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Yesterday β€” 22 December 2024Main stream

China's internet is upset that a knock-off of its darling video game, 'Black Myth: Wukong,' is listed on Nintendo's store

22 December 2024 at 21:34
Gamers queue up for a booth for "Black Myth: Wukong" next to promotional art for the video game.
"Black Myth: Wukong," an incredibly popular video game in China, dominated the country's social media when it was released in August.

VCG/VCG via Getty Images

  • China's internet isn't happy that "Wukong Sun: Black Legend" is due for release on Nintendo's store.
  • It's a 2D platformer game with art and a title that resembles "Black Myth: Wukong."
  • Immensely popular in China, the game has an ardent player base that is fiercely defending the title.

"Black Myth: Wukong," the high-profile video game that earned superstar status in China, has a new titular competitor on the market: a side-scrolling platformer in which the Monkey King bashes through monsters of ancient legend.

"Wukong Sun: Black Legend," published by Global Game Studio, is now listed for preorder on Nintendo's store for its Switch console β€” much to the chagrin of China's social media.

Posts deriding the Nintendo-listed game as a knock-off emerged on Monday morning and, within an hour, topped discussion rankings on Weibo, China's version of X, per data seen by Business Insider.

"Hey everyone, have you heard? The stunning 'Black Myth: Wukong' has actually been copied! This really makes you speechless," one user wrote.

"Since Nintendo has removed pirated games from its shelves, this should also be removed," wrote another.

Promotional art for the Nintendo-listed game, which is due for release on December 26 and retails at $7.99, bears a striking resemblance to that of "Black Myth: Wukong."

The store page of "Wukong Sun: Black Legend" is compared to promotional art for "Black Myth: Wukong."
Promotional art from "Wukong Sun: Black Legend" alongside a design from "Black Myth: Wukong."

Screenshot/Nintendo Store and CFOTO/Future Publishing via Getty Images

But the new title's gameplay looks nothing like that of "Black Myth: Wukong," a 3D action game with spruced-up visuals and a famed boss system that's difficult to overcome.

"Wukong Sun: Black Legend" appears to feature 2D sprites that approach from the right of the screen as the player navigates from the left.

"Black Myth: Wukong," produced by Chinese developer Game Science, is based on characters from the 1592 novel "Journey to the West," one of the most famous literary works in the region and a cornerstone of Chinese popular culture and mythology.

The term "Black Myth" in the game's title refers to it telling a story that is not included in the original novel, which has served as the base for a hit 1986 TV show and a plethora of books, games, and other media.

On its Nintendo store page, "Wukong Sun: Black Legend" also references the novel, saying it would allow players to "embark on an epic Journey to the West" and battle characters from its mythology.

Weibo users aren't having any of it.

"Well-known games have been plagued by imitations for a long time," wrote Pear Video, a popular internet news account. "Malicious developers exploit the names of well-known games, reskin various small games, and put them on the shelves of big game stores with similar titles, deceiving uninformed consumers to buy and download."

"I wonder how Nintendo will deal with it," a popular millennial gaming blogger wrote.

Nintendo operates a marketplace that allows developers to publish games for Nintendo consoles. The company did not respond to a request for comment sent outside regular business hours by BI.

Global Game Studio is listed as both the developer and publisher of "Wukong Sun: Black Legend." According to Nintendo's website the developer has also produced a soccer game, an extreme sports biking game, a "Farming Harvester Simulator," and a zombie shooter.

The studio did not respond to a request for comment in an email sent by BI.

"Black Myth: Wukong" is considered China's first homegrown AAA video game success, selling over 20 million copies on the marketplace Steam, per the data tracker Video Game Insights. The game retails at about $59.99 per copy, putting total sales north of $1 billion.

Sculptors carve a snow sculpture with the character Monkey King from the Chinese game 'Black Myth: Wukong' as the model sample.
The design of Sun Wukong from the video game "Black Myth: Wukong" is used as the model for a snow sculpture in Harbin.

VCG/VCG via Getty Images

Its release dominated China's internet this summer and has garnered an ardent cult following. Earlier this month, the title's failure to clinch the coveted "Game of the Year" award from The Games Awards sparked a wave of dissatisfaction on Chinese social media.

Read the original article on Business Insider

Before yesterdayMain stream

Nex Playground fits with a trend of products for parents who want to limit screen time

14 December 2024 at 03:33
father and son pplay basketball in front of tv
The Nex Playground console's basketball game.

Nex

  • The Nex Playground is a gaming console similar to the old Nintendo Wii β€” with active-movement games.
  • It's marketed as a kid-friendly system with no violence, ads, in-app purchases, or talking to strangers.
  • The CEO says it sold out on Amazon on Black Friday. I can see why it's popular.

The Nex Playground might remind you of the old Nintendo Wii β€” with games played by body movements, like jumping, flapping your arms, and dancing.

It's apparently flying off the shelves β€” and with backing from Mark Cuban and other VCs β€” it's got some buzz behind it. It also has the benefit of being a closed system that doesn't allow kids to talk to strangers like some other systems.

You might call it a video game system for parents who don't want their kids playing video games all day. I talked to the CEO after trying the $199 system myself with my own kids and family. (I'll return the unit to the company, per BI policy.)

"We're not calling it a game console," Nex founder and CEO David Lee told me. "We call it active-play system."

It appears to have the momentum to break through as a hit toy. The console launched in late 2023 and sold all 5,000 units through a pre-sale. This year, by December, Nex had sold 100,000 units, Lee said.

"We sold out on Amazon in the morning of Black Friday," Lee said. The company's new problem is having enough units in stock to last through the holidays. He said Nex could easily sell through 250,000 units, though it doesn't have that much inventory at the moment.

The popularity comes as some parents are increasingly worried about their kids and screen time. Jonathan Haidt's popular book, "The Anxious Generation," illustrates these worries β€” that Gen Alpha kids will become iPad kids. Parents are looking to get their children away from devices β€” and, in some cases, are willing to pay for other devices to do so.

Nex Playground fits into this idea. A few games come free with the unit, but an $89-a-year subscription unlocks about 40 more games, with new ones being added regularly. It's raised millions of dollars in funding from Cuban, the NBA, and other VC firms.

Nex playground console and remote on a counter top
The Nex Playground device is about the size of a baseball and attaches to your TV.

Nex

Earlier this year, shortly after Nex first launched, my colleague Conz Preti tested it out with her kids and loved it. I tested the Nex out with the help of several young testers (my own kids and some of their friends, a cousin, and even a grandparent) and it was a hit β€” the games were fun, and they were good enough to keep all ages happy.

Unlike other gaming consoles like an Xbox or Nintendo where games can cost $50 to $60 each, the Nex's games are a subscription model β€” get all the games for $89 a year.

While this added cost might seem unappealing, especially to families already experiencing subscription fatigue, Dr. Emily Greenwald, Nex's pediatrician advisor, noted something I can relate to: It means no negotiating or pleading to buy individual games.

The subscription model also means the games are ad-free, and there are no in-app purchases β€” no gems to buy to level up or Robux to accidentally charge to your credit card.

None of the games have any violence or guns (an archery game is the closest thing to a weapon). There are no online chats or games you play with strangers on the internet.

The fact that it requires physical activity is an added benefit. "In the end, it's not addictive because you cannot be jumping around for five hours," Lee contended.

It fits into an interesting trend of products that go viral on Facebook among moms (there's an active Nex Facebook Group with almost all women), like the Nugget play couch, the Yoto Player, and Tonie Box audiobook players, or (screen-free) The Mighty music player. These are all products where the selling point is that they're low- or no-screen β€” made for parents who are willing to shell out money for products that will engage and occupy their kids.

"Realistically in this world, there are screens. And a some point, to participate, at least in the country we live in, you're going to have to learn how to do things on screens," Greenwald said. "You can limit [screen time], and yes, going to a real playground is still better. But for the days where it's cold, it's rainy, you've already done that β€” this is great."

Read the original article on Business Insider

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