❌

Normal view

There are new articles available, click to refresh the page.
Today β€” 7 January 2025Main stream

Inside the history of Activision Blizzard, the video game maker Microsoft bought for $69 billion

7 January 2025 at 19:08
The Activision Blizzard logo is displayed on a large, concave screen in a dimly lit room as small groups of people watch the screen.
Activision Blizzard, owned by Microsoft, is the video game maker behind popular franchises like Call of Duty.

AP Photo/Jae C. Hong

  • Microsoft acquired Activision Blizzard for $69 billion, making it the third-largest gaming company.
  • Activision Blizzard had some 10,000 employees as of 2022, but Microsoft has enacted mass layoffs.
  • Here's the history of the company behind iconic games like Call of Duty and World of Warcraft.

Activision Blizzard is one of the most well known publishers in the video game industry.

Headquartered in Santa Monica, California, the company is best recognized for its popular franchises, including Call of Duty, Diablo, Overwatch, World of Warcraft, and Candy Crush Saga.

Activision Blizzard made major international headlines following complaints about working conditions and its Microsoft's $69 billion acquisition in 2023. The all-cash deal saw shareholders of Activision receive a buyout of $95 per share. Following the purchase, Microsoft reported revenue from its Xbox division increased 61% by January 2024.

Here's everything to know about the creation of Activision Blizzard, its successes, and the many controversies that have dogged the company over the years.

The merger that created Activision Blizzard

Activision Blizzard was formed in 2008 through the merger of Activision and Vivdeni Games. The Activision name dates back to 1979 when the previous company became the first independent, third-party console video game developer. The "Blizzard" portion of the company's name comes from Vivendi Games' subsidiary, Blizzard Entertainment.

Following the merger, most of Vivendi Games' subsidiaries were shuttered, except for Blizzard Entertainment. Their games were either discontinued, published by other studios, or retrained and published by Activision Blizzard.

In 2010, the studio Bungie entered into a 10-year, $500 million publishing deal with Activision Blizzard with the main goal of turning the "Destiny" franchise into a major franchise. The deal ended a year early in 2019, and Bungie split from Activision Blizzard on what appeared to be amicable terms that allowed Bungie to retain the publishing rights for the "Destiny" franchise.

In 2022, the state of California filed a lawsuit against Activision Blizzard, alleging widespread harassment of female employees and a "pervasive frat boy" culture. More than 1,000 Activision Blizzard employees signed a petition calling for CEO Bobby Kotick to resign. Even PlayStation head Jim Ryan and Xbox head Phil Spencer criticized Activision when reports emerged that Kotick personally intervened to save the job of a senior staff member the company's human resources department wanted to fire over sexual harassment allegations.

The former CEO of Activision Blizzard, Bobby Kotick, speaks onstage while seated in an armchair.
Amid a major lawsuit against Activision Blizzard, over 1,000 employees called for CEO Bobby Kotick's resignation.

Michael Kovac/Getty Images for Vanity Fair

The Microsoft acquisition

When Microsoft declared its intent to buy Activision Blizzard, it said Activision was key to providing the "building blocks for the metaverse." Microsoft CEO Satya Nadella later said in an investor conference call that the company sees the metaverse as "a collection of communities and individual identities anchored in strong content franchises accessible on every device."

In an effort to assuage regulator concerns, Microsoft and Sony struck a binding 10-year deal in the summer of 2023 to keep the Call of Duty franchise available on PlayStation consoles. Microsoft vice chair Brad Smith declared that the company "remains focused on ensuring that Call of Duty remains available on more platforms and for more consumers than ever before."

The lawsuit brought by the state of California was settled for $54 million in 2023, and the settlement found the sexual harassment claims unfounded and cleared Kotick of any wrongdoing. Initially, it was reported that following the closure of Microsoft's acquisition of Activision Blizzard, Kotick would stay on as CEO of the soon-to-be subsidiary. However, he ultimately ended up leaving the company upon the deal's completion.

Microsoft's acquisition faced legal challenges from the FTC and European regulators but was ultimately allowed to proceed, making Microsoft the third-largest video game company and bolstering the company's Xbox division, providing access to Activision Blizzard's extensive catalog of games and franchises.

As part of the deal, Activision's estimated 10,000 employees joined Microsoft under its Xbox division. Microsoft's purchase of Activision Blizzard is its third purchase of a video game developer, following its previous acquisitions of Mojang, the maker of Minecraft, in 2014 for $2.5 billion, and ZeniMax Media, the parent company of Bethesda Softworks, in 2021 for $7.5 billion.

Layoffs in the post-pandemic landscape

The Activision Blizzard booth at the 2013 E3 Electronic Entertainment Expo shows crowds of people clustered around a large screen.
Activision Blizzard and the rest of the gaming sector has struggled to adjust to the post-pandemic landscape with plummeting sales and shrinking player bases.

Daniel Boczarski/WireImage via Getty Images

Despite Microsoft's market cap hitting a record-high $3 trillion in January 2024, the company laid off 1,900 workers across Activision, Xbox, and holding company ZeniMax. Activision Blizzard was reportedly the most affected by the layoffs, despite Microsoft earnings calls showing that Activision Blizzard generated billions of dollars in revenue throughout 2024.

These Microsoft layoffs came after after the company enacted 10,000 job cuts in January 2022 and a further 1,000 that July. In September 2024, Microsoft laid off another 650 employees from its Xbox division, with the job cuts predominantly across its corporate and support roles.

These job cuts come as the tech and gaming industries face significant challenges: plummeting sales, shrinking player bases, and rising competition. Companies across the sector are adjusting to the post-pandemic landscape, where the explosive growth in gaming seen during the lockdowns has returned to more pre-pandemic levels.

Read the original article on Business Insider

Microsoft is combining β€˜the best ofΒ XboxΒ and Windows together’ for handhelds

7 January 2025 at 18:41
Vector collage of the Xbox logo.
Image: The Verge

Xbox chief Phil Spencer has been dropping hints about an Xbox handheld for months, but what about Windows handheld gaming PCs? Jason Ronald, Microsoft’s VP of β€œNext Generation,” tells The Verge that we should expect to see the Windows handheld gaming experience change within this calendar year.

Ronald was a roundtable panelist this evening at an AMD and Lenovo event titled β€œThe Future of Gaming Handhelds,” which was mostly a coming-out party for Lenovo’s new Legion Go S. But he did hint on stage that Microsoft plans to bring the Xbox experience to Windows PCs, rather than the other way around β€” and expanded on that considerably after we caught up with him later.

β€œWe’ve been really innovating for a long time in the console space, and as we partner across the industry it’s really about how do we bring those innovations that we’ve incubated and developed in the console space and bring them to PC and bring them to the handheld gaming space,” said Ronald.

After we caught up with him after the event, he confirmed that Microsoft is looking at combining Xbox and Windows experiences together β€” and that we should see changes this very year, rather than needing to wait for an Xbox handheld that might still be years away.

 Photo by Sean Hollister / The Verge
Microsoft’s Jason Ronald speaks at the Lenovo/AMD event, flanked by Valve SteamOS designer Pierre-Loup Griffais (left) and AMD chief gaming architect Frank Azor (middle right).

β€œI would say it’s bringing the best of Xbox and Windows together, because we have spent the last 20 years building a world-class operating system, but it’s really locked to the console,” says Ronald. β€œWhat we’re doing is we’re really focused on how do we bring those experiences for both players and developers to the broader Windows ecosystem.”

Right now, Windows sucks on handhelds, to put it rather bluntly, to the point that a community-created fork of Valve’s SteamOS experience can be a far better way to pick up and play games. Ronald is clearly aware of the issues. β€œWe’re focused on really simplifying that and making it much more like a console experience. Our goal is to put the player and their library at the center of the experience and not all the [Windows] work that you have to do today.”

Microsoft has done compact modes for Xbox apps on Windows that are focused on improving the handheld experience, but it’s a lot like putting lipstick on a pig instead of addressing the core experience. β€œI think we’ll have a lot more to share later this year,” teases Ronald. β€œI think it’s going to be a journey and I think you’ll see a lot of investments over time that you’re starting to see already, but we’ll have a lot more to share later this year.”

An Asus ROG Ally handheld running the Xbox app Photo by Tom Warren / The Verge
Microsoft has made several Xbox apps more handheld-friendly over the past year.

How Microsoft goes about this merging of Xbox and Windows will be key, but it doesn’t sound like the company is suddenly going to port a custom Xbox operating system to Windows. It sounds more like Microsoft wants to make Windows all up better at gaming with an Xbox experience on top so the pesky desktop, notifications, and legacy of Windows is hidden away.

β€œI think, at the end of the day, our goal is to make Windows great for gaming on any device,” says Ronald. β€œThe reality is the Xbox operating system is built on top of Windows. So there’s a lot of infrastructure that we built in the console space that we can bring to the PC space and really deliver that premium gaming experience on any device.”

Specifically, Microsoft has to tackle a lot of the very basics of making Windows more friendly to controllers and getting that Xbox experience to really drive things instead of the taskbar, Start menu, and other elements. β€œThere’s just certain things in Windows that were not designed for if you don’t have a keyboard and mouse, like thumbstick support or joypads and stuff like that,” Ronald admits.

β€œThere’s fundamental interaction models that we’re working on to make sure that regardless of the operating system details it feels very natively like a gaming-centric device and a gaming-centric experience.”

Ronald says the goal is to put an Xbox experience at the center β€” β€œnot the Windows desktop that you have today.”

❌
❌