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Today — 10 January 2025Tech News

A Skeptical Supreme Court Weighs TikTok’s Future in the U.S.

10 January 2025 at 11:39
In a case with far-reaching implications for the future of social media, the Supreme Court today reviewed oral arguments on a federal law that could force TikTok to shut down in the U.S. within two weeks unless the app severs ties with its Chinese parent company, ByteDance. The oral arguments lasted nearly three hours. The...

Amazon’s latest Blu-ray promo nets you three movies for just $33

10 January 2025 at 12:01
A tight shot of a hooded and cloaked man wearing with a thin breathing apparatus wrapping around the side of his face.
The Blu-ray version of the second Dune film normally runs $33.99, but it’s currently available for a third of that price. | Warner Bros.

If you’re looking for indoor activities to keep you entertained this winter, you might want to check out Amazon’s ongoing Blu-ray sale. Now through January 20th, you can pick up three 4K Blu-ray titles for $33 when you add them to your cart, regardless of their sale price. That amounts to $11 per film, which is the kind of discount typically reserved for major shopping events like Black Friday and Cyber Monday. What’s more, you can take advantage of the deal as many times as you’d like.

The limited time promo extends to hundreds of movies, including some of the most popular films from the past few years. Never got a chance to watch Denis Villeneuve’s Dune? That’s okay, because the sale includes both Dune and Dune: Part Two, each of which would normally cost north of $30. Thanks to Amazon’s sale, though, you can pick up both for $33 alongside a third box office hit — whether it be Twisters, Oppenheimer, The Super Mario Bros. Movie, The Batman, Furiosa: A Mad Max Saga, or even Barbie.

It’s not all recent hits from the past year or two, either. The sale includes older classics, too, including Jurassic Park, The Shining, Pan’s Labyrinth, Blade Runner 2049, and much more.

Strange, unique, and otherwise noteworthy PCs and PC accessories from CES 2025

The Consumer Electronics Show is a reliable source of announcements about iterative updates to PCs and PC components. A few of those announcements are significant enough in some way that they break through all that noise—Nvidia's RTX 50-series GPUs and their lofty promises about AI-generated frames did that this year, as did Dell's decision to kill multiple decades-old PC brands and replace them with a bland series of "Pro/Premium/Plus" tiers.

But CES is also a place where PC companies and accessory makers get a little weird, taking some bigger (and occasionally questionable) swings alongside a big batch of more predictable incremental refreshes. As we've covered the show from afar this year, here are some of the more notable things we've seen.

Put an E-Ink screen on it: Asus NUC 14 Pro AI+

The NUC 14 Pro AI+ finds a way to combine E-Ink, AI, and turn-of-the-millennium translucent plastic into a single device. Credit: Asus

The strangest CES PCs are usually the ones that try to pull away from "a single screen attached to a keyboard" in some way. Sometimes, those PCs have a second screen stashed somewhere; sometimes, they have a screen that stretches; sometimes, they get rid of the keyboard part and extend the screen down where you expect that keyboard to be.

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How to delete Facebook, Instagram, and Threads

10 January 2025 at 11:39

In the wake of Meta’s decision to remove its third-party fact-checking system and loosen content moderation policies, Google searches on how to delete Facebook, Instagram, and Threads have been on the rise. People who are angry with the decision accuse Meta CEO Mark Zuckerberg of cozying up to the incoming Trump administration at the expense […]

© 2024 TechCrunch. All rights reserved. For personal use only.

Riding in a Zoox robotaxi at CES 2025: Everything that went right and wrong

10 January 2025 at 11:36

A construction zone. A car crash. A double-parked truck. A motorcycle cop with its red, white, and blues deployed.  My one-hour trip along the Las Vegas Strip in a custom-built Zoox robotaxi during CES 2025 wasn’t a dull one. A second, shorter ride the following evening proved less eventful. And in both rides, the Zoox […]

© 2024 TechCrunch. All rights reserved. For personal use only.

Hugging Face settles suit with AI startup FriendliAI, which had accused it of patent infringement

10 January 2025 at 11:28

Hugging Face, the AI developer platform, has settled a lawsuit against Korean AI startup FriendliAI, which had accused Hugging Face of infringing on one of its patents. Per a filing on Friday in the U.S. District Court for the Northern District of Delaware, FriendliAI reached a “confidential agreement” with Hugging Face on January 8, and […]

© 2024 TechCrunch. All rights reserved. For personal use only.

TikTok Is Silent About How Creators Should Prepare for a Potential Ban but Talent Agencies Are Setting up Their Playbooks

10 January 2025 at 11:23
The potential TikTok ban might leave casual users frustrated as they look for ways to enjoy funny animal videos or explore the latest book series. However, content creators and their agencies are working to expand their reach beyond the platform, investing in newsletters, podcasts, and establishing their authority in their niche. ADWEEK reached out to...

Hoda Kotb Says an Emotional Goodbye to Today

10 January 2025 at 11:09
Hoda Kotb said farewell to Today on Friday morning after a 17-year plus stint as part of NBC News' flagship morning franchise. It was a two part farewell for Kotb, who first bid goodbye to her main Today family during the early portion of the morning broadcast. Her farewell continued during Today with Hoda and...

Apple's AirPods Pro 2 are on sale for the first time this year

10 January 2025 at 11:35

Apple’s AirPods Pro 2 earbuds are on sale for $180 via Amazon. This is the first serious discount of the year and represents a savings of 28 percent. It's not a record-low, but it’s darn close.

The AirPods Pro 2 earbuds have made a real name for themselves since originally launching back in 2022. They easily made our list of the best wireless earbuds, and with good reason. These are a marked improvement over the prior iteration in nearly every way. The sound quality is fantastic and the earbuds now feature active noise cancellation.

In our official review, we heaped particular praise on the transparency mode. It sounds so natural, especially when compared to some rival earbuds out there. You can leave the AirPods in during a real-life conversation and likely not even notice you’re wearing them. Other features include ultra-fast pairing with Apple devices, hands-free Siri and spatial audio. 

A recent software update also brought a reduction in wireless audio latency, which should be great for mobile gaming. Another boon for gamers? Voice quality has gotten an uptick, thanks to 16-bit, 48kHz audio during live chats.

The major issue with these earbuds is the price, which has been alleviated slightly by today’s sale. As a minor gripe, the touch gestures do take a bit of practice to get right, but it’s not rocket science.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-pro-2-are-on-sale-for-the-first-time-this-year-193537995.html?src=rss

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© Engadget/Billy Steele

A pair of earbuds.

You can now sign up to test Elden Ring's co-op spinoff

Registration for the closed network test of Elden Ring Nightreign are open, publisher Bandai Namco announced today. The sign-up period for the co-op Elden Ring spinoff officially started on January 10 at 9AM ET and will run until January 20 at 9AM ET. You can add your name to the list now on Bandai Namco's website.

The close network test will be spread across five different sessions on PlayStation 5 and Xbox Series X | S, running from February 14 through February 15th. You'll be able to log in on each of those days from 6AM ET to 9AM ET or 10PM ET to 1AM ET the following day to put the game through its paces.

Limveld awaits you, Nightfarers.

Rise together against the tides of darkness from February 14th to February 17th.

Register before January 20 for a chance to join the #ELDENRING #NIGHTREIGN Network Test: https://t.co/DodOCpDczD pic.twitter.com/aqLvLxDZ0T

— Bandai Namco US (@BandaiNamcoUS) January 10, 2025

Selected players will be able to play "a portion of the game prior to the full game launch," according to Bandai Namco's sign-up page, with the goal of getting a sense of how the company's servers and online systems will handle a mass of fans playing simultaneously. As to what that "portion" will actually contain, Bandai Namco says that players will get "to try the game’s co-op experience," partnering with two other players to tackle a three day cycle filled with "increasingly challenging enemies and bosses."

Nightreign appears to use many of the mechanics, armor, weapons and abilities of Elden Ring, but drops them in a revamped setting, "Limveld," that's design to change every time you play. Per Bandai Namco, you start each cycle of the game in the familiar Roundtable Hold, where you can pick one of eight characters with unique abilities and "Ultimates." The Limveld map you play in will shrink each night, and introduce a new boss that if beaten, lets you progress to the next day. The process continues until the final, third night when you face off against a "Nightlord." And if you fail at any point in the process and have to start a new run (as many will likely do) you'll earn a relic that lets you "customize and upgrade" your character.

Elden Ring Nightreign was an unexpectedly announced at The Game Awards in 2024, and was a pretty big surprise, not only because Shadow of the Erdtree came out that same year, but because the game's structure seems remarkably different than anything developer FromSoftware has made before. Anyone lucky enough to be a part of the network test will now be able to see how different it actually feels.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-now-sign-up-to-test-elden-rings-co-op-spinoff-192012608.html?src=rss

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© Bandai Namco

Two people with swords fighting a monster breathing fire in Elden Ring Nightreign.

Skate City: New York is a mobile game that manuals the line between casual and deep play

10 January 2025 at 11:15

Skate City was an Apple Arcade launch title way back in 2019, developed by Agens and published by Snowman, a company well-known for its mobile-first games like Alto's Adventure, the "sequel" Alto's Odyssey, When Cards Fall and a handful of other intriguing titles. It's been over five years since Skate City first arrived, but the Snowman / Agens team is back with Skate City: New York, which is out on Apple Arcade today. 

There have been a number of content updates to the original game over the years, but this is a full-fledged new title that feels quite familiar but also has a number of improvements and updates. I had a chance to try Skate City: New York a few days before its launch, and I also spoke with Snowman's Ryan Cash and Andrew Schimmel about the new game, which they said has been in the works for a good three years now. 

As with the first Skate City, you're rolling left-to-right in classic side-scrolling format here. To make things accessible, you can pull off tricks by swiping in one of eight directions on the lower half of the screen; the left side is for ollie-based tricks while the right shifts you to nollie. You don't have to do anything precise to land, just launch the trick and the game will make sure you hit the ground rolling (unless you land on stairs or an obstacle, of course). That's the basic starting point, but you can also do spins, manuals, grinds and more. It's simpler than a game like the classic Tony Hawk's Pro Skater series or the recent OlliOlli World, but there's still a lot of timing and dexterity involved in really nailing your runs. 

As you'd expect, the visuals are more dynamic and the backgrounds are much-improved over the original (which was still a lovely game). But what sets this one apart the most, according to Schimmel, is the fact the "Pro Skate" mode, which is the most involved part of the game, uses procedurally-generated levels. 

"We didn't want to limit ourselves to the original [game's] loops through the city, but instead make something that was more adaptive and dynamic," Schimmel said. "Procedural generation was the answer and the biggest technical challenge." It's not something that I was able to pick up on immediately, since I've only played the game for a couple hours, but Schimmel's confident it'll make Skate City: New York have even more replay-ability than the original.

Skate City: New York
Snowman / Agens

Pro Skate reminds me a lot of Snowman's Alto's Adventure, but translated to skating — the goal is to go as far as you can and rack up as many points as possible while completing three objectives to level your progress up. Objectives are things like "land three 180-degree spins" or "grind for 100 meters." But with levels more unpredictable than in the prior game, you'll need to be better at reacting on-the-fly to new obstacles, which can end your run but also give you an opportunity for a good grind or trick. 

As with all of Snowman's games, there are no in-app purchases here; instead, you'll get points for completing challenges and leveling up in Pro Skate. You can then use those to customize your character with the much more flexible and expanded Skate Shop. You can tweak your character's body, hair, facial characteristics, clothes, skateboard and so forth. I haven't played around with it a ton yet but it's obviously right off the bat that there's a lot more personalization here. 

As with Skate City, Snowman promises that there will be a steady stream of fresh challenges and more parts of the city to explore over the next year and beyond. Schimmel referred to it as a "live services" game even though there's no monetization aspect to it. I also asked how the team decided to release Skate City: New York through Apple Arcade versus having it be a one-time payment or even including paid updates in the game — Cash called it an "easy choice."

"We haven’t done a paid up-front game since Alto's Odyssey in 2018," Cash said. "Apple Arcade and Netflix Games are where we're at right now. And it was an easy choice when talking about Skate City: New York, because the first game was a launch title and found a lot of success there. It just made sense to bring it back to Apple Arcade." The first Skate City eventually came to consoles and PC, as well, and Cash said that was definitely under consideration for the future, but the goal is to make a mobile-first title as good as it can be. 

While the game doesn't feel wildly different than its predecessor, Skate City: New York still feels like a premium mobile game at a time when those can be hard to find. And Snowman and Agens have done a great job of balancing the pick-up-and-play aspects of a good mobile game with a deeper experience, at least from what I've seen so far. "We want a seven-year-old who's excited about skateboarding to have fun," Cash said, "as well as people like us who grew up loving skateboarding and really want a challenge."

Skate City: New York is out today exclusively on Apple Arcade.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-city-new-york-is-a-mobile-game-that-manuals-the-line-between-casual-and-deep-play-191526652.html?src=rss

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© Snowman / Agens

Skate City: New York

The TikTok Ban Would Be Social Media’s First Extinction-Level Event

10 January 2025 at 11:16
TikTok transformed everyday users into influencers and made entrepreneurs rich via its Shop feature. With the US ban looming, they could lose everything—and many don’t know where to go next.

Rocket Report: China launches refueling demo; DoD’s big appetite for hypersonics

Welcome to Edition 7.26 of the Rocket Report! Let's pause and reflect on how far the rocket business has come in the last 10 years. On this date in 2015, SpaceX made the first attempt to land a Falcon 9 booster on a drone ship positioned in the Atlantic Ocean. Not surprisingly, the rocket crash-landed. In less than a year and a half, though, SpaceX successfully landed reusable Falcon 9 boosters onshore and offshore, and now has done it nearly 400 times. That was remarkable enough, but we're in a new era now. Within a few days, we could see SpaceX catch its second Super Heavy booster and Blue Origin land its first New Glenn rocket on an offshore platform. Extraordinary.

As always, we welcome reader submissions. If you don't want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.

Our annual ranking of the top 10 US launch companies. You can easily guess who made the top of the list: the company that launched Falcon rockets 134 times in 2024 and launched the most powerful and largest rocket ever built on four test flights, each accomplishing more than the last. The combined 138 launches is more than NASA flew the Space Shuttle over three decades. SpaceX will aim to launch even more often in 2025. These missions have far-reaching impacts, supporting Internet coverage for consumers worldwide, launching payloads for NASA and the US military, and testing technology that will take humans back to the Moon and, someday, Mars.

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