also critical for fights, as they can open up an opportunity to hit the enemy with a punch or a few shots from whatever monstrous gun you're wielding.
Stay keen for something green
In intense battles, I'm always hunting for green glints to find things to par …
GameStop will have additional Switch 2 stock available in-store and online when the console launches next month, according to a post on X.
In-store launch events will begin at 3PM local time on June 4th, according to the company. Pickups start on June 5th at 12AM EST / June 4th at 9PM PST.
Online orders will also begin on June 5th at 12AM EST/ June 4th at 9PM PST, spokesperson Nicolle Robles tells The Verge.
GameStop opened up its preorders on April 24th, and like with other retailers, the online preorders started poorly. Within a couple hours, the company confirmed that online preorders sold out, but many people, including The Verge’s Ash Parrish, had luck preordering in-store.
Best Buy said this week that “most” stores will have extra Switch 2 consoles available in-store at launch, too. The Verge has contacted Walmart and Target to see if they can share their plans for launch day availability.
And if you requested the chance to buy a console through Nintendo’s direct sales, check your email; invitations started going out on May 8th, and I got my own invite on Wednesday.
Update, May 16th: GameStop confirmed when online orders will begin.
Activision is starting to wind down Call of Duty: Warzone Mobile just over a year after its global launch. The game “has not met our expectations with mobile-first players like it has with PC and console audiences,” according to a post on X. The company will be pulling the game from the App Store and Google Play after Sunday, May 18th.
Players who have installed the game before Monday, May 19th will “still have access to the game with continued cross-progression of shared inventories using existing content, and servers with matchmaking for online play,” Activision says.
We deeply appreciate your dedication and passion for Call of Duty: Warzone Mobile. Going forward, we will be streamlining the scope of the game. This decision was made after careful consideration of various factors and while we're proud of the accomplishment in bringing Call of… pic.twitter.com/2FU3itRRZ9
— Call of Duty: Warzone Mobile (@WarzoneMobile) May 16, 2025
However, there will be no new seasonal content or gameplay updates, social features across platforms will not be available, and you won’t be able to buy content with real-world currency, Activision says on a support page. Activision will not be offering refunds for previously purchased content or for unspent COD Points.
Call of Duty: Warzone Mobile launched worldwide on March 21st, 2024, and it shared progression with Call of Duty: Warzone on console and PC. But it apparently wasn’t as successful as Activision and Microsoft, which became a huge force in mobile gaming as a result of the acquisition, would have liked.
Nintendo announced last month that it would be updating a handful of Switch games to run better on the Switch 2, and now some details about the planned improvements are available on its website. The improvements vary per game, but they include things like optimizing visuals for the Switch 2’s larger screen, better frame rates, HDR support, and GameShare support.
The full list of games getting free updates is below, and you can see the specific updates on Nintendo’s website. The updates will all be available on June 5th, the same day the Switch 2 launches:
ARMS
Big Brain Academy: Brain vs. Brain
Captain Toad: Treasure Tracker
Clubhouse Games: 51 Worldwide Classics
Game Builder Garage
New Super Mario Bros. U Deluxe
Pokémon Scarlet
Pokémon Violet
Super Mario 3D World + Bowser’s Fury
Super Mario Odyssey
The Legend of Zelda: Echoes of Wisdom
The Legend of Zelda: Link’s Awakening
These updates aren’t quite as big as the paid Nintendo Switch 2 Edition upgrades for games like The Legend of Zelda: Breath of the Wild and Super Mario Party Jamboree. But if you’re looking to revisit some older Switch games on the Switch 2, even the smaller improvements could feel welcome — especially for games like Pokémon Scarlet and Violet and the Link’s Awakening remake that sometimes struggled on the original Switch hardware.